Wooble, neutral female rohirrim Dunmer ----- ....| |..<|## |....,# |...|,### |...|,,,`#### |...|###,,,,------ ----- ####,|@))$| #,|@)))| #,|).[)| #,-.))[| ##------ [Wooble the Radical Elf] St11 Dx16 Co9 In10 Wi8 Ch4 DunRohFemNeu Dlvl:2 $26 HP-8(20) Pw9(9) AC8 Exp1 T152 Latest messages You see here 7 rocks {4}. b - an uncursed +2 dark elven bow (weapon in hands) {12}. a - an uncursed +2 dark elven dagger (alternate weapon; not wielded) {4}. In what direction? [hykulnjb><] You shoot 2 dark elven arrows. The 1st dark elven arrow misses Voulgezac the invisible shopkeeper. Voulgezac the invisible shopkeeper gets angry! The 2nd dark elven arrow hits Voulgezac the invisible shopkeeper! In what direction? [hykulnjb><] The dark elven arrow misses Voulgezac the invisible shopkeeper. Voulgezac the invisible shopkeeper wields a shotgun {15}! Voulgezac the invisible shopkeeper swings his shotgun. Voulgezac the invisible shopkeeper hits you! [-6 -> 14] Voulgezac the invisible shopkeeper swings his shotgun. Voulgezac the invisible shopkeeper hits you! [-8 -> 6] Voulgezac the invisible shopkeeper swings his shotgun. Voulgezac the invisible shopkeeper hits you! You die... Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 136 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 157 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 53% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 80% Concealing monsters were spawned underneath items 31% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: sling (turn 33) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28136 Monster spawn increase reached its maximum at turn 76726 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 742284 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: mum (freq bonus 10) The monster species that spawned more often: agate patch (freq bonus 72) The monster species that spawned more often: werefloatingeye (freq bonus 21) The monster species that spawned more often: Shield Archon (freq bonus 48) The monster species that spawned more often: Roy (freq bonus 72) The monster species that spawned more often: sepia growth (freq bonus 5) The monster species that spawned more often: gamma metroid (freq bonus 6) The monster species that spawned more often: octopus (freq bonus 14) The monster species that spawned more often: Haejin, the Enigma (freq bonus 12) The monster species that spawned more often: old runner (freq bonus 5) The monster species that spawned more often: conscious mold (freq bonus 12) The monster species that spawned more often: cyclone rider (freq bonus 8) The monster species that spawned more often: zombie nymph (freq bonus 5) The monster species that spawned more often: cloud of glory (freq bonus 10) The monster species that spawned more often: petty adom horror (freq bonus 6) The monster species that spawned more often: bang lich (freq bonus 18) The monster species that spawned more often: really dangerous mold (freq bonus 20) The monster species that spawned more often: slime monster (freq bonus 12) The monster species that spawned more often: estrellarina (freq bonus 18) The monster species that spawned more often: translucent stalk (freq bonus 10) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 6) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 6) The monster trait that was more common: monsters with cold resistance (freq bonus 6) The monster trait that was more common: monsters that cannot pick up items (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 3) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster species that never randomly spawned: notable patch The monster species that never randomly spawned: jubjub bat The monster species that never randomly spawned: reaper force patch The monster species that never randomly spawned: bushy squirrel The monster species that never randomly spawned: poison kobold The monster species that never randomly spawned: thematic earth elemental The monster species that never randomly spawned: yukinko The monster species that never randomly spawned: chuckling light The monster species that never randomly spawned: hellbat The monster species that never randomly spawned: animated beautiful sandal The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 7) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 15) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 41) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 6) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 15) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 2) Next attribute increase check would have come at turn 437 Strength training was 2 Dexterity training was 1 Wisdom training was 1 Constitution training was 7 You were fire resistant You were prevented from having shock resistance (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1498 points of nutrition remaining You aggravated monsters You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Yavanna The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1007) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blink 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (sputa boots) * elven cloak (faded pall) Scrolls scroll of healing (MAKE ENEMY BAD THEN SNORING NEXT) scroll of mana (DAD AND BABY ATTACKING) scroll of phase door (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of standard id (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of cure (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of taming (ENSSICIBZ EDUDO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (22 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (21 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Wooble the Dunmer...