GMWĪSŹ Player: Vis Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-05-31.08:12:47.ttyrec Time: (1464682367) Tue May 31 08:12:47 2016 GMW ^S)0)0This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. GMW\_WShall I pick a character's race, role, gender and alignment for you? [ynq] ‚GMWĄØy‚GMWüÆlqqqqk~~~~xxx~d@xxx~~~~xmqqqqjVis the Globule St8 Dx10 Co9 In9 Wi10 Ch4 SliMonFemLaw Dlvl:1 $0 HP 3(3)  Pw 1(1)  AC10 Exp1 T1  It is written in the Book of King Somnus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god King Somnus seeks to possess the Amulet, and with it to gain deserved ascend‚GMW%°vance over the other gods.  You, a newly trained Globule, have been heralded from birth as the instrument of King Somnus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with King Somnus!--More--…GMW“pXlqqqqk~~~~xxx~d@xx…GMWür…GMWsmHello Vis, welcome to SlashEMExtended! You are a lawful female monkey DQ Slime.--More--‡GMWT/ ‰Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--ŠGMWĀ!D The moon is waning tonight.GMWyiSLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancGMWžiįing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. --More--GMW&fNetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. A scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  Headed by Mike StepheGMWMf¢nson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, --More--GMW£ĮMike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most oGMWÅĮgf the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of --More--GMW= Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLASH V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. ThGMWz ›is release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest version being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. --More--GMWJHNathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. KevinGMWqHÄ later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. JNetHack (the Japanese version of NetHack) has been around since at least --More--‘GMW į1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made thei‘GMW.įÓr first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. --More--‘GMWI J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo ma‘GMWj ‚intained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. --More--‘GMW± Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and Nethack 3.4 to create SLASH'EM 0.0.7 The Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  A‘GMWŅ Ļlex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau --More--’GMW=² Benson I. Margulies John Rupley Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke  Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb ’GMWn²Ą Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel War’GMW³¹ren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir --More--’GMWĮõš Helge Hafting Mike Gallop  Irina Rempt-Drijfhout Mike Passaretti --More--’GMW› ĮVis the Globule St8 Dx10 Co9 In9 Wi10 Ch4 SliMonFemLaw Dlvl:1 $0 HP 3(3)  Pw 1(1)  AC10 Exp1 T1 lqqqqk~~~~xxx~d@xxx~~~~xmqqqqj’GMWp, ¶Unknown command ' '. 3(3)  Pw 1(1)  AC10 Exp1 T1 •GMWē# Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1}(end) —GMWK7ģ 3(3)  Pw 1(1)  AC10 Exp1 T1 —GMWÄŽ œ 3(3)  Pw 1(1)  AC10 Exp1 T1 —GMW&' Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1}(end) šGMWeQģ 3(3)  Pw 1(1)  AC10 Exp1 T1 šGMWc5œ 3(3)  Pw 1(1)  AC10 Exp1 T1 šGMW='  Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1}(end) ›GMW0¢ģ 3(3)  Pw 1(1)  AC10 Exp1 T1 ›GMWnhœ 3(3)  Pw 1(1)  AC10 Exp1 T1 GMWÅÜąYou just miss the grid bug.You bite the grid bug.You kill the grid bug! 3(3)  Pw 1(1)  AC10 Exp1 T2  3(3)  Pw 1(1)  AC10 Exp1 T3 d~~xžGMWµSÄUnknown command ' '. 3(3)  Pw 1(1)  AC10 Exp1 T3 žGMWr # Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1}(end) ŸGMWՕģ 3(3)  Pw 1(1)  AC10 Exp1 T3 ŸGMW:Z œ 3(3)  Pw 1(1)  AC10 Exp1 T3  GMWé # ”GMWɍ enhance”GMWwż nhance”GMWóOø Current skills: (0 slots available)  Fighting Skills Weapon Skills Spellcasting Skills(end) £GMWĖ•ā 3(3)  Pw 1(1)  AC10 Exp1 T3 £GMWC¶Unknown command ' '. 3(3)  Pw 1(1)  AC10 Exp1 T3 £GMWOčYou kill the grid bug! 3(3)  Pw 1(1)  AC10 Exp1 T3  3(3)  Pw 1(1)  AC10 Exp1 T4 d~~¤GMWKJz 3(3)  Pw 1(1)  AC10 Exp1 T4  3(3)  Pw 1(1)  AC10 Exp1 T5 d~@<¤GMW†Š 3(3)  Pw 1(1)  AC10 Exp1 T5  3(3)  Pw 1(1)  AC10 Exp1 T6  3(3)  Pw 1(1)  AC10 Exp1 T7 ~@~~~d¤GMWĒŪ 3(3)  Pw 1(1)  AC10 Exp1 T7  3(3)  Pw 1(1)  AC10 Exp1 T8 @~d~~¤GMW\ Æ 3(3)  Pw 1(1)  AC10 Exