Wooble, lawful male curser Elementalist ----- |...|## |....,, |...|#, |...|#, |...|#, |...|#, -----#, #, #, #, ... #, |...|#, --.@.|#, ..k.)|#, --....,, |...|#< -----#, #, [Wooble the Fire Fingers] St4 Dx17 Co12 In17 Wi12 Ch6 ElmCurMalLaw Dlvl:2 $7 HP0(11) Pw24(24) AC6 Exp1 T163 Latest messages The jackal misses. You kill the jackal! p - a scroll labeled COCKATRICE CORPSES ARE DELICIOUS {1}. q - a liquid potion {1}. What do you want to eat? [* or ,] Blecch! Rotten food! You feel stunned. You hear a flinging sound. Unknown command ' '. Count: 20 You stop searching. You kill the chipmunk! You feel a bit steadier now. The kobold throws a crude dagger! You are hit by a crude dagger. [-5 -> 2] Warning: HP low! You hit the kobold. The kobold hits you! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: petrification resistance Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 85% Amulet drop chance was reduced to 71% Monster death drops spawned with only 89% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: devices (turn 167) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29720 Monster spawn increase reached its maximum at turn 54618 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 674240 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: Master of Desaster (freq bonus 48) The monster species that spawned more often: solar creeper (freq bonus 12) The monster species that spawned more often: Jonas the Schizo Autist (freq bonus 12) The monster species that spawned more often: disgusting stalk (freq bonus 2) The monster species that spawned more often: religious potato (freq bonus 6) The monster species that spawned more often: remodeled puppy (freq bonus 4) The monster species that spawned more often: evasive atomic soldier (freq bonus 4) The monster species that spawned more often: falling spore (freq bonus 6) The monster species that spawned more often: holy slayer (freq bonus 48) The monster species that spawned more often: flying piercer (freq bonus 9) The monster species that spawned more often: windscreen cleaner (freq bonus 16) The monster species that spawned more often: anti-intrinsic vortex (freq bonus 12) The monster species that spawned more often: iba (freq bonus 12) The monster species that spawned more often: Melvin (freq bonus 8) The monster species that spawned more often: flying asshole (freq bonus 6) The monster species that spawned more often: frost bear (freq bonus 8) The monster species that spawned more often: nasty vortex (freq bonus 24) The monster species that spawned more often: farting woman (freq bonus 36) The monster species that spawned more often: shimmering colony (freq bonus 6) The monster species that spawned more often: Siegfried (freq bonus 30) The monster trait that was more common: monsters that have spit attacks (freq bonus 10) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 3) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 8) The monster species that never randomly spawned: petty giant ant The monster species that never randomly spawned: Madeleine's calf-leather sandal The monster species that never randomly spawned: apostrophe m The monster species that never randomly spawned: undead transvestite The monster species that never randomly spawned: Succubus Sergeant The monster species that never randomly spawned: theme cow The monster species that never randomly spawned: novel growth The monster species that never randomly spawned: petty giant boar The monster species that never randomly spawned: tomb spitter The monster species that never randomly spawned: crystal spore The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 6) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 11) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 10) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 3) The RNG hath decreed that this item class was generated more often: Venoms (freq bonus 15) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 16) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 33) Next attribute increase check would have come at turn 497 Strength training was 11 Dexterity training was 2 Wisdom training was 0 Constitution training was 5 You were fire resistant You were cold resistant You were shock resistant You were prevented from having sleep resistance (0) You were prevented from having poison resistance (0) You had 1390 points of nutrition remaining Your sight was improved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Amon Ra The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - steam venom 4 elemental 4% 299% b - air current 1 elemental 0% 99% c - meltdown 7 elemental 99% 599% d - geolysis 6 elemental 98% 499% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) blessing 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (black robe) Scrolls scroll of create monster (NAMEEXPERIENCEGOLDTIME) scroll of remove curse (A ZA Z0 9) scroll of healing (FLOAT BY SHOCK MAGNET 5) scroll of mana (ACHAT SHTAYIM SHALOSH) scroll of phase door (ON TIMON TIME ON TIME) scroll of standard id (ELF IS FESTIVE FOR SPECIAL DAY) scroll of cure (BANDARCHOR GO HOME) Spellbooks spellbook of steam venom (ochre) spellbook of air current (fiery) spellbook of meltdown (antimatter) spellbook of geolysis (defiled) Potions potion of object detection (sweet basil) Wands wand of cold (pallet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (27 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Wooble the Elementalist...