+À„Xº' Í [2J[1;1H
Player: Winter
Game: Slash'EM Extended
Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR()
Filename: 2017-01-22.14:22:35.ttyrec
Time: (1485094955) Sun Jan 22 14:22:35 2017
[2J+À„Xl) u Bad syntax in OPTIONS in /dgldir/userdata/Winter/slex/Winter.slexrc: fruitname:Pineapple.
Hit return to continue: ,À„Xý¿
,À„XoÍ § )0[H[2J[H[2;1HThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016
[3;1HNetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson.
[4;1HSlash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki).
[5;1HSee license for details. Bug reports to Bluescreenofdeath's user talk page.
[6;1H[7;1H[8;1HShall I pick a character's race, role, gender and alignment for you? [ynq] 1À„Xó` ^ n[H[2J[HChoosing Character's Role[H[2J[H[H[2J[H Pick a role for your character
[2;1H [3;1H a - an Acid Mage
[4;1H b - an Activistor
[5;1H c - an Altmer
[6;1H d - an Amazon
[7;1H e - an Anachronist
[8;1H f - an Archeologist
[9;1H g - an Artist
[10;1H h - an Assassin
[11;1H i - an Augurer
[12;1H j - a Barbarian
[13;1H k - a Bard
[14;1H l - a Binder
[15;1H m - a Bleeder
[16;1H n - a Bloodseeker
[17;1H o - a Bosmer
[18;1H p - a Bully
[19;1H q - a Camperstriker
[20;1H r - a Caveman/Cavewoman
[21;1H s - a Chevalier
[22;1H t - a Convict
[23;1H u - a Cook
[24;1H[K[C(1 of 6)2À„Xš²
3 [H[2J[H v - a Courier
[2;1H w - a Cruel Abuser
[3;1H x - a Death Eater
[4;1H y - a Diver
[5;1H z - a Doll Mistress
[6;1H A - a Doom Marine
[7;1H B - a DQ Slime
[8;1H C - a Druid
[9;1H D - a Drunk
[10;1H E - a Dunmer
[11;1H F - an Electric Mage
[12;1H G - an Elph
[13;1H H - an Erdrick
[14;1H I - a Failed Existence
[15;1H J - a Feat Master
[16;1H K - a Fencer
[17;1H L - a Fighter
[18;1H M - a Firefighter
[19;1H N - a Flame Mage
[20;1H O - a Foxhound Agent
[21;1H P - a Gamer
[22;1H Q - a Gangster
[23;1H R - a Geek
[24;1H[K[C(2 of 6)3À„X4¤ [H[2J[H S - a Gladiator
[2;1H T - a Goff
[3;1H U - a Goldminer
[4;1H V - a Graduate
[5;1H W - a Gunner
[6;1H X - a Healer
[7;1H Y - an Ice Mage
[8;1H Z - an Intel Scribe
[9;1H a - a Jedi
[10;1H b - a Jester
[11;1H c - a Justice Keeper
[12;1H d - a Knight
[13;1H e - a Korsair
[14;1H f - a Ladiesman
[15;1H g - a Librarian
[16;1H h - a Locksmith
[17;1H i - a Lunatic
[18;1H j - a Mahou Shoujo
[19;1H k - a Medium
[20;1H l - a Midget
[21;1H m - a Monk
[22;1H n - a Murderer
[23;1H o - a Musician
[24;1H[K[C(3 of 6)3À„X‹B
' [H[2J[H p - a Mystic
[2;1H q - a Necromancer
[3;1H r - a Ninja
[4;1H s - a Nobleman/Noblewoman
[5;1H t - an Officer
[6;1H u - an Ordinator
[7;1H v - an Otaku
[8;1H w - a Paladin
[9;1H x - a Pickpocket
[10;1H y - a Pirate
[11;1H z - a Poison Mage
[12;1H A - a Pokemon
[13;1H B - a Politician
[14;1H C - a Priest/Priestess
[15;1H D - a Psion
[16;1H E - a Ranger
[17;1H F - a Ringseeker
[18;1H G - a Rocker
[19;1H H - a Rogue
[20;1H I - a Sage
[21;1H J - a Saiyan
[22;1H K - a Samurai
[23;1H L - a Scientist
[24;1H[K[C(4 of 6)5À„XÏO
N [H[2J[H M - a Shapeshifter
[2;1H N - a Slave Master
[3;1H O - a Spacewars Fighter
[4;1H P - a Supermarket Cashier
[5;1H Q - a Thalmor
[6;1H R - a Topmodel
[7;1H S - a Tourist
[8;1H T - a Transsylvanian
[9;1H U - a Transvestite
[10;1H V - a Twelph
[11;1H W - an Unbeliever
[12;1H X - an Undead Slayer
[13;1H Y - an Undertaker
[14;1H Z - an User of Stand
[15;1H a - a Valkyrie
[16;1H b - a Wandkeeper
[17;1H c - a Warrior
[18;1H d - a Wizard
[19;1H e - a Yeoman
[20;1H f - a YSexymate
[21;1H g - a Zookeeper
[22;1H h - a Zyborg
[23;1H * - Random
[24;1H[K[C(5 of 6)7À„X×f % [15;4H+[H[2J[HChoosing Race[H[2J[H[H[2J[H Pick the race of your Valkyrie
[2;1H [3;1H a - addict
[4;1H b - ak Thief is dead!
