Wooble, lawful female nordish Murderer ------------ k |..F.......| k |--%F.F....| kk .._FF.....$. ------- ---- [Wooble the Knife Killer] St12 Dx15 Co8 In9 Wi6 Ch6 MurNorFemLaw Dlvl:2 $0 HP-5(16) Pw6(6) AC-14 Exp1 T10 Latest messages Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You try to move the boulder, but in vain. (2x) You see here 4 apples {2}. You fall down the stairs. The iron ball smacks into you! [-14 -> 2] Warning: HP low! [-1 -> 1] Warning: HP low! The sewer rat misses the stalking lichen. You see here an enchanted ring mail {100}. The sewer rat misses the stalking lichen. P - an enchanted ring mail {100}. You are Wooble, a lawful female nordish Murderer. HP: 1 (max 16) Pw 6 (max 6) AC -14 Current status effects: . The sewer rat misses the stalking lichen. The natto zaps an ironwood wand! You're badly poisoned! The sewer rat is killed by the blast of poison gas! The blast of poison gas hits you! You die... Your inventory Amulets n - a cursed amulet of poison warning (being worn) {1} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 5 cursed +10 shotgun shells (in quiver) {3} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +3 helm of thirst (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} P - an uncursed +0 enchanted (of mirroring) ring mail {100} Comestibles C - 5 cursed fortune cookies {5} D - a cursed ant corpse {10} E - a cursed mini gremlin corpse {100} F - a cursed pack kobold corpse {400} G - a cursed newt corpse {10} H - a cursed small snake corpse {50} Scrolls w - an uncursed scroll of flood {1} x - an uncursed scroll of lava {1} y - an uncursed scroll of growth {1} z - an uncursed scroll of barrhing {1} A - an uncursed scroll of lockout {1} K - 5 uncursed scrolls of healing {5} L - 4 uncursed scrolls of mana {4} M - 3 uncursed scrolls of phase door {3} N - 2 uncursed scrolls of standard id {2} O - an uncursed scroll of cure {1} Spellbooks q - a cursed spellbook of darkness (1:20) {1} r - a cursed spellbook of aggravate monster (4:20) {1} s - a cursed spellbook of stun self (1:20) {1} Potions B - 3 uncursed potions of urine {3} Rings o - a cursed ring of sustain ability (on left hand) {1} p - a cursed -4 ring of gain intelligence (on right hand) {1} Wands t - an uncursed wand of remove resistance (6:5) {1} u - an uncursed wand of amnesia (7:-2) {1} v - an uncursed wand of starvation (0:3) {1} Tools j - a cursed can of grease (5:1) {1} I - a cursed tin whistle {1} J - a cursed mirror {1} Gems c - 6 cursed -6 rocks {3} i - a cursed -20 status stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: burnopathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 39% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 97% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 57% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: attack spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27545 Monster spawn increase reached its maximum at turn 79778 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 418705 The monster class that cannot be genocided was dragon The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: orange stalk (freq bonus 16) The monster species that spawned more often: irresistible patch (freq bonus 2) The monster species that spawned more often: cloud giant (freq bonus 4) The monster species that spawned more often: disenchantment hound (freq bonus 9) The monster species that spawned more often: hellwhip (freq bonus 8) The monster species that spawned more often: slow warp patch (freq bonus 4) The monster species that spawned more often: giant jellyfish (freq bonus 3) The monster species that spawned more often: rub monster (freq bonus 12) The monster species that spawned more often: soft fungus (freq bonus 24) The monster species that spawned more often: topmodel (freq bonus 8) The monster species that spawned more often: Luisa's hugging boot (freq bonus 10) The monster species that spawned more often: ego gas spore (freq bonus 12) The monster species that spawned more often: humanlike naga (freq bonus 12) The monster species that spawned more often: yellow force patch (freq bonus 20) The monster species that spawned more often: doppelsauger (freq bonus 4) The monster species that spawned more often: nupperibo (freq bonus 12) The monster species that spawned more often: venom eye (freq bonus 36) The monster species that spawned more often: floating lemon (freq bonus 8) The monster species that spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: aquatic dragonfly (freq bonus 5) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster species that never randomly spawned: Miyamoto Musashi The monster species that never randomly spawned: luddite The monster species that never randomly spawned: unreal fungus The monster species that never randomly spawned: unnethackplus horror The monster species that never randomly spawned: volt bomb The monster species that never randomly spawned: Kati The monster species that never randomly spawned: revival spinner The monster species that never randomly spawned: law drake The monster species that never randomly spawned: evasive sniper The monster species that never randomly spawned: swamp nymph The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 113) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 36) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 47) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 13) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 14) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 10) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 11) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 2) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 9) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 3) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 2) Next attribute increase check would have come at turn 1187 Strength training was -1 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were cold resistant You were resistant to fear You were paralyzed (-2) You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: You could not cure status effects. (0) You were prevented from having stun resistance (0) You were prevented from having burnopathy (0) You were aware of the presence of poisonous monsters You had 531 points of nutrition remaining You aggravated monsters You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falis The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (175) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 4% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status berserk 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (sounding) Armor helm of thirst (RNG helmet) undroppable gloves (yellow gloves) cloak of luck negation (residential cloak) boots of weakness (irregular boots) Scrolls scroll of flood (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of lava (VIRUS INFECTION DETECTED) scroll of growth (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of barrhing (I AM THE BEST) scroll of lockout (VEGETARIANISM IS AN EATING DISORDER) scroll of healing (NUVVEMI CESTUNNAVU) scroll of mana (BIEN TACHYMETRE GRESILLEMENT) scroll of phase door (CURSED TIN OF COCKATRICE MEAT) scroll of standard id (FIRST ATTACK LOSED SO IS LATER) scroll of cure (BEE VERSUS SPIDER THE CONTEST) Spellbooks spellbook of darkness (illgotten) spellbook of aggravate monster (curare-impregnated) spellbook of stun self (mysterious) Potions potion of urine (cranberry) Rings ring of sustain ability (soft) ring of gain intelligence (cut) Wands wand of remove resistance (poured) wand of amnesia (beaming) wand of starvation (radioactive) wand of toxic (ironwood) Tools tin whistle (whistle) mirror (looking glass) Gems status stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Wooble the Murderer...