Q\Z Player: Winter Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-04-26.18:44:56.ttyrec Time: (1556304296) Fri Apr 26 18:44:56 2019 Q\This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Q\leyQ\S|Ŀ@v$[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0 Dlvl:1 $0 HP 21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T1 Stun  It is written in the Book of James Bond:  After the Creation, the cruel god MolocQ\u|;h rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god James Bond seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hopper, have been heralded from birth as the instrument of James Bond. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with James Bond!--More--Q\3Q\)Hello Winter, welcome to SlashEMExtended! You are a lawful male tumblrer Feat Master. --More--Q\m^ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Q\  Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--Q\J [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T1 Stun The moon is waning tonight.Q\NYou hit Expensive Special Effect!You are frozen by Expensive Special Effect![Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T2 Paralyzed  Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T2 Paralyzed  Stun v[WinterQ\OW the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T3 Stun --More--R\ }You can move again.[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T3 Stun R\ [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T3 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T4 Stun <@vR\\ [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T4 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T5 Stun @vR\ܴ [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T5 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T6 Stun @$v R\d#  R\WZt R\Qechnique R\P Choose a technique   Name Level Status  a - liquid leap 1 Prepared  b - jedi jump 1 Prepared  c - appraisal 1 Prepared  d - panic digging 1 Prepared  e - phase door 1 Prepared  f - invoke deity 1 Prepared  g - disarm 1 Prepared  h - directive 1 Prepared  i - swap weapon 1 Prepared  j - time stop 1 Prepared  k - acquire steed 1 Prepared  l - saddling 1 Prepared  m - shopping queen 1 Prepared  n - beauty charm 1 Prepared  o - call the police 1 Prepared  p - fungoism 1 Prepared  q - become undead 1 Prepared  r - re-taming 1 Prepared  s - energy conservatio R\,n 1 Prepared  t - wild slashing 1 Prepared  u - psycho force 1 Prepared  v - summon shoe 1 Prepared  w - kick in the nuts 1 Prepared  x - intrinsic sacrifice 1 Prepared (1 of 2)R\ y - beamsword 1 Prepared  z - high-heeled sneakers 1 Prepared (2 of 2) R\ [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0 Dlvl:1 $0 HP 21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T6 Stun Ŀ<@$v#R\$q # $R\m$R\), onster%R\ You don't have another special ability in your normal form![Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T6 Stun 'R\ m Weapons a - an uncursed +1 flail (weapon in hand) {7} Armor b - an uncursed +0 orcish helm (being worn) {12} c - an uncursed +2 leather jacket (being worn) {12} Comestibles d - 5 uncursed candy bars {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 3 uncursed scrolls of mana {0} j - an uncursed thoroughly greased scroll of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions e - an uncursed finalized potion of healing {0} f - an uncursed potion of healing {0} Tools g - an uncursed expensive camera (0:96) {0}(end) 4R\ZC [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T6 Stun 6R\G# 7R\Djump7R\{e 7R\  8R\ump9R\JBYou lack the strength to jump!--More--R\9# >R\t>R\Zechnique>R\2  Choose a technique   Name Level Status  a - liquid leap 1 Prepared  b - jedi jump 1 Prepared  c - appraisal 1 Prepared  d - panic digging 1 Prepared  e - phase door 1 Prepared  f - invoke deity 1 Prepared  g - disarm 1 Prepared  h - directive 1 Prepared  i - swap weapon 1 Prepared  j - time stop 1 Prepared  k - acquire steed 1 Prepared  l - saddling 1 Prepared  m - shopping queen 1 Prepared  n - beauty charm 1 Prepared  o - call the police 1 Prepared  p - fungoism 1 Prepared  q - become undead 1 Prepared  r - re-taming 1 Prepared  s - energy conservatio>R\,3 ,n 1 Prepared  t - wild slashing 1 Prepared  u - psycho force 1 Prepared  v - summon shoe 1 Prepared  w - kick in the nuts 1 Prepared  x - intrinsic sacrifice 1 Prepared (1 of 2)BR\+Ŀ<@$v[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0 Dlvl:1 $0 HP 21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T6 Stun This allows you to jump in a direction of your choice, passing through monsters, iron bars and similarBR\,n stuff. The technique's level affects the damage done to monsters you jump through.--More--HR\I Use this technique? [yn] (n) JR\JayWhere do you want to leap to?(For instructions type a ?)KR\ MR\MR\cRMR\r MR\ NR\"NR\HNR\~ NR\O OR\PR\q"Too far![Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T6 Stun TR\n# TR\ tTR\d echniqueUR\6 Choose a technique   Name Level Status  a - liquid leap 1 Prepared  b - jedi jump 1 Prepared  c - appraisal 1 Prepared  d - panic digging 1 Prepared  e - phase door 1 Prepared  f - invoke deity 1 Prepared  g - disarm 1 Prepared  h - directive 1 Prepared  i - swap weapon 1 Prepared  j - time stop 1 Prepared  k - acquire steed 1 Prepared  l - saddling 1 Prepared  m - shopping queen 1 Prepared  n - beauty charm 1 Prepared  o - call the police 1 Prepared  p - fungoism 1 Prepared  q - become undead 1 Prepared  r - re-taming 1 Prepared  s - energy conservatioUR\6,n 1 Prepared  t - wild slashing 1 Prepared  u - psycho force 1 Prepared  v - summon shoe 1 Prepared  w - kick in the nuts 1 Prepared  x - intrinsic sacrifice 1 Prepared (1 of 2)WR\+Ŀ<@$v[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0 Dlvl:1 $0 HP 21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T6 Stun This allows you to jump in a direction of your choice, passing through monsters, iron bars and similarWR\׼n stuff. The technique's level affects the damage done to monsters you jump through.