B ƒXR6Í Player: Winter Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-01-21.17:54:10.ttyrec Time: (1485021250) Sat Jan 21 17:54:10 2017 B ƒXôRiThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Restoring save file...B ƒXkZ÷[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw Dlvl:1 $19 HP 21(21)  Pw 13(13)  AC-5 Exp1 T16You return to level 1 in The Dungeons of Doom.--More--C ƒX§º ±ÚÄÄÄ¿³úúú³úú^ú³³<úú³+úú@³³úôu³ÀÄÄ+Ù[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw Dlvl:1 $19 HP 21(21)  Pw 13(13)  AC-5 Exp1 T16Salutations Winter, the human Knight, welcome back to SlashEMExtended!--More--F ƒXÌ’(The moon is waning tonight.[ ƒXZ63In what direction? [hykulnjb><] \ ƒXæÞ ÐNever mind.[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw  21(21)  Pw 13(13)  AC-5 Exp1 T16] ƒX   Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) _ ƒXœRÕÚÄÄÄ¿³úúú³úú^ú³³<úú³+úú@³³úôu³ÀÄÄ+Ù[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw  21(21)  Pw 13(13)  AC-5 Exp1 T16_ ƒXÆ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) b ƒX ®`+ÚÄÄÄ¿³úúú³úú^ú³³<úú³+úú@³³úôu³ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) c ƒXé: +ÚÄÄÄ¿³úúú³úú^ú³³<úú³ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - bash_reminder [true]  e - checkpoint [true]  f - cmdassist [true]  g - color [true]  h - confirm [true]  i - DECgraphics [false]  j - eight_bit_ttc ƒX9; Ay [false]  k - extmenu [false] (1 of 5)y ƒXˆ\  +‚ ƒXèž)0[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw Dlvl:1 $19 HP 21(21)  Pw 13(13)  AC-5 Exp1 T16(0lqqqk(B(0x~~~x(B(0~~(B^(0~x(B(0x(B<(0~~x(B+(0~~(B@(0x(B(0x~(B{u(0x(B(0mqq(B+(0j(B› ƒXOÔ*What do you want to drink? [* or .]  ƒXy£ÐNever mind.[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw  21(21)  Pw 13(13)  AC-5 Exp1 T16 ƒXé¼  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ¡ ƒX^ (0lqqqk(B(0x~~~x(B(0~~(B^(0~x(B(0x(B<(0~~x(B+(0~~(B@(0x(B(0x~(B{u(0x(B(0mqq(B+(0j(B[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw  21(21)  Pw 13(13)  AC-5 Exp1 T16£ ƒXHè ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ¥ ƒX¶œ+(0lqqqk(B(0x~~~x(B(0~~(B^(0~x(B(0x(B<(0~~x(B+(0~~(B@(0x(B(0x~(B{u(0x(B Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ¥ ƒX2ï +(0lqqqk(B(0x~~~x(B(0~~(B^(0~x(B(0x(B<(0~~x(B Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - bash_reminder [true]  e - checkpoint [true]  f - cmdassist [true]  g - color [true]  h - confirm [true]  i - DECgraphic¥ ƒXdï ds [true]  j - eight_bit_tty [false]  k - extmenu [false] (1 of 5)© ƒX8¹  +ª ƒXÃÀ I[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw Dlvl:1 $19 HP 21(21)  Pw 13(13)  AC-5 Exp1 T16ìñññëøþþþøþþ^þøø<þþø+þþ@øøþ{uøíññ+ê´ ƒXš%´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ´ ƒX\‚`+ìñññëøþþþøþþ^þøø<þþø+þþ@øøþ{uø Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) µ ƒX–d +ìñññëøþþþøþþ^þøø<þþø Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - bash_reminder [true]  e - checkpoint [true]  f - cmdassist [true]  g - color [true]  h - confirm [true]  i - DECgraphics [true]  j - eight_bit_ttyµ ƒXÄd ? [true]  k - extmenu [false] (1 of 5)¸ ƒXir +¸ ƒXF‘[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw Dlvl:1 $19 HP 21(21)  Pw 13(13)  AC-5 Exp1 T16(0lqqqk(B(0x~~~x(B(0~~(B^(0~x(B(0x(B<(0~~x(B+(0~~(B@(0x(B(0x~(B{u(0x(B(0mqq(B+(0j(Bº ƒXÉþ ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ¼ ƒX·´ œ+(0lqqqk(B(0x~~~x(B(0~~(B^(0~x(B(0x(B<(0~~x(B+(0~~(B@(0x(B(0x~(B{u(0x(B Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ½ ƒXu:+(0lqqqk(B(0x~~~x(B(0~~(B^(0~x(B(0x(B<(0~~x(B Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - bash_reminder [true]  e - checkpoint [true]  f - cmdassist [true]  g - color [true]  h - confirm [true]  i - DECgraphic½ ƒX¥:ds [true]  j - eight_bit_tty [false]  k - extmenu [false] (1 of 5)À ƒXdW a - help [true]  b - hilite_pet [true]  c - hitpointbar [true]  d - IBMgraphics [false]  e - ignintr [false]  f - invweight [true]  g - lit_corridor [true]  h - lootabc [false]  i - mail [true]  j - statuscolors [true]  k - menucolors [false]  l - menu_on_esc [true]  m - menu_glyphs [false]  n - missing_safety [true]  o - mon_polycontrol [false]  p - null [true]  q - perm_invent [false]  r - pickup_thrown [true]  s - pickup_cursed [false]  t - pokedex [true]  u - prayconfirm [true]  v - pushweapon [false]  w - quiver_fired [false] (2 of 5) ƒX³ô +Ä ƒXQÈ S[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw Dlvl:1 $19 HP 21(21)  Pw 13(13)  AC-5 Exp1 T16ÚÄÄÄ¿³úúú³úú^ú³³<úú³+úú@³³úôu³ÀÄÄ+ÙÓ ƒXè%´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ô ƒXTD`+ÚÄÄÄ¿³úúú³úú^ú³³<úú³+úú@³³úôu³ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) Ô ƒXÿ— +ÚÄÄÄ¿³úúú³úú^ú³³<úú³ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - bash_reminder [true]  e - checkpoint [true]  f - cmdassist [true]  g - color [true]  h - confirm [true]  i - DECgraphics [false]  j - eight_bit_ttÔ ƒX7˜ Ay [false]  k - extmenu [false] (1 of 5)× ƒXÛã a - help [true]  b - hilite_pet [true]  c - hitpointbar [true]  d - IBMgraphics [true]  e - ignintr [false]  f - invweight [true]  g - lit_corridor [true]  h - lootabc [false]  i - mail [true]  j - statuscolors [true]  k - menucolors [false]  l - menu_on_esc [true]  m - menu_glyphs [false]  n - missing_safety [true]  o - mon_polycontrol [false]  p - null [true]  q - perm_invent [false]  r - pickup_thrown [true]  s - pickup_cursed [false]  t - pokedex [true]  u - prayconfirm [true]  v - pushweapon [false]  w - quiver_fired [false] (2 of 5)T¡ƒX› I[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw Dlvl:1 $19 HP 21(21)  Pw 13(13)  AC-5 Exp1 T16ÚÄÄÄ¿³úúú³úú^ú³³<úú³+úú@³³úôu³ÀÄÄ+ÙU¡ƒX¬R ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [¡ƒX ®…ÚÄÄÄ¿³úúú³úú^ú³³<úú³+úú@³³úôu³[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw  21(21)  Pw 13(13)  AC-5 Exp1 T16\¡ƒX­*´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `¡ƒX…ÚÄÄÄ¿³úúú³úú^ú³³<úú³+úú@³³úôu³[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw  21(21)  Pw 13(13)  AC-5 Exp1 T16`¡ƒXk/ ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) b¡ƒX´f …ÚÄÄÄ¿³úúú³úú^ú³³<úú³+úú@³³úôu³[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw  21(21)  Pw 13(13)  AC-5 Exp1 T16c¡ƒXø² ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) f¡ƒXMò…ÚÄÄÄ¿³úúú³úú^ú³³<úú³+úú@³³úôu³[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw  21(21)  Pw 13(13)  AC-5 Exp1 T16f¡ƒXk— ¸[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw  21(21)  Pw 13(13)  AC-5 Exp1 T16h¡ƒXg¦[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw  21(21)  Pw 13(13)  AC-5 Exp1 T17@ôuúl¡ƒXÔŠ /You don't have anything to drink.--More--n¡ƒXלÄ[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw  21(21)  Pw 13(13)  AC-5 Exp1 T17n¡ƒXÖÿ ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) p¡ƒXœ|l+ÚÄÄÄ¿³úúú³úú^ú³³<úú³+ú@ô³³úuú³ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) q¡ƒXÑâO+ÚÄÄÄ¿³úúú³úú^ú³³<úú³Really quit [yes/no]? s¡ƒX¡iys¡ƒXŠ Å[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw  21(21)  Pw 13(13)  AC-5 Exp1 T17v¡ƒXEw ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) y¡ƒXÕ]l+ÚÄÄÄ¿³úúú³úú^ú³³<úú³+ú@ô³³úuú³ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) y¡ƒXS O+ÚÄÄÄ¿³úúú³úú^ú³³<úú³Really quit [yes/no]? z¡ƒX²ö yz¡ƒX:¨e{¡ƒXAs{¡ƒX/ [Winter the Gallant  21(21)  Pw 13(13)ÚÄÄÄ¿³úúú³úú^ú³³<úú³+ú@ô³³úuú³ÀÄÄ+Ù[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw Dlvl:1 $19 HP 21(21)  Pw 13(13)  AC-5 Exp1 T17Do you want your possessions identified? DYWYPI? [ynq] (n) }¡ƒXú±øn Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - an uncursed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - a blessed +0 pair of leather gloves (being worn) {4} Comestibles g - 27 uncursed apples {17} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1}(end) ~¡ƒX!®…ÚÄÄÄ¿³úúú³úú^ú³³<úú³+ú@ô³³úuú³ÀÄÄ+ÙDo you want to see your attributes? [ynq] (n) ~¡ƒX/ž nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: petrification resistance. You could not have this property extrinsically: burnopathy. You could not have this property intrinsically: the Force. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 15. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 115. Monsters only dropped their musable items with 66% chance. Monsters only dropped their equipment with 96% chance. Wand drop chance was reduced to 93%. Potion drop chance was reduced to 80%. The following skill could not be trained at all: long sword. The following skill was trained at half the usual rate: matter spells. ~¡ƒX]ž ½The following skill was trained at one fifth the usual rate: two-handed weapons. The following skill was limited to basic proficiency: high heels. --More--~¡ƒXKî The following skill was limited to skilled proficiency: body spells. The following skill was limited to expert proficiency: flail. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 24). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 12303. Monster spawn increase had reached its maximum at turn 57791. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 817200. The monster class that cannot be genocided was mummy. The monster class that was spawned more often: Zouthern animal (freq bonus 2). The monster species that was spawned more often: small item trove (freq bonus 8).The monster species that was spawned more often: amorphous stalk (freq bonus 6).The monster species that was spawned more often: spooky portrait (freq bonus 20). [~¡ƒXeî s19;1HThe monster species that was spawned more often: v¾–'ë- (freq bonus 5). The monster species that was spawned more often: giant phasing spider (freq bonus 7). The monster species that was spawned more often: fishing rod (freq bonus 4). The monster species that was spawned more often: large weapon trove (freq bonus --More--¡ƒX¥(4).The monster species that was spawned more often: tool trove (freq bonus 6). The monster species that was spawned more often: evasive atomic soldier (freq bonus 3). The monster species that was spawned more often: ice elemental (freq bonus 20). The monster species that was spawned more often: Magdalena's dancing shoe (freq bonus 18). The monster species that was spawned more often: chloroform piercer (freq bonus 12). The monster species that was spawned more often: skeletal king (freq bonus 6). The monster species that was spawned more often: sepia colony (freq bonus 8). The monster species that was spawned more often: susuwatari (freq bonus 3). The monster species that was spawned more often: Sabine (freq bonus 6). The monster species that was spawned more often: minor rat-man (freq bonus 4). The monster species that was spawned more often: cursed mold (freq bonus 22). The monster species that was spa¡ƒXÀ(Ýwned more often: blue-green colony (freq bonus 12). The monster species that was spawned more often: dust elemental (freq bonus 10). The monster species that was never randomly spawned: stygian doll blowdart. The monster species that was never randomly spawned: locust. The monster species that was never randomly spawned: blister spore. The monster species that was never randomly spawned: threshold mold. --More--¡ƒX{ÔThe monster species that was never randomly spawned: sticky fungus. The monster species that was never randomly spawned: bad witch. The monster species that was never randomly spawned: hell burner. The monster species that was never randomly spawned: fiery nymphomaniac. The monster species that was never randomly spawned: ultra jabberwock. The monster species that was never randomly spawned: cook. The monster class that was always generated with extra speed: pile of coins. The RNG hath decreed that this item was never generated: cure critical wounds (roast mate). The RNG hath decreed that this item was never generated: good night (wish parser). The RNG hath decreed that this item was never generated: carrot ((null)). The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT). The RNG hath decreed that this item was never generated: IC (many-wired thing). The RNG hath¡ƒXªÔê decreed that this item was never generated: cloak of angriness (blinking cloak). The RNG hath decreed that this item was never generated: character recursion (gameplay-altering). The RNG hath decreed that this item was never generated: grow trees (mossy). The RNG hath decreed that this item was never generated: rose quartz (pink). The RNG hath decreed that this item was never generated: two-handed trident ((null)). --More--¡ƒXùThe RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 51). The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 21). The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 9). The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 10). The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: evil¡ƒX  gloves (fatal gloves, freq bonus 20). The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 10). The RNG hath decreed that this item was generated