[5;1H c - albae
[6;1H d - alchemist
[7;1H e - alien
[8;1H f - american
[9;1H g - amnesiac
[10;1H h - ancient
[11;1H i - ancipital
[12;1H j - angbander
[13;1H k - angel
[14;1H l - aquarian
[15;1H m - argonian
[16;1H n - asgardian
[17;1H o - bastard
[18;1H p - batman
[19;1H q - borg
[20;1H r - breton
[21;1H s - burninator
[22;1H t - centaur
[23;1H u - clockwork automaton
[24;1H[K[C(1 of 7)8À„Xô5 Ú [H[2J[H v - cockatrice
[2;1H w - cortex
[3;1H x - curser
[4;1H y - dark seducer
[5;1H z - deathmold
[6;1H A - deep elf
[7;1H B - developer
[8;1H C - devil
[9;1H D - dinosaur
[10;1H E - dolgsman
[11;1H F - doppelganger
[12;1H G - dragon
[13;1H H - drow
[14;1H I - dryad
[15;1H J - dufflepud
[16;1H K - dunadan
[17;1H L - dwarf
[18;1H M - elemental
[19;1H N - elf
[20;1H O - ent
[21;1H P - expert
[22;1H Q - fawn
[23;1H R - fenek
[24;1H[K[C(2 of 7):À„X¢ ) [17;4H+[HUse hybrid races? [yn] (n) [K;À„X‚Ô Ä n[K[H[2J[HChoosing Gender[H[K[1;38H[K Pick the gender of your dwarven Valkyrie[2;38H[K [3;38H[K m - male[4;38H[K f - female[5;38H[K * - Random[6;38H[K ! - Quit[7;38H[K[C(end) =À„XªØ 8 [4;41H+[1;37H[K[2;37H[K[3;37H[K[4;37H[K[5;37H[K[6;37H[K[7;37H[K[8;37H[K[H[2J[HChoosing Alignment[1;28H[K Pick the alignment of your female dwarven Valkyrie[2;28H[K [3;28H[K l - lawful[4;28H[K n - neutral[5;28H[K c - chaotic[6;28H[K * - Random[7;28H[K ! - Quit[8;28H[K[C(end) >À„XµO b [3;31H+[1;27H[K[2;27H[K[3;27H[K[4;27H[K[5;27H[K[6;27H[K[7;27H[K[8;27H[K[9;27H[K>À„XÄf [H[2J[H[H[2J[H[3;43H[35m(0lqqqqqqqqqqqqqqk(B[m[4;43H[35m(0x[m[37m~~~~~~~~~~~~~~[m[35mx(B[m[5;43H[35m+[m[37m(0~~~~~~~~~~[m[1m[37m[7m(Bf[m[m[37m(0~~~[m[35mx(B[m[6;43H[35m(0x[m[37m~~~~~~~~~~~[m[1m[37m(B@[m[37m(0~~[m[35mx(B[m[7;43H[35m(0m(B[m[C[35m(0qqqqqqqqqqq(B+(0qj(B[m[6;55H[23;1H[[7m[CWinter the Stripling[m[m
[23;22H] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw
[24;1HDlvl:1 $0 HP[K
[24;13H24(24)
[24;19H Pw
[24;22H2(2)
[24;26H AC2 Xp1/0 Wt89/1850 T1[1;23H[K It is written in the Book of Tyr:[2;23H[K [3;23H[K After the Creation, the cruel god Moloch rebelled[4;23H[K against the authority of Marduk the Creator.[5;23H[K Moloch stole from Marduk the most powerful of all[6;23H[K the artifacts of the gods, the Amulet of Yendor,[7;23H[K and he hid it in the dark cavities of Gehennom, the[8;23H[K Under World, where he now lurks, and bides his time.[9;23H[K [10;23H[K Your god Tyr seeks to possess the>À„Xìf Ÿ Amulet, and with it[11;23H[K to gain deserved ascendance over the other gods.[12;23H[K [13;23H[K You, a newly trained Stripling, have been heralded[14;23H[K from birth as the instrument of Tyr. You are destined[15;23H[K to recover the Amulet for your deity, or die in the[16;23H[K attempt. Your hour of destiny has come. For the sake[17;23H[K of us all: Go bravely with Tyr![18;23H[K[C--More--?À„Xǯ ÷ [1;22H[K[2;22H[K[3;22H[K[3;43H[35m(0lqqqqqqqqqqqqqqk[4;22H[K(B[m[4;43H[35m(0x[m[37m~~~~~~~~~~~~~~[m[35mx[5;22H[K(B[m[5;43H[35m+[m[37m(0~~~~~~~~~~[m[1m[37m[7m(Bf[m[m[37m(0~~~[m[35mx[6;22H[K(B[m[6;43H[35m(0x[m[37m~~~~~~~~~~~[m[1m[37m(B@[m[37m(0~~[m[35mx[7;22H[K(B[m[7;43H[35m(0m(B[m[C[35m(0qqqqqqqqqqq(B+(0qj[8;22H[K[9;22H[K[10;22H[K[11;22H[K[12;22H[K[13;22H[K[14;22H[K[15;22H[K[16;22H[K[17;22H[K[18;22H[K(B[m?À„XÕ° t [6;55H[HVelkommen Winter, welcome to SlashEMExtended! You are a lawful female dwarven[K[K
Valkyrie.[K--More--GÀ„XÁ‚
[A[K[2;1H[K[H[6;55H[HYou are playing SLASH'EM Extended on a public server. In the very rare case[K[K
that your previous game crashed by sending you back to the dgamelaunch screen,[K[K
please contact the server administrator for a restore.[K--More--RÀ„X˜^
ò
[A[A[K[2;1H[K[3;1H[K[3;43H[35m(0lqqqqqqqqqqqqqqk(B[m[H[6;55H[HPanics and segfaults aren't the end of the world - in roughly 99% of all cases,[K[K
