+À„Xº'Í Player: Winter Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-01-22.14:22:35.ttyrec Time: (1485094955) Sun Jan 22 14:22:35 2017 +À„Xl)uBad syntax in OPTIONS in /dgldir/userdata/Winter/slex/Winter.slexrc: fruitname:Pineapple. Hit return to continue: ,À„Xý¿ ,À„Xoͧ)0This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] 1À„Xó`^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)2À„Xš² 3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6)3À„X4¤ S - a Gladiator  T - a Goff  U - a Goldminer  V - a Graduate  W - a Gunner  X - a Healer  Y - an Ice Mage  Z - an Intel Scribe  a - a Jedi  b - a Jester  c - a Justice Keeper  d - a Knight  e - a Korsair  f - a Ladiesman  g - a Librarian  h - a Locksmith  i - a Lunatic  j - a Mahou Shoujo  k - a Medium  l - a Midget  m - a Monk  n - a Murderer  o - a Musician (3 of 6)3À„X‹B ' p - a Mystic  q - a Necromancer  r - a Ninja  s - a Nobleman/Noblewoman  t - an Officer  u - an Ordinator  v - an Otaku  w - a Paladin  x - a Pickpocket  y - a Pirate  z - a Poison Mage  A - a Pokemon  B - a Politician  C - a Priest/Priestess  D - a Psion  E - a Ranger  F - a Ringseeker  G - a Rocker  H - a Rogue  I - a Sage  J - a Saiyan  K - a Samurai  L - a Scientist (4 of 6)5À„XÏO N M - a Shapeshifter  N - a Slave Master  O - a Spacewars Fighter  P - a Supermarket Cashier  Q - a Thalmor  R - a Topmodel  S - a Tourist  T - a Transsylvanian  U - a Transvestite  V - a Twelph  W - an Unbeliever  X - an Undead Slayer  Y - an Undertaker  Z - an User of Stand  a - a Valkyrie  b - a Wandkeeper  c - a Warrior  d - a Wizard  e - a Yeoman  f - a YSexymate  g - a Zookeeper  h - a Zyborg  * - Random (5 of 6)7À„X×f%+Choosing Race Pick the race of your Valkyrie   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - clockwork automaton (1 of 7)8À„Xô5Ú v - cockatrice  w - cortex  x - curser  y - dark seducer  z - deathmold  A - deep elf  B - developer  C - devil  D - dinosaur  E - dolgsman  F - doppelganger  G - dragon  H - drow  I - dryad  J - dufflepud  K - dunadan  L - dwarf  M - elemental  N - elf  O - ent  P - expert  Q - fawn  R - fenek (2 of 7):À„X¢)+Use hybrid races? [yn] (n) ;À„X‚ÔÄnChoosing Gender Pick the gender of your dwarven Valkyrie  m - male f - female * - Random ! - Quit(end) =À„XªØ8+Choosing Alignment Pick the alignment of your female dwarven Valkyrie  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) >À„XµOb+>À„XÄf(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B+(0~~~~~~~~~~(Bf(0~~~x(B(0x~~~~~~~~~~~(B@(0~~x(B(0m(B(0qqqqqqqqqqq(B+(0qj(B[Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw Dlvl:1 $0 HP 24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T1 It is written in the Book of Tyr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tyr seeks to possess the>À„XìfŸ Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stripling, have been heralded from birth as the instrument of Tyr. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tyr!--More--?À„Xǯ÷(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B+(0~~~~~~~~~~(Bf(0~~~x(B(0x~~~~~~~~~~~(B@(0~~x(B(0m(B(0qqqqqqqqqqq(B+(0qj(B?À„XÕ°tVelkommen Winter, welcome to SlashEMExtended! You are a lawful female dwarven Valkyrie.--More--GÀ„XÁ‚  You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--RÀ„X˜^ ò (0lqqqqqqqqqqqqqqk(BPanics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--]À„XN)(0lqqqqqqqqqqqqqqk (B(0x~~~~~~~~~~~~~~x (B+(0~~~~~~~~~~(Bf(0~~~x(BThe moon is waning tonight.ûÄ„Xå‰ Ž Weapons a - an uncursed +1 dwarvish spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 dwarvish roundshield (being worn) {40} Comestibles d - an uncursed food ration {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Tools e - an uncursed oil lamp {1}(end) &Å„X÷Ê+(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B+(0~~~~~~~~~~(Bf(0~~~x(B(0x~~~~~~~~~~~(B@(0~~x(B(0m(B(0qqqqqqqqqqq(B+(0qj(Bdwarvish roundshield - This is a piece of armor. Color: cyan. Material: iron. Appearance: large round shield. It can be worn for protection (armor class, magic cancellation etc.).--More--1Å„XJš< (0lqqqqqqqqqqqqqqk(BThis shield offers very good protection.[Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T1?Å„Xo´Ž Weapons a - an uncursed +1 dwarvish spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 dwarvish roundshield (being worn) {40} Comestibles d - an uncursed food ration {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Tools e - an uncursed oil lamp {1}(end) HÅ„X%ì+(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B+(0~~~~~~~~~~(Bf(0~~~x(B(0x~~~~~~~~~~~(B@(0~~x(B(0m(B(0qqqqqqqqqqq(B+(0qj(Bscroll of cure - This is a scroll. Color: green. Material: paper. Appearance: ACME. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--RÅ„X&™ (0lqqqqqqqqqqqqqqk(BA powerful curing scroll that will fix the following status effects: sickness, sliming, stoning, confusion, blindness, stun, numbness, freezing, burn, fear and hallucination.