Wooble, neutral male satre Binder -------- |......| |....... |...@..|# |.......,# |......|,# |......|,# ----.---,### #[,,# ###,# ,,,, ##,#--------- #,,|.......+ #,|....<..| #,........| ##--------- [Wooble the Exile] St6 Dx8 Co9 In9 Wi8 Ch7 BinSatMalNeu Dlvl:1 $0 HP-2(15) Pw9(9) AC9 Exp1 T64 Latest messages A little dart shoots out at you! You are hit by a little dart. [-2 -> 5] [-1 -> 4] Do you really want to slither into that dart trap? [yn] (n) There is a dart trap here. You see here a dart {1}. You escape a dart trap. Do you really want to slither into that dart trap? [yn] (n) There is a dart trap here. You see here a dart {1}. A little dart shoots out at you! You are hit by a little dart. [-1 -> 4] Do you really want to slither into that dart trap? [yn] (n) There is a dart trap here. You see here a dart {1}. A little dart shoots out at you! You are hit by a little dart! You die... Final attributes You have sinned Your alignment was -6 Your max alignment was -6 You carried 16 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 26 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 250 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 91% Ring drop chance was reduced to 87% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 83% Monster death drops spawned with only 91% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: whip (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43525 Monster spawn increase reached its maximum at turn 59410 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1867650 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: cockatrice (freq bonus 1) The monster color that was spawned more often: red (freq bonus 3) The monster species that spawned more often: shounan funamushi (freq bonus 12) The monster species that spawned more often: putty (freq bonus 9) The monster species that spawned more often: petty brute (freq bonus 12) The monster species that spawned more often: two-headed snake (freq bonus 12) The monster species that spawned more often: stalking lichen (freq bonus 6) The monster species that spawned more often: furious warp fungus (freq bonus 4) The monster species that spawned more often: mitzvah sephirah (freq bonus 32) The monster species that spawned more often: shaped colony (freq bonus 4) The monster species that spawned more often: mirror mushroom (freq bonus 36) The monster species that spawned more often: brown bear (freq bonus 18) The monster species that spawned more often: quantum piercer (freq bonus 12) The monster species that spawned more often: jungle urchin (freq bonus 24) The monster species that spawned more often: orange hulk (freq bonus 12) The monster species that spawned more often: scarlet fungus (freq bonus 12) The monster species that spawned more often: werekraken (freq bonus 15) The monster species that spawned more often: ferrous colony (freq bonus 8) The monster species that spawned more often: gnome lord (freq bonus 24) The monster species that spawned more often: Uruk-hai (freq bonus 12) The monster species that spawned more often: drunkard (freq bonus 18) The monster species that spawned more often: invincible superman (freq bonus 5) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster species that never randomly spawned: wooden stalk The monster species that never randomly spawned: umbreon The monster species that never randomly spawned: rabid wolf The monster species that never randomly spawned: reaper fungus The monster species that never randomly spawned: half-dragon mummy The monster species that never randomly spawned: Ina's leather pump The monster species that never randomly spawned: pebble elf The monster species that never randomly spawned: snake The monster species that never randomly spawned: helper zombie The monster species that never randomly spawned: spellbook trove The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 10) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 20) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 24) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 18) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 19) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 11) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 11) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 5) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 4) Next attribute increase check would have come at turn 461 Strength training was -1 Dexterity training was 1 Wisdom training was 2 Constitution training was 3 You were prevented from having clairvoyance (0) You were prevented from having polymorph control (0) You had 1436 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was the void The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (271) You are dead Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) reinforce memory 1 R LIMIT(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (SUN STOP STATUS) scroll of mana (WHAT THE FUCK IS THIS) scroll of phase door (CATCHES ERYONES EYE) scroll of standard id (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of cure (LOREM IPSUM) Spellbooks spellbook of enlighten (antique) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (1 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Wooble the Binder...