these can be restored into a working savegame file. Have fun playing! You can[K[K
find me and other players on the IRC channel #slashemextended or #em.slashem.me[K[K
on Freenode. If you need gameplay help, spoilers or other information, be sure[K[K
to join and I'll gladly give you hints on how to play! :-) --Amy[K--More--]À„XN) [1;1H[K[2;1H[K[3;1H[K[3;43H[35m(0lqqqqqqqqqqqqqqk
[4;1H[K(B[m[4;43H[35m(0x[m[37m~~~~~~~~~~~~~~[m[35mx
[5;1H[K(B[m[5;43H[35m+[m[37m(0~~~~~~~~~~[m[1m[37m[7m(Bf[m[m[37m(0~~~[m[35mx(B[m[H[6;55H[HThe moon is waning tonight.[K[6;55HûÄ„Xå‰ Ž [H[K[1;21H[K [7mWeapons[m[2;21H[K a - an uncursed +1 dwarvish spear (weapon in hand) {12}[3;21H[K b - 5 uncursed +0 daggers {20}[4;21H[K [7mArmor[m[5;21H[K c - an uncursed +3 dwarvish roundshield (being worn) {40}[6;21H[K [7mComestibles[m[7;21H[K d - an uncursed food ration {1}[8;21H[K [7mScrolls[m[9;21H[K f - 5 uncursed scrolls of healing {5}[10;21H[K g - 4 uncursed scrolls of mana {4}[11;21H[K h - 3 uncursed scrolls of phase door {3}[12;21H[K i - 2 uncursed scrolls of standard id {2}[13;21H[K j - an uncursed scroll of cure {1}[14;21H[K [7mTools[m[15;21H[K e - an uncursed oil lamp {1}[16;21H[K[C(end) &Å„X÷ Ê [5;24H+[1;20H[K[2;20H[K[3;20H[K[3;43H[35m(0lqqqqqqqqqqqqqqk[4;20H[K(B[m[4;43H[35m(0x[m[37m~~~~~~~~~~~~~~[m[35mx[5;20H[K(B[m[5;43H[35m+[m[37m(0~~~~~~~~~~[m[1m[37m[7m(Bf[m[m[37m(0~~~[m[35mx[6;20H[K(B[m[6;43H[35m(0x[m[37m~~~~~~~~~~~[m[1m[37m(B@[m[37m(0~~[m[35mx[7;20H[K(B[m[7;43H[35m(0m(B[m[C[35m(0qqqqqqqqqqq(B+(0qj[8;20H[K[9;20H[K[10;20H[K[11;20H[K[12;20H[K[13;20H[K[14;20H[K[15;20H[K[16;20H[K[17;20H[K(B[m[6;55H[Hdwarvish roundshield - This is a piece of armor. Color: cyan. Material: iron.[K[K
Appearance: large round shield. It can be worn for protection (armor class,[K[K
magic cancellation etc.).[K--More--1Å„XJš <
[A[A[K[2;1H[K[3;1H[K[3;43H[35m(0lqqqqqqqqqqqqqqk(B[m[H[6;55H[HThis shield offers very good protection.[K[23;1H[K[[7m[CWinter the Stripling[m[m
[23;22H] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw
[24;1H[24;13H[K
[24;13H24(24)
[24;19H Pw
[24;22H2(2)
[24;26H AC2 Xp1/0 Wt89/1850 T1[6;55H?Å„Xo´ Ž [H[K[1;21H[K [7mWeapons[m[2;21H[K a - an uncursed +1 dwarvish spear (weapon in hand) {12}[3;21H[K b - 5 uncursed +0 daggers {20}[4;21H[K [7mArmor[m[5;21H[K c - an uncursed +3 dwarvish roundshield (being worn) {40}[6;21H[K [7mComestibles[m[7;21H[K d - an uncursed food ration {1}[8;21H[K [7mScrolls[m[9;21H[K f - 5 uncursed scrolls of healing {5}[10;21H[K g - 4 uncursed scrolls of mana {4}[11;21H[K h - 3 uncursed scrolls of phase door {3}[12;21H[K i - 2 uncursed scrolls of standard id {2}[13;21H[K j - an uncursed scroll of cure {1}[14;21H[K [7mTools[m[15;21H[K e - an uncursed oil lamp {1}[16;21H[K[C(end) HÅ„X% ì [13;24H+[1;20H[K[2;20H[K[3;20H[K[3;43H[35m(0lqqqqqqqqqqqqqqk[4;20H[K(B[m[4;43H[35m(0x[m[37m~~~~~~~~~~~~~~[m[35mx[5;20H[K(B[m[5;43H[35m+[m[37m(0~~~~~~~~~~[m[1m[37m[7m(Bf[m[m[37m(0~~~[m[35mx[6;20H[K(B[m[6;43H[35m(0x[m[37m~~~~~~~~~~~[m[1m[37m(B@[m[37m(0~~[m[35mx[7;20H[K(B[m[7;43H[35m(0m(B[m[C[35m(0qqqqqqqqqqq(B+(0qj[8;20H[K[9;20H[K[10;20H[K[11;20H[K[12;20H[K[13;20H[K[14;20H[K[15;20H[K[16;20H[K[17;20H[K(B[m[6;55H[Hscroll of cure - This is a scroll. Color: green. Material: paper. Appearance:[K[K
ACME. Reading it has a magic effect and uses up the scroll; some scroll effects[K[K
are different if they are read while you are confused.[K--More--RÅ„X&™
[A[A[K[2;1H[K[3;1H[K[3;43H[35m(0lqqqqqqqqqqqqqqk(B[m[H[6;55H[HA powerful curing scroll that will fix the following status effects: sickness,[K[K
sliming, stoning, confusion, blindness, stun, numbness, freezing, burn, fear[K[K
and hallucination.[K--More--oÅ„Xtó
[A[A[K[2;1H[K[3;1H[K[3;43H[35m(0lqqqqqqqqqqqqqqk(B[m[H[23;1H[K[[7m[CWinter the Stripling[m[m
[23;22H] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw
