Wooble, lawful female devilish Intel Scribe ------ |....| |....| |<...| |...d|r |....@d -+----# [Wooble the Red Robe] St5 Dx13 Co11 In17 Wi8 Ch5 ScrDevFemLaw Dlvl:1 $0 HP-1(20) Pw21(21) AC9 Exp1 T24 Latest messages The evasive sewer rat misses. The jackal bites you! [-2 -> 5] The evasive sewer rat misses. The jackal misses. The evasive sewer rat misses. The jackal bites you! [-2 -> 4] The evasive sewer rat just misses! The jackal bites you! [-2 -> 2] Warning: HP low! The evasive sewer rat bites you! [-1 -> 1] Warning: HP low! The jackal misses. The evasive sewer rat misses. You hear a door open. The jackal bites you! You die... Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: magical breathing You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 76% chance Ring drop chance was reduced to 71% Wand drop chance was reduced to 91% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: martial arts (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21086 Monster spawn increase reached its maximum at turn 94562 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2057320 The monster class that cannot be genocided was kobold The monster class that was spawned more often: major demon (freq bonus 4) The monster species that spawned more often: ferrous warp patch (freq bonus 18) The monster species that spawned more often: Glareth (freq bonus 12) The monster species that spawned more often: dull fungus (freq bonus 48) The monster species that spawned more often: dwarf on crack (freq bonus 12) The monster species that spawned more often: snore force patch (freq bonus 18) The monster species that spawned more often: rohirrim (freq bonus 60) The monster species that spawned more often: Haxxor (freq bonus 12) The monster species that spawned more often: toxic warp patch (freq bonus 10) The monster species that spawned more often: Jonas (freq bonus 16) The monster species that spawned more often: hepton (freq bonus 56) The monster species that spawned more often: elf-harlot (freq bonus 18) The monster species that spawned more often: flying dryad (freq bonus 22) The monster species that spawned more often: lethe spore (freq bonus 8) The monster species that spawned more often: time stalk (freq bonus 24) The monster species that spawned more often: energy fungus (freq bonus 48) The monster species that spawned more often: blarog (freq bonus 45) The monster species that spawned more often: stolen potato (freq bonus 21) The monster species that spawned more often: kalidah (freq bonus 24) The monster species that spawned more often: young adult orange dragon (freq bonus 18) The monster species that spawned more often: chaos spawn (freq bonus 18) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 8) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster species that never randomly spawned: flatface The monster species that never randomly spawned: ore slime The monster species that never randomly spawned: exeggcute The monster species that never randomly spawned: killer bee The monster species that never randomly spawned: black warp patch The monster species that never randomly spawned: Galadriel The monster species that never randomly spawned: acid smasher The monster species that never randomly spawned: dark hunter The monster species that never randomly spawned: evasive troll The monster species that never randomly spawned: demilich permamimic The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 27) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 2) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 15) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 6) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 9) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 11) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 4) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 8) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 2) Next attribute increase check would have come at turn 1116 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were fire resistant You were poison resistant You were level-drain resistant You were prevented from having magical breathing (0) You were prevented from having sickopathy (0) You had infravision You had 1475 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Bowditch The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (863) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (godless cloak) Scrolls scroll of light (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of teleportation (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of identify (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of blank paper (unlabeled) scroll of healing (SKCUS YELDUD) scroll of mana (YET ANOTHER SCROLL LABEL) scroll of phase door (SUKI TOKIMEKI TO KISS) scroll of standard id (SWEETHEART BUNDLE) scroll of cure (SGURDNOEDAMTONSAWEMAGSIHT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Wooble the Intel Scribe...