X3quan8, lawful female aggravator Tracer ----.- ....$| |.@q<| ------ [X3quan8 the Cursed Beginner] St6 Dx13 Co4 In9 Wi4 Ch5 TrcAggFemLaw Dlvl:1 $0 HP13(13) Pw42(42) AC8 Exp2 T15 Par Latest messages You displaced Rambo. The stone bug misses. You hit the stone bug. You start turning to stone. Rambo drops 1 gold piece. The stone bug misses. You are slowing down. You kill the stone bug! Welcome to experience level 2. You are feeling a dangerous process in your body. What do you want to read? [bf-hn-q or ?*] As you read the scroll, it disappears. You feel like someone is helping you. You are struggling to keep your movements. Your limbs are stiffening. Your limbs have turned to stone. There's some graffiti on the floor here. Use "r." to read it. You have turned to stone. You are a statue. Your inventory Amulets c - an uncursed amulet versus poison {0} Comestibles i - 5 uncursed oranges {0} j - an uncursed apple {0} k - a blessed asian pear {0} Scrolls g - a blessed scroll of grassland {0} n - 4 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} Spellbooks h - an uncursed spellbook of detect unseen (0:4) {0} Potions d - an uncursed potion of ice {0} e - an uncursed potion of fruit juice {0} Rings b - an uncursed ring of discount action {0} Wands a - an uncursed wand of healing (0:12) {0} Gems m - an uncursed +0 luckstone Venoms l - an uncursed tail spikes {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 55% Ring drop chance was reduced to 77% Potion drop chance was reduced to 97% Food drop chance was reduced to 94% The following skill could not be trained at all: unicorn horn The following skill was limited to basic proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: polearms (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13541 Monster spawn increase reached its maximum at turn 85374 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 8877684 The monster class that cannot be genocided was orc The monster species that spawned more often: filcher caparisoning (freq bonus 12) The monster species that spawned more often: glass smasher (freq bonus 6) The monster species that spawned more often: theme lion (freq bonus 12) The monster species that spawned more often: cool guy (freq bonus 6) The monster species that spawned more often: warding turret (freq bonus 12) The monster species that spawned more often: gnoll shaman (freq bonus 1) The monster species that spawned more often: fried chicken (freq bonus 8) The monster species that spawned more often: ancient otyugh (freq bonus 3) The monster species that spawned more often: emergency fungus (freq bonus 16) The monster species that spawned more often: pesky guy (freq bonus 8) The monster species that spawned more often: cantor (freq bonus 4) The monster species that spawned more often: soul gazer (freq bonus 8) The monster species that spawned more often: falling growth (freq bonus 60) The monster species that spawned more often: rule ghost (freq bonus 4) The monster species that spawned more often: catbot (freq bonus 20) The monster species that spawned more often: quintuple napery selecting critiquing shorting sloucher (freq bonus 12) The monster species that spawned more often: busy-looking merchant (freq bonus 3) The monster species that spawned more often: unseen ghost (freq bonus 1) The monster species that spawned more often: village idiot (freq bonus 6) The monster species that spawned more often: romer (freq bonus 14) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 6) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster species that never randomly spawned: feminism star The monster species that never randomly spawned: onesie creep The monster species that never randomly spawned: furious force fungus The monster species that never randomly spawned: traumatizing vitrifying The monster species that never randomly spawned: platinum colony The monster species that never randomly spawned: master black dragon The monster species that never randomly spawned: clumsy commutable hasty blesseder tormentor The monster species that never randomly spawned: tallowed mantlet The monster species that never randomly spawned: blerta The monster species that never randomly spawned: deep gnome thief The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: plastic chain ((null)) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 7) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 14) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 9) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 13) The RNG hath decreed that this item was generated more often: wax chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of beholding (defiled, freq bonus 12) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 4) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rain (washed, freq bonus 6) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 13) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 36) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 52) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: bulky gemstone ball ((null)) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 4) Trap randomization happened for 1 in 478 traps Next attribute increase check would have come at turn 2219 Strength training was 2 Dexterity training was -4 Wisdom training was 2 Constitution training was 3 Your sanity was 0 You were paralyzed (-3) You had not decided on your sexuality yet You had 1482 points of nutrition remaining You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 50 spells Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Fate The version you were playing was: Unix SlashEMExtended Version 2.5.8 (19946314) - last build Wed Nov 27 14:21:01 2019. You could not have safely prayed (964) You are dead Spells known in the end Name Level Category Fail Memory a - detect unseen 3 + divine 14% 200% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet versus poison (rubber) Scrolls scroll of remove curse (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of grassland (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of healing (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of mana (DIT DEDIDET DAET) scroll of phase door (MARRIED THE LIGHT) scroll of standard id (ELAM EBOW) scroll of cure (SPLICEHACK HAS LOTS OF RANDOM CONTENT) * scroll of extra healing (SKYED GNAWN) * scroll of greater mana restoration (IHTFP) Spellbooks spellbook of detect unseen (appearing) Potions potion of ice (gloss) potion of fruit juice (dangerous) Rings ring of discount action (finger-jamming) Wands wand of healing (viridian) Gems luckstone (gray) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 rothes (1 created) a stone bug 0 normal frogs (1 created) 3 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 3 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 1 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 2 times You broke 0 items due to polymorphing into bad monsters Your skills at the end (2 slots left) Fighting Skills body armor [Unskilled] (max Skilled) (0 of 20) devices [Basic] (max Expert) (23 of 160) searching [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) javelin [Unskilled] (max Skilled) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye X3quan8 the Tracer... You turned to stone in The Dungeons of Doom on dungeon level 1 with 404 points, and 0 pieces of gold, after 15 moves. Killer: bashing a petrifying monster You were level 2 with a maximum of 13 hit points when you turned to stone. You made the top ten list! No Points Name Hp [max] 1 2075 BSOD2-Bar-Asu-Mal-Neu died in The Gnomish Mines on level 4 [max 6]. Killed by a monster (slo ogre). - [81] 2 1348 BSOD2-Bar-Asg-Mal-Law died in The Dungeons of Doom on level 5 [max 6]. Killed by swimming in moorland. - [76] 3 838 BSOD2-Bar-Arg-Fem-Neu died in The Gnomish Mines on level 5. Killed by a monster (electric eel). - [65] 4 646 BSOD2-Bar-Acp-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a monster (Mr. Kilmihil, the shopkeeper). - [69] * 5 404 X3quan8-Trc-Agg-Fem-Law turned to stone in The * Dungeons of Doom on level 1. Petrified by a bashing a petrifying monster. 13 [13] 6 73 BSOD2-Fem-Ink-Mal-Cha quit in The Dungeons of Doom on level 2. 18 [18]