[24;1H[24;13H[K
[24;13H24(24)
[24;19H Pw
[24;22H2(2)
[24;26H AC2 Xp1/0 Wt89/1850 T1[6;55HpÅ„X5 ˆ [1;21H[K [7mWeapons[m[2;21H[K a - an uncursed +1 dwarvish spear (weapon in hand) {12}[3;21H[K b - 5 uncursed +0 daggers {20}[4;21H[K [7mArmor[m[5;21H[K c - an uncursed +3 dwarvish roundshield (being worn) {40}[6;21H[K [7mComestibles[m[7;21H[K d - an uncursed food ration {1}[8;21H[K [7mScrolls[m[9;21H[K f - 5 uncursed scrolls of healing {5}[10;21H[K g - 4 uncursed scrolls of mana {4}[11;21H[K h - 3 uncursed scrolls of phase door {3}[12;21H[K i - 2 uncursed scrolls of standard id {2}[13;21H[K j - an uncursed scroll of cure {1}[14;21H[K [7mTools[m[15;21H[K e - an uncursed oil lamp {1}[16;21H[K[C(end) Å„XÈ« ¯ [1;20H[K[2;20H[K[3;20H[K[3;43H[35m(0lqqqqqqqqqqqqqqk[4;20H[K(B[m[4;43H[35m(0x[m[37m~~~~~~~~~~~~~~[m[35mx[5;20H[K(B[m[5;43H[35m+[m[37m(0~~~~~~~~~~[m[1m[37m[7m(Bf[m[m[37m(0~~~[m[35mx[6;20H[K(B[m[6;43H[35m(0x[m[37m~~~~~~~~~~~[m[1m[37m(B@[m[37m(0~~[m[35mx[7;20H[K(B[m[7;43H[35m(0m(B[m[C[35m(0qqqqqqqqqqq(B+(0qj[8;20H[K[9;20H[K[10;20H[K[11;20H[K[12;20H[K[13;20H[K[14;20H[K[15;20H[K[16;20H[K[17;20H[K(B[m[23;1H[K[[7m[CWinter the Stripling[m[m
[23;22H] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw
[24;1H[24;13H[K
[24;13H24(24)
[24;19H Pw
[24;22H2(2)
[24;26H AC2 Xp1/0 Wt89/1850 T1[6;55H¢Å„X¾Š [1;32H[K Select one item:[2;32H[K [3;32H[K a - Long description of the game and commands.[4;32H[K b - List of game commands.[5;32H[K c - Concise history of Slash'EM.[6;32H[K d - Info on a character in the game display.[7;32H[K e - Info on what a given key does.[8;32H[K f - List of game options.[9;32H[K g - Longer explanation of game options.[10;32H[K h - Full list of keyboard commands.[11;32H[K i - List of extended commands.[12;32H[K j - The NetHack license.[13;32H[K [14;32H[K[C(end) £Å„XpÜ
[3;35H+[1;31H[K[2;31H[K[3;31H[K[3;43H[35m(0lqqqqqqqqqqqqqqk[4;31H[K(B[m[4;43H[35m(0x[m[37m~~~~~~~~~~~~~~[m[35mx[5;31H[K(B[m[5;43H[35m+[m[37m(0~~~~~~~~~~[m[1m[37m[7m(Bf[m[m[37m(0~~~[m[35mx[6;31H[K(B[m[6;43H[35m(0x[m[37m~~~~~~~~~~~[m[1m[37m(B@[m[37m(0~~[m[35mx[7;31H[K(B[m[7;43H[35m(0m(B[m[C[35m(0qqqqqqqqqqq(B+(0qj[8;31H[K[9;31H[K[10;31H[K[11;31H[K[12;31H[K[13;31H[K[14;31H[K[15;31H[K(B[m[H[2J[H Welcome to NetHack! ( description of version 3.4 )
[2;1H[3;1H NetHack is a Dungeons and Dragons like game where you (the adventurer)
[4;1Hdescend into the depths of the dungeon in search of the Amulet of Yendor,
[5;1Hreputed to be hidden somewhere below the twentieth level. You begin your
[6;1Hadventure with a pet that can help you in many ways, and can be trained
[7;1Hto do all sorts of things. On the way you will find useful (or useless)
[8;1Hitems, quite possibly with magic properties, and£Å„XšÜ
O assorted monsters. You can
[9;1Hattack a monster by trying to move onto the space a monster is on (but often
[10;1Hit is much wiser to leave it alone).
[11;1H[12;1H Unlike most adventure games, which give you a verbal description of
[13;1Hyour location, NetHack gives you a visual image of the dungeon level you are
[14;1Hon.[15;1H[16;1H NetHack uses the following symbols:
[17;1H[18;1H - and | The walls of a room, possibly also open doors or a grave.
[19;1H . The floor of a room or a doorway.
[20;1H # A corridor, or iron bars, or a tree, or possibly a kitchen
[21;1H sink (if your dungeon has sinks), or a drawbridge.
[22;1H > Stairs down: a way to the next level.
[23;1H < Stairs up: a way to the previous level.
[24;1H[K--More--¤Å„X¿ [H[2J[H @ You (usually), or another human.
[2;1H ) A weapon of some sort.
[3;1H [ A suit or piece of armor.
[4;1H % Something edible (not necessarily healthy).
[5;1H / A wand.
[6;1H = A ring.
[7;1H ? A scroll.
[8;1H ! A potion.
[9;1H ( Some other useful object (pick-axe, key, lamp...)
