JX[ Player: Winter Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-01-22.20:30:02.ttyrec Time: (1485117002) Sun Jan 22 20:30:02 2017 JX uBad syntax in OPTIONS in /dgldir/userdata/Winter/slex/Winter.slexrc: fruitname:Pineapple. Hit return to continue: KXD KX )0This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] LX yLX (0lqqq{qqk(B (0x~(B((0~~(B@(0~x(B (0x~~~~~(Bf(0x(B (0x~~~~~~x(B (0mqqqq~qj(B[Winter the Intellectual ] St7 Dx6 Co5 In16 Wi6 Ch5 LibMumMalCha Dlvl:1 $0 HP 20(20)  Pw 22(22)  AC10 Xp1/0 Wt42/700 T1 It is written in the Book of H. P. Lovecraft:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god H. PLX . Lovecraft seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Intellectual, have been heralded from birth as the instrument of H. P. Lovecraft. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with H. P. Lovecraft!--More--NXNNXPqHello Winter, welcome to SlashEMExtended! You are a chaotic male mummified Librarian.--More--NX  NX'Y  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) OXw)[Winter the Intellectual ] St7 Dx6 Co5 In16 Wi6 Ch5 LibMumMalCha  20(20)  Pw 22(22)  AC10 Xp1/0 Wt42/700 T1OXc  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) RX+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) SX z+Really quit [yes/no]? TXUnUX8 UXvyUX\ eUXE sVXZ[Winter the Intellectual  20(20)  Pw 22(22)(0lqqq{qqk(B (0x~(B((0~~(B@(0~x(B (0x~~~~~(Bf(0x(B (0x~~~~~~x(B (0mqqqq~qj(B[Winter the Intellectual ] St7 Dx6 Co5 In16 Wi6 Ch5 LibMumMalCha Dlvl:1 $0 HP 20(20)  Pw 22(22)  AC10 Xp1/0 Wt42/700 T1Do you want your possessions identified? DYWYPI? [ynq] (n) WX\ n Armor a - an uncursed +0 robe (being worn) {16} Scrolls g - a blessed scroll of identify {1} h - 5 blessed scrolls of blank paper {5} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of create monster (0:1) {1} f - a blessed spellbook of blank paper (0:5) {1} Tools b - an uncursed pair of lenses {1} c - an uncursed magic marker (0:0) {1} d - an uncursed felt-tip marker (0:100) {1}(end) Do you want to seeWXw  your attributes? [ynq] (n) nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: detect monsters. You could not have this property extrinsically: polymorph control. You could not have this property intrinsically: shock resistance. Scroll identification only worked 100 times out of 135. Potion identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 27. Gem identification only worked 100 times out of 152. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 93% chance. Monsters only dropped their equipment with 73% chance. Amulet drop chance was reduced to 65%. Potion drop chance was reduced to 98%. Concealing monsters were spawneWX d underneath items 98% of the time only. The following skill could not be trained at all: two-handed sword. The following skill was trained at half the usual rate: shuriken. The following skill was trained at one fifth the usual rate: chaos spells. The following skill was limited to basic proficiency: body spells. --More--The following skill was limited to skilled proficiency: matter spells. The following skill was limited to expert proficiency: high heels. The following skill became untrainable if you tried to train it too early: riding (turn 138). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 22541. Monster spawn increase had reached its maximum at turn 102145. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 131350. The monster class that cannot be genocided was light. The WX 2monster class that was spawned more often: imp or minor demon (freq bonus 1).The monster species that was spawned more often: clay mushroom (freq bonus 2). The monster species that was spawned more often: sizzle naga hatchling (freq bonus 40). The monster species that was spawned more often: clinging blob (freq bonus 5). The monster species that was spawned more often: stoner (freq bonus 7). The monster species that was spawned more often: wrinkled mushroom patch (freq bonus 2). The monster species that was spawned more often: gamma metroid (freq bonus 3). The monster species that was spawned more often: smoke golem (freq bonus 4). The monster species that was spawned more often: brown firebird (freq bonus 8). --More--WX The monster species that was spawned more often: paralysator fly (freq bonus 3).The monster species that was spawned more often: jellyfish (freq bonus 3). The monster species that was spawned more often: undead valkyrie (freq bonus 4).The monster species that was spawned more often: Non-Pretty Melanie (freq bonus 2).The monster species that was spawned more often: centaur boss (freq bonus 18). The monster species that was spawned more often: poison virus (freq bonus 6). The monster species that was spawned more often: kitten (freq bonus 4). The monster species that was spawned more often: Eheieh AGLA, Prince of Void (freq bonus 6). The monster species that was spawned more often: COM-TO-COM 3 (freq bonus 2). The monster species that was spawned more often: deinonychus (freq bonus 3). The monster species that was spawned more often: drill trove (freq bonus 4). The monster species that was spawned more oftWX en: bramble force fungus (freq bonus 6). The monster species that was never randomly spawned: slow fungus. The monster species that was