Xi  Player: Winter Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-01-22.01:59:48.ttyrec Time: (1485050388) Sun Jan 22 01:59:48 2017 Xi uBad syntax in OPTIONS in /dgldir/userdata/Winter/slex/Winter.slexrc: fruitname:Pineapple. Hit return to continue: Xz  )0This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] X_^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)X), 3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6)X/  S - a Gladiator  T - a Goff  U - a Goldminer  V - a Graduate  W - a Gunner  X - a Healer  Y - an Ice Mage  Z - an Intel Scribe  a - a Jedi  b - a Jester  c - a Justice Keeper  d - a Knight  e - a Korsair  f - a Ladiesman  g - a Librarian  h - a Locksmith  i - a Lunatic  j - a Mahou Shoujo  k - a Medium  l - a Midget  m - a Monk  n - a Murderer  o - a Musician (3 of 6)X ' p - a Mystic  q - a Necromancer  r - a Ninja  s - a Nobleman/Noblewoman  t - an Officer  u - an Ordinator  v - an Otaku  w - a Paladin  x - a Pickpocket  y - a Pirate  z - a Poison Mage  A - a Pokemon  B - a Politician  C - a Priest/Priestess  D - a Psion  E - a Ranger  F - a Ringseeker  G - a Rocker  H - a Rogue  I - a Sage  J - a Saiyan  K - a Samurai  L - a Scientist (4 of 6) XiN M - a Shapeshifter  N - a Slave Master  O - a Spacewars Fighter  P - a Supermarket Cashier  Q - a Thalmor  R - a Topmodel  S - a Tourist  T - a Transsylvanian  U - a Transvestite  V - a Twelph  W - an Unbeliever  X - an Undead Slayer  Y - an Undertaker  Z - an User of Stand  a - a Valkyrie  b - a Wandkeeper  c - a Warrior  d - a Wizard  e - a Yeoman  f - a YSexymate  g - a Zookeeper  h - a Zyborg  * - Random (5 of 6)4X>%+Choosing Race Pick the race of your Valkyrie   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - clockwork automaton (1 of 7)?XzT / +Use hybrid races? [yn] (n) @XF3nChoosing Gender Pick the gender of your automatic Valkyrie  m - male f - female * - Random ! - Quit(end) CX 8+Choosing Alignment Pick the alignment of your male automatic Valkyrie  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) GX$b+GX (0lqqqqk(B(0~~~(Bf@(0x(B(0x(B$(0~~(B@(0x(B(0mqq~qj(BGX[Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw Dlvl:1 $0 HP 23(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T1 It is written in the Book of Tyr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tyr seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stripling, have been heralded from birth as the instrument of Tyr. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. ForGXK the sake of us all: Go bravely with Tyr!--More--OX(0lqqqqk(B(0~~~(Bf@(0x(B(0x(B$(0~~(B@(0x(B(0mqq~qj(BOXktVelkommen Winter, welcome to SlashEMExtended! You are a lawful male automatic Valkyrie.--More--\XP' You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--]X1: Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--]X(0lqqqqk (B(0~~~(Bf@(0x(BThe moon is waning tonight.yX Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - bash_reminder [true]  e - checkpoint [true]  f - cmdassist [true]  g - color [true]  h - confirm [true]  i - DECgraphics [true]  j - eight_bit_tty [false]  k - extmenu [false] (1 of 5)}X$ a - help [true]  b - hilite_pet [true]  c - hitpointbar [true]  d - IBMgraphics [false]  e - ignintr [false]  f - invweight [true]  g - lit_corridor [false]  h - lootabc [false]  i - mail [true]  j - statuscolors [true]  k - menucolors [true]  l - menu_on_esc [true]  m - menu_glyphs [false]  n - missing_safety [true]  o - mon_polycontrol [false]  p - null [true]  q - perm_invent [false]  r - pickup_thrown [true]  s - pickup_cursed [false]  t - pokedex [true]  u - prayconfirm [true]  v - pushweapon [false]  w - quiver_fired [false] (2 of 5)X  a - qwertz_layout [false]  b - rest_on_space [false]  c - safe_pet [true]  d - showexp [true]  e - showrace [false]  f - showrealtime [false]  g - showscore [false]  h - showsym [true]  i - showdmg [true]  j - showweight [true]  k - showmc [false]  l - showmovement [false]  m - showlongstats [false]  n - silent [true]  o - sortpack [true]  p - sound [true]  q - sparkle [true]  r - standout [false]  s - tech_description [true]  t - time [true]  u - timed_autosave [true]  v - quick_autosave [false]  w - tombstone [true] (3 of 5)X a - toptenwin [false]  b - travel [true]  c - use_inverse [true]  d - verbose [true]   Compounds (selecting will prompt for new value):  name [Winter]  role [Valkyrie]  race [clockwork automaton]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (4 of 5)X\L  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (5 of 5)X"[Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw Dlvl:1 $0 HP 23(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T1(0lqqqqk(B(0~~~(Bf@(0x(B(0x(B$(0~~(B@(0x(B(0mqq~qj(BX۲ 2Specify unknown object by cursor? [ynq] (q) XSyPlease move the cursor to an unknown object.--More--Xn((For instructions type a ?)Xz XmXX X@ a human or elf (weary-looking traveler) (base level 0) (male)  Accessing Pokedex entry for weary-looking traveler...   Base statistics of this monster type:  Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical  --More--X (0lqqqqk (B(0~~~(Bf@(0x (B(0x(B$(0~~(B@(0x (B(0mqq~qj (BPick an object.Xu.[Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T1X Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) XA)[Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T1X[Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T2<@XO $@(0~(B[Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T2The kitten bites the weary-looking traveler.--More--X+ The weary-looking traveler is killed![Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T3(0~(BX @(0~(BYou see here 7 gold pieces {0}.[Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T3 [Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T4f(0~(B(0~(BXH7 gold pieces.[Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw 7 23(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T4XYou stop. Your kitten is in the way![Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T4 [Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T5(0~(BfXSJ[Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T5 [Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T6@(0~~~a(B(0~~(B(0g~~~~~~(B(0~(B(0q(B+(0qq(B(0q(BX  [Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T6 [Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T7#,@(0~(B,(0~(B(0q(BX##@(0~(B(0{(BYou fall into a pit!You land on a set of sharp iron spikes![Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  12(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T7--More--X\c[-11 -> 12][Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  12(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T7 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  12(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T8X>0You are still in a pit.