X  Player: Winter Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-02-05.03:03:49.ttyrec Time: (1486263829) Sun Feb 5 03:03:49 2017 X$in The Dungeons of Doom   on level 1. 30 [30] Xq)0This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] X{ tnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook  v - a Courier (1 of 5)XFy=+Choosing Race Pick the race of your Chevalier   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - clockwork automaton  v - cockatrice (1 of 7)X w - cortex  x - curser  y - dark seducer  z - deathmold  A - deep elf  B - developer  C - devil  D - dinosaur  E - dolgsman  F - doppelganger  G - dragon  H - drow  I - dryad  J - dufflepud  K - dunadan  L - dwarf  M - elemental  N - elf  O - ent  P - expert  Q - fawn  R - fenek  S - fiend  T - gastly (2 of 7)X  U - gelatinous cube  V - giant  W - gnome  X - golden saint  Y - gremlin  Z - grid bug  a - haxor  b - hemi-doppelganger  c - hemophage  d - herbalist  e - heretic  f - hobbit  g - homicider  h - hidden elf  i - human  j - illithid  k - immunizer  l - imp  m - imperial  n - incantifier  o - insectoid  p - ironman  q - jelly  r - khajiit (3 of 7)Xh  s - kobold  t - kop  u - leprechaun  v - levitator  w - lich  x - lizardman  y - lycanthrope  z - maia  A - mazewalker  B - mimic  C - minimalist  D - missingno  E - monkey  F - monster  G - moon elf  H - mould  I - mummy  J - naga  K - nastinator  L - navi  M - nord  N - null  O - nymph  P - ogre (4 of 7)X$p  Q - orc  R - peacemaker  S - phantom  T - poisoner  U - problematic  V - race X  W - randomizer  X - redditor  Y - redguard  Z - rodneyan  a - rohirrim  b - rougelike  c - satre  d - scurrier  e - sea elf  f - segfaulter  g - senser  h - sinner  i - skeleton  j - skillor  k - snail  l - snakeman  m - sokosolver  n - soviet (5 of 7)X% (+Use hybrid races? [yn] (n) X nChoosing Gender Pick the gender of your redguardian Chevalier  m - male f - female * - Random ! - Quit(end) X ;+Choosing Alignment Pick the alignment of your male redguardian Chevalier  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) X\c+(0l~q(B+(0qqqqqqk(B(0x~~(B%(0~~~~~~x(B(0~~~~(B@D(0~~~~x(B(0x~~~~~~~~~x(B(0mqqqqqqqqqj(B[Winter the Basher ] St8 Dx10 Co12 In11 Wi15 Ch5 CheRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 20(20)  AC4 Xp1/0 Wt60/1100 T1  It is written in the Book of Buddha:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet Xucm of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Buddha seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Basher, have been heralded from birth as the instrument of Buddha. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Buddha!--More--!X (0l~q(B+(0qqqqqqk(B(0x~~(B%(0~~~~~~x(B(0~~~~(B@D(0~~~~x(B!X Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. --More--"Xe You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--"Xc  Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--#X\ The moon is waxing tonight.$XY Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of undo genocide {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:3) {1} Potions d - 2 potions of holy water {2} Tools i - a blessed saddle {1}(end) YX[ (0l~q(B+(0qqqqqqk(B(0x~~(B%(0~~~~~~x(B(0~~~~(B@D(0~~~~x(B(0x~~~~~~~~~x(B(0mqqqqqqqqqj(B [Winter the Basher ] St8 Dx10 Co12 In11 Wi15 Ch5 CheRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 20(20)  AC4 Xp1/0 Wt60/1100 T1 [Winter the Basher ] St8 Dx10 Co12 In11 Wi15 Ch5 CheRedMalLaw  30(30) X[ o;19H Pw 20(20)  AC4 Xp1/0 Wt60/1100 T1 ]XW# ^XFquit^Xuit^Xit^X? *Really quit [yes/no]? _X{ y`XQeaX.saX`r[Winter the Basher  30(30)  Pw 20(20) (0l~q(B+(0qqqqqqk(B(0x~~(B%(0~~~~~~x(B(0~~~~(B@D(0~~~~x(B(0x~~~~~~~~~x(B(0mqqqqqqqqqj(B[Winter the Basher ] St8 Dx10 Co12 In11 Wi15 Ch5 CheRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 20(20)  AC4 Xp1/0 Wt60/1100 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) bXe n Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of undo genocide {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:3) {1} Potions d - 2 potions of holy water {2} Tools i - a blessed saddle {1}(end) dXQ(0l~q(B+(0qqqqqqk(B(0x~~(B%(0~~~~~~x(B(0~~~~(B@D(0~~~~x(B(0x~~~~~~~~~x(B(0mqqqqqqqqqj(B [Winter the Basher ] St8 Dx10 Co12 In11 Wi15 Ch5 CheRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 20(20)  AC4 Xp1/0 Wt60/1100 T1 Do you want to see your attributes? [ynq] (n) dX'dnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: corrosivity. You could not have this property extrinsically: invisibility. You could not have this property intrinsically: reflection. Scroll identification only worked 100 times out of 189. Potion identification only worked 3 times out of 11. Ring identification only worked 4 times out of 20. Amulet identification only worked 15 times out of 20. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 139. Tool identification only worked 5 times out of 9. Book drop chance was reduced to 92%. Scroll drop chance was reduced to 93%. Wand drop chance was reduced to 81%. Potion drop chance was reduced to 79%. MusadX;dble item generation frequency was reduced by 40%. Monster death drops spawned with only 94% chance. The following skill could not be trained at all: searching. --More--eX=The following skill was trained at half the usual rate: pick-axe. The following skill was trained at one fifth the usual rate: enchantment spells. The following skill was limited to basic proficiency: martial arts. The following skill was limited to skilled proficiency: martial arts. The following skill was limited to expert proficiency: polearms. The following skill became untrainable if you tried to train it too early: pick-axe (turn 14). