=\DE Player: Winter Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-12-21.19:23:54.ttyrec Time: (1545420234) Fri Dec 21 19:23:54 2018 =\\cGThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. =\bdRestoring save file...=\`s=\t[Winter the Undefi ler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913 Dlvl:2 $71 HP 56(65)  Pw 70(70)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1083 Conf  Stun You return to level 2 in The Dungeons of Doom.--More--=\{##################)ĿĿ##)%%#############ĿĿ<####[=\{m#)Ĵ###############ĿĿ###0^Ŀ=\{[m##################Ĵ####################)##=\{####ĿĿĿ##*###Ŀ#x^)[3=\|3m##;V+`##ff;a@##fxxDĿ##*[=\|37m^[Winter the Undefi ler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913 Dlvl:2 $71 HP 56(65)  Pw 70(70)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1083 Conf  Stun [Winter the Undefi ler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913  56(65)  Pw 70(70)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1083 Conf  Stun [1=\|9;57H=\ ' Amulets  t - a sticky cursed worthless amulet {0}  Weapons  a - a blessed +0 trident {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 enchanted (of polymorph control) small shield (being worn) {12}  v - an uncursed +0 pair of boxing gloves (being worn) {4}  Comestibles  g - a blessed sprig of wolfsbane {0}  j - a blessed clove of garlic {0}  Scrolls  i - a blessed finalized scroll of taming {0}  l - 5 uncursed scrolls of healing {0}  m - 4 uncursed scrolls of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  r - an uncursed finalized scroll labeled KAME HAME HA {0}  Spellbooks  h - a blessed spellbook of healing (0:1) {0}  Potion=\J's  d - a finalized potion of holy water {0}  e - a potion of holy water {0}  Tools  f - an uncursed pick-axe (weapon in hand) {32}  k - an uncursed magic marker (1:8) {0} (1 of 2)=\˔x u - a blessed looking glass {0}  w - a cursed whistle {0} (2 of 2)=\[Winter the Undefi ler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913 Dlvl:2 $71 HP 56(65)  Pw 70(70)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1083 Conf  Stun ##################)ĿĿ##)%%#############=\0[35mĿĿ<#####)Ĵ###############ĿĿ=\b[37m###0^Ŀ##################Ĵ#####=\[33m###############)######ĿĿĿ##*###Ŀ=\[37m#x^)##;V+`##ff;a@=\4[20;32H##fxxDĿ##*^>\@/What do you want to read? [hil-pr or ?*] >\LD  Scrolls i - a blessed finalized scroll of taming {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} r - an uncursed finalized scroll labeled KAME HAME HA {0} Spellbooks h - a blessed spellbook of healing (0:1) {0}(end)  >\r! +Ŀ##################)ĿĿ##)%%#############ĿĿ#####)[30 >\! m###############ĿĿ###0^############# >\! [37mĴ#############As you read the scroll, it disappears.--More-- >\:TABeing confused, you mispronounce the magic words... >\T/You feel charged up!--More-->\Y[Winter the Undefi ler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913  56(65)  Pw 84(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1083 Conf  Stun Call a scroll labeled KAME HAME HA: >\`R>\; e>\]s>\t>\o>\r>\Ve>\ >\d M>\D P'>\"n'>\ y[Winter the Undefi ler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913  56(65)  Pw 84(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1083 Conf  Stun The Ravenous Bugblatter Beast Of Traal bites you!'>\|~8[Winter the Unde filer] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913  50(65)  Pw 84(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1083 Conf  Stun [-6 -> 50]fff--More--+>\The Ravenous Bugblatter Beast Of Traal misses.[Winter the Unde filer] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913  50(65)  Pw 84(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1084 Conf  Stun ->\I[Winter the Unde filer] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913  50(65)  Pw 84(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1084 Conf  Stun 8>\X[Winter the Unde filer] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913  50(65)  Pw 84(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1084 Conf  Stun @DxThe Ravenous Bugblatter Beast Of Traal bites you!8>\][Winter the  Undefiler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913  36(65)  Pw 84(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1084 Conf  Stun [-14 -> 36]x--More--;>\ $The Ravenous Bugblatter Beast Of Traal bites you![Winter the  Undefiler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913  34(65)  Pw 84(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1084 Conf  Stun [-2 -> 34]--More--=>\ $The Ravenous Bugblatter Beast Of Traal bites you![Winter t he Undefiler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913  28(65)  Pw 84(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1084 Conf  Stun [-6 -> 28]--More--?>\oThe stalactite pierces you![Winter  the Undefiler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913  25(65)  Pw 84(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1085 Conf  Stun [-3 -> 25][Winter t he Undefiler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913  26(65)  Pw 84(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1085 Conf  Stun E>\  Choose which spell to cast   Name Level Category Fail Memory a - healing 1 healing 0% 150%(end) G>\4~+Ŀ##################)ĿĿ##)%%#############ĿĿYou try to cast a spell in confusion.You fail to cast the spell correctly.--More--I>\Y[Winter t he Undefiler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913  26(65)  Pw 81(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1085 Conf  Stun Your boxing gloves deflect the Ravenous Bugblatter Beast Of Traal's attack.ff--More--K>\6 UThe algolian suntiger stares piercingly at you!