[10;1H $ A pile of gold.
[11;1H * A gem or rock (possibly valuable, possibly worthless).
[12;1H + A closed door, or a spell book containing a spell
[13;1H you can learn.
[14;1H ^ A trap (once you detect it).
[15;1H " An amulet, or a spider web.
[16;1H 0 An iron ball.
[17;1H _ An altar, or an iron chain.
[18;1H { A fountain.
[19;1H } A pool of water or moat or a pool of lava.
[20;1H \ An opulent throne.
[21;1H ` A bo¤Å„Xú « ulder or statue.
[22;1H A to Z, a to z, and several others: Monsters.
[23;1H I Invisible or unseen monster's last known location
[24;1H[K--More--¥Å„X[å [H[2J[H[2;1H You can find out what a symbol represents by typing
[3;1H '/' and following the directions to move the cursor
[4;1H to the symbol in question. For instance, a 'd' may
[5;1H turn out to be a dog.
[6;1H[7;1H[8;1Hy k u 7 8 9 Move commands:
[9;1H \|/ \|/ yuhjklbn: go one step in specified direction
[10;1Hh-.-l 4-.-6 YUHJKLBN: go in specified direction until you
[11;1H /|\ /|\ hit a wall or run into something
[12;1Hb j n 1 2 3 g
: run in direction until something
[13;1H numberpad interesting is seen
[14;1H G, same, except a branching corridor isn't
[15;1H < up ^: considered interesting (the ^ in this
[16;1H case means the Control key, not a caret)
[17;1H > down m: move without picking up objects
[18;¥Å„X}å 1H F: fight even if you don't sense a monster
[19;1H With the qwertz_layout option, the y and z keys are swapped.
[20;1H If the number_pad option is set, the number keys move instead.
[21;1H Depending on the platform, Shift number (on the numberpad),
[22;1H Meta number, or Alt number will invoke the YUHJKLBN commands.
[23;1H Control may or may not work when number_pad is enabled,
[24;1H[K--More--¦Å„XÃ[ [H[2J[H depending on the platform's capabilities.
[2;1H[3;1HCommands:
[4;1H NetHack knows the following commands:
[5;1H ? Help menu.
[6;1H ` Main Menu.
[7;1H / Tell what a symbol represents. You may choose to specify
[8;1H a location or give a symbol argument.
[9;1H & Tell what a command does.
[10;1H < Go up a staircase (if you are standing on it).
[11;1H > Go down a staircase (if you are standing on it).
[12;1H . Rest, do nothing for one turn.
[13;1H _ Travel via a shortest-path algorithm to a point on the map
[14;1H a Apply (use) a tool (pick-axe, key, lamp...)
[15;1H A Remove all armor.
[16;1H ^A Redo the previous command
[17;1H[18;1H ^B Steal
[19;1H c Close a door.
[20;1H C Call (name) an individual monster.
[21;1H d Drop something. d7a: drop seven item¦Å„Xì[ ¥ s of object a.
[22;1H D Drop multiple items. This command is implemented in two
[23;1H different ways. One way is:
[24;1H[K--More--§Å„Xs [H[2J[H "D" displays a list of all of your items, from which you can
[2;1H pick and choose what to drop. A "+" next to an item means
[3;1H that it will be dropped, a "-" means that it will not be
[4;1H dropped. Toggle an item to be selected/deselected by typing
[5;1H the letter adjacent to its description. Select all items
[6;1H with "+", deselect all items with "=". The moves
[7;1H you from one page of the listing to the next.
[8;1H The other way is:
[9;1H "D" will ask the question "What kinds of things do you want
[10;1H to drop? [!%= au]". You should type zero or more object
[11;1H symbols possibly followed by 'a' and/or 'u'.
[12;1H Da - drop all objects, without asking for confirmation.
[13;1H Du - drop only unpaid objects (when in a shop).
[14;1H D%u - drop only unpa§Å„X{s 2 id food.
[15;1H ^D Kick (for doors, usually).
[16;1H f Fire ammunition from quiver.
[17;1H F Followed by direction, fight a monster (even if you don't
[18;1H sense it).
[19;1H e Eat food. Vampires cannot eat as such. However, they can
[20;1H gain nutrition by draining blood from fresh corpses using
[21;1H this command.
[22;1H E Engrave a message on the floor.
[23;1H E- - write in the dust with your fingers.
[24;1H[K--More--¨Å„X§j [H[2J[H f Fire ammunition from quiver.
[2;1H i Display your inventory.
[3;1H I Display selected parts of your inventory, as in
[4;1H I* - list all gems in inventory.
[5;1H Iu - list all unpaid items.
[6;1H Ix - list all used up items that are on your shopping bill.
[7;1H I$ - count your money.
[8;1H n# repeat next command
[9;1H N name or classify an item
[10;1H o Open a door.
[11;1H O Review current options and possibly change them.
[12;1H A menu displaying the option settings will be displayed
[13;1H and most can be changed by simply selecting their entry.
[14;1H Options are usually set before the game with a NETHACKOPTIONS
[15;1H environment variable, or via a config file (defaults.nh,
[16;1H Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with
[1¨Å„XÈj × 7;1H the 'O' command.
[18;1H p Pay your shopping bill/Shopkeeper services.
[19;1H P Put on an accessory (ring, amulet, etc).
[20;1H ^P Repeat last message (subsequent ^P's repeat earlier messages).
[21;1H The behavior can be varied via the msg_window option.
[22;1H q Drink (quaff) something (potion, water, etc).
[23;1H Q Select ammunition for quiver.
[24;1H[K--More--©Å„X¹n
[H[2J[H r Read a scroll or spell book.
[2;1H R Remove an accessory (ring, amulet, etc).