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 37780. Monster spawn increase had reached its maximum at turn 76860. In this game, Eevee's evolution was volareon. Your limit for ascension was at turn 589113. The monster class that cannot be genocided was xorn. The monster class that was spawned more often: piece of food (freq bonus 3). The monster species that was spawned more often: albino staleX>Kk (freq bonus 6). The monster species that was spawned more often: faunungol (freq bonus 5). The monster species that was spawned more often: blabbering otaku (freq bonus 10). The monster species that was spawned more often: mountain force nymph (freq bonus 5). The monster species that was spawned more often: Kroo the Kobold King (freq bonus 30). The monster species that was spawned more often: invisible force patch (freq bonus 18). The monster species that was spawned more often: trap spore (freq bonus 10). The monster species that was spawned more often: covetous Mordor orc (freq bonus 7). The monster species that was spawned more often: desert mold (freq bonus 10). The monster species that was spawned more often: wildwest gunman (freq bonus 24). --More--fX The monster species that was spawned more often: siena mold (freq bonus 8). The monster species that was spawned more often: Solar Boss (freq bonus 6). The monster species that was spawned more often: undead acid mage (freq bonus 14). The monster species that was spawned more often: pile of silver coins (freq bonus 6). The monster species that was spawned more often: knobble-stick (freq bonus 10). The monster species that was spawned more often: mischievous moss (freq bonus 8). The monster species that was spawned more often: volcano gazer (freq bonus 7). The monster species that was spawned more often: flood surfer (freq bonus 4). The monster species that was spawned more often: psychic force patch (freq bonus 8). The monster species that was spawned more often: feature (freq bonus 7). The monster species that was never randomly spawned: thick deep one. The monster species that was never randomly spawned: Kun-Kwei. The monsfX,wter species that was never randomly spawned: dark grue. The monster species that was never randomly spawned: Katharina. The monster species that was never randomly spawned: red card. The monster species that was never randomly spawned: atomic quantum mechanic. The monster species that was never randomly spawned: Thilo. The monster species that was never randomly spawned: rust monster. The monster species that was never randomly spawned: false stalk. The monster species that was never randomly spawned: banished soul. The monster class that was always generated with extra speed: bat or bird. The RNG hath decreed that this item was never generated: muting helm (covered helmet). The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock). --More--fXHThe RNG hath decreed that this item was never generated: rumor (scribbled). The RNG hath decreed that this item was never generated: color cone (conical hat). The RNG hath decreed that this item was never generated: passwall (ochre). The RNG hath decreed that this item was never generated: leash ((null)). The RNG hath decreed that this item was never generated: elven sickle ((null)). The RNG hath decreed that this item was never generated: night vision (blueberry). The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)). The RNG hath decreed that this item was never generated: identify (KERNOD WEL). The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 59). The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 22). The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus fXI\16). The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 26). The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 18). The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 8). The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus --More--fX12). The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 5).The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 6).The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 9). The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 9). The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 30). The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 4). The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 8).The RNG hath decreed that this item was generated more often: respawn fXstone (gray, freq bonus 15). The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 8). The RNG hath decreed that this item was always generated cursed: striped shirt ((null)). The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)). The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear). The RNG hath decreed that this item was always generated cursed: low stat stone (gray). The RNG hath decreed that this item was always generated cursed: time stop (continued). The RNG hath decreed that this item was always generated cursed: gain health (iridescent). The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid --More--worped-moon shield). The RNG hath decreed that this item was always generated cursed: cure hallucination (fXWglowing). The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe). The RNG hath decreed that this item was always generated cursed: memory (turquoise). The RNG hath decreed that this trap was always invisible: magic portal. The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 3). Next attribute increase check would have come at turn 3151. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were poison resistant. You were immune to sickness. You were prevented from having invisibility (0). You were prevented from having corrosivity (0). Your chance to block was 21%. You had 1500 points of nutrition remaining. You had mana regeneration. Your luck was zero. You could not have safely prayed (188). You survived. --More--fXi(0l~q(B+(0qqqqqqk(B(0x~~(B%(0~~~~~~x(B(0~~~~(B@D(0~~~~x(B(0x~~~~~~~~~x(B(0mqqqqqqqqqj(B[Winter the Basher ] St8 Dx10 Co12 In11 Wi15 Ch5 CheRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 20(20)  AC4 Xp1/0 Wt60/1100 T1 Do you want to see your discoveries? [ynq] (n) n Discoveries  Armor robe (yellow robe) Scrolls  scroll of undo genocide (TEPER VY MERTVY) scroll of healing (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of mana (NUMB IF HITTED SERIOUS IF HURT) fX{bscroll of phase door (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of standard id (MAKE THE PRIZE TWICE USED) scroll of cure (THE MIND FLAYERS TENTACLES SUCK YOU) Spellbooks spellbook of healing (visible) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) gX(0l~q(B+(0qqqqqqk(B(0x~~(B%(0~~~~~~x(B(0~~~~(B@D(0~~~~x(B(0x~~~~~~~~~x(B(0mqqqqqqqqqj(B [Winter the Basher ] St8 Dx10 Co12 In11 Wi15 Ch5 CheRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 20(20)  AC4 Xp1/0 Wt60/1100 T1 Do you want an account of creatures vanquished? [ynq] (n) gX0n Vanquished creatures:  0 ants (1 created) 0 kobolds (1 created) 0 baby green dragons (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 newts (1 created) 0 twens (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--gX$Do you want to see your conduct? [ynq] (n) gX$ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--gX4 Fare thee well Winter the Chevalier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 30 hit points when you quit.--More--