--More--N>\ The Ravenous Bugblatter Beast Of Traal bites you![Winte r the Undefiler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913  17(65)  Pw 81(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1085 Conf  Stun [-9 -> 17]--More--P>\c?The Ravenous Bugblatter Beast Of Traal bites you!P>\]e[Winter the Undefiler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913  7(65)  Pw 81(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1085 Conf  Stun [-10 -> 7]Warning: HP low!--More--S>\  The stalactite pierces you![Winter the Undefiler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913  -3(65)  Pw 81(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1086 Conf  Stun --More--U>\You die...[ -3(65)  Pw 81(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1086 Conf  Stun --More--X>\X>\ ##################)ĿĿ##)%%#############ĿĿ<#####>\30m)Ĵ###############ĿĿ###0^ĿX>\##################Ĵ####################)####X>\##ĿĿĿ##*###Ŀ#^)X>\_##+@##faD##fxxĿ##ij*^>\@2H[Winter the Undefiler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913 Dlvl:2 $71 HP -3(65)  Pw 81(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1086 Conf  Stun Do you want your possessions identified? DYWYPI? [ynq] (n) [>\\ y Amulets  t - a sticky cursed amulet of strangulation {0}  Weapons  a - a blessed +0 trident {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 enchanted (of polymorph control) small shield (being worn) {12}  v - an uncursed +0 pair of leather gloves (being worn) {4}  Comestibles  g - a blessed sprig of wolfsbane {0}  j - a blessed clove of garlic {0}  Scrolls  i - a blessed finalized scroll of taming {0}  l - 5 uncursed scrolls of healing {0}  m - 4 uncursed scrolls of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  Spellbooks  h - a blessed spellbook of healing (0:1) {0}  Potions  d - a finalized potion of holy w[>\\ ater {0}  e - a potion of holy water {0}  Tools  f - an uncursed +0 pick-axe (weapon in hand) {32}  k - an uncursed magic marker (1:8) {0}  u - a * blessed mirror {0} (1 of 2)c>\O M w - a cursed tin whistle {0} (2 of 2)g>\7 Ŀ##################)ĿĿ##)%%#############ĿĿ<#####>\7 m)Ĵ###############ĿĿ###0^Ŀ########g>\68 [30m##########Ĵ####################)######g>\Z8 ĿĿĿ##*###Ŀ#^)##g>\~8 +@##faD##fxxĿ##ij*^g>\8 [Winter the Undefiler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913 Dlvl:2 $71 HP -3(65)  Pw 81(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1086 Conf  Stun Do you want to see your attributes? [ynq] (n) k>\FUyFinal Attributes: You were fervently aligned. Your alignment was 13. Your max alignment was 13. You carried 0 sins. You could not have this property at all: fear factor. You could not have this property extrinsically: hallu party. You could not have this property intrinsically: clairvoyance. Scroll identification only worked 100 times out of 165. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 18. Amulet identification only worked 15 times out of 35. Implant identification only worked 1 times out of 5. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 25. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 87% chance. Monsters only dropped their equipment with 96% chance. >\lU\21;1HScroll drop chance was reduced to 83%. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 63%. Implant drop chance was reduced to 94%. Potion drop chance was reduced to 96%. Weapon drop chance was reduced to 79%. Armor drop chance was reduced to 89%. --More--{>\Tool drop chance was reduced to 78%. Food drop chance was reduced to 99%. The following skill could not be trained at all: devices. The following skill was trained at half the usual rate: implants. The following skill was trained at one fifth the usual rate: protection spells. The following skill was limited to basic proficiency: long sword. The following skill was limited to skilled proficiency: broadsword. The following skill was limited to expert proficiency: long sword. The following skill became untrainable if you tried to train it too early: spear (turn 13). The following skill became untrainable if you tried to train it too early: occult spells (turn 276). The following skill became untrainable after a while: searching (turn 51178). The following skill couldn't be trained before a certain turn number is reached: short sword (turn 20079). Sticky curses were more common by 26%. Number of arti{>\facts generated was 1. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 49662. Monster spawn increase had reached its maximum at turn 105068. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 314496. The monster class that cannot be genocided was arachnid or centipede. The monster class that was spawned more often: umber hulk (freq bonus 2). The monster species that was spawned more often: floating merman (freq bonus 12). The monster species that was spawned more often: grenade launcher (freq bonus 18). The monster species that was spawned more often: headless brute (freq bonus 15). --More-->\The monster species that was spawned more often: practice provost (freq bonus 10). The monster species that was spawned more often: giant red frog (freq bonus 9). The monster species that was spawned more often: sensei newt (freq bonus 12). The monster species that was spawned more often: cricking freeform sequester disciple (freq bonus 3). The monster species that was spawned more often: crystal spore (freq bonus 4). The monster species that was spawned more often: hitec force fungus (freq bonus 40). The monster species that was spawned more often: unmeant storekeeper (freq bonus 5). The monster species that was spawned more often: applying dallying winnow tything (freq bonus 16). The monster species that was spawned more often: corresponding monogamously (freq bonus 10). The monster species that was spawned more often: fomorian giant (freq bonus 10). The monster species that was spawned more often: compounder bombas>\tically (freq bonus 16). The monster species that was spawned more often: timber golem (freq bonus 24). The monster