[3;1H ^R Redraw the screen.
[4;1H s Search for secret doors and traps around you.
[5;1H S Save the game.
[6;1H t Throw an object or shoot a projectile.
[7;1H T Take off armor.
[8;1H ^T Teleport, if you are able.
[9;1H v Displays the version number.
[10;1H V Display a longer identification of the version, including the
[11;1H history of the game.
[12;1H w Wield weapon. w- means wield nothing, use bare hands.
[13;1H W Wear armor.
[14;1H x Switch weapon slots.
[15;1H X List the spells you know (same as '+').
[16;1H ^X Show your attributes.
[17;1H ^Y polymorph (if possible) (^Z if qwertz_layout is set)
[18;1H z Zap a wand. (y if qwertz_layout is set)
[19;1H Z Cast ©Å„Xán
a spell. (Y if qwertz_layout is set)
[20;1H ^Z Suspend the game. (^Y if qwertz_layout is set)
[21;1H : Look at what is here.
[22;1H ; Look at what is somewhere else.
[23;1H , Pick up some things.
[24;1H[K--More--±Å„X¦ [H[2J[H[23;1H[K[[7m[CWinter the Stripling[m[m
[23;22H] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw
[24;1HDlvl:1 $0 HP[K
[24;13H24(24)
[24;19H Pw
[24;22H2(2)
[24;26H AC2 Xp1/0 Wt89/1850 T1[3;43H[35m(0lqqqqqqqqqqqqqqk(B[m[4;43H[35m(0x[m[37m~~~~~~~~~~~~~~[m[35mx(B[m[5;43H[35m+[m[37m(0~~~~~~~~~~[m[1m[37m[7m(Bf[m[m[37m(0~~~[m[35mx(B[m[6;43H[35m(0x[m[37m~~~~~~~~~~~[m[1m[37m(B@[m[37m(0~~[m[35mx(B[m[7;43H[35m(0m(B[m[C[35m(0qqqqqqqqqqq(B+(0qj(B[m[6;55H´Å„Xä [H[2J[HSLASH'EM History file for release 0.0.7
[2;1H[3;1HBehold, mortal, the origins of SLASH'EM...
[4;1H[5;1HJay Fenlason wrote the original Hack with help from Kenny Woodland,
[6;1HMike Thome, and Jon Payne.
[7;1H[8;1HAndries Brouwer did a major re-write, transforming Hack into a very different
[9;1Hgame, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for
[10;1HUNIX(tm) machines to the Usenet.
[11;1H[12;1HDon G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing
[13;1HPC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and
[14;1Hwent on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6).
[15;1H[16;1HR. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST,
[17;1Hproducing ST Hack 1.03.
[18;1H[19;1HMike Stephenson merged these various versions back together, incorporating
[20;1Hmany of the added features, and produced NetHack version 1.4. He then
[21;1Hcoordinated a cast of thousands in enhancing an´Å„X(ä d d debugging NetHack 1.4 and
[22;1Hreleased NetHack versions 2.2 and 2.3.
[23;1H [24;1H[K--More--¸Å„X;. [H[2J[HLater, Mike coordinated a major rewrite of the game, heading a team which
[2;1Hincluded Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson,
[3;1HIzchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz,
[4;1Hto produce NetHack 3.0c. The same group subsequently released ten patch-
[5;1Hlevel revisions and updates of 3.0.
[6;1H[7;1HNetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo
[8;1HHakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy
[9;1Hlater joined the main development team to produce subsequent revisions of
[10;1H3.0.
[11;1H[12;1HOlaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen
[13;1HSpackman and Pierre Martineau designed overlay code for PC NetHack 3.0.
[14;1HJohnny Lee ported NetHack 3.0 to the Macintosh. Along with various other
[15;1HDungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports
[16;1Hthrough the later revisions of 3.0.
[17;1H[18;1HA scant¸Å„XL. m one month before the next major version release of Nethack, two
[19;1Hadventurous souls undertook their own modification to the sacred Nethack
[20;1Hformula. Tom Proudfoot and Yuval released Nethack++, which was rapidly
[21;1Hrenamed Nethack--, containeing new monsters, items and other miscellaneous
[22;1Hmodifications.
[23;1H [24;1H[K--More--ºÅ„XȺ [H[2J[HHeaded by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,
[2;1Hthe development team which now included Ken Arromdee, David Cohrs,
[3;1HJean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart,
[4;1HDean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical
[5;1Hrevision of 3.0. They re-structured the game's design, and re-wrote major
[6;1Hparts of the code. They added multiple dungeons, a new display, special
[7;1Hindividual character quests, a new endgame and many other new features, and
[8;1Hproduced NetHack 3.1.
[9;1H[10;1HKen Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison,
[11;1HMike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga.
[12;1H[13;1HNorm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen
[14;1HSpackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC.
[15;1H[16;1HJon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David
[17;1HHaºÅ„Xïº û irston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke,
[18;1Hand Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for
[19;1HMPW. Building on their development, Barton House added a Think C port.
[20;1H[21;1HTimo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1
[22;1Hto the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible
[23;1Hfor the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to
[24;1H[K--More--½Å„XîÒ [H[2J[HWindows NT.
[2;1H[3;1HDean Luick, with help from David Cohrs, developed NetHack 3.1 for X11.
[4;1HWarwick Allison added in the "tiled" version of the game and generated most
[5;1Hof the individual tiles for NetHack 3.2.
[6;1H[7;1HTime passed, and Nethack-- was ported to 3.11 by Chris.
[8;1H[9;1HStephen White then released his own modification known as Nethack Plus,
[10;1Hwhich contained new character classes. Unbeknownst to the world at large,
[11;1HTom Proudfoot took this source and combined it with his Nethack--.