more often: iron shoes (hard --More--¡ƒXV8shoes, freq bonus 12). The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 9). The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 8). The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 9). The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 11). The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 7). The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 43). The RNG hath decreed that this item class was generated more of¡ƒXl8ten: Spellbooks (freq bonus 6). The RNG hath decreed that this item was always generated cursed: boomerang ((null)). The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom). --More--¡ƒX8l The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)). The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm). The RNG hath decreed that this item was always generated cursed: gravity beam (heavy). The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak). The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate). The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)). The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver). The RNG hath decreed that this trap was always invisible: elemental portal. The RNG hath decreed that this trap was generated more often: intrinsic l¡ƒXGl Öoss trap (freq bonus 2). Next attribute increase check would have come at turn 670. Strength training was 0. Dexterity training was 0. Wisdom training was 0. --More--¡ƒXyœ |Constitution training was 1. You were prevented from having petrification resistance (0). You were prevented from having burnopathy (0). Your chance to block was 27%. You had 1482 points of nutrition remaining. You could jump. Your luck was zero. You could not have safely prayed (311). You survived. --More--¡ƒX ‹ÚÄÄÄ¿³úúú³úú^ú³³<úú³+ú@ô³³úuú³ÀÄÄ+Ù[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw Dlvl:1 $19 HP 21(21)  Pw 13(13)  AC-5 Exp1 T17Do you want to see your discoveries? [ynq] (n) €¡ƒX•)æn Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) (1 of 7)€¡ƒXRX * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle) (2 of 7)€¡ƒXéÞƒ * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow) (3 of 7)€¡ƒXRª ê * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * helmet (crazy helmet)  * leather gloves (yellow gloves)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes) (4 of 7)€¡ƒX0D ™ * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (blue robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * sedge hat (aluminium helmet)  * skullcap (tasseled helmet)  * flack helmet (celtic helmet) (5 of 7)€¡ƒX"OØ * crystal helm (spinning helmet)  * mining helm (weeping helmet)  * field helm (chain-aventailed helmet)  * helm of safeguard (round helmet)  * war hat (RNG helmet)  * plasteel gloves (white gloves)  * gauntlets of safeguard (english gloves)  * gauntlets of plugsuit (light gloves)  * commander gloves (fighting gloves)  * field gloves (fatal gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots) (6 of 7)¡ƒX@ * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (camouflage patterned boots)  * field boots (persian boots)  * boots of safeguard (beautiful heels)  Scrolls  scroll of healing (EIGOWA KIRAIDES)  scroll of mana (MY PRIVATE IS TENMETERS ACROSS)  scroll of phase door (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE)  scroll of standard id (ATTACK BY THROW A GOLD COIN)  scroll of cure (ONLY EFFECTIVE STUNT IS HITTING)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splas¡ƒX7@!h of venom) (7 of 7)¡ƒXR’–ÚÄÄÄ¿³úúú³úú^ú³³<úú³+ú@ô³³úuú³ÀÄÄ+Ù[Winter the Gallant ] St10 Dx5 Co9 In6 Wi14 Ch6 KniHumFemLaw Dlvl:1 $19 HP 21(21)  Pw 13(13)  AC-5 Exp1 T17Do you want an account of creatures vanquished? [ynq] (n) ¡ƒXSã.n Vanquished creatures:  0 goblins (1 created) 0 ponies (1 created) 0 grid bugs (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--¡ƒXIS7ÚÄÄÄ¿³úúú³úú^ú³³<úú³+ú@ô³³úuú³ÀÄÄ+ÙDo you want to see your conduct? [ynq] (n) ¡ƒXV£ Ün Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--¡ƒX 2ÚÄÄÄ¿³úúú³úú^ú³³<úú³+ú@ô³³úuú³ÀÄÄ+ÙFare thee well Winter the Knight... You quit in The Dungeons of Doom on dungeon level 1 with 19 points, and 19 pieces of gold, after 17 moves. You were level 1 with a maximum of 21 hit points when you quit.--More--