--More--oÅ„Xtó (0lqqqqqqqqqqqqqqk(B[Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T1pÅ„X5 ˆ Weapons a - an uncursed +1 dwarvish spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 dwarvish roundshield (being worn) {40} Comestibles d - an uncursed food ration {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Tools e - an uncursed oil lamp {1}(end)  Å„XÈ«¯(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B+(0~~~~~~~~~~(Bf(0~~~x(B(0x~~~~~~~~~~~(B@(0~~x(B(0m(B(0qqqqqqqqqqq(B+(0qj(B[Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T1¢Å„X¾Š Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) £Å„XpÜ +(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B+(0~~~~~~~~~~(Bf(0~~~x(B(0x~~~~~~~~~~~(B@(0~~x(B(0m(B(0qqqqqqqqqqq(B+(0qj(B Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and£Å„XšÜ O assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--¤Å„X¿  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A bo¤Å„Xú «ulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--¥Å„X[å  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects [18;¥Å„X}å 1H F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled, --More--¦Å„XÃ[  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven item¦Å„Xì[ ¥s of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is: --More--§Å„Xs "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpa§Å„X{s2id food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers. --More--¨Å„X§j f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with [1¨Å„XÈj×7;1H the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver. --More--©Å„X¹n  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast ©Å„Xán a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things. --More--±Å„X¦  [Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw Dlvl:1 $0 HP 24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T1(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B+(0~~~~~~~~~~(Bf(0~~~x(B(0x~~~~~~~~~~~(B@(0~~x(B(0m(B(0qqqqqqqqqqq(B+(0qj(B´Å„XäSLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing an´Å„X(ädd debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--¸Å„X;.Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. A scant¸Å„XL.m one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  --More--ºÅ„XȺHeaded by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David HaºÅ„Xïºûirston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to --More--½Å„XîÒWindows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLAS½Å„XÓ0H V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and --More--¾Å„XN Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest version [18;¾Å„Xc "1Hbeing 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. --More--ÀÅ„X¡ÚLief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. --More--ÁÅ„XÇqJNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed iÁÅ„Xçqrn preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first --More--ÄÅ„Xxt version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NeÄÅ„X¸t tHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. --More--ÆÅ„X‘Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and NethÆÅ„X'‘:ack 3.4 to create SLASH'EM 0.0.7 --More--ÇÅ„XN The Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley ÇÅ„X‰ ¡ Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke --More--ÈÅ„X›O  Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R.ÈÅ„X»O î Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting Mike Gallop --More--ÉÅ„Xˆ[ Irina Rempt-Drijfhout Mike Passaretti --More--ÊÅ„X|0 [Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw Dlvl:1 $0 HP 24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T1(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B+(0~~~~~~~~~~(Bf(0~~~x(B(0x~~~~~~~~~~~(B@(0~~x(B(0m(B(0qqqqqqqqqqq(B+(0qj(BÌÅ„X9> iUnix SlashEMExtended Version 1.8.6 (31d898ac) - last build Sat Jan 7 14:11:51 2017.--More--øÅ„X¸ª Ö [Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T1<Æ„X¯Þ[Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T2<@?Æ„XÞ¨ÝThat door is closed.[Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T2PÆ„Xì 3In what direction? [hykulnjb><] QÆ„X¬@#The door opens.[Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T3(0~(Bf(0a(B_Æ„XbÒ ø[Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T3 [Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T4f<(0~(B@#,#aÆ„XXÒ#[Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T5(0~(B(0a(B@#,#cÆ„XÔŽÁ[Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T5 [Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T6,@,,#eÆ„XW`ù[Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T7,@###gÆ„X¾È[Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T7 [Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T8#,@,#gÆ„Xêÿ [Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T9#,@,#hÆ„XCó Å[Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T9 [Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T10#,@,#iÆ„X @ [Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T11#,@,#lÆ„Xw:M#^@,f,#[Winter the Stripling ] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC2 Xp1/0 Wt89/1850 T12You find a fire trap.cÈ„X§ *Really save? [yn] (n) eÈ„XLÀ!ySaving...eÈ„XªÁ"Be seeing you...