Wooble, lawful male monster Elph ------- |????.| |???+.|. . |???@@-`| |+].?.|. |?.??.| . ------- - [Wooble the Edhel] St18/03 Dx11 Co10 In10 Wi8 Ch9 ElpMnsMalLaw+RZB Dlvl:5 $0 HP-14(20) Pw9(9) AC9 Exp1 T224 Latest messages There is a wall in the way! (3x) With great effort you move the boulder. You try to move the boulder, but in vain. (3x) There is a wall in the way! That door is closed. (3x) In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. "Hello, Wooble! Welcome to Kilmihil's second-hand bookstore!" Really attack Kilmihil? [yn] (n) Are you really sure [yes/no]? You miss Kilmihil. Kilmihil gets angry! You miss Kilmihil. Kilmihil wields a shotgun {15}! The shotgun welds itself to Kilmihil's hand! Kilmihil fires 2 shotgun shells! You are hit by the 1st shotgun shell! You die... Your inventory Weapons a - an uncursed +0 inka shackle (alternate weapon; not wielded) {8} b - an uncursed +0 knife {2} c - an uncursed -1 pistol (weapon in hand) {8} d - 50 uncursed +0 bullets (in quiver) {25} Armor k - an uncursed +0 pair of gauntlets of power (being worn) {4} Comestibles l - an uncursed tripe ration {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Rings j - an uncursed mood ring (on left hand) {1} Gems m - 6 uncursed +0 rocks {3} Final attributes You were aligned Your alignment was 3 Your max alignment was 11 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 46% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: devices (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19706 Monster spawn increase reached its maximum at turn 59386 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 456429 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: teal force patch (freq bonus 6) The monster species that spawned more often: red eyes black dragon (freq bonus 16) The monster species that spawned more often: gorgon fly (freq bonus 24) The monster species that spawned more often: unreal force fungus (freq bonus 7) The monster species that spawned more often: color changer (freq bonus 21) The monster species that spawned more often: flank player (freq bonus 32) The monster species that spawned more often: bright violet force fungus (freq bonus 27) The monster species that spawned more often: The Fairy (freq bonus 8) The monster species that spawned more often: animated golden statue (freq bonus 6) The monster species that spawned more often: albino stalk (freq bonus 12) The monster species that spawned more often: trailer (freq bonus 108) The monster species that spawned more often: giant house fly (freq bonus 36) The monster species that spawned more often: golden growth (freq bonus 24) The monster species that spawned more often: mean troll (freq bonus 15) The monster species that spawned more often: mini rust monster (freq bonus 66) The monster species that spawned more often: rock giant (freq bonus 24) The monster species that spawned more often: undead zyborg (freq bonus 24) The monster species that spawned more often: softener beetle (freq bonus 21) The monster species that spawned more often: gold dragon worm (freq bonus 72) The monster species that spawned more often: baby platinum dragon (freq bonus 27) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster species that never randomly spawned: giant gecko The monster species that never randomly spawned: shadowy vampire lord The monster species that never randomly spawned: sparkling stalk The monster species that never randomly spawned: death ant The monster species that never randomly spawned: red colony The monster species that never randomly spawned: The Dreamer The monster species that never randomly spawned: brain golem The monster species that never randomly spawned: trainer of which there is only one The monster species that never randomly spawned: Crone Lily The monster species that never randomly spawned: threshold fungus The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 7) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 7) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 5) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 95) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 10) Next attribute increase check would have come at turn 744 Strength training was 1 Dexterity training was 1 Wisdom training was -3 Constitution training was 11 You were sleep resistant You were prevented from having sickness resistance (0) You were prevented from having regeneration (0) You had automatic searching You had infravision You had 1261 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (264) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of power (riding gloves) Scrolls scroll of healing (RGB ZNFUVAALL CRERIBQ) scroll of mana (ADE EXPIRIUS) scroll of phase door (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS) scroll of standard id (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of cure (CHANGED WITH OPPOSITE ABILITYPERSON) Rings mood ring (plastic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) 0 little dogs (1 created) 0 blue jellies (1 created) 0 kobolds (2 created) 0 cave kobolds (1 created) 0 small kobolds (1 created) 0 petit mimics (3 created) 0 small permamimics (1 created) 0 goblins (2 created) 0 fries (1 created) 0 dweeeeeeauweauws (1 created) 0 force hobgoblins (1 created) 0 Uruk-hai (1 created) 0 visor sewer rats (1 created) 0 grid bugs (3 created) 0 lichens (3 created) 0 porter lichens (2 created) 0 stalking lichens (1 created) 0 spore lichens (1 created) an undefined creature 0 ivy lichens (1 created) 0 brown molds (1 created) 0 yellow molds (1 created) 0 mean growths (1 created) 0 blink mushrooms (1 created) 0 green molds (3 created) 0 pale growths (1 created) 0 creeping vines (1 created) 0 shriekers (3 created) 0 violet fungi (3 created) 0 rafflesias (1 created) 0 creeping molds (1 created) 0 gnome zombies (1 created) 0 gentlemen (1 created) a normal human 0 angbanders (1 created) 0 dark hunters (1 created) 0 shopkeepers (4 created) 0 shrieker mushroom patches (1 created) 0 disintegration troves (1 created) 58 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Basic) (0 of 20) searching [Basic] (max Skilled) (20 of 160) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Basic) (0 of 20) firearms [Basic] (max Expert) (2 of 160) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Basic] (max Expert) (2 of 160) Spellcasting Skills healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) Goodbye Wooble the Elph... You died in The Dungeons of Doom on dungeon level 5 with 268 points, and 0 pieces of gold, after 224 moves. Killer: a shotgun shell You were level 1 with a maximum of 20 hit points when you died. You reached the 66th place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 3 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 64 288 AceSeven5-Cam-Ang-Fem-Neu died in The Dungeons of Doom on level 4. Killed by a cowardly attack on her breasts. - [26] 65 277 demonzero-Abu-Hrb-Mal-Law quit in The Dungeons of Doom on level 1. 31 [32] *66 268 Wooble-Elp-Mns-Mal-Law died in The Dungeons of Doom on level 5. Killed by a shotgun shell. - [20] 67 261 Elronnd-Wil-Sea-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a spore cloud. - [9] 68 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30]