Wooble, chaotic female peacemaker DQ Slime ----------------+------------ .........@...$..............| |......%..M.................| ............................| ----------------------------- [Wooble the Globule] St8 Dx16 Co10 In5 Wi6 Ch9 SliPeaFemCha Dlvl:1 $0 HP0(11) Pw3(3) AC8 Exp2 T367 Latest messages [-1 -> 3] The dcss mummy claws you! You feel reminded of Maud. [-3 -> 2] Warning: HP low! The dcss mummy misses. You hear the splashing of a naiad. The dcss mummy claws you! The dcss mummy rips into your breast with maniacal fervor! [-3 -> 3] You feel reminded of Maud. You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! The dcss mummy claws you! You feel reminded of Maud. You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Final attributes You have transgressed Your alignment was -12 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 89% Potion drop chance was reduced to 56% Concealing monsters were spawned underneath items 49% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: firearms (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14758 Monster spawn increase reached its maximum at turn 40629 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2845040 The monster class that cannot be genocided was light The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: blood witch (freq bonus 24) The monster species that spawned more often: message demon (freq bonus 10) The monster species that spawned more often: vampiric mold (freq bonus 8) The monster species that spawned more often: magnetic force fungus (freq bonus 12) The monster species that spawned more often: minion (freq bonus 48) The monster species that spawned more often: random cockatrice (freq bonus 30) The monster species that spawned more often: wild woman (freq bonus 12) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 16) The monster species that spawned more often: valkyrie (freq bonus 27) The monster species that spawned more often: fake growth (freq bonus 6) The monster species that spawned more often: krong sephirah (freq bonus 40) The monster species that spawned more often: moaner type (freq bonus 18) The monster species that spawned more often: solid mushroom (freq bonus 8) The monster species that spawned more often: teal spore (freq bonus 15) The monster species that spawned more often: rogue horror (freq bonus 20) The monster species that spawned more often: evasive camel (freq bonus 20) The monster species that spawned more often: creeper (freq bonus 10) The monster species that spawned more often: scone giant (freq bonus 6) The monster species that spawned more often: rainbow mold (freq bonus 4) The monster species that spawned more often: furry yeti (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster species that never randomly spawned: corroded turret The monster species that never randomly spawned: dark elven turret The monster species that never randomly spawned: jumping school kraken The monster species that never randomly spawned: battle-scarred veteran The monster species that never randomly spawned: alarm laser The monster species that never randomly spawned: lilac stalk The monster species that never randomly spawned: disenchanter worm mass The monster species that never randomly spawned: elementalist The monster species that never randomly spawned: lethe spore The monster species that never randomly spawned: nobleman The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 55) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 95) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 13) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 12) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 11) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 8) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 10) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 10) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 38) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: display trap (freq bonus 1) Next attribute increase check would have come at turn 548 Strength training was 46 Dexterity training was 4 Wisdom training was 4 Constitution training was 15 You were sleep resistant You were acid resistant You had the menu bug. (83886080) You were prevented from having sickness resistance (0) You were prevented from having infravision (0) You were aware of the presence of topmodels You had 917 points of nutrition remaining You were stealthy You could teleport You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead (2nd time!) You didn't know any spells. Techniques known in the end Name Level Status liquid leap 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of healing (IRC CHANNEL SLASHEMEXTENDED) scroll of mana (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of phase door (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of standard id (CROWDED OF BODY IN FLUFFY WATAGE) scroll of cure (GNOZAB) Spellbooks spellbook of charm monster (black) spellbook of spellbinder (lovely) spellbook of endure heat (gun-shaped) Potions potion of gain ability (cluster amaryllis) potion called booze (squishy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a cockatoo chick 0 little dogs (1 created) 0 ego gas spores (1 created) a hobbit gentleman 0 duergar thieves (1 created) a demimondaine 0 mega goblins (1 created) a fiendish goblin (2 created) a sewer rat a sparrow a lichen 0 sub-gnomes (1 created) 0 little giants (1 created) 0 Inspector Lieutenants (1 created) 0 dcss mummies (1 created) 0 frost ogres (1 created) a brown pudding a wide-eyed tourist (2 created) 0 karate scrubs (1 created) 0 poisoners (1 created) 0 Joker Blacks (1 created) 0 baby crocodiles (4 created) 27 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 9 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills (none) Weapon Skills short sword [Unskilled] (max Basic) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Basic) (0 of 20) Goodbye Wooble the DQ Slime... You died in The Dungeons of Doom on dungeon level 1 with 318 points, and 0 pieces of gold, after 367 moves. Killer: a monster (dcss mummy) You were level 2 with a maximum of 11 hit points when you died. You reached the 65th place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 3 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 63 344 k2-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 1. Killed by an icy touch. - [42] 64 339 demonzero-Und-Sed-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (flying troll). - [36] *65 318 Wooble-Sli-Pea-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dcss mummy). - [11] 66 288 AceSeven5-Cam-Ang-Fem-Neu died in The Dungeons of Doom on level 4. Killed by a cowardly attack on her breasts. - [26] 67 277 demonzero-Abu-Hrb-Mal-Law quit in The Dungeons of Doom on level 1. 31 [32]