[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  12(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T8 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  12(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T9X` [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  12(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T9 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  12(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T10X[You crawl to the edge of the pit.[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  12(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T10 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  12(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T11XV[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  12(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T11 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  12(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T12(0lqqq(B(0x~~~(B(0g(B^(0x~~~~~(B@(0x(B#,X'[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  12(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T12 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  12(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T13(0q(B(0qq(B(0~(B(0~x(B@,(0x(BX &[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  12(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T13 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  12(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T14(0q(B(0k(B(0~(B@(0a(B(0{(B(0j(BX[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  12(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T14 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T15(0q(B(0~(B@(0~(BX2Specify unknown object by cursor? [ynq] (q) X SyPlease move the cursor to an unknown object.--More--X ((For instructions type a ?)X~-X-/(0g(B a tree--More--Xi !More info? [yn] (n) XGK'nPick an object.X6[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T15XD[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T15 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T16(0~(B@X [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T16 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T17(0~(B@Xd[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T17 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T18(0a(B@aX @Do you really want to step into that spiked pit? [yn] (n) gXn[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T18hX%h [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T18 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T19,@,#iX[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T19 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T20,@,,#jX-[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T20 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T21,@,,,kXX[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T21 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T22f@###lX0j[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T22 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T23,,,@,#lX6 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T23 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T24,,@,#mX[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T24 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T25,,@,,mXn [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T25 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T26,#@,#nX{[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T26nXL [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T26 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T27,@#,#oXW [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T27 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T28,@/,#pX_?[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T28 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T29(0lqqqq(B(0q(B(0qqq(B(0qqqqqq(B+(0q(B,(0x~~~~~~~~~~~~~~~~~~~~(B@(0x~~~~~~~~~~~~~~~(B###(0x~~~~~~~(B(0x(BrXr#,@,(0~(B#(0~~~(B(0~~~~(B(0mqqqq(BYou see here a copper wand {1}.[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T29 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt61/1850 T30:tX k - a copper wand {1}.[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T30uXF;[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T30 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T31#,@,(0~(B#(0~~~(B(0~~~~~(B(0qqqqq(BvX| M[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T31 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T32#:@,(0~(B(0~(B#(0~~~(B(0~~~~~(B(0qqqqq(BwX/[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T32 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T33(0k(B@,(0~x(B(0~~~(B(0~~~~(B(0qqqq(BxXE[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T33 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T34(0~(B:@(0~(B(0x(B(0~(B(0qj(ByX )What do you want to zap? [k or ?*] {X) .In what direction? [hykulnjb><] }X*[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T34 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T35(0~(BfX1[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T35 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T36@(0~~(Bf(0~(BX7;Wait! There's something there you can't see!--More--X+I[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T36The kitten bites it.It bites the kitten.[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T37X!Xn"[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T37The kitten misses it.X,#It bites you![Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T37[-1 -> 13]--More--XDThe kitten misses it.[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T38X[?[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T38The kitten misses it.[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T39X X ([Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T39The kitten misses it.Your small shield deflects its attack.--More--X.$The kitten bites it.It is killed![Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T40(0~(BXz@(0~(BYou feel here an invisible twen corpse {10}.[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T40 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T41(0~(BfX [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T41 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T42@(0~(Bf(0~~(BX9[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T42 [Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T43@(0~(Bf(0~(BXa@(0~(Bf(0~(B[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T43The kitten eats an invisible twen corpse {10}.[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T44X@(0~(B[Winter the  Stripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  13(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T44You hear a door open.[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T45X There appears to be no shopkeeper here to receive your payment.[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T45X)\>You don't have anything to put on.--More--X&e[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T45Xd You don't have anything to put on.