Xzight, neutral male human Assassin #.. ... ...# #.......## .....#.......G.# .................. .......G...`...# .....h@h.GG..h...# #.....GG............ #@....Z.........# # #..?............... .................. ................... ..................... ....#................. .=... .........##...... ..... ........# .... ....M ....#.#. ... ......# ..# #.. ... ....*. .. .## ....... ... .. #....## ... #. .. ## [Xzight the Whetblade] St15 Dx14 Co8 In10 Wi5 Ch7 AssHumMalNeu Min:3 $30 HP0(41) Pw20(20) AC2 Exp4 T1166 Latest messages The gnome lady misses. You hit the yellow yeek! The yellow yeek swings her bullwhip. The yellow yeek hits you! [-8 -> 9] The hobbit lord Speedster just misses! The deep gnome picks up some gold. The hobbit lord Speedster hits you! You hear the howling of the CwnAnnwn... [-6 -> 3] Warning: HP low! Unknown command ' '. (2x) You hit the yellow yeek! The yellow yeek swings her bullwhip. The yellow yeek misses. The hobbit lord Speedster hits you! [-2 -> 1] Warning: HP low! The gnome lady hits you! You die... Your inventory Weapons a - an uncursed +1 bow {12} b - 50 uncursed +2 arrows (in quiver) {1} c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} o - an uncursed +2 rapier (weapon in hand) {12} Armor d - an uncursed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions g - an uncursed potion of paralysis {0} h - an uncursed potion of sleeping {0} p - an uncursed potion of booze {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 19 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: free action You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 25 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 93% Tool drop chance was reduced to 96% Food drop chance was reduced to 97% Monster death drops spawned with only 98% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: searching (turn 3) The following skill became untrainable if you tried to train it too early: elemental spells (turn 448) The following skill became untrainable after a while: polearms (turn 54477) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 73791) Number of artifacts generated was 2 Number of fake artifacts generated was 4 Monster spawn increase started at turn 35725 Monster spawn increase reached its maximum at turn 157937 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 7035600 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: drowned dead one (freq bonus 48) The monster species that spawned more often: farting asian girl (freq bonus 16) The monster species that spawned more often: dream stalk (freq bonus 36) The monster species that spawned more often: actinide unconstricted (freq bonus 24) The monster species that spawned more often: f-zero driver (freq bonus 5) The monster species that spawned more often: awe eddy (freq bonus 26) The monster species that spawned more often: vacuum spore (freq bonus 21) The monster species that spawned more often: mantine (freq bonus 8) The monster species that spawned more often: vampiric mushroom (freq bonus 18) The monster species that spawned more often: yukinko (freq bonus 21) The monster species that spawned more often: reddish colony (freq bonus 22) The monster species that spawned more often: noxious force fungus (freq bonus 20) The monster species that spawned more often: ferrous fungus (freq bonus 72) The monster species that spawned more often: singing loweringly orificial (freq bonus 6) The monster species that spawned more often: gnome thief (freq bonus 20) The monster species that spawned more often: mind bomb (freq bonus 66) The monster species that spawned more often: azure force patch (freq bonus 6) The monster species that spawned more often: satisfying loaf threnody causally diked (freq bonus 28) The monster species that spawned more often: tyro soliloquizing (freq bonus 48) The monster species that spawned more often: knurl bulimiac (freq bonus 84) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 8) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 6) The monster species that never randomly spawned: activistor The monster species that never randomly spawned: Officer Natalia The monster species that never randomly spawned: Olog-hai berserker The monster species that never randomly spawned: minor fog cloud The monster species that never randomly spawned: anthrazite fungus The monster species that never randomly spawned: renting ganged graffiti The monster species that never randomly spawned: dread The monster species that never randomly spawned: tearfully bilked aromatic cawed jubilant ketchup tarting The monster species that never randomly spawned: giant venus flytrap The monster species that never randomly spawned: wind fungus The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 8) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 28) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 57) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 38) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 5) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 38) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 6) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 5) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 10) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 3) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 7) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 9) Next attribute increase check would have come at turn 4183 Strength training was 6 Dexterity training was 3 Wisdom training was 0 Constitution training was 1 You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having free action (0) You had 1566 points of nutrition remaining You were stealthy You aggravated monsters You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ford The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of healing (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of mana (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of phase door (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of standard id (MA MILLOCOR) scroll of cure (CAN SEE WHAT ITEM) * scroll of extra healing (VAS CORP BET MANI) * scroll of greater mana restoration (HP RECOVERY BY GRAUP) Potions potion of paralysis (cornflower) potion of sleeping (nanika) potion of booze (puce) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures a normal ant 2 pack jackals 0 gobhoblins (1 created) 0 hobbit merchants (1 created) 0 hobbit lords (1 created) 0 yellow yeeks (1 created) a white jelly a kobold 0 baby mimics (1 created) 0 mynocks (1 created) 0 hobgoblins (1 created) a plain orc 2 sewer rats 2 visor sewer rats 0 metallic red centipedes (1 created) 0 weapon bugs (1 created) a green growth (0 created) 0 sub-gnomes (1 created) 0 gnomes (1 created) 0 gnome stalkers (1 created) 0 gnome thieves (1 created) 0 gnome lords (1 created) 0 gnome friendloaders (1 created) 0 group gnome lords (1 created) 0 gnomish wizards (1 created) 0 gnome ladies (1 created) 0 deep gnomes (1 created) 0 newt mummies (1 created) 0 kobold mummies (1 created) 0 kobold zombies (1 created) 0 newt zombies (1 created) 2 hobbit zombies a human thief a wide-eyed tourist a busy-looking merchant a weary-looking traveler 2 coal miners 0 yakuza members (1 created) 0 poisoners (1 created) a weregridbug a dark hunter (2 created) 0 shopkeepers (1 created) a twen 0 cold troves (1 created) a potion trove 50 creatures born. 23 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 32 times You killed 22 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (23 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (22 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (32 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Xzight the Assassin... You died in The Gnomish Mines on dungeon level 3 with 659 points, and 30 pieces of gold, after 1166 moves. Killer: a monster (gnome lady) You were level 4 with a maximum of 41 hit points when you died. You reached the 130th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 128 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 129 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] *130 659 Xzight-Ass-Hum-Mal-Neu died in The Gnomish Mines on level 3. Killed by a monster (gnome lady). - [41] 131 658 Volt-Che-Orc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (water demon). - [58] 132 641 Bluescreen-Mah-Asg-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (gargoyle). - [44]