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You hear some noises. Collusion! You destroy it! You miss the wraith. The wraith just misses! The wraith touches you! [-1 -> 11] [-2 -> 9] The wraith touches you! [-1 -> 8] [-2 -> 6] The wraith touches you! [-1 -> 5] You die... Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 12 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 24% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 98% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 51) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16529 Monster spawn increase reached its maximum at turn 48627 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 174024 The monster class that cannot be genocided was gremlin Today, this monster class was always generated invisible: unicorn or horse The monster class that was spawned more often: pile of coins (freq bonus 6) The monster species that spawned more often: Elena's platform sandal (freq bonus 21) The monster species that spawned more often: topaz stalk (freq bonus 20) The monster species that spawned more often: hellbound spirit (freq bonus 36) The monster species that spawned more often: porter rock piercer (freq bonus 28) The monster species that spawned more often: gengar (freq bonus 18) The monster species that spawned more often: charming scratcher (freq bonus 11) The monster species that spawned more often: spirit (freq bonus 60) The monster species that spawned more often: black mamba (freq bonus 48) The monster species that spawned more often: hod sephirah (freq bonus 30) The monster species that spawned more often: hairy mold (freq bonus 28) The monster species that spawned more often: tomb looter (freq bonus 18) The monster species that spawned more often: ant sergeant (freq bonus 10) The monster species that spawned more often: eel golem (freq bonus 8) The monster species that spawned more often: acid ant (freq bonus 108) The monster species that spawned more often: disgusting growth (freq bonus 14) The monster species that spawned more often: enemy (freq bonus 40) The monster species that spawned more often: voraciousness (freq bonus 16) The monster species that spawned more often: non-mad light (freq bonus 16) The monster species that spawned more often: security bot (freq bonus 9) The monster species that spawned more often: platinum warp fungus (freq bonus 7) The monster trait that was more common: monsters whose attacks create traps (freq bonus 5) The monster trait that was more common: monsters that walk through walls (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 18) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 5) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster species that never randomly spawned: sanctimonious-looking preacher The monster species that never randomly spawned: migest troll The monster species that never randomly spawned: iron slime The monster species that never randomly spawned: silver warp patch The monster species that never randomly spawned: giga jubjub bird The monster species that never randomly spawned: covetous Mordor orc The monster species that never randomly spawned: larva The monster species that never randomly spawned: Riverman The monster species that never randomly spawned: invisible badguy The monster species that never randomly spawned: stonecutting water elemental The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 19) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 20) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 24) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 9) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 6) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 2) Next attribute increase check would have come at turn 428 Strength training was 12 Dexterity training was 1 Wisdom training was 4 Constitution training was 23 You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You had 1080 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Unlimited Blade Works The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - mana battery 3 occult 0% 196% b - possession 7 occult 99% 596% c - blinding ray 2 occult 0% 96% d - nexus field 7 occult 99% 596% Techniques known in the end Name Level Status sigil of discharge 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of secure identify (NADSIL SEETRURA) scroll of stinking cloud (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of healing (SUS QUO SUM) scroll of mana (MONST DOT C AINT BIG ENOUGH) scroll of phase door (PHD IN HIGH HEELING) scroll of standard id (WORLD FALL) scroll of cure (FRINDS ELF ATTACK) Spellbooks spellbook of mana battery (moldy) spellbook of possession (russian) spellbook of blinding ray (classy) spellbook of nexus field (miracle) Potions potion of water (clear) potion of heroism (ruby) Rings ring of protection (iridium) Wands wand of spellbinder (elven-lettered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (26 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Wooble the Occult Master...