Wooble, neutral female homicidal Dunmer ------ |..... m |....|##,---------------- |.....,,,-..............| |....|#,#|....<.^.......| |....|#,,---------------- ----.-##,## #,# #,,,#,,###,# ###,##,,#,,, #,# ###,## #,,# ##,# ---------.--,,@# |...........,### |........$.|## |..........| |..........| |..........| ------------ [Wooble the Radical Elf] St18 Dx13 Co13 In6 Wi6 Ch4 DunHomFemNeu Dlvl:4 $80 HP-12(19) Pw9(9) AC10 Exp2 T546 Latest messages You see here a bag {5}. (2x) # There is a bag {5} here, loot it? [ynq] (q) You carefully open the bag... q - a bag {5}. You see here 4 gold pieces {0}. There is a wall in the way! (2x) This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Are you really sure [yes/no]? You sink into the lava, but it only burns slightly! [-1 -> 18] Autopickup: ON, for all objects. # You sit in the lava! [-15 -> 3] Warning: HP low! You sink deeper into the lava. # You sit in the lava! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: burnopathy You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 65 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 75% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: general combat (turn 34) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20597 Monster spawn increase reached its maximum at turn 34146 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 95719 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: pile of coins (freq bonus 3) The monster species that spawned more often: Molek (freq bonus 10) The monster species that spawned more often: spell sucker (freq bonus 16) The monster species that spawned more often: arach (freq bonus 14) The monster species that spawned more often: hell hound pup (freq bonus 12) The monster species that spawned more often: werewolf (freq bonus 10) The monster species that spawned more often: confusion monster (freq bonus 24) The monster species that spawned more often: Mr. Mime (freq bonus 10) The monster species that spawned more often: war drake (freq bonus 20) The monster species that spawned more often: eternal light (freq bonus 30) The monster species that spawned more often: stygian doll blowdart (freq bonus 72) The monster species that spawned more often: industrial turret (freq bonus 10) The monster species that spawned more often: spotted jelly (freq bonus 12) The monster species that spawned more often: zouthy (freq bonus 16) The monster species that spawned more often: gloombat (freq bonus 24) The monster species that spawned more often: supreme orc warlord (freq bonus 8) The monster species that spawned more often: rot jelly (freq bonus 12) The monster species that spawned more often: cheator rusalka (freq bonus 6) The monster species that spawned more often: marauder (freq bonus 18) The monster species that spawned more often: absent patch (freq bonus 16) The monster species that spawned more often: purple force patch (freq bonus 10) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 9) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster species that never randomly spawned: shady rust monster The monster species that never randomly spawned: giant blue frog The monster species that never randomly spawned: Denwy The monster species that never randomly spawned: venom mold The monster species that never randomly spawned: lightning vortex The monster species that never randomly spawned: iridescent beetle The monster species that never randomly spawned: unhandled exception The monster species that never randomly spawned: wrong laser The monster species that never randomly spawned: giant stone troll The monster species that never randomly spawned: police officer The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 19) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 18) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 32) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 19) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 14) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 40) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 6) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 3) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 5) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 15) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 15) Next attribute increase check would have come at turn 861 Strength training was 2 Dexterity training was 5 Wisdom training was 0 Constitution training was 15 You were fire resistant You were prevented from having infravision (0) You were prevented from having burnopathy (0) You saw invisible You were aware of the presence of poisonous monsters You had 941 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Yavanna The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (explosive boots) * elven cloak (faded pall) Scrolls scroll of healing (YIK MECH SHEGOTH) scroll of mana (ATTACK BY THROW A GOLD COIN) scroll of phase door (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of standard id (ELBIB YLOH) scroll of cure (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of enchant weapon (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) Wands wand of mana (tapered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (2 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Wooble the Dunmer...