--More--XR\I Use this technique? [yn] (n) YR\ayWhere do you want to leap to?(For instructions type a ?)ZR\LZR\@ZR\I ZR\ [R\!4[R\|SToo far![Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T6 Stun ^R\# ^R\n. t^R\> echnique_R\ n Choose a technique   Name Level Status  a - liquid leap 1 Prepared  b - jedi jump 1 Prepared  c - appraisal 1 Prepared  d - panic digging 1 Prepared  e - phase door 1 Prepared  f - invoke deity 1 Prepared  g - disarm 1 Prepared  h - directive 1 Prepared  i - swap weapon 1 Prepared  j - time stop 1 Prepared  k - acquire steed 1 Prepared  l - saddling 1 Prepared  m - shopping queen 1 Prepared  n - beauty charm 1 Prepared  o - call the police 1 Prepared  p - fungoism 1 Prepared  q - become undead 1 Prepared  r - re-taming 1 Prepared  s - energy conservatio_R\_n,n 1 Prepared  t - wild slashing 1 Prepared  u - psycho force 1 Prepared  v - summon shoe 1 Prepared  w - kick in the nuts 1 Prepared  x - intrinsic sacrifice 1 Prepared (1 of 2)`R\f +Ŀ<@$v[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0 Dlvl:1 $0 HP 21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T6 Stun Uses mana to jump. Higher technique levels allow you to jump farther.--More--eR\C*Use this technique? [yn] (n) fR\oyYou can't channel the force around you. Jedi jumps require 25 points of mana!--More--jR\ j[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T6 Stun lR\# mR\(tmR\echniquemR\  Choose a technique   Name Level Status  a - liquid leap 1 Prepared  b - jedi jump 1 Prepared  c - appraisal 1 Prepared  d - panic digging 1 Prepared  e - phase door 1 Prepared  f - invoke deity 1 Prepared  g - disarm 1 Prepared  h - directive 1 Prepared  i - swap weapon 1 Prepared  j - time stop 1 Prepared  k - acquire steed 1 Prepared  l - saddling 1 Prepared  m - shopping queen 1 Prepared  n - beauty charm 1 Prepared  o - call the police 1 Prepared  p - fungoism 1 Prepared  q - become undead 1 Prepared  r - re-taming 1 Prepared  s - energy conservatiomR\ ,n 1 Prepared  t - wild slashing 1 Prepared  u - psycho force 1 Prepared  v - summon shoe 1 Prepared  w - kick in the nuts 1 Prepared  x - intrinsic sacrifice 1 Prepared (1 of 2)rR\+Ŀ<@$v[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0 Dlvl:1 $0 HP 21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T6 Stun Very useful for petmasters, this technique lets you give orders to your pets. The higher your petkeeprR\Xing skill, the more things you can change about your pets' behavior.--More--wR\ = Use this technique? [yn] (n) yR\6hn[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T6 Stun zR\m# {R\X t{R\ѽechnique|R\m Choose a technique   Name Level Status  a - liquid leap 1 Prepared  b - jedi jump 1 Prepared  c - appraisal 1 Prepared  d - panic digging 1 Prepared  e - phase door 1 Prepared  f - invoke deity 1 Prepared  g - disarm 1 Prepared  h - directive 1 Prepared  i - swap weapon 1 Prepared  j - time stop 1 Prepared  k - acquire steed 1 Prepared  l - saddling 1 Prepared  m - shopping queen 1 Prepared  n - beauty charm 1 Prepared  o - call the police 1 Prepared  p - fungoism 1 Prepared  q - become undead 1 Prepared  r - re-taming 1 Prepared  s - energy conservatio|R\m,n 1 Prepared  t - wild slashing 1 Prepared  u - psycho force 1 Prepared  v - summon shoe 1 Prepared  w - kick in the nuts 1 Prepared  x - intrinsic sacrifice 1 Prepared (1 of 2)R\yt+Ŀ<@$v[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0 Dlvl:1 $0 HP 21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T6 Stun Allows you to set a different secondary weapon, but only if you're not currently dual-wielding. If yoR\tu're a master at dual-wielding, this even lets you skip potential bad effects that wielding the weapon would give you.--More--R\KI Use this technique? [yn] (n) R\ hn[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T6 Stun R\# R\'tR\$echniqueR\H Choose a technique   Name Level Status  a - liquid leap 1 Prepared  b - jedi jump 1 Prepared  c - appraisal 1 Prepared  d - panic digging 1 Prepared  e - phase door 1 Prepared  f - invoke deity 1 Prepared  g - disarm 1 Prepared  h - directive 1 Prepared  i - swap weapon 1 Prepared  j - time stop 1 Prepared  k - acquire steed 1 Prepared  l - saddling 1 Prepared  m - shopping queen 1 Prepared  n - beauty charm 1 Prepared  o - call the police 1 Prepared  p - fungoism 1 Prepared  q - become undead 1 Prepared  r - re-taming 1 Prepared  s - energy conservatioR\H,n 1 Prepared  t - wild slashing 1 Prepared  u - psycho force 1 Prepared  v - summon shoe 1 Prepared  w - kick in the nuts 1 Prepared  x - intrinsic sacrifice 1 Prepared (1 of 2)R\S +Ŀ<@$v[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0 Dlvl:1 $0 HP 21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T6 Stun Using this technique stops time for 6-11 turns.--More--R\d*Use this technique? [yn] (n) R\A yTime has stopped.[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T7 Stun R\5[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T8 Stun @R\-d}[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T9 Stun @R\)[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T10 Stun @R\|[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T11 Stun @R\9@[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T12 Stun Time is no longer stopped.[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T12 Stun R\F[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T12 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T13 Stun #@vR\: .