[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T45X}$  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) X$+(0qqqqqqk(B#(0lqqqqk~~~~g~x(B^(0~~~~(B<(0x~~~~~~a(B,(0x~~~~x~~~~~~x(B,(0mqq~qjqq{q{qj(B,#,,,,,,##,,,,,,#,########,#,,,,###### Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that caX%n help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Xh%@ Stairs up: a way to the previous level. --More--X @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boXulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--X,8  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects [18;XC8 1H F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled, --More--XV  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven itemXV s of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is: --More--X  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaXЖ 2id food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers. --More--X` f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with [1X7;1H the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver. --More--Xc [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw Dlvl:1 $7 HP 14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T45(0lqqqqqqqqk(B#(0lqqqqk(B(0x~~~~~~g~x(B^(0~~~~(B<(0x(B(0x~~~~~~~~a(B,(0x~~~~x(B(0xg~~~~~~~x(B,(0mqq~qj(B(0q(B+(0qq{q{qj(B,#,,,,,,##,,,,,,#,#####(0lqqqq(B(0q(B(0qqq(B(0qqqqqq(B+(0qk(B###,#(0x~~~~~~~~~~~~(B@(0~~~(BXc >f(0~~~(B,,,,#(0x~~~~~~~~~~~~~~~~~~~x(B#####(0x~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqqqqqqj(BXh@ 0You don't have anything to put on.--More--Xa[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T45XU # X3 0# You don't have anything to put on."Xb[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T459X}U(Talk to whom? (in what direction) <X[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T45CX8  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) EX"+(0qqqqqqk(B#(0lqqqqk~~~~g~x(B^(0~~~~(B<(0x~~~~~~a(B,(0x~~~~x~~~~~~x(B,(0mqq~qjqq{q{qj(B,#,,,,,,##,,,,,,#,########,#,,,,###### Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that caEXFn help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < EX@ Stairs up: a way to the previous level. --More--JXr  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boJX ulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--OX You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects X1H F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled, --More--ZXIs  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven itemZXhs s of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is: --More--vX [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw Dlvl:1 $7 HP 14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T45(0lqqqqqqqqk(B#(0lqqqqk(B(0x~~~~~~g~x(B^(0~~~~(B<(0x(B(0x~~~~~~~~a(B,(0x~~~~x(B(0xg~~~~~~~x(B,(0mqq~qj(B(0q(B+(0qq{q{qj(B,#,,,,,,##,,,,,,#,#####(0lqqqq(B(0q(B(0qqq(B(0qqqqqq(B+(0qk(B###,#(0x~~~~~~~~~~~~(B@(0~~~(BvX >f(0~~~(B,,,,#(0x~~~~~~~~~~~~~~~~~~~x(B#####(0x~~~~~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqqqqqqqj(ByX[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T45 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T46f(0~~(B}X[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T46 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T47(0~(BfX [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T47 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T48(0{(B@(0~(Bf(0~(B(0~(BXk [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T48 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T49(0qqqk(B(0~(B>+(0~x(B(0~x(B(0~x(B(0{(B@(0~(Bf(0~(BX [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T49 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T50@(0~~~(BfXy[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T50 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T51@(0~(Bf(0~(BXI [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T51 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T52(0{(B@(0~~~(BfXk[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T52 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T53@(0~(B(0~(BfXs1[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T53 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T54(0~(B@(0~(B(0~(B(0~(BfXPg[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T54 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T55(0qqqqq(B(0~~~(B(0~(B(0~(B(0~(B(0{(B@(0~(B(0~(BfXF [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T55 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T56(0~(B@f(0~(B(0~(BX[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T56 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T57@(0~(Bf(0~(BXqE [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T57 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T58(0~(B(0~(B#,`@(0~(Bf(0~~(BXpp[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T58 [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T59(0q(B(0q(B(0~(B(0~(B(0~(B(0~(B##@(0~(B(0~(BXP[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T59XrA7You try to move the boulder, but in vain.--More--XVHowever, you can squeeze yourself into a small opening. Do it? [yn] (n) Xҵn[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T59X [Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T59X}g7You try to move the boulder, but in vain.--More--X VHowever, you can squeeze yourself into a small opening. Do it? [yn] (n) XZ y(0qqq(B(0~~~(B(0~(B(0~(B$(0~(B(0~~~(B(0~~(B(0~~~(B(0~(B(0~~(B(0~(B,@`You see here a boulder {9000}.[Winter the S tripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  14(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T59 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T60f(0~(BX9With great effort you move the boulder.[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T60 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T61(0~(B(0~(B(0~(B#,`@`X{|[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T61 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T62(0l(B`(0~(B(0~(B(0q(B@(0q(B,X[ [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T62 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T63(0x(B(0x~~(B(0x~~~(B(0x~~~~~(B@(0~(B(0mqqqqqq(B(0~(B(0q(B(0j(BX΂ [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T63 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T64@(0~(B(0{(BX6 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T64 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T65@(0~(BX[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T65 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T66@(0~(B(0~(BX([Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T66 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T67@(0~(BfXX[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T67 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T68@(0~(B(0~(BfX!![Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T68 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T69@(0~(B(0~(BXA @(0~(BYou see here 7 gold pieces {0}.[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T69 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T70XS7 gold pieces.