Winter, lawful male redguardian Thalmor ##-------- --------- #,+......--------- |..{....| #,|..............| |......{|###,|..............| -------------- |.......|,,,,-..............| ###|...`.......... |........,###|...........<..| #,,..............|##|.......|## |..............| #,#|.............|,,........| --------------|- ---- #,,# .............|,#|..>....| #,,,,,,,,# ---..---## #,,# ----------|---,#|.......| #+######## |......-,###### #,## ,,#,,,#|....---- |......|,,,,,,------------,# ,,,,,,,.....| |......|#####,........%...@# ###,###------ |....... ,,|..........|,# #,# |......| #,|...........,# #,# ##,# |...`..| #,------------## ----)-----,,# ---..--- #,,,,,,,,,,,,,,####|{....|...,## ---- ##############,,,,,.........|## ######---------- [Winter the Whitegold Ambassador] St7 Dx9 Co7 In9 Wi7 Ch5 ThaRedMalLaw Dlvl:1 $18 HP50(50) Pw18(18) AC6 Xp3/57 Wt171/900 T313 Latest messages In what direction? [hykulnjb><] You kill the goblin! What do you want to eat? [l or ?*,] Yak - dog food! You finish eating the tripe ration. d - 2 uncursed +0 dark elven arrows (in quiver) {26}. You see here an uncursed +0 dark elven arrow {1}. d - an uncursed +0 dark elven arrow (in quiver) {27}. You see here an orcish dagger {4}. n - an orcish dagger {4}. You see here a goblin corpse {400}. You see here a gold piece {0}. 1 gold piece. There's some graffiti on the ground here. Use "r." to read it. (For instructions type a ?) There's some graffiti on the ground here. Use "r." to read it. Really save? [yn] (n) Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {27} n - an uncursed +0 orcish dagger {4} Armor b - an uncursed -2 elven mithril-coat (being worn) {60} j - an uncursed +0 gnomish helm (being worn) {1} m - a cursed -1 helm of opposite alignment {20} Scrolls e - 6 uncursed scrolls of healing {6} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} k - an uncursed scroll of enchant weapon {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: numbopathy You could nothave this property extrinsically: stun resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: attack spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27642 Monster spawn increase reached its maximum at turn 52495 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 280908 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: piercer (freq bonus 2) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: special Aleax (freq bonus 5) The monster species that spawned more often: shredder (freq bonus 6) The monster species that spawned more often: plasma stalk (freq bonus 3) The monster species that spawned more often: scarlet colony (freq bonus 14) The monster species that spawned more often: plague mouse (freq bonus 6) The monster species that spawned more often: colossus (freq bonus 5) The monster species that spawned more often: red crab (freq bonus 10) The monster species that spawned more often: cursed mold (freq bonus 4) The monster species that spawned more often: Phineas T. Barnum (freq bonus 3) The monster species that spawned more often: ancient of ice (freq bonus 8) The monster species that spawned more often: agent black warp fungus (freq bonus 8) The monster species that spawned more often: hell stone (freq bonus 6) The monster species that spawned more often: Undead Lieutenant (freq bonus 7) The monster species that spawned more often: lion cub (freq bonus 6) The monster species that spawned more often: charming scratcher (freq bonus 5) The monster species that spawned more often: cyclone rider (freq bonus 6) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 14) The monster species that spawned more often: jackal (freq bonus 4) The monster species that spawned more often: Verier (freq bonus 12) The monster species that spawned more often: petty brute (freq bonus 10) The monster species that never randomly spawned: hole fungus The monster species that never randomly spawned: nightmare monster The monster species that never randomly spawned: crater warp patch The monster species that never randomly spawned: young deep dragon The monster species that never randomly spawned: mine vampire The monster species that never randomly spawned: balance drake The monster species that never randomly spawned: karakasa The monster species that never randomly spawned: flying wild dog The monster species that never randomly spawned: Baaaael The monster species that never randomly spawned: colluded patch The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 7) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 15) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 45) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 12) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 8) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 39) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 9) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 7) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 10) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 11) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 43) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 2) Next attribute increase check would have come at turn 1138 Strength training was 9 Dexterity training was 3 Wisdom training was 4 Constitution training was 20 You were sleep resistant You were poison resistant You were immune to sickness You were prevented from having stun resistance (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1540 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (crazy helmet) * skullcap (winged helmet) * flack helmet (resounding helmet) * crystal helm (tight helmet) * mining helm (weeping helmet) * field helm (tribal helmet) * helm of safeguard (viking helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (mirrored gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (side zip boots) * boots of safeguard (jade boots) helm of opposite alignment (internet helmet) Scrolls scroll of healing (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of mana (INQUE COMUS) scroll of phase door (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of standard id (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of cure (FLOAT BY SHOCK MAGNET 5) scroll of enchant weapon (THANKS FOR PLAYING SLASHEM EXTENDED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a kobold a goblin 0 armored larvae (1 created) 0 grid bugs (1 created) a sub-gnome a mummy a brown pudding a small snake a kobold zombie an imperial 0 thalmors (1 created) 0 item masters (5 created) 0 tortoises (1 created) a newt a twen (3 created) a floor grue 0 novice dark walls (1 created) 0 small turrets (1 created) 0 cold troves (1 created) 25 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (30 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Thalmor... You quit in The Dungeons of Doom on dungeon level 1 with 342 points, and 18 pieces of gold, after 313 moves. Killer: quit You were level 3 with a maximum of 50 hit points when you quit. You reached the 97th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 95 358 Elronnd-Gla-Dop-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a lightning trap. - [24] 96 346 Romooska-War-Clk-Mal-Law died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [53] *97 342 Winter-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 1. 50 [50] 98 274 Winter-Kni-Hum-Fem-Law quit in The Dungeons of Doom on level 3. 29 [30] 99 255 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a lucern hammer. - [33]