species that was spawned more often: pile of mesmerizing coins (freq bonus 36). The monster species that was spawned more often: envious erinys (freq bonus 24). The monster species that was spawned more often: Sophie (freq bonus 36). The monster species that was spawned more often: emperor lich (freq bonus 20). The monster species that was spawned more often: golden one (freq bonus 8). The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2). The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 6).The monster trait that was more common: monsters whose attacks cause you to hallucinate --More-->\ (freq bonus 12). The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4). The monster trait that was more common: monsters that wait for you to come (freq bonus 2).The monster trait that was more common: unique monsters (freq bonus 2). The monster trait that was more common: monsters that squeek (freq bonus 2). The monster trait that was more common: monsters that mew (freq bonus 2). The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2). The monster trait that was more common: monsters with cold resistance (freq bonus 3). The monster species that was never randomly spawned: amazonas crocodile. The monster species that was never randomly spawned: help vampire. The monster species that was never randomly spawned: ancient red dragon. The monster species that was never randomly spawned: sanity mummy. The monster species that was>\ S never randomly spawned: multielement turret. The monster species that was never randomly spawned: black death. The monster species that was never randomly spawned: tangle bureaucracy. The monster species that was never randomly spawned: giant cave bear. The monster species that was never randomly spawned: overdrawing plebeian. The monster species that was never randomly spawned: crystal drake. The RNG hath decreed that this item was never generated: bright cyan beauties (plof heels). The RNG hath decreed that this item was never generated: drain life (velvet). The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet). The RNG hath decreed that this item was never generated: DSTW stone (gray). --More-->\ The RNG hath decreed that this item was never generated: drain life (velvet). The RNG hath decreed that this item was never generated: cocoa (nettle). The RNG hath decreed that this item was never generated: flint (gray). The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet). The RNG hath decreed that this item was never generated: haste monster (royal). The RNG hath decreed that this item was never generated: plow ((null)). The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 6). The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 3). The RNG hath decreed that this item was generated more often: opal (white, freq bonus 14). The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 11). The RNG hath decreed that this ite>\ m was generated more often: no skill (shattering, freq bonus 20). The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 36). The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 37). --More-->\A The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 11). The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 2).The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 13). The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 11). The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 9).The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: jagged s>\A ztar ((null), freq bonus 82). The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 8). The RNG hath decreed that this item class was generated more often: Implants (freq bonus 27). The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield). The RNG hath decreed that this item was always generated cursed: turn limit stone (gray). The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield). --More-->\ The RNG hath decreed that this item was always generated cursed: statue ((null)). The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing). The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger). The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth). The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots). The RNG hath decreed that this item was always generated cursed: ice box (cooling box). The RNG hath decreed that this item was always generated cursed: cyan stone (teal). The RNG hath decreed that this trap was always invisible: destroy armor trap. The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 4). Trap randomization happened for 1 in 280 traps. Next attribute increase check would have come at turn 1363. >\ɓ [17;1HStrength training was 0. Dexterity training was 3. Wisdom training was -2. Constitution training was 50. Your sanity was 0. You're trembling, which reduces your to-hit and spellcasting chances. The amount was 1. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You were magic-protected. --More-->\E You were stunned (13). You were confused (22). You had not decided on your sexuality yet. You were prevented from hallu partying (0). You were prevented from having an increased fear factor (0). Your chance to block was 21%. You saw invisible. You had infravision. You had 859 points of nutrition remaining. You could fly. You had polymorph control. You were lucky (1). You could have safely prayed (0). You are dead. --More-->\X>Ŀ##################)ĿĿ##)%%#############ĿĿ<#####[>\>37m)Ĵ###############ĿĿ###0^Ŀ########>\>[1m##########Ĵ####################)######[14>\%?;58HĿĿĿ##*###Ŀ#^)##[18>\h?;50H+@##faD##fxxĿ##ij*^>\?[37m[Winter the Undefiler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913 Dlvl:2 $71 HP -3(65)  Pw 81(84)  AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1086 Conf  Stun Do you want to see your discoveries? [ynq] (n) >\D q>\ G $ >\I