[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw 14 HP 15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T70XW[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T70 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T71@(0~(BX[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T71 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T72(0~(B@X[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T72 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T73(0~(B@XW[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T73 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T74(0~(B@X[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  15(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T74 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T75(0~(B@fXa [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T75 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T76(0~(B@(0~(BfXN[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T76 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T77(0~(B@(0~(BX=[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T77 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T78(0~(B@X[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T78 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T79(0~(B@X[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T79 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T80(0~(B@X` Ouch! You bump into a door.[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T80X COuch! You bump into a door.[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T80Xۋ 3In what direction? [hykulnjb><] XW The door resists![Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T80 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T81X 3In what direction? [hykulnjb><] XAs you kick the door, it crashes open![Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T81 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T82(0~(BXr[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T82 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T83#>@,#X[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T83 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T84#(0~(B@,#Xx[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T84 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T85#,@[#X #,@,#You see here a pair of iron shoes {20}.[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T85 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt62/1850 T86Xq l - a pair of iron shoes {20}.[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt82/1850 T86X [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt82/1850 T86 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt82/1850 T87#,@,[X[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt82/1850 T87 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt82/1850 T88,@XN[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt82/1850 T88X There is nothing here to pick up.[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt82/1850 T88XS ,@#,(0m(BYou see here a scale mail {100}.[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt82/1850 T88 [Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt82/1850 T89Xm - a scale mail {100}.[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T89XJ/[Winter the St ripling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  16(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T89 [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T90,@#,,Xe5 [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T90 [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T91,@###Xu [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T91 [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T92,@,#X[Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T92 [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T93,@,,X[Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T93 [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T94,@,#X [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T94 [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T95,@##X[Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T95Xr [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T95 [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T96@,X9[Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T96 [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T97,@,,#X [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T97 [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T98,@XQ4[Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T98 [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T99,@,X [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T99 [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T100,@,XK&In what direction? [hykulnjb><] XCThe door resists![Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T100 [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T101X 4In what direction? [hykulnjb><] X\WHAMMM!!![Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T101 [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T102XV As you kick the door, it crashes open![Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T102 [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T103(0~(BX [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T103 [Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T104,@Xu[Winter the Str ipling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  17(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T104 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T105(0~(B@(0~(BfX Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} l - a pair of iron shoes {20} m - a scale mail {100} Comestibles d - an uncursed food ration {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Potions e - an uncursed potion of oil {1} Wands k - a copper wand {1}(end) XSf(0lqqqqqqqqk(B#(0lqqqqkx~~~~~~g~x(B^(0~~~~(B<(0xx~~~~~~~~a(B,(0x~~~~xxg~~~~~~~x(B,(0mqq~qjmq(B+(0qq{q{qj(B,#,,,,#,,,,,,###,###,,,,,,,,,##,#####(0~qk(B###,#@(0~~(B,,,,#(0~~x(B#####(0~~x~~~qqj(B [WinteX|fr the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC6 Xp1/0 Wt182/1850 T105Xh .What do you want to read? [fghij or ?*] Xe# Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1}(end) X +(0qk(B#(0lqqqqk~x(B^(0~~~~(B<(0x~a(B,(0x~~~~x~x(B,(0mqq~qjqj(B,#As you read the scroll, it disappears.--More-- Xw1This is a standard identify scroll.--More-- XW  What would you like to identify first?  Armor ('[') l - a pair of iron shoes {20} m - a scale mail {100} Wands ('/') k - a copper wand {1}(end) X3 +X(0lqqqqk~~~~(B<(0xx~~~~xmqq~qj(B##The armor resisted your identification attempt!--More--X(m - an uncursed +0 scale mail {100}.[Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC6 Xp1/0 Wt181/1850 T105 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC6 Xp1/0 Wt181/1850 T106(0~(Bf(0~(BXp <What do you want to read? [fghij or ?*] Xn # Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - an uncursed scroll of standard id {1} j - an uncursed scroll of cure {1}(end) X+(0qk(B#(0lqqqqk~x(B^(0~~~~(B<(0x~a(B,(0x~~~~x~x(B,(0mqq~qjqj(B,#As you read the scroll, it disappears.