XMRMax, lawful female dinosaur Nuclear Physicist -#--- ----- |...| --------- --...-- |...| |.......| |.---.|####----- |...| |.......| |.| |..,,,,....| |...|#|.......|## |.---.|####|...| |...|,.........,# --<..-- ##|.... |...-,---------,# #--|-- ,,....| -.---## #,# ###,,,# ##|...| #,# #,# #,,,### ----- #,# #####,#######,### --------.----- `,,,,,,,,,,,,,, |............. #####,#####-.-+- |............| |...|# |............| ----...`--- |........@...| ..........| -------------- |.........| ----...---- |...| ----- [XMRMax the Safety Officer] St16 Dx8 Co7 In8 Wi9 Ch5 NucDinFemLaw Dlvl:1 $0 HP19(19) Pw16(16) AC9 Exp1 T170 Latest messages You hear a door open. There is a wall in the way! (4x) The door opens. There is a wall in the way! (14x) In what direction? [47896321><] Ouch! That hurts! [-1 -> 18] Unknown command '^J'. There is a wall in the way! (4x) Your leg feels somewhat better. There is a wall in the way! (9x) With great effort you move the boulder. You kill the slimebesu! You see here a scroll of healing {0}. You kill the sub-gnome! e - an uncursed scroll of healing {0}. There is a wall in the way! (12x) Autopickup: ON, for all objects. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -9 Your max alignment was 11 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: warning You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 65% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 73% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 78% Armor drop chance was reduced to 67% Tool drop chance was reduced to 82% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: attack spells (turn 15) The following skill became untrainable if you tried to train it too early: body armor (turn 308) The following skill became untrainable after a while: general combat (turn 36906) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 54392) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47645 Monster spawn increase reached its maximum at turn 125472 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2283615 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: (null) (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 3) The monster species that spawned more often: heavy weapon dude (freq bonus 8) The monster species that spawned more often: zois whirlitsky (freq bonus 10) The monster species that spawned more often: rapha (freq bonus 16) The monster species that spawned more often: energy colony (freq bonus 24) The monster species that spawned more often: undead supermarket cashier (freq bonus 5) The monster species that spawned more often: sacramento slobbish (freq bonus 10) The monster species that spawned more often: crypto daemon (freq bonus 6) The monster species that spawned more often: ballistic turret (freq bonus 24) The monster species that spawned more often: soothe vacancy micromillimeter cattleman (freq bonus 30) The monster species that spawned more often: subliming affably sprint (freq bonus 24) The monster species that spawned more often: ancestral bat (freq bonus 7) The monster species that spawned more often: Glaaki (freq bonus 9) The monster species that spawned more often: weremindflayer (freq bonus 8) The monster species that spawned more often: maidenhack horror (freq bonus 8) The monster species that spawned more often: Mother Lily (freq bonus 10) The monster species that spawned more often: vorpal jabberwock (freq bonus 4) The monster species that spawned more often: Sailor Moon (freq bonus 10) The monster species that spawned more often: scullery horsewhipped (freq bonus 20) The monster species that spawned more often: chemical bug (freq bonus 12) The monster species that spawned more often: caveman (freq bonus 8) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster species that never randomly spawned: porter mana stalk The monster species that never randomly spawned: white icky thing The monster species that never randomly spawned: white beetle The monster species that never randomly spawned: purple naga hatchling The monster species that never randomly spawned: rust spitter The monster species that never randomly spawned: crimson blatant The monster species that never randomly spawned: angsty gnome The monster species that never randomly spawned: medicinally teleplay The monster species that never randomly spawned: paralysis whip salamander The monster species that never randomly spawned: carbineer cryptogam The monster class that more likely to generate with musable stuff: orc The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 10) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 6) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 22) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 14) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 9) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 20) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 11) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 15) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 56) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 4) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 2) Next attribute increase check would have come at turn 414 Strength training was 2 Dexterity training was 3 Wisdom training was -1 Constitution training was 14 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having reflection (0) You had 1326 points of nutrition remaining You had contamination resistance You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was Gina The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (199) You survived You didn't know any spells. Techniques known in the end Name Level Status decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) Scrolls scroll of healing (ROT THIRTEEN EBG GUVEGRRA) scroll of mana (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of phase door (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of standard id (THIS NETHACK4 TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of cure (MESSED AFTER RUSH AND WHIRLING) * scroll of extra healing (TROJAN DROPPER NSIS CAN FUCK OFF) * scroll of greater mana restoration (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) Potions potion of healing (cloudy) Wands wand of probing (glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) implants [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (23 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye XMRMax the Nuclear Physicist...