[12;1HStephen White went on to add weapon skills, which were eventually integrated
[13;1Hinto the next version of Nethack, and other features.
[14;1H[15;1HIn February 1996, Tom Proudfoot released SLASH V1. Including part of
[16;1HStephen White's Nethack Plus and his own Nethack--, leaving unmentioned
[17;1Hhis own slew of further modifications, this is perhaps the best known of
[18;1Hthe Nethack modifications. Six versions of this, ending with SLAS½Å„XÓ 0 H V6,
[19;1Hare known to exist.
[20;1H[21;1HThe 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David
[22;1HCohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve
[23;1HLinhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and
[24;1H[K--More--¾Å„XN [H[2J[HPaul Winner, released version 3.2 in April of 1996.
[2;1H[3;1HVersion 3.2 marks the tenth anniversary of the formation of the development
[4;1Hteam. In a testament to their dedication to the game, all thirteen members
[5;1Hof the original development team remained on the team at the start of work
[6;1Hon the current release. During the interval between the release of 3.1.3
[7;1Hand 3.2, one of the founding members of the development team, Dr. Izchak
[8;1HMiller, passed away. This release of the game is dedicated to him by the
[9;1Hdevelopment and porting teams.
[10;1H[11;1HVersion 3.2 proved to be more stable than previous versions. Many bugs
[12;1Hwere fixed, abuses eliminated, and game features tuned for better game
[13;1Hplay.
[14;1H[15;1HSLASH V6 was picked up by Enrico Horn managed to synchronize it with the
[16;1H3.2 source. The new SLASH 4.1.2 was released as far back as November 1996
[17;1Hwent through at least 4 editlevels (E5, E6, E7) with the latest version
[18;¾Å„Xc " 1Hbeing 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option
[19;1Havailable, released in June 1997.
[20;1H[21;1HNathan La began the arduous task of drawing tiles for the SLASH monsters.
[22;1H[23;1HKentaro Shirakata ported SLASH 4.1.2E8 to Unix.
[24;1H[K--More--ÀÅ„X¡ Ú [H[2J[H[2;1HLief Clennon ported SLASH 4.1.2E8 to OS/2.
[3;1H[4;1HRomain Dolbeau ported SLASH 4.1.2E8 to Macintosh.
[5;1H[6;1HWarren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1
[7;1Hin November 1997. Several revisions including new spells and other minor
[8;1Hadditions have led to SLASH'EM 0.0.3. Steven Uy has generously made
[9;1Hadditional modifications.
[10;1H[11;1HDirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles.
[12;1HHe has also ported SLASH'EM to Linux.
[13;1H[14;1HLief Clennon ported SLASH'EM to OS/2 EMX.
[15;1H[16;1HKevin Hugo ported SLASH'EM to Macintosh, and has also contributed
[17;1Hadditional changes and improvements.
[18;1H[19;1HRobin Johnson finished arduous task of drawing tiles for the SLASH'EM
[20;1Hmonsters. He has also contributed many more new tiles.
[21;1H[22;1HKevin later joined the DevTeam and incorporated the best of these ideas
[23;1Hin NetHack 3.3.
[24;1H[K--More--ÁÅ„XÇq [H[2J[H[2;1HJNetHack (the Japanese version of NetHack) has been around since at least
[3;1H1994, developed by Issei Numata and others. The GTK interface was written
[4;1Hfor this variant and released in 1999.
[5;1H[6;1HMitsuhiro Itakura headed a team which began the process of redrawing the
[7;1HNetHack tiles in 8-bit color at 32x32 pixels.
[8;1H[9;1HThe final update to 3.2 was the bug fix release 3.2.3, which was released
[10;1Hsimultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
[11;1H[12;1HThe 3.3 development team, consisting of Michael Allison, Ken Arromdee,
[13;1HDavid Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
[14;1HKevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith,
[15;1HMike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in
[16;1HDecember 1999 and 3.3.1 in August of 2000.
[17;1H[18;1HVersion 3.3 offered many firsts. It was the first version to separate race
[19;1Hand profession. The Elf class was removed iÁÅ„Xçq r n preference to an elf race,
[20;1Hand the races of dwarves, gnomes, and orcs made their first appearance in
[21;1Hthe game alongside the familiar human race. Monk and Ranger roles joined
[22;1HArcheologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues,
[23;1HSamurai, Tourists, Valkyries and of course, Wizards. It was also the first
[24;1H[K--More--ÄÅ„Xxt
[H[2J[Hversion to allow you to ride a steed, and was the first version to have a
[2;1Hpublicly available web-site listing all the bugs that had been discovered.
[3;1HDespite that constantly growing bug list, 3.3 proved stable enough to last
[4;1Hfor more than a year and a half.
[5;1H[6;1HWarren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create
[7;1HSLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports.
[8;1H[9;1HJ. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32
[10;1Htileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6.
[11;1HPeter Makholm maintained the Debian package.
[12;1H[13;1HPaul Hurtley maintained the MAC port of SLASH'EM 0.0.6.
[14;1H[15;1HThe 3.4 development team initially consisted of Michael Allison, Ken Arromdee,
[16;1HDavid Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin,
[17;1HMike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining
[18;1Hjust before the release of NeÄÅ„X¸t
tHack 3.4.0 in March 2002.
[19;1H[20;1HAs with version 3.3, various people contributed to the game as a whole as
[21;1Hwell as supporting ports on the different platforms that NetHack runs on:
[22;1H[23;1HPat Rankin maintained 3.4 for VMS.
[24;1H[K--More--ÆÅ„X‘ [H[2J[H[2;1HMichael Allison maintained NetHack 3.4 for the MS-DOS platform.
