XK Player: Winter Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-01-21.19:12:51.ttyrec Time: (1485025971) Sat Jan 21 19:12:51 2017 XhiThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Restoring save file...XrXs[Winter the Gallant ] St16 Dx5 Co14 In10 Wi11 Ch11 KniHumFemLaw S0 Dlvl:1 $0 HP 21(21)  Pw 14(14)  AC-5 Xp1/0 Wt399/1600 T1You return to level 1 in The Dungeons of Doom.--More--X'Ŀu@$Ŀ[Winter the Gallant ] St16 Dx5 Co14 In10 Wi11 Ch11 KniHumFemLaw S0 Dlvl:1 $0 HP 21(21)  Pw 14(14)  AC-5 Xp1/0 Wt399/1600 T1Salutations Winter, the human Knight, welcome back to SlashEMExtended!--More--ղX} )The moon is waning tonight.ݲX |[Winter the Gallant ] St16 Dx5 Co14 In10 Wi11 Ch11 KniHumFemLaw S0  21(21)  Pw 14(14)  AC-5 Xp1/0 Wt399/1600 T2 [Winter the Gallant ] St16 Dx5 Co14 In10 Wi11 Ch11 KniHumFemLaw S0  21(21)  Pw 14(14)  AC-5 Xp1/0 Wt399/1600 T2<@[Winter the Gallant ] St16 Dx5 Co14 In10 Wi11 Ch11 KniHumFemLaw S0  21(21)  Pw 14(14)  AC-5 Xp1/0 Wt399/1600 T2貃X Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 벃Xx/[Winter the Gallant ] St16 Dx5 Co14 In10 Wi11 Ch11 KniHumFemLaw S0  21(21)  Pw 14(14)  AC-5 Xp1/0 Wt399/1600 T2Xl;[Winter the Gallant ] St16 Dx5 Co14 In10 Wi11 Ch11 KniHumFemLaw S0  21(21)  Pw 14(14)  AC-5 Xp1/0 Wt399/1600 T3u@ﲃXP[Winter the Gallant ] St16 Dx5 Co14 In10 Wi11 Ch11 KniHumFemLaw S0  21(21)  Pw 14(14)  AC-5 Xp1/0 Wt399/1600 T4u@Xh [Winter the Gallant ] St16 Dx5 Co14 In10 Wi11 Ch11 KniHumFemLaw S0  21(21)  Pw 14(14)  AC-5 Xp1/0 Wt399/1600 T5u@XaE@[Winter the Gallant ] St16 Dx5 Co14 In10 Wi11 Ch11 KniHumFemLaw S0  21(21)  Pw 14(14)  AC-5 Xp1/0 Wt399/1600 T5The saddled pony picks up 7 gold pieces {0}.[Winter the Gallant ] St16 Dx5 Co14 In10 Wi11 Ch11 KniHumFemLaw S0  21(21)  Pw 14(14)  AC-5 Xp1/0 Wt399/1600 T6uXR Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) XY + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) "X" |+Really quit [yes/no]? $X;y$X$e$X5s$Xx [Winter the Gallant  21(21)  Pw 14(14)Ŀ<uĿ@[Winter the Gallant ] St16 Dx5 Co14 In10 Wi11 Ch11 KniHumFemLaw S0 Dlvl:1 $0 HP 21(21)  Pw 14(14)  AC-5 Xp1/0 Wt399/1600 T6Do you want your possessions identified? DYWYPI? [ynq] (n) 'Xn Weapons a - a blessed +1 long sword (weapon in hand) {16} b - an uncursed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - a blessed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - 22 uncursed apples {14} h - 24 uncursed carrots {15} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1}(end) 'XĿ<uĿ@Do you want to see your attributes? [ynq] (n) (X4SnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: energy regeneration. You could not have this property extrinsically: wonderlegs. You could not have this property intrinsically: manaleech. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 8. Armor identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 3. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 60% chance. Monsters only dropped their equipment with 97% chance. Scroll drop chance was reduced to 94%. Amulet drop chance was reduced to 82%. Potion drop chance was reduced to 79%. Musable item generation frequency was reduced by 96%. Concealing monsters were spawned und(XPSerneath items 88% of the time only. Monster death drops spawned with only 61% chance. The following skill could not be trained at all: polearms. --More--(XThe following skill was trained at half the usual rate: broadsword. The following skill was trained at one fifth the usual rate: martial arts. The following skill was limited to basic proficiency: matter spells. The following skill was limited to skilled proficiency: elemental spells. The following skill was limited to expert proficiency: spirituality. The following skill became untrainable if you tried to train it too early: chaos spells (turn 40). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 43495. Monster spawn increase had reached its maximum at turn 72989. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 890880. The monster class that cannot be genocided was dragon. The monster class that was spawned more often: ant or other insect (freq bonus 4).The monster species that was sp(XEawned more often: purple warp fungus (freq bonus 5).The monster species that was spawned more often: blister spore (freq bonus 28). The monster species that was spawned more often: trelon (freq bonus 28). The monster species that was spawned more often: grave lich (freq bonus 7). The monster species that was spawned more often: greater moloch (freq bonus 7). The monster species that was spawned more often: black pudding (freq bonus 9). --More--(XThe monster species that was spawned more often: shimmering draconian (freq bonus 9). The monster species that was spawned more often: Njusha (freq bonus 26). The monster species that was spawned more often: coyote (freq bonus 36). The monster species that was spawned more often: copper dragon (freq bonus 6). The monster species that was spawned more often: lilac warp fungus (freq bonus 7).The monster species that was spawned more often: reddish patch (freq bonus 11). The monster species that was spawned more often: rabid wolf (freq bonus 10). The monster species that was spawned more often: undead mimic (freq bonus 6). The monster species that was spawned more often: Demimaster Assassin (freq bonus 28). The monster species that was spawned more often: hidden rutterkin (freq bonus 12). The monster species that was spawned more often: small flying mimic (freq bonus 10). The monster species that was(X$ spawned more often: keeper of secrets (freq bonus 5).The monster species that was spawned more often: brown jelly (freq bonus 9). The monster species that was spawned more often: unlight turret (freq bonus 6). The monster species that was never randomly spawned: Zuggtmoy. The monster species that was never randomly spawned: pseudo-dragon. The monster species that was never randomly spawned: disenchanter worm mass. --More--(X The monster species that was never randomly spawned: rubber chicken. The monster species that was never randomly spawned: chicken. The monster species that was never randomly spawned: dangerous granny. The monster species that was never randomly spawned: steam vortex. The monster species that was