ڕX  Player: Winter Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-02-05.03:02:50.ttyrec Time: (1486263770) Sun Feb 5 03:02:50 2017 ڕX in The Dungeons of Doom   on level 1. 30 [30] ڕX )0This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] ەX= tnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook  v - a Courier (1 of 5)ߕX=+Choosing Race Pick the race of your Chevalier   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - clockwork automaton  v - cockatrice (1 of 7)X>  w - cortex  x - curser  y - dark seducer  z - deathmold  A - deep elf  B - developer  C - devil  D - dinosaur  E - dolgsman  F - doppelganger  G - dragon  H - drow  I - dryad  J - dufflepud  K - dunadan  L - dwarf  M - elemental  N - elf  O - ent  P - expert  Q - fawn  R - fenek  S - fiend  T - gastly (2 of 7)ᕖX U - gelatinous cube  V - giant  W - gnome  X - golden saint  Y - gremlin  Z - grid bug  a - haxor  b - hemi-doppelganger  c - hemophage  d - herbalist  e - heretic  f - hobbit  g - homicider  h - hidden elf  i - human  j - illithid  k - immunizer  l - imp  m - imperial  n - incantifier  o - insectoid  p - ironman  q - jelly  r - khajiit (3 of 7)ᕖX  s - kobold  t - kop  u - leprechaun  v - levitator  w - lich  x - lizardman  y - lycanthrope  z - maia  A - mazewalker  B - mimic  C - minimalist  D - missingno  E - monkey  F - monster  G - moon elf  H - mould  I - mummy  J - naga  K - nastinator  L - navi  M - nord  N - null  O - nymph  P - ogre (4 of 7)╖XO= Q - orc  R - peacemaker  S - phantom  T - poisoner  U - problematic  V - race X  W - randomizer  X - redditor  Y - redguard  Z - rodneyan  a - rohirrim  b - rougelike  c - satre  d - scurrier  e - sea elf  f - segfaulter  g - senser  h - sinner  i - skeleton  j - skillor  k - snail  l - snakeman  m - sokosolver  n - soviet (5 of 7)啖X(+Use hybrid races? [yn] (n) 敖X6nChoosing Gender Pick the gender of your redguardian Chevalier  m - male f - female * - Random ! - Quit(end) 敖X;+Choosing Alignment Pick the alignment of your male redguardian Chevalier  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) 畖X+(0lqqqqk(B(0lj~~~~mk(B(0x~~~~~~x(B(0a~~~(B@D(0~~(B(0x~~~~~~x(B(0mk~~~~lj(B(0mqqqqj(B[Winter the Basher ] St18 Dx11 Co6 In5 Wi14 Ch3 CheRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 20(20)  AC4 Xp1/0 Wt60/1300 T1  It is written in the Book of Buddha:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most畖Xȏ powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Buddha seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Basher, have been heralded from birth as the instrument of Buddha. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Buddha!--More--蕖XX (0lqqqqk(B(0lj~~~~mk(B(0x~~~~~~x(B(0a~~~(B@D(0~~(B蕖XY 蕖XY Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. --More--땖X You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--땖X Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--앖XrE \ The moon is waxing tonight.핖XqC Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of taming {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:2) {1} Potions d - 2 potions of holy water {2} Tools i - a blessed saddle {1}(end) X^T(0lqqqqk(B(0lj~~~~mk(B(0x~~~~~~x(B(0a~~~(B@D(0~~(B(0x~~~~~~x(B(0mk~~~~lj(B(0mqqqqj(B [Winter the Basher ] St18 Dx11 Co6 In5 Wi14 Ch3 CheRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 20(20)  AC4 Xp1/0 Wt60/1300 T1 [Winter the Basher ] St18 Dx11 Co6 In5 Wi14 Ch3 CheRedMalLaw XtT[24;13H 30(30)  Pw 20(20)  AC4 Xp1/0 Wt60/1300 T1 X(< Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) X5[Winter the Basher ] St18 Dx11 Co6 In5 Wi14 Ch3 CheRedMalLaw  30(30)  Pw 20(20)  AC4 Xp1/0 Wt60/1300 T1 X6j  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) X [Winter the Basher ] St18 Dx11 Co6 In5 Wi14 Ch3 CheRedMalLaw  30(30)  Pw 20(20)  AC4 Xp1/0 Wt60/1300 T1 X(# X youpolyX e Xxb sX_ X/  X  XEquitX{uitX itXtXXeXre X*Really quit [yes/no]? XNy X$3[Winter the Basher ] St18 Dx11 Co6 In5 Wi14 Ch3 CheRedMalLaw  30(30)  Pw 20(20)  AC4 Xp1/0 Wt60/1300 T1  X*#  X quit X)uit Xit XkRt X,*Really quit [yes/no]?  