--More-- X81This is a standard identify scroll.--More--"X[ What would you like to identify first?  Armor ('[') l - a pair of iron shoes {20} Wands ('/') k - a copper wand {1}(end) #X+$X(0lqqqqk~~~~(B<(0xx~~~~xmqq~qj(B#The armor resisted your identification attempt!--More--&X$al - an uncursed +0 pair of iron shoes {20}.[Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC6 Xp1/0 Wt180/1850 T106 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC6 Xp1/0 Wt180/1850 T107(0~(Bf*X,< >You don't have anything to put on.--More--,X [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC6 Xp1/0 Wt180/1850 T107.XR+What do you want to wear? [lm or ?*] /X`J |You are putting on a pair of iron shoes.[Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC6 Xp1/0 Wt180/1850 T107 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC4 Xp1/0 Wt180/1850 T108 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC4 Xp1/0 Wt180/1850 T108(0~~~(Bf[Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC4 Xp1/0 Wt180/1850 T109--More--4X0You finish your dressing maneuver.6X]8What do you want to wear? [m or ?*] 9XaYou are putting on a scale mail.[Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC4 Xp1/0 Wt180/1850 T109 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T110 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T110 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T111 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T111 [Winter the9X b Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T112 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T112 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T113 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T113(0~~~(B(0~(B(0~~(Bf(0~(B(0~(B[Winter the Stri pling] St18/01 Dx4 Co16 In69Xb Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T114You finish your dressing maneuver.BX[Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T114 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T115(0~(B@(0~(BfCX[[Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T115 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T116(0~(B@f(0~(BJX[Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T116 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T117@(0~(Bf(0~(BLX!( [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T117 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T118(0~(Bf@(0~(BOX4[Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T118 [Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T119(0~(B(0~(B@QX[Winter the Stri pling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  18(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T119 [Winter the Strip ling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  19(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T120@(0~(BRX[Winter the Strip ling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  19(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T120 [Winter the Strip ling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  19(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T121(0~(B@RX0[Winter the Strip ling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  19(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T121 [Winter the Strip ling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  19(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T122(0~(B@SXo[Winter the Strip ling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  19(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T122VXh[Winter the Strip ling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  19(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T122 [Winter the Strip ling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  19(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T123f#(0~(B@,#WXz[Winter the Strip ling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  19(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T124 [Winter the Strip ling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  19(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T125 [Winter the Strip ling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  19(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T126(0~(B####(0~(B,,,@,####[Winter the Strip ling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  19(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T126WXAF [Winter the Strip ling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  19(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T127 [Winter the Strip ling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  19(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T128 [Winter the Strip ling] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  19(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T129 [Winter the Stripl ing] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  20(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T130 [Winter the Stripl ing] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  20(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T131 [Winter the Stripl ing] St18/01 Dx4 Co16 In6WXWFP Wi8 Ch7 ValClkMalLaw  20(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T132#####d(0~(B,,,,f@`#####With great effort you move the boulder.[Winter the Stripl ing] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  20(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T132 [Winter the Stripl ing] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  20(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T133#(0~(B,f@`,(0{(B[Xo [Winter the Stripl ing] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  20(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T133 [Winter the Stripl ing] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  20(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T134,,#@##,#]X[Winter the Stripl ing] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  20(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T134^Xg 7You try to move the boulder, but in vain.--More--bXVHowever, you can squeeze yourself into a small opening. Do it? [yn] (n) dXn[Winter the Stripl ing] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  20(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T134eX[Winter the Stripl ing] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  20(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T134 [Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T135,@#,(0~(B(0~~~(B(0qqqq(BeX[Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T135 [Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T136(0qk(B(0~x(B,(0~~~(B+@(0~~~x(B#,#(0~0(B(0{~(B=(0~~(B(0j(B(0qqqqq(BiXe] 3[Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T136 [Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T137(0q~(B(0~~(B(0~(B,@(0~(B#%#kXT,@###You see here a fortune cookie {1}.[Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T137 [Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt180/1850 T138mX n - a fortune cookie {1}.[Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T138rX;You don't have anything to eat.