Xzight, lawful female dwarven Valkyrie ### #,# --------- -|------ |.......| -------- |......|################# |.......|#####---......|#######-------- |.......,,,,,,,,,,,,,,,,##|.......|,,,,,.........|,,,,,,,.......| |{.....|###,###########,,,.)%.%...|,####|........#,######|......| |......|###,,,,# #,##--......#,# |........|,# |......| |....).-),,,,,,# ##--------)# |........|,# |......| -.-.-.--#####,### ,,.,,,,,,,,,### ---......|,# |......| #,,,,,,## ###,,)#######,#,,,##,,,,,,,,,,,#--#-----,# -------- ##,##,,%,,,,,,,,,,,),,,,,,,,,`,,,,,,,,,.,,,,,,,,,,,###### #,,,,,,,,,,,,,,,,,,),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,`############### ###,#########---|-##############################----|-,,,,,,),,,,,,,,# #,# |...| |....|################ #,# |.,>| |....| -|---- |.@.| |..<.| |..}.| |...| ------ |..}.| |...| |`.}`| ----- ----- [Xzight the Skirmisher] St17 Dx11 Co18 In4 Wi4 Ch4 ValDwaFemLaw Dlvl:1 $17 HP21(79) Pw19(19) AC0 Exp5 T488 Latest messages The deformed galltrit bites you! [-4 -> 31] The deformed galltrit misses. You find a deformed galltrit. In what direction? [hykulnjb><] You kick the deformed galltrit. The deformed galltrit claws you! [-3 -> 28] The deformed galltrit misses. The deformed galltrit bites you! [-3 -> 25] The deformed galltrit claws you! The deformed galltrit chuckles. Your dwarvish roundshield deflects the deformed galltrit's attack. The deformed galltrit claws you! [-4 -> 21] Your dwarvish roundshield deflects the deformed galltrit's attack. The deformed galltrit claws you! # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 dwarvish spear (weapon in hand) {12} b - 5 blessed +0 daggers {20} Armor c - an uncursed +3 dwarvish roundshield (being worn) {40} k - an uncursed +0 pair of evil gloves {4} Comestibles d - an uncursed food ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Rings l - an uncursed ring of see invisible {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: fire resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 22% Wand drop chance was reduced to 89% Potion drop chance was reduced to 78% Tool drop chance was reduced to 85% Food drop chance was reduced to 88% Monster death drops spawned with only 80% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: martial arts (turn 9) The following skill became untrainable if you tried to train it too early: hammer (turn 1147) The following skill became untrainable after a while: bow (turn 8729) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 72000) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 135304 Monster spawn increase reached its maximum at turn 397414 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 646247 The monster class that cannot be genocided was ogre The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: dungeon lord (freq bonus 24) The monster species that spawned more often: recelebrated negligible (freq bonus 12) The monster species that spawned more often: plague bat (freq bonus 9) The monster species that spawned more often: bullshit ghost (freq bonus 5) The monster species that spawned more often: ghost caster (freq bonus 36) The monster species that spawned more often: minor mind flayer (freq bonus 4) The monster species that spawned more often: housecat (freq bonus 10) The monster species that spawned more often: tear light (freq bonus 15) The monster species that spawned more often: frozen ice block (freq bonus 6) The monster species that spawned more often: acidic Olog-hai (freq bonus 21) The monster species that spawned more often: dunmer (freq bonus 7) The monster species that spawned more often: skilled laser (freq bonus 36) The monster species that spawned more often: bettered jabbing (freq bonus 6) The monster species that spawned more often: green mushroom patch (freq bonus 14) The monster species that spawned more often: artist (freq bonus 24) The monster species that spawned more often: lunatic rabbit (freq bonus 20) The monster species that spawned more often: white unicorn (freq bonus 9) The monster species that spawned more often: werelich (freq bonus 20) The monster species that spawned more often: seven of hearts (freq bonus 18) The monster species that spawned more often: militant paladin (freq bonus 18) The monster trait that was more common: unknown (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster species that never randomly spawned: raging torrent The monster species that never randomly spawned: dungeon ghoul The monster species that never randomly spawned: dust monster The monster species that never randomly spawned: few accelerator monodic The monster species that never randomly spawned: smart missile The monster species that never randomly spawned: Sophia's hugging boot The monster species that never randomly spawned: baby tatzelworm The monster species that never randomly spawned: insolent monkey The monster species that never randomly spawned: schoolchildren stalemated The monster species that never randomly spawned: undead diver The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 45) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 10) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 18) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 27) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 77) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 6) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 3) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 5) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this trap was always invisible: tracker trap The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 4) Next attribute increase check would have come at turn 1194 Strength training was 0 Dexterity training was 7 Wisdom training was 8 Constitution training was 1 You were cold resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having half physical damage (0) Your chance to block was 37% You had automatic searching You had infravision You had 2108 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 5X Prepared(0) rage eruption 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * dwarvish roundshield (large round shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (netradiation helmet) * skullcap (poor helmet) * flack helmet (gray helmet) * crystal helm (dark helmet) * mining helm (inkcoat helmet) * field helm (musical helmet) * helm of safeguard (filtered helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (poor gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (tightly fitting boots) * boots of safeguard (femmy boots) evil gloves (spanish gloves) Scrolls scroll of healing (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of mana (MAY THE FORCE BE WITH YOU) scroll of phase door (FLOAT BY SHOCK MAGNET 5) scroll of standard id (WELCOME TO THE ASTRAL PLANE) scroll of cure (AWAKED FASTLY) * scroll of extra healing (4OFAE OF9 SCC9) * scroll of greater mana restoration (TIRACLE RAMICAL RELRAMI LUE) Rings ring of see invisible (crop) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a cockatrice (0 created) 0 little dogs (1 created) a mini gremlin 0 deformed galltrits (1 created) 0 hobbit gentlemen (1 created) a normal jelly 2 kobolds 2 pack kobolds a kobold lord 2 evasive sewer rats a fictional bug a New Kop a Minator Kop a Policeman Lieutenant a minighost a novice light wall 18 creatures born. 16 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 12 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Master) (32 of 160) body armor [Unskilled] (max Expert) (2 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (36 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Xzight the Valkyrie... You quit in The Dungeons of Doom on dungeon level 1 with 885 points, and 17 pieces of gold, after 488 moves. Killer: quit You were level 5 with a maximum of 79 hit points when you quit. You reached the 122nd place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 120 942 earenndil-Wiz-Rod-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [43] 121 890 Leeroy-Zyb-Bas-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (jet unicorn). - [60] *122 885 Xzight-Val-Dwa-Fem-Law quit in The Dungeons of Doom on level 1. 21 [79] 123 848 Volt-War-Hum-Fem-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a rotted sewer rat corpse. 57 [57] 124 845 Andy-Fem-Tra-Fem-Neu quit in The Dungeons of Doom on level 2. 66 [66]