X/y X5e X` s X [Winter the Basher  30(30)  Pw 20(20) (0lqqqqk(B(0lj~~~~mk(B(0x~~~~~~x(B(0a~~~(B@D(0~~(B(0x~~~~~~x(B(0mk~~~~lj(B(0mqqqqj(B[Winter the Basher ] St18 Dx11 Co6 In5 Wi14 Ch3 CheRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 20(20)  AC4 Xp1/0 Wt60/1300 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) X n Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of taming {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:2) {1} Potions d - 2 potions of holy water {2} Tools i - a blessed saddle {1}(end) X (0lqqqqk(B(0lj~~~~mk(B(0x~~~~~~x(B(0a~~~(B@D(0~~(B(0x~~~~~~x(B(0mk~~~~lj(B(0mqqqqj(B [Winter the Basher ] St18 Dx11 Co6 In5 Wi14 Ch3 CheRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 20(20)  AC4 Xp1/0 Wt60/1300 T1 Do you want to see your attributes? [ynq] (n) XN|nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stoned chilling. You could not have this property extrinsically: sickopathy. You could not have this property intrinsically: manaleech. Potion identification only worked 3 times out of 7. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 220. Monsters only dropped their musable items with 92% chance. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 81%. Wand drop chance was reduced to 92%. Potion drop chance was reduced to 93%. Concealing monsters were spawned underneath items 83% of the time only. Monster death drops Xi|spawned with only 90% chance. The following skill could not be trained at all: hammer. The following skill was trained at half the usual rate: matter spells. The following skill was trained at one fifth the usual rate: crossbow. --More--X The following skill was limited to basic proficiency: shield. The following skill was limited to skilled proficiency: bow. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable if you tried to train it too early: riding (turn 499). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 145375. Monster spawn increase had reached its maximum at turn 194945. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 186361. The monster class that cannot be genocided was nymph. The monster class that was spawned more often: troll (freq bonus 1). The monster species that was spawned more often: Juen (freq bonus 3). The monster species that was spawned more often: wood elf mage (freq bonus 8). The monster species that was spawned more often: slow vortex (freq bonus 2X ). The monster species that was spawned more often: frost bear (freq bonus 8). The monster species that was spawned more often: hellfire colossus (freq bonus 3). The monster species that was spawned more often: Aballino (freq bonus 3). The monster species that was spawned more often: sand maggot (freq bonus 2). The monster species that was spawned more often: baelnorn (freq bonus 5). The monster species that was spawned more often: clay fungus (freq bonus 3). The monster species that was spawned more often: large weapon trove (freq bonus 24). The monster species that was spawned more often: bloody eye (freq bonus 6). The monster species that was spawned more often: spirit (freq bonus 3). --More--X The monster species that was spawned more often: dervish (freq bonus 4). The monster species that was spawned more often: blue icky thing (freq bonus 9). The monster species that was spawned more often: martian slave (freq bonus 6). The monster species that was spawned more often: grontah sephirah (freq bonus 4). The monster species that was spawned more often: pile of rare gold coins (freq bonus 15). The monster species that was spawned more often: nasty wraith (freq bonus 3). The monster species that was spawned more often: Dan Hibiki (freq bonus 4). The monster species that was spawned more often: corruption vortex (freq bonus 12). The monster species that was never randomly spawned: hell hound. The monster species that was never randomly spawned: blank colony. The monster species that was never randomly spawned: yellow nightmare. The monster species that was never randomly spawned: monster. The monster species that was nX* ever randomly spawned: Alice. The monster species that was never randomly spawned: chillbug. The monster species that was never randomly spawned: red ogre. The monster species that was never randomly spawned: giant field mouse. The monster species that was never randomly spawned: punt. The monster species that was never randomly spawned: Laura's cuddly sneaker. The RNG hath decreed that this item was never generated: mushroom ((null)). The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet). The RNG hath decreed that this item was never generated: cone of cold (dog eared). The RNG hath decreed that this item was never generated: sodalith (blue). The RNG hath decreed that this item was never generated: difficult boots (winter boots). The