ujX  Player: Winter Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-01-21.14:04:37.ttyrec Time: (1485007477) Sat Jan 21 14:04:37 2017 ujX MThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ujX Restoring save file...ujXX ujX[ [Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu Dlvl:1 $3 HP 17(17)  Pw 19(19)  AC-1 Exp1 T98 Cnf You return to level 1 in The Dungeons of Doom.--More--jX ##################################Ŀ##d@Ŀ>jX <jXH ([Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu Dlvl:1 $3 HP 17(17)  Pw 19(19)  AC-1 Exp1 T98 Cnf Hello Winter, the addicted Acid Mage, welcome back to SlashEMExtended!--More--jXH )The moon is waning tonight.jX @Specify unknown object by cursor? [ynq] (q) jXz0nSpecify what? (type the word) jX3djXajXfd a dog or other canine[Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T98 Cnf >lX  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) GlXE +##################################Ŀ##d@Ŀy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction untGlXk il something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of sevGlX eral informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--lX7[Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu Dlvl:1 $3 HP 17(17)  Pw 19(19)  AC-1 Exp1 T98 Cnf ##################################Ŀ##d@ĿlXc><lX Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) lXE +##################################Ŀ##d@ĿSpecify unknown object by cursor? [ynq] (q) lX UyPlease move the cursor to an unknown object.--More--lX)(For instructions type a ?)lXC Use [hjkl] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. Type Space or Escape when you're done. --More--lX&kNlX{ @ a human or elf or you (addicted acid mage called Winter)  Accessing Pokedex entry for addict...   Base statistics of this monster type:  Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical  1d3, uses weapon - ordinary physical lX  --More--lX:r############# # ####################Pick an object.lXlX޲Done.[Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T98 Cnf lXxlXc{(The acid hound pup growls!lX֌You hit the acid hound pup![Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T98 Cnf [Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T99 Cnf dlX} @Specify unknown object by cursor? [ynq] (q) lX#UyPlease move the cursor to an unknown object.--More--mX; )(For instructions type a ?)mX,c mXva mX[n mX mX G mX%ZO a sink or a toilet or a fountain (fountain)--More--mX."More info? [yn] (n) mXy Rest! This little Fountain runs Thus for aye: -- It never stays For the look of summer suns, Nor the cold of winter days. Whose'er shall wander near, When the Syrian heat is worst, Let him hither come, nor fear Lest he may not slake his thirst: He will find this little river Running still, as bright as ever. Let him drink, and onward hie, Bearing but in thought, that I, Erotas, bade the Naiad fall, And thank the great god Pan for all! [ For a Fountain, by Bryan Waller Procter ]--More--)mXו Z##################################Ŀ##@ĿdPick an object.1mX[Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T99 Cnf 2mXP[Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T99 Cnf [Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T100 Cnf d@4mXK[Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T100 Cnf [Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T101 Cnf d@5mXM[Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T101 Cnf [Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T102 Cnf d@6mX4[Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T102 Cnf [Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T103 Cnf d@6mX} [Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T103 Cnf [Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T104 Cnf d@9mX[,What do you want to drink? [d or ?*.] ;mXr This tepid water is tasteless.[Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T104 Cnf [Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T105 Cnf dWoX< Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ]oXW+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) `oX|+Really quit [yes/no]? boXycoX [Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T105 Cnf hoX@[Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T105 Cnf hoX}[Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T106 Cnf [Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu  17(17)  Pw 19(19)  AC-1 Exp1 T106 Cnf djoX. Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) koXy+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) moX |+Really quit [yes/no]? ooX yooX> eooX spoX[Winter the Oozer  17(17)  Pw 19(19)  AC-1 Exp1 T106 CnfpoX ##################################Ŀ##Ŀ>@dpoX [38;5;7m<[Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu Dlvl:1 $3 HP 17(17)  Pw 19(19)  AC-1 Exp1 T106 Cnf Do you want your possessions identified? DYWYPI? [ynq] (n) roX&, n Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - 2 uncursed scrolls of cure {2} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} Spellbooks h - a blessed spellbook of acid sphere (0:4) {1} i - a blessed spellbook of acid stream (1:3) {1} Potions d - an uncursed potion of gain health {1} Rings g - an uncursed ring of teleportation {1} Wands f - an uncursed wand of acid (0:1) {1}(end) toX+' ##################################Ŀ##ĿoXi' 4m>@d< [Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu Dlvl:1 $3 HP 17(17)  Pw 19(19)  AC-1 Exp1 T106 Cnf Do you want to see your attributes? [ynq] (n) woX[znFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 10. You carried 0 sins. You could not have this property at all: telepathy. You could not have this property extrinsically: telepathy. You could not have this property intrinsically: telepathy. Scroll identification only worked 100 times out of 118. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 20. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 18. Gem identification only worked 100 times out of 127. Monsters only dropped their musable items with 46% chance. Scroll drop chance was reduced to 96%. Ring drop chance was reduced to 67%. Wand drop chance was reduced to 90%. Amulet drop chance was reduced to 99%. PowoXzstion drop chance was reduced to 96%. Monster death drops spawned with only 95% chance. --More--yoX The following skill could not be trained at all: javelin. The following skill was trained at half the usual rate: morning star. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: body armor. The following skill was limited to expert proficiency: petkeeping. The following skill became untrainable if you tried to train it too early: shield (turn 143). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 52090. Monster spawn increase had reached its maximum at turn 89810. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 330876. The monster class that cannot be genocided was nemese. The monster class that was spawned more often: trapper or lurker above (fyoXX req bonus 4). The monster species that was spawned more often: hidden elf (freq bonus 16). The monster species that was spawned more often: glowing mushroom (freq bonus 9).The monster species that was spawned more often: Infernal Kop (freq bonus 14). The monster species that was spawned more often: kappa warrior (freq bonus 6). The monster species that was spawned more often: gnomish mana wizard (freq --More--zoX*$bonus 24). The monster species that was spawned more often: sulfur stalk (freq bonus 27). The monster species that was spawned more often: high orc captain (freq bonus 12). The monster species that was spawned more often: lilac mushroom (freq bonus 7). The monster species that was spawned more often: necromorb (freq bonus 5). The monster species that was spawned more often: hairy mold (freq bonus 12). The monster species that was spawned more often: undead gangster (freq bonus 10). The monster species that was spawned more often: Leonie (freq bonus 7). The monster species that was spawned more often: shaky goblin (freq bonus 9). The monster species that was spawned more often: lethe patch (freq bonus 8). The monster species that was spawned more often: giant cockroach (freq bonus 6).The monster species that was spawned more often: dungeon fern (freq bonus 6). The monster species that was spawned more oftzoXU$en: ironclad turret (freq bonus 20). The monster species that was spawned more often: immunizer (freq bonus 6). The monster species that was spawned more often: old shimmering dragon (freq bonus 6). The monster species that was spawned more often: incorrect potato (freq bonus 12). The monster species that was never randomly spawned: null warp patch. --More--{oX The monster species that was never randomly spawned: redditor. The monster species that was never randomly spawned: stripper lady. The monster species that was never randomly spawned: mountain kobold. The monster species that was never randomly spawned: amazonic beast. The monster species that was never randomly spawned: Johanetta's dancing shoe. The monster species that was never randomly spawned: mirror force fungus. The monster species that was never randomly spawned: meteor. The monster species that was never randomly spawned: foul permamimic. The monster species that was never randomly spawned: storm support. The RNG hath decreed that this item was never generated: black dragon scale mail ((null)). The RNG hath decreed that this item was never generated: rebel stone (gray). The RNG hath decreed that this item was never generated: fire (hexagonal). The RNG hath decreed that this item was never generated: light (VE{oX8 LRR YED HORRE). The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels). The RNG hath decreed that this item was never generated: golden saber ((null)). The RNG hath decreed that this item was never generated: rubber boots ((null)). The RNG hath decreed that this item was never generated: unicorn horn ((null)). The RNG hath decreed that this item was never generated: wishing (TRICK 13). The RNG hath decreed that this item was never generated: nexus field (talkative). --More--{oXC The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 11). The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 4). The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 6). The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 8). The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 9). The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, {oXw Rfreq bonus 14). The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7). The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: flooding (CHEEP --More--|oXK CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 88). The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 11). The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 5). The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 79). The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 10). The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 3). The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 2). The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 6). [1|oXw F8;1HThe RNG hath decreed that this item was always generated cursed: robe of power (orange robe). The RNG hath decreed that this item was always generated cursed: wishing (sorrowful). The RNG hath decreed that this item was always generated cursed: amnesia (sparkling). --More--}oXThe RNG hath decreed that this item was always generated cursed: robe of power (orange robe). The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: levitation (tan). The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare). The RNG hath decreed that this item was always generated cursed: repair armor (pergament). The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)). The RNG hath decreed that this item was always generated cursed: leather shoes ((null)). The RNG hath decreed that this trap was always invisible: alarm. The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 2). Next attribute increase check would have come at turn 561. Strength training was 0. D}oXexterity training was 0. Wisdom training was -10. Constitution training was 3. You were acid resistant. --More--~oXkYou were confused (0). You were prevented from having telepathy (0). You had 1391 points of nutrition remaining. Your luck was zero. You could not have safely prayed (1322). You survived. --More--oX5##################################Ŀ##Ŀ>@[oX?57md<[Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu Dlvl:1 $3 HP 17(17)  Pw 19(19)  AC-1 Exp1 T106 Cnf Do you want to see your discoveries? [ynq] (n) oXw yn Discoveries   Weapons  quarterstaff (staff)  Scrolls  scroll of cure (SO INFERO NO)  scroll of healing (DPIEV WENWWSG UNNZMI)  scroll of mana (FROTZ)  scroll of phase door (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO)  scroll of standard id (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH  Spellbooks  spellbook of acid sphere (gehenna)  spellbook of acid stream (ramming)  Potions  potion of gain health (shining)  Rings  ring of teleportation (fragile)  Wands  wand of acid (dragonhide)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom) (1 of 2)oX{ h * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)oX  ##################################Ŀ##Ŀ>@XA 7md<[Winter the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalNeu Dlvl:1 $3 HP 17(17)  Pw 19(19)  AC-1 Exp1 T106 Cnf Do you want an account of creatures vanquished? [ynq] (n) oXgn Vanquished creatures:  0 acid hound pups (1 created) 0 hitter goblins (1 created) 0 evasive sewer rats (1 created) a chaffinch 0 ungenomolds (1 created) a village idiot 0 slithy tortoises (1 created) 0 energy troves (2 created)  9 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--oXAK##################################Ŀ##ĿDo you want to see your conduct? [ynq] (n) oX'n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 4 times. You killed 2 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--oX= *##################################Ŀ##Goodbye Winter the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 43 points, and 3 pieces of gold, after 106 moves. You were level 1 with a maximum of 17 hit points when you quit.--More--oXz  oX