[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T13 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T14 Stun #@##R\] +[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T14 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T15 Stun @vR\> There is a wall in the way![Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T15 Stun R\!!There is a wall in the way![Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T15 Stun R\8 <[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T15 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T16 Stun @vR\R& [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T16 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T17 Stun @vR\]#There is a wall in the way![Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T17 Stun R\?[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T17 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T18 Stun @vR\%\[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T18 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T19 Stun @vR\_[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T19 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T20 Stun @vR\sQ[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T20 Stun @Expensive Special Effect picks up 4 gold pieces {0}.[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T21 Stun vR\zp H[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T21 Stun @Expensive Special Effect drops 4 gold pieces.[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T22 Stun $vR\-[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T22 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T23 Stun @vR\[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T23 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T24 Stun v@R\([Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T24 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T25 Stun v@R\[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T25 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T26 Stun v@R\:There is a wall in the way![Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T26 Stun R\g There is a wall in the way![Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T26 Stun R\m{[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T26 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T27 Stun v@R\CV[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T27 Stun @Expensive Special Effect picks up 4 gold pieces {0}.[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T28 Stun vR\r*[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T28 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T29 Stun v@R\H[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T29 Stun @Expensive Special Effect drops 4 gold pieces.[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T30 Stun $vR\3 [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T30 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T31 Stun v@R\ [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T31 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T32 Stun v@R\q[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T32 Stun [Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T33 Stun v@R\ # R\ quitR\A uitR\*Really quit [yes/no]? R\( yR\^eR\usR\[Winter the Hopper  21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T33 Stun Ŀ<##$##v@[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0 Dlvl:1 $0 HP \)%25;1H21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T33 Stun Do you want your possessions identified? DYWYPI? [ynq] (n) R\q qn Weapons a - an uncursed +1 flail (weapon in hand) {7} Armor b - an uncursed +0 orcish helm (being worn) {12} c - an uncursed +2 leather jacket (being worn) {12} Comestibles d - 5 uncursed candy bars {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 3 uncursed scrolls of mana {0} j - an uncursed thoroughly greased scroll of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions e - an uncursed finalized potion of healing {0} f - an uncursed potion of healing {0} Tools g - an uncursed expensive camera (0:96) {0}(end) R\Do you want to see your attributes? [ynq] (n) R\6 yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 155. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 18. Implant identification only worked 1 times out of 48. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 7. Tool identification only worked 5 times out of 12. Scroll drop chance was reduced to 85%. Ring drop chance was reduced to 53%. Wand drop chance was reduced to 98%. Amulet drop chance was reduced to 90%. Potion drop chance was reduced to 91%. Weapon drop chance was reduced to 80%. Armor drop chance was reduced to 79%. Tool drop chance was reduced to 95%. Food drop chance was reduced to 98%. Monster death drops spawned with onlyR\a 3 95% chance. The following skill was trained at half the usual rate: divination spells. The following skill was limited to skilled proficiency: saber. The following skill became untrainable if you tried to train it too early: high heels (turn 193). --More--R\Ѩ Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 27214. Monster spawn increase had reached its maximum at turn 105092. