Wooble, neutral female ak Thief is dead! Archeologist -------####### --------.....-,,,,,,######### |....<.......|#####,,,,,,,,@# .............| ########,$ |......+.....| |............| -----------+-- [Wooble the Field Worker] St10 Dx5 Co8 In11 Wi10 Ch8 ArcAktFemNeu Dlvl:4 $0 HP-14(33) Pw33(33) AC11 Exp3 T464 Cnf Latest messages There is a wall in the way! (3x) You start digging. You hit the rock with all your might. You make an opening in the wall. Unknown command ' '. There is a wall in the way! Ouch! You bump into a door. In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. # Maite swings her block-heeled combat boot. The massive heel hits your head. Wow, this feels soothing and lovely! You feel a strange sensation. Maite hits you! [-28 -> 5] Warning: HP low! Maite kicks you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 110 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 71% Ring drop chance was reduced to 81% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 75% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: dagger (turn 20) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79205 Monster spawn increase reached its maximum at turn 102550 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 113672 The monster class that cannot be genocided was naga The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: draugr deathlord (freq bonus 6) The monster species that spawned more often: web mistress (freq bonus 8) The monster species that spawned more often: turkish lady (freq bonus 12) The monster species that spawned more often: moldy warp fungus (freq bonus 3) The monster species that spawned more often: Guardian Angel (freq bonus 21) The monster species that spawned more often: stalker girl (freq bonus 12) The monster species that spawned more often: Wolf-Man packleader (freq bonus 18) The monster species that spawned more often: smoke hound (freq bonus 9) The monster species that spawned more often: art and craft annoyer (freq bonus 30) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 8) The monster species that spawned more often: reston (freq bonus 4) The monster species that spawned more often: gorgon beetle (freq bonus 14) The monster species that spawned more often: Elvenking (freq bonus 8) The monster species that spawned more often: white slime (freq bonus 3) The monster species that spawned more often: giant red scorpion (freq bonus 6) The monster species that spawned more often: totally bad mushroom (freq bonus 8) The monster species that spawned more often: nothing checker who is confused (freq bonus 10) The monster species that spawned more often: agate force patch (freq bonus 6) The monster species that spawned more often: dried corpse (freq bonus 4) The monster species that spawned more often: blarog (freq bonus 6) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 8) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster species that never randomly spawned: firefighter The monster species that never randomly spawned: greater giant kraken The monster species that never randomly spawned: ghostly wolf The monster species that never randomly spawned: Corina's special combat boot The monster species that never randomly spawned: lilac force patch The monster species that never randomly spawned: lawn cattle The monster species that never randomly spawned: Belial The monster species that never randomly spawned: butterfree The monster species that never randomly spawned: servitor of the outer gods The monster species that never randomly spawned: miss gentle bundle The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 38) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 30) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 39) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 14) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 13) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 195) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 11) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 18) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 2) Next attribute increase check would have come at turn 3416 Strength training was 3 Dexterity training was -1 Wisdom training was 3 Constitution training was 22 You were level-drain resistant You were confused (1) You were prevented from having half physical damage (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You were stealthy You were an un in Protect mode You were fast You were lucky (3) You had extra luck Good luck did not time out for you You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (23) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 96% Techniques known in the end Name Level Status research 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of scare monster (ONE RESULT IS MORE POWER) scroll of food detection (SLARSHING SHARP A LEAVE AT KEY) scroll of healing (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of mana (HAHAHAHAHAHAHA) scroll of phase door (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of standard id (POLSKA TO WIELKI KRAJ) scroll of cure (MEAD NI NAJAP) Spellbooks spellbook of detect food (heartwarming) Tools * sack (bag) Gems * touchstone (gray) tourmaline (red) worthless piece of white glass (white) apophyllite stone (radiant) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Wooble the Archeologist...