never randomly spawned: cheese-footed teacher. The monster species that was never randomly spawned: undead naga. The monster species that was never randomly spawned: light blue icky thing. The monster class that was always generated with extra speed: long worm tail. The RNG hath decreed that this item was never generated: wax candle (candle). The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet). The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)). The RNG hath decreed that this item was never generated: long stake ((null)). The RNG h(X2 (ath decreed that this item was never generated: gauntlets (odd pair of gloves). The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)). The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE). The RNG hath decreed that this item was never generated: leash ((null)). The RNG hath decreed that this item was never generated: garnet (red). The RNG hath decreed that this item was never generated: charred bread ((null)). --More--(Xb The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 28). The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 72). The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 5). The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 22). The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 17). The RNG hath decreed that this item was generated more oft(X7b en: stone of fainting (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 31). The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: oilskin cloak --More--(Xf (slippery cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 9). The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 6). The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 11). The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 10). The RNG hath decreed that this item class was generated more(X}  often: Scrolls (freq bonus 9). The RNG hath decreed that this item was always generated cursed: mass healing (vermilion). The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive). --More--)XThe RNG hath decreed that this item was always generated cursed: make visible (appearing). The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: fireball (octagonal). The RNG hath decreed that this item was always generated cursed: magic mapping (dusty). The RNG hath decreed that this item was always generated cursed: blank paper (plain). The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet). The RNG hath decreed that this item was always generated cursed: no effect (fallen). The RNG hath decreed that this trap was always invisible: automatic switcher. The RNG hath decreed that this trap was generated more often: rebellion trap (fr)XDeq bonus 2). Next attribute increase check would have come at turn 603. Strength training was 0. Dexterity training was 0. Wisdom training was 0. --More--)XuConstitution training was 0. You were prevented from having mana regeneration (0). You were prevented from having wonderlegs (0). Your chance to block was 27%. You had 1495 points of nutrition remaining. You could jump. Your luck was zero. You could not have safely prayed (599). You survived. --More--)XxĿ<uĿ@[Winter the Gallant ] St16 Dx5 Co14 In10 Wi11 Ch11 KniHumFemLaw S0 Dlvl:1 $0 HP 21(21)  Pw 14(14)  AC-5 Xp1/0 Wt399/1600 T6Do you want to see your discoveries? [ynq] (n) )XVn Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) (1 of 7)*X{X * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle) (2 of 7)*XL  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow) (3 of 7)*X,  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * helmet (viking helmet)  * leather gloves (paper gloves)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes) (4 of 7)+X{ * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (purple robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * sedge hat (wide metal helm)  * skullcap (celtic helmet)  * flack helmet (fish bowl) (5 of 7) * crystal helm (tight helmet)  * mining helm (filtered helmet)  * field helm (scuba h+Xelmet)  * helm of safeguard (round helmet)  * war hat (visored helmet)  * plasteel gloves (white gloves)  * gauntlets of safeguard (grey-shaded gloves)  * gauntlets of plugsuit (old gloves)  * commander gloves (even pair of gloves)  * field gloves (fatal gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots) (6 of 7) * wedge sandals (heeled sandals)  * dancing shoes (soft footwear) [3;+X1H * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (battle boots)  * field boots (torn boots)  * boots of safeguard (thick-soled boots)  Scrolls  scroll of healing (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID)  scroll of mana (STRC PRST SKRZ KRK)  scroll of phase door (OLD HIT CONTINUE OR WILL LOSE CONTINUE)  scroll of standard id (ATTACK WITH NUGGEL DEFENCE FALL)  scroll of cure (SIR I HAVE TO TAKE A SHIT)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (7 of 7)+XĿ<uĿ@[Winter the Gallant ] St16 Dx5 Co14 In10 Wi11 Ch11 KniHumFemLaw S0 Dlvl:1 $0 HP 21(21)  Pw 14(14)  AC-5 Xp1/0 Wt399/1600 T6Do you want an account of creatures vanquished? [ynq] (n) +Xu dn Vanquished creatures:  0 parrot chicks (1 created) 0 evasive sewer rats (2 created) 0 ponies (1 created) 0 spore lichens (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More---X`Do you want to see your conduct? [ynq] (n) /Xl n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--0XuĿFare thee well Winter the Knight... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. You were level 1 with a maximum of 21 hit points when you quit.--More--0XN/ No Points Name Hp [max]  1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to  demigoddess-hood. 469 [492]  2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market  on level 29. Killed by a monster (Mr. One-eyed Sam,  the shopkeeper). - [314]  3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom  on level 24. Killed by a monster (gargoyle), while  paralyzed by a monster's passive attack. - [194] 159 1 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom  on level 1. 19 [19] 160 1 Winter-Sag-Gha-Fem-Neu quit in The Dungeons of Doom  on level 1. 0X`/ 17 [17]  0 Winter-Kni-Hum-Fem-Law quit in The Dungeons of Doom   on level 1. 21 [21]--More--