--More--tX[Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T138vX There is nothing here to pick up.[Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T138xX+ Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} l - an uncursed +0 pair of iron shoes (being worn) {20} m - an uncursed +0 scale mail (being worn) {100} Comestibles d - an uncursed food ration {1} n - a fortune cookie {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} j - an uncursed scroll of cure {1} Potions e - an uncursed potion of oil {1} Wands k - a copper wand {1}(end) |X/ (0lqqqqqqqqk(B#(0lqqqqkk(B#####(0x~~~~~~g~x(B^(0~~~~(B<(0x~(B,,,,,(0x~~~~~~~~a(B,(0x~~~~xx(B####,(0xg~~~~~~~x(B,(0mqq~qjx(B#,(0mq(B+(0qq{q{qj(B,#(0x(B#,,,,,#,,,,,,#(0j(B####,###,,,,,,,,,,##,#####(0qqqqqq~qk(B###,#[37|X^ m(0~~~~~~~~~(B,,,,#(0~~~~~~~~x(B#####(0~~~~~~~~x(B###########(0~~~~~~~~~(B,,,,,,,,,,`#(0q~qkqqqqqqqqj(B##########,#(0~~~x(B#,#(0~~~~(B+#,(0{~~~~x(B#,#(0~~~~~(B(0{~(B=(0~~(B#@#(0qqqqj(B(0qqqqq(B [Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T138}X>) -You don't have anything to eat.--More--X[Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T138X [Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T138X3What do you want to use or apply? [ek or ?*] Xٯ Potions e - an uncursed potion of oil {1} Wands k - a copper wand {1}(end) Xg[ +(0kxx(BYou light your potion. It gives off a dim light.[Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T138 [Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T139XC[Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T139X<3What do you want to use or apply? [ek or ?*] Xk Potions e - an uncursed potion of oil (lit) {1} Wands k - a copper wand {1}(end) Xf#(0lqqqqk(B^(0~~~~(B<(0x(B,(0x~~~~x(BNever mind.[Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T139X=  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) X6W#+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) X" (0lqqqqk~~~~(B<(0xx~~~~xmqq~qj(B##,####,,`#(0q~qk(B##,#(0~~~x(B#,#(0~~~~(B+#,(0{~~~~x(B#,#(0~~~~~(B(0{~(B=(0~~(B#@#(0qqqqj(B(0qqqqq(B### [Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw Dlvl:1 $14 HP 21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T139X? [K Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) X .[Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T139X+ Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} l - an uncursed +0 pair of iron shoes (being worn) {20} m - an uncursed +0 scale mail (being worn) {100} Comestibles d - an uncursed food ration {1} n - a fortune cookie {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} j - an uncursed scroll of cure {1} Potions e - an uncursed potion of oil (lit) {1} Wands k - a copper wand {1}(end) Xa +(0lqqqqqqqqk(B#(0lqqqqkk(B#####(0x~~~~~~g~x(B^(0~~~~(B<(0x~(B,,,,,(0x~~~~~~~~a(B,(0x~~~~xx(B####,(0xg~~~~~~~x(B,(0mqq~qjx(B#,(0mq(B+(0qq{q{qj(B,#(0x(B#,,,,,#,,,,,,#(0j(B####,###,,,,,,,,,,##,#####(0qqqqqq~qk(B###,#Xr [K(0~~~~~~~~~(B,,,,#(0~~~~~~~~x(B#####(0~~~~~~~~x(B###########(0~~~~~~~~~(B,,,,,,,,,,`#(0q~qkqqqqqqqqj(B##########,#(0~~~x(B#,#(0~~~~(B+#,(0{~~~~x(B#,#(0~~~~~(B(0{~(B=(0~~(B#@#(0qqqqj(B(0qqqqq(Bfortune cookie - This is a comestible. Color: yellow. Material: organic. Appearance: (null). It can be eaten.--More--XQ % You may get a message if you eat this vegetarian food item.[Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T139X\[Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T139X,-You don't have anything to eat.--More--X^[Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T139Xau  [Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T139 [Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T140@,X  [Winter the Stripli ng] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  21(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T140 [Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T141@,(00(BX@ [Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T141 [Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T142@,(0~(BXa[Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T142 [Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T143,@(00(BX%[Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T143X8[Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T143X 4What do you want to write with? [- abk or ?*] X Never mind.[Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T143XAWhat do you want to use or apply? [ek or ?*] X  Potions e - an uncursed potion of oil (lit) {1} Wands k - a copper wand {1}(end) X #(0lqqqqk(B^(0~~~~(B<(0x(B,(0x~~~~x(BNever mind.[Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T143X<3AWhat do you want to use or apply? [ek or ?*] XM1 Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} l - an uncursed +0 pair of iron shoes (being worn) {20} m - an uncursed +0 scale mail (being worn) {100} Comestibles d - an uncursed food ration {1} n - a fortune cookie {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} j - an uncursed scroll of cure {1} Potions e - an uncursed potion of oil (lit) {1} Wands k - a copper wand {1}(end) Xe +(0lqqqqqqqqk(B#(0lqqqqkk(B#####(0x~~~~~~g~x(B^(0~~~~(B<(0x~(B,,,,,(0x~~~~~~~~a(B,(0x~~~~xx(B####,(0xg~~~~~~~x(B,(0mqq~qjx(B#,(0mq(B+(0qq{q{qj(B,#(0x(B#,,,,,#,,,,,,#(0j(B####,###,,,,,,,,,,##,#####(0qqqqqq~qk(B###,#Xe D[K(0~~~~~~~~~(B,,,,#(0~~~~~~~~x(B#####(0~~~~~~~~x(B###########(0~~~~~~~~~(B,,,,,,,,,,`#(0q~qkqqqqqqqqj(B##########,#(0~~~x(B#,#(0~~~~(B+#@(0{~~~~x(B#,#(0~~~0~(B(0{~(B=(0~~(B#,#(0qqqqj(B(0qqqqq(BSorry, I don't know how to use that.--More--X֩ [Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T143Xa+ Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} l - an uncursed +0 pair of iron shoes (being worn) {20} m - an uncursed +0 scale mail (being worn) {100} Comestibles d - an uncursed food ration {1} n - a fortune cookie {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} j - an uncursed scroll of cure {1} Potions e - an uncursed potion of oil (lit) {1} Wands k - a copper wand {1}(end) X%]+(0lqqqqqqqqk(B#(0lqqqqkk(B#####(0x~~~~~~g~x(B^(0~~~~(B<(0x~(B,,,,,(0x~~~~~~~~a(B,(0x~~~~xx(B####,(0xg~~~~~~~x(B,(0mqq~qjx(B#,(0mq(B+(0qq{q{qj(B,#(0x(B#,,,,,#,,,,,,#(0j(B####,###,,,,,,,,,,##,#####(0qqqqqq~qk(B###,#[XA]K(0~~~~~~~~~(B,,,,#(0~~~~~~~~x(B#####(0~~~~~~~~x(B###########(0~~~~~~~~~(B,,,,,,,,,,`#(0q~qkqqqqqqqqj(B##########,#(0~~~x(B#,#(0~~~~(B+#@(0{~~~~x(B#,#(0~~~0~(B(0{~(B=(0~~(B#,#(0qqqqj(B(0qqqqq(Bfood ration - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten.--More--XS& A very filling ration of food. For some weird reason this counts as vegetarian food even though we all know that in real life, only food containing meat can ever satiate your stomach.--More--X [Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T143.X-You don't have anything to eat.--More--4X\ [Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T1435XB-You don't have anything to eat.--More--8XQ4[Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T143;X[Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T143 [Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T144,@,(0~(B<X[Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T144 [Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T145f@,>X?[Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T145 [Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T146,@X[Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T146 [Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T147,@,AX [Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T147,@,You hear some noises.[Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T148BXQ| [Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T149 [Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T149f@,FXщ[Winter the Striplin g] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  22(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T149 [Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T150,GXp[Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T151 [Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T152 [Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T153 [Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5)  AC-1 Xp1/0 Wt181/1850 T154d(0~(Bf@,,,,,[Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw  23(23)  Pw 5(5) X(0~(B,,,,,(0x~~~~~~~~a(B,(0x~~~~x(B(0x~~~~~~~~~~~~~x(B####,(0xg~~~~~~~x(B,(0mqq~qj(B(0x~~~~~~~~~~~~~x(B#,(0mq(B+(0qq{q{qj(B,##,,#(0x[XF3m~~~~~~~~~~~~~x(B#,,,,,#,,,,,,####,,##(0mqqqqqq{q~q{q{j(B####,###,,,,,,,,,,,,,#,`,`,,,,##,##########,#(0lqqqq~q{qqq{qqqqqq~qk(B###,##,#(0x~~~~~~~~~~~~~~~~~~~~(B,,,,##,#(0x~~~~~~~~~~~~~~~~~~~x(B#####*(0x~~~~~~~~~~~~~~~~~~~x(B###########@(0x~~~~~~~~~~~X3M~~~~~~~~~(B,,,,,,,,,,`#(0q~qk(B(0mqqqqqqqqqqqqqqqqqqqj(B##########,#(0~~~x(B#,#(0~~~~(B+#,(0{~~~~x(B#,#(0~~~~~(B(0{~(B=(0~~(B#,#(0qqqqj(B(0qqqqq(B###[Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw Dlvl:1 $14 HP 23(23)  Pw 5(5)  AC-1 Xp1/6 Wt181/1850 T203 Bli Do you want your possessions identified? DYWYPI? [ynq] (n) X Zn Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} l - an uncursed +0 pair of iron shoes (being worn) {20} m - an uncursed +0 scale mail (being worn) {100} Comestibles d - an uncursed food ration {1} n - an uncursed fortune cookie {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} j - an uncursed scroll of cure {1} Potions e - an uncursed potion of oil (lit) {1} Wands k - an uncursed wand of make invisible (0:3) {1}(end) X(0lqqqqqqqqk(B#(0lqqqqkk(B#####(0x~~~~~~g~x(B^(0~~~~(B<(0x~(B,,,,,(0x~~~~~~~~a(B,(0x~~~~xx(B####,(0xg~~~~~~~x(B,(0mqq~qjx(B#,(0mq(B+(0qq{q{qj(B,##,,#(0x(B#,,,,,#,,,,,,####,,##(0j(B####,###,,,,,,,,,,,,,,,[X 33m,,##,##########,#(0qqqqqq~qk(B###,##,#(0~~~~~~~~~(B,,,,##,#(0~~~~~~~~x(B#####*(0~~~~~~~~x(B###########@(0~~~~~~~~~(B,,,,,,,,,,`#(0q~qkqqqqqqqqj(B##########,#(0~~~x(B#,#(0~~~~(B+#,(0{~~~~x(B#,#(0~~~~~(B(0{~(B=(0~~(B#,#(0qqqqj(B[XvVm(0qqqqq(BDo you want to see your attributes? [ynq] (n) XA nFinal Attributes: You were haltingly aligned. Your alignment was 2. Your max alignment was 11. You carried 0 sins. You could not have this property at all: burnopathy. You could not have this property extrinsically: corrosivity. You could not have this property intrinsically: quad attacks. Scroll identification only worked 100 times out of 128. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 8. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 31. Spellbook identification only worked 2 times out of 13. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 83% chance. Monsters only dropped their equipment with 92% chance. Amulet drop chance was reduced to 51%. Potion drop chance was reduced to 99%. Concealing monsters were spaX-B wned underneath items 83% of the time only. The following skill could not be trained at all: occult spells. The following skill was trained at half the usual rate: lance. --More--Xg The following skill was trained at one fifth the usual rate: devices. The following skill was limited to basic proficiency: two-weapon combat. The following skill was limited to skilled proficiency: polearms. The following skill was limited to expert proficiency: lightsaber. The following skill became untrainable if you tried to train it too early: occult spells (turn 273). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 31781. Monster spawn increase had reached its maximum at turn 65018. In this game, Eevee's evolution was spiriteon. Your limit for ascension was at turn 967131. The monster class that cannot be genocided was cat or other feline. The monster class that was spawned more often: human or elf (freq bonus 6). The monster color that was spawned more often: green (freq bonus 1). The monster species that was spawned Xz more often: foxhound agent (freq bonus 9). The monster species that was spawned more often: Elif's block-heeled combat boot (freq bonus 24). The monster species that was spawned more often: void wasp (freq bonus 24). The monster species that was spawned more often: eight of spades (freq bonus 10). The monster species that was spawned more often: undead pokemon (freq bonus 24). --More--XThe monster species that was spawned more often: spike mushroom (freq bonus 8). The monster species that was spawned more often: glowing colony (freq bonus 10). The monster species that was spawned more often: Danielle (freq bonus 9). The monster species that was spawned more often: porter rubber chicken (freq bonus 7). The monster species that was spawned more often: gazer nupperibo (freq bonus 16). The monster species that was spawned more often: colbran (freq bonus 7). The monster species that was spawned more often: red jelly (freq bonus 8). The monster species that was spawned more often: sadistic prostitute (freq bonus 7). The monster species that was spawned more often: wind inhabitant (freq bonus 14). The monster species that was spawned more often: crunchy stalk (freq bonus 7). The monster species that was spawned more often: brown bear (freq bonus 32). The monster species that was spawneXd more often: lavender mold (freq bonus 9). The monster species that was spawned more often: venom force fungus (freq bonus 11). The monster species that was spawned more often: Digging Mage (freq bonus 14). The monster species that was spawned more often: annoying cat (freq bonus 10). The monster species that was never randomly spawned: green glutton ghost. The monster species that was never randomly spawned: adom mummy. --More--XThe monster species that was never randomly spawned: Telpan. The monster species that was never randomly spawned: octarine grue. The monster species that was never randomly spawned: charged ice. The monster species that was never randomly spawned: enclave stormtrooper. The monster species that was never randomly spawned: Mandarina. The monster species that was never randomly spawned: high voltage vortex. The monster species that was never randomly spawned: USA soldier. The monster species that was never randomly spawned: dagger turret. The RNG hath decreed that this item was never generated: healing (purple-red). The RNG hath decreed that this item was never generated: detect