Wooble, lawful female dwarven Archeologist ---------------- --------- |..............| ------------ |.......| |..............| -- |........... |.......| |..............| .| |..........| -------------- ......^.|##### |..............| %| |..)........ |............. |.......-,,%,, |..............| .. |...%......|#,|............| - -------##### ...............| ##. |..........-,,-..........>.. |....<.........| ##,, ----.-------#,|............| ### |..............| ##,#, #,# |.....$......+ ##,## |.............%|##@## #,# -------.-+---- ##,#,#####,##### |...............,@## #,# ,,,,,$,, ,,,,,,,,,,,,,,,,##,####----------------,## #,# ##,####,## #,,,, ,,,###.###,,,,,,,,,,,,,,,,$,,,[,,,,, #,# ##,## ##,## ##,## ### |.. #,,,####################,# #,# ##,## ##,## ##,## |...| ,### #,## ##,## ##,###,## |...| ##,####,## ##,#,## |...- ##,##,## ##,## ----- ##,,## ##, #### [Wooble the Digger] St15 Dx16 Co13 In11 Wi11 Ch7 ArcDwaFemLaw Dlvl:2 $15 HP-1(32) Pw14(14) AC7 Exp2 T238 Latest messages Djombang thrusts her knife. Djombang hits you! [-8 -> 24] Djombang thrusts her knife. Djombang hits you! [-14 -> 10] You're pushed back! Djombang thrusts her knife. Djombang misses. Djombang thrusts her knife. Djombang misses. You just miss Djombang. Djombang thrusts her knife. Djombang hits you! You hear the howling of the CwnAnnwn... [-7 -> 3] Warning: HP low! Djombang thrusts her knife. Djombang hits you! You die... Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 118 Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 99% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 76% Wand drop chance was reduced to 93% Concealing monsters were spawned underneath items 14% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: enchantment spells (turn 3) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94840 Monster spawn increase reached its maximum at turn 116156 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 110580 The monster class that cannot be genocided was piercer The monster class that was spawned more often: blob (freq bonus 3) The monster species that spawned more often: machine turret (freq bonus 32) The monster species that spawned more often: howler monkey (freq bonus 72) The monster species that spawned more often: yellow dragon (freq bonus 7) The monster species that spawned more often: great wyrm of stastis (freq bonus 18) The monster species that spawned more often: ancient shimmering dragon (freq bonus 6) The monster species that spawned more often: Ruth (freq bonus 40) The monster species that spawned more often: lichking (freq bonus 10) The monster species that spawned more often: water archer (freq bonus 10) The monster species that spawned more often: forest ogre (freq bonus 30) The monster species that spawned more often: burning brute (freq bonus 42) The monster species that spawned more often: pile of heavy coins (freq bonus 15) The monster species that spawned more often: giant force ant (freq bonus 5) The monster species that spawned more often: guardian nymph (freq bonus 24) The monster species that spawned more often: bully mimic (freq bonus 12) The monster species that spawned more often: difficult sword fighter (freq bonus 21) The monster species that spawned more often: troglodyte henchman (freq bonus 20) The monster species that spawned more often: plasma force fungus (freq bonus 48) The monster species that spawned more often: tunnel terror (freq bonus 4) The monster species that spawned more often: master intrinsic eating permamimic (freq bonus 18) The monster species that spawned more often: shrunken head (freq bonus 126) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 3) The monster trait that was more common: monsters that have trample attacks (freq bonus 8) The monster species that never randomly spawned: Crone Lilith The monster species that never randomly spawned: Chaska's leather pump The monster species that never randomly spawned: tlith sephirah The monster species that never randomly spawned: gang leader The monster species that never randomly spawned: adult magic dragon The monster species that never randomly spawned: inertia drake The monster species that never randomly spawned: real mushroom The monster species that never randomly spawned: nexus golem The monster species that never randomly spawned: squeezer nymph The monster species that never randomly spawned: golden warp patch The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 19) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 6) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 76) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 28) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 8) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 2) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 7) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 4) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 2) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 40) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 29) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 3) Next attribute increase check would have come at turn 506 Strength training was 4 Dexterity training was 1 Wisdom training was 0 Constitution training was 8 You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You had automatic searching You had infravision You had 1255 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 98% Techniques known in the end Name Level Status research 2X Prepared(0) rage eruption 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of trap disarming (REDUC ENEMY POWER BY COQUETRY) scroll of bad effect (GENIE STUNT IS MORE POWER) scroll of healing (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of mana (CATACLYSM) scroll of phase door (YIK MECH SHEGOTH) scroll of standard id (ENO OWT EERHT) scroll of cure (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) Spellbooks spellbook of light (appearing) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (26 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Wooble the Archeologist...