never randomly spawned: telegold. The monster species that was never randomly spawned: clefairy. The monster species that was never randomly spawned: dungeon ghoul. The monster species that was never randomly spawned: ill warp fungus. The monster species that was never randomly spawned: ettin zombie. --More--XXZThe monster species that was never randomly spawned: mummified cat. The monster species that was never randomly spawned: large visor snake. The monster species that was never randomly spawned: elderly gentleman. The monster species that was never randomly spawned: fiery nymph. The monster class that was always generated with extra speed: elemental. The RNG hath decreed that this item was never generated: torpedo ((null)). The RNG hath decreed that this item was never generated: warning (diamond). The RNG hath decreed that this item was never generated: iron chain ((null)). The RNG hath decreed that this item was never generated: hallucination (rainbow). The RNG hath decreed that this item was never generated: statue ((null)). The RNG hath decreed that this item was never generated: spike ((null)). The RNG hath decreed that this item was never generated: mood (ridged). The RNG hath decreed that this item was never geneXXZrated: graphite (gray). The RNG hath decreed that this item was never generated: curse items (accursed). The RNG hath decreed that this item was never generated: down level (silvervine). The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 32). The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: synthetic sandals --More--(korean sandals, freq bonus 8). The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 36). The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 18). The RNG hath decreed that this itXXH[em was generated more often: blue dragon scales ((null), freq bonus 30). The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 23). The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 11). The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 3). The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 4). --More--The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, XXd[freq bonus 2). The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 10). The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 14). The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 8). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 97). The RNG hath decreed that this item was always generated cursed: gold detection (THARR). The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)). The RNG hath decreed that this item XX[was always generated cursed: Hacker's Food ((null)). The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan). The RNG hath decreed that this item was always generated cursed: lapis lazuli --More--(blue). The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm). The RNG hath decreed that this item was always generated cursed: decoy making (cornflower). The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)). The RNG hath decreed that this item was always generated cursed: redemption (sweet). The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe). The RNG hath decreed that this trap was always invisible: bolt trap. The RNG hath decreed that this trap was generated more often: display trap (freq bonus 1). Next attrXX[Uibute increase check would have come at turn 1149. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. --More--XXYou were immune to sickness. You were prevented from having detect monsters (0). You were prevented from having polymorph control (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could survive without air. Your luck was zero. You could not have safely prayed (1190). You survived. --More--XX^ H(0lqqq{qqk(B (0x~(B((0~~(B@(0~x(B (0x~~~~~(Bf(0x(B (0x~~~~~~x(B (0mqqqq~qj(B[Winter the Intellectual ] St7 Dx6 Co5 In16 Wi6 Ch5 LibMumMalCha Dlvl:1 $0 HP 20(20)  Pw 22(22)  AC10 Xp1/0 Wt42/700 T1Do you want to see your discoveries? [ynq] (n) XXly |n Discoveries  Armor robe (cyan robe) Scrolls scroll of identify (FPMAM) scroll of blank paper (unlabeled) scroll of healing (TIGHT SPANDEX SHIRT) scroll of mana (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of phase door (APOKRAR DONENIGHT) scroll of standard id (SNAPE KILLED DUMBLEDORE) scroll of cure (TLASFO SENIL) Spellbooks spellbook of create monster (heretical) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) YX@s [Winter the Intellectual ] St7 Dx6 Co5 In16 Wi6 Ch5 LibMumMalCha Dlvl:1 $0 HP 20(20)  Pw 22(22)  AC10 Xp1/0 Wt42/700 T1Do you want an account of creatures vanquished? [ynq] (n) YXt-n Vanquished creatures:  0 ants (1 created) 0 kittens (1 created) 0 sewer rats (1 created) 0 millipedes (1 created) 0 twens (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Do you want to see your conduct? [ynq] (n) YX"n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--YXH Goodbye Winter the Librarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--YXo  No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 165 1 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 166 1 Winter-Sag-Gha-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17]  0 Winter-Lib-Mum-Mal-Cha quit iYX n The Dungeons of Doom   on level 1. 20 [20]