food (cyan). The RNG hath decreed that this item was never generated: cloak of practice (boxing gown). The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE). The RNG hath decreed that this item was never generateXd: orcish ring mail (crude ring mail). The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves). The RNG hath decreed that this item was never generated: numbness (constricting). The RNG hath decreed that this item was never generated: disruption shield (disrupted). The RNG hath decreed that this item was never generated: fire hook (beaked --More--X+staff). The RNG hath decreed that this item was never generated: IC (many-wired thing). The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 19). The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 23). The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 38). The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 66). The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 8). The RNG hath decreed that this item was generated more often: gauntlets of misfiX ,oring (clumsy gloves, freq bonus 14). The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 42). The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: spellbinder --More--XXu(multiplicative, freq bonus 9). The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 19). The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 14). The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 13). The RNG hath dX}u6ecreed that this item was generated more often: dagger ((null), freq bonus 5). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 24). The RNG hath decreed that this item was always generated cursed: identify (wedged). --More--XThe RNG hath decreed that this item was always generated cursed: acidshield (acidic). The RNG hath decreed that this item was always generated cursed: pizza ((null)). The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS). The RNG hath decreed that this item was always generated cursed: egoism (enviable). The RNG hath decreed that this item was always generated cursed: trap revealing (elysium). The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA). The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling). The RNG hath decreed that this item was always generated cursed: levitation (tan). The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant). The RNG hath decreed that this trap was aXlways invisible: lycanthropy trap. The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 1). Next attribute increase check would have come at turn 965. Strength training was -1. --More--X5 Dexterity training was 2. Wisdom training was 2. Constitution training was 5. You were cold resistant. You were poison resistant. You were immune to sickness. You were petrification resistant. You were blinded (5). You were prevented from having corrosivity (0). You were prevented from having burnopathy (0). Your chance to block was 18%. You had 1188 points of nutrition remaining. You were stealthy. You could survive without air. Your luck was zero. You could not have safely prayed (308). You survived. --More--X (0lqqqqqqqqk(B#(0lqqqqk(B(0lqqqqqqqqqqqqqk(B#####(0x~~~~~~g~x(B^(0~~~~(B<(0x(B(0x(B`(0~~~~~~~~~~~(B>(0~(B,,,,,(0x~~~~~~~~a(B,(0x~~~~x(B(0x~~~~~~~~~~~~~x(B####,(0xg~~~~~~~x(B,(0mqq~qj(B(0x~~~~~~~~~~~~~x(B#,(0mq(B+(0qq{q{qj(B,##,,#(0x~~~~~~~~~~~~~x(B#,,,,,#,,,,,,####,,##[1Xծ 0;8H(0mqqqqqq{q~q{q{j(B####,###,,,,,,,,,,,,,#,`,`,,,,##,##########,#(0lqqqq~q{qqq{qqqqqq~qk(B###,##,#(0x~~~~~~~~~~~~~~~~~~~~(B,,,,##,#(0x~~~~~~~~~~~~~~~~~~~x(B#####*(0x~~~~~~~~~~~~~~~~~~~x(B###########@(0x~~~~~~~~~~~~~~~~~~~~(B,,,,,,,,,,`#(0q~qk(B(0mqqqqqqqqqqqqqqqqqqqj(B##########[X 34m,#(0~~~x(B#,#(0~~~~(B+#,(0{~~~~x(B#,#(0~~~~~(B(0{~(B=(0~~(B#,#(0qqqqj(B(0qqqqq(B###[Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw Dlvl:1 $14 HP 23(23)  Pw 5(5)  AC-1 Xp1/6 Wt181/1850 T203 Bli Do you want to see your discoveries? [ynq] (n) Xn Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) (1 of 8)X-X * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle) (2 of 8)X  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow) (3 of 8)X * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress) (4 of 8)XM  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (cyan robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (hydra helmet)  * sedge hat (covered helmet)  * skullcap (etched helmet)  * flack helmet (crested helmet)  * crystal helm (dim colored helmet) (5 of 8)X!  * mining helm (chain-aventailed helmet)  * field helm (wide conical hat)  * helm of safeguard (padded helmet)  * war hat (dark helmet)  * plasteel gloves (white gloves)  * leather gloves (fingerless gloves)  * gauntlets of safeguard (grey-shaded gloves)  * gauntlets of plugsuit (slit gloves)  * commander gloves (boxing gloves)  * field gloves (black gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots) (6 of 8)Xf * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (rainbow boots)  * field boots (winter boots)  * boots of safeguard (castlevania boots)  Scrolls  scroll of healing (TRAVEL IMMEDIATELY OUT OF THE WAY)  scroll of mana (PHD IN HIGH HEELING)  scroll of phase door (GNOZAB)  scroll of standard id (CAO NI MA)  scroll of cure (FLOW AND WAVE MOVES IS MORE POWER)  scroll of identify (LOELLEL IHR SPERRERFRITZES)  Potions  potion of oil (slimy)  Wands  wand of make invisible (copper)  Venoms (7 of 8)Xt * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8)X(0lqqqqqqqqk(B#(0lqqqqk(B(0lqqqqqqqqqqqqqk(B#####(0x~~~~~~g~x(B^(0~~~~(B<(0x(B(0x(B`(0~~~~~~~~~~~(B>(0~(B,,,,,(0x~~~~~~~~a(B,(0x~~~~x(B(0x~~~~~~~~~~~~~x(B####,(0xg~~~~~~~x(B,(0mqq~qj(B(0x~~~~~~~~~~~~~x(B#,(0mq(B+(0qq{q{qj(B,##,,#(0x~~~~~~~~~~~~~x(B#,,,,,#,,,,,,####,,##[1X 0;8H(0mqqqqqq{q~q{q{j(B####,###,,,,,,,,,,,,,#,`,`,,,,##,##########,#(0lqqqq~q{qqq{qqqqqq~qk(B###,##,#(0x~~~~~~~~~~~~~~~~~~~~(B,,,,##,#(0x~~~~~~~~~~~~~~~~~~~x(B#####*(0x~~~~~~~~~~~~~~~~~~~x(B###########@(0x~~~~~~~~~~~~~~~~~~~~(B,,,,,,,,,,`#(0q~qk(B(0mqqqqqqqqqqqqqqqqqqqj(B##########[X34m,#(0~~~x(B#,#(0~~~~(B+#,(0{~~~~x(B#,#(0~~~~~(B(0{~(B=(0~~(B#,#(0qqqqj(B(0qqqqq(B###[Winter the Stripling ] St18/01 Dx4 Co16 In6 Wi8 Ch7 ValClkMalLaw Dlvl:1 $14 HP 23(23)  Pw 5(5)  AC-1 Xp1/6 Wt181/1850 T203 Bli Do you want an account of creatures vanquished? [ynq] (n) Xn Vanquished creatures:  2 jackals 0 kittens (1 created) 0 hidden kobolds (2 created) 0 lichens (1 created) a chimney sweep (3 created) a weary-looking traveler a twen 0 novice light walls (1 created) 0 novice medium walls (1 created)  13 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--X1A ##,,,#,#,#*@(0~qk~~x(BDo you want to see your conduct? [ynq] (n) X n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You read items or engraved 3 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--XC(0qk(B<(0x~xqj(B,#,,##,,,,##,##,##,#*Farvel Winter the Valkyrie... You quit in The Dungeons of Doom on dungeon level 1 with 48 points, and 14 pieces of gold, after 203 moves. You were level 1 with a maximum of 23 hit points when you quit.--More--X);  XN>