[3;1HPaul Winner and Yitzhak Sapir provided encouragement.
[4;1H[5;1HDean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the
[6;1HMacintosh port of 3.4.
[7;1H[8;1HMichael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir
[9;1Hmaintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel
[10;1Hcontributed a new graphical interface for the Windows port. Alex Kompel also
[11;1Hcontributed a Windows CE port for 3.4.1.
[12;1H[13;1HRon Van Iwaarden maintained 3.4 for OS/2.
[14;1H[15;1HJanne Salmijarvi and Teemu Suikki maintained and enhanced the
[16;1HAmiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1.
[17;1H[18;1HChristian `Marvin' Bressler maintained 3.4 for the Atari after he
[19;1Hresurrected it for 3.3.1.
[20;1H[21;1HWarren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu
[22;1Hand Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and NethÆÅ„X'‘ : ack 3.4
[23;1Hto create SLASH'EM 0.0.7
[24;1H[K--More--ÇÅ„XN [H[2J[H[2;1HThe Slash'EM home page is at http://www.slashem.org/.
[3;1H[4;1H - - - - - - - - - -
[5;1H[6;1HFrom time to time, some depraved individual out there in netland sends a
[7;1Hparticularly intriguing modification to help out with the game. The Gods of
[8;1Hthe Dungeon sometimes make note of the names of the worst of these miscreants
[9;1Hin this, the list of Dungeoneers:
[10;1H[11;1H Adam Aronow Izchak Miller Mike Stephenson
[12;1H Alex Kompel J. Ali Harlow Norm Meluch
[13;1H Andreas Dorn Janet Walz Olaf Seibert
[14;1H Andy Church Janne Salmijarvi Pasi Kallinen
[15;1H Andy Swanson Jean-Christophe Collet Pat Rankin
[16;1H Ari Huttunen Jochen Erwied Paul Winner
[17;1H Barton House John Kallen Pierre Martineau
[18;1H Benson I. Margulies John Rupley ÇÅ„X‰ ¡ Ralf Brown
[19;1H Bill Dyer John S. Bien Ray Chason
[20;1H Boudewijn Waijers Johnny Lee Richard Addison
[21;1H Bruce Cox Jon W{tte Richard Beigel
[22;1H Bruce Holloway Jonathan Handler Richard P. Hughey
[23;1H Bruce Mewborne Joshua Delahunty Rob Menke
[24;1H[K--More--ÈÅ„X›O [H[2J[H Carl Schelin Keizo Yamamoto Robin Johnson
[2;1H Chris Russo Ken Arnold Roderick Schertler
[3;1H David Cohrs Ken Arromdee Roland McGrath
[4;1H David Damerell Ken Lorber Ron Van Iwaarden
[5;1H David Gentzel Ken Washikita Ronnen Miller
[6;1H David Hairston Kevin Darcy Ross Brown
[7;1H Dean Luick Kevin Hugo Sascha Wostmann
[8;1H Del Lamb Kevin Sitze Scott Bigham
[9;1H Deron Meranda Kevin Smolkowski Scott R. Turner
[10;1H Dion Nicolaas Kevin Sweet Stephen Spackman
[11;1H Dylan O'Donnell Lars Huttar Stephen White
[12;1H Eric Backus Malcolm Ryan Steve Creps
[13;1H Eric Hendrickson Mark Gooderum Steve Linhart
[14;1H Eric R.ÈÅ„X»O î Smith Mark Modrall Steve VanDevender
[15;1H Eric S. Raymond Marvin Bressler Teemu Suikki
[16;1H Erik Andersen Matthew Day Tim Lennan
[17;1H Frederick Roeber Merlyn LeRoy Timo Hakulinen
[18;1H Gil Neiger Michael Allison Tom Almy
[19;1H Greg Laskin Michael Feir Tom West
[20;1H Greg Olson Michael Hamel Warren Cheung
[21;1H Gregg Wonderly Michael Sokolov Warwick Allison
[22;1H Hao-yang Wang Mike Engber Yitzhak Sapir
[23;1H Helge Hafting Mike Gallop
[24;1H[K--More--ÉÅ„Xˆ [ [H[2J[H Irina Rempt-Drijfhout Mike Passaretti
[2;1H[24;1H[K--More--ÊÅ„X|0 [H[2J[H[23;1H[K[[7m[CWinter the Stripling[m[m
[23;22H] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw
[24;1HDlvl:1 $0 HP[K
[24;13H24(24)
[24;19H Pw
[24;22H2(2)
[24;26H AC2 Xp1/0 Wt89/1850 T1[3;43H[35m(0lqqqqqqqqqqqqqqk(B[m[4;43H[35m(0x[m[37m~~~~~~~~~~~~~~[m[35mx(B[m[5;43H[35m+[m[37m(0~~~~~~~~~~[m[1m[37m[7m(Bf[m[m[37m(0~~~[m[35mx(B[m[6;43H[35m(0x[m[37m~~~~~~~~~~~[m[1m[37m(B@[m[37m(0~~[m[35mx(B[m[7;43H[35m(0m(B[m[C[35m(0qqqqqqqqqqq(B+(0qj(B[m[6;55HÌÅ„X9> i [HUnix SlashEMExtended Version 1.8.6 (31d898ac) - last build Sat Jan 7 14:11:51[K[K
2017.[K--More--øÅ„X¸ª
Ö
[A[K[2;1H[K[H[23;1H[K[[7m[CWinter the Stripling[m[m
[23;22H] St18 Dx13 Co17 In11 Wi7 Ch4 ValDwaFemLaw
[24;1H[24;13H[K
[24;13H24(24)
[24;19H Pw
[24;22H2(2)
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