RNG hath decreed that this item was never generated: helm of jamming (radio helmet). --MorX e--XqThe RNG hath decreed that this item was never generated: rocket launcher ((null)). The RNG hath decreed that this item was never generated: stone of naked stripping (gray). The RNG hath decreed that this item was never generated: heroism (tan). The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL). The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 15). The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 36). The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 17). The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 19). The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 113). The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 29)Xq. The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 39). The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 6). The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 51). The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4). The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 6). The RNG hath decreed that this item was generated more often: marble (white, freq bonus 7). The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 7). --More--X0`The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 6). The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 9).The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 74). The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 3).The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 57). The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes). The RNG hath decreed that thiXK`s item was always generated cursed: orcish short sword (crude short sword). The RNG hath decreed that this item was always generated cursed: good night (nightly). The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra). The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME). The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)). The RNG hath decreed that this item was always generated cursed: plate mail ((null)). The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled). The RNG hath decreed that this item was always generated cursed: red tea (baloon flower). --More--XrThe RNG hath decreed that this item was always generated cursed: polymorph control (emerald). The RNG hath decreed that this trap was always invisible: glib trap. The RNG hath decreed that this trap was generated more often: shaft (freq bonus 5). Next attribute increase check would have come at turn 1014. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were poison resistant. You were immune to sickness. You were prevented from being a stoned chiller (0). You were prevented from having sickopathy (0). Your chance to block was 21%. You had 1500 points of nutrition remaining. You had mana regeneration. Your luck was zero. You could not have safely prayed (230). You survived. --More--X%(0lqqqqk(B(0lj~~~~mk(B(0x~~~~~~x(B(0a~~~(B@D(0~~(B(0x~~~~~~x(B(0mk~~~~lj(B(0mqqqqj(B[Winter the Basher ] St18 Dx11 Co6 In5 Wi14 Ch3 CheRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 20(20)  AC4 Xp1/0 Wt60/1300 T1 Do you want to see your discoveries? [ynq] (n) X,^n Discoveries  Armor robe (red robe) Scrolls scroll of taming (BODY KNOCK ON EARTH WILL HURT) scroll of healing (CONVICT PATCH) scroll of mana (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of phase door (SUS COMNITUS) scroll of standard id (MORKE GRUVER) scroll of cure (TEPER VY MERTVY) Spellbooks spellbook of healing (lupine) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) X' (0lqqqqk(B(0lj~~~~mk(B(0x~~~~~~x(B(0a~~~(B@D(0~~(B(0x~~~~~~x(B(0mk~~~~lj(B(0mqqqqj(B [Winter the Basher ] St18 Dx11 Co6 In5 Wi14 Ch3 CheRedMalLaw Dlvl:1 $0 HP 30(30)  Pw 20(20)  AC4 Xp1/0 Wt60/1300 T1 Do you want an account of creatures vanquished? [ynq] (n) Xx )n Vanquished creatures:  0 jackals (2 created) 0 baby silver dragons (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 orange growths (1 created) 0 kobold zombies (2 created) 0 eel-lizards (1 created) 0 novice dark walls (1 created) 0 potion troves (1 created)  11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--X9Do you want to see your conduct? [ynq] (n) Xn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--X Fare thee well Winter the Chevalier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 30 hit points when you quit.--More--