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 5508941. The monster class that cannot be genocided was pudding or ooze. The monster species that was spawned more often: great mantidragon (freq bonus 12). The monster species that was spawned more often: facially garrulity (freq bonus 10). The monster species that was spawned more often: mistook befriend (freq bonus 4). The monster species that was spawned more often: sweet woman (freq bonus 4). The monster species that was spawned more often: dear deer lady (freq bonus 6). The monster species that was spawned more often: Len-kind (freq bonus 3). The monster species that was spawned more often: chasing minotaur (freq bonus 24). The mR\ onster species that was spawned more often: cheerful leprechaun (freq bonus 30). The monster species that was spawned more often: kickass troll (freq bonus 16). The monster species that was spawned more often: transposed casted monastery unhinged (freq bonus 5). The monster species that was spawned more often: adult rainbow dragon (freq bonus 6). The monster species that was spawned more often: potato vamp (freq bonus 2). The monster species that was spawned more often: shoaly mamma (freq bonus 2). The monster species that was spawned more often: fuel barrel (freq bonus 3). The monster species that was spawned more often: +1 ml wall (freq bonus 6). The monster species that was spawned more often: horror (freq bonus 2). The monster species that was spawned more often: koppenant (freq bonus 9). The monster species that was spawned more often: chaotic ray (freq bonus 4). The monster species that was spawned more often: insane iceR\0 5 spawn (freq bonus 4). --More--R\0 The monster species that was spawned more often: blank ray (freq bonus 20). The monster trait that was more common: monsters with sleep resistance (freq bonus 1). The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2). The monster species that was never randomly spawned: metapod. The monster species that was never randomly spawned: gigant. The monster species that was never randomly spawned: antimonarchist lait unpack pedicurist. The monster species that was never randomly spawned: midwest datary. The monster species that was never randomly spawned: Waldern, King of Water. The monster species that was never randomly spawned: wood spider. The monster species that was never randomly spawned: axlem. The monster species that was never randomly spawned: pignorated eminency. The monster species that was never randomly spawned: eekbesu. The monster species that was neveR\b r randomly spawned: ;s+B-j)$0~j.eC'|A<(Tsa^0. The RNG hath decreed that this item was never generated: blind self (irritating). The RNG hath decreed that this item was never generated: low boots (walking shoes). The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak). The RNG hath decreed that this item was never generated: eater stone (gray). The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak). The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak). The RNG hath decreed that this item was never generated: fixing (complete). The RNG hath decreed that this item was never generated: novice hammer ((null)). The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail). The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak). --More--R\TThe RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 18). The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 9).The RNG hath decreed that this item was generated more often: yith tentacle ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 19). The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 17). The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 205). The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 21). The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 6).The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 3). TheR\Q RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 2). The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 8). The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 6). The RNG hath decreed that this item was generated more often: elm street stone (gray, --More--R\freq bonus 10). The RNG hath decreed that this item was generated more often: bubble bobble (ALLEGED HAPPY END, freq bonus 15). The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 5). The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 5). The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 2). The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 9). The RNG hath decreed that this item was generated more often: nexusport (scrambled, freq bonus 7). The RNG hath decreed that this item was always generated cursed: unaffected candle (candle). The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual). The RNG hath decreed that this item was always R\generated cursed: drum of earthquake (drum). The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly). The RNG hath decreed that this item was always generated cursed: levitation (floating). The RNG hath decreed that this item was always generated cursed: epidote (green). The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl). The RNG hath decreed that this item was always generated cursed: cure freeze (snowy). The RNG hath decreed that this item was always generated cursed: apply nail polish --More--R\,F(sublime). The RNG hath decreed that this item was always generated cursed: paranoia stone (gray). The RNG hath decreed that this trap was always invisible: sincount trap. The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 1). Trap randomization happened for 1 in 35 traps. Next attribute increase check would have come at turn 98. Strength training was 1. Dexterity training was -1. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were stunned (0). You had not decided on your sexuality yet. You had 1467 points of nutrition remaining. You could jump. Your luck was zero. You could not have safely prayed (328). You survived. --More--R\r Ŀ<##$##v@[Winter the Hopper ] St4 Dx18 Co4 In5 Wi5 Ch15 StuTumMalLaw S0 Dlvl:1 $0 HP 21(21)  Pw 14(14)  AC-4 MC0 Mov12 Xp1/0 Wt31/550 T33 Stun Do you want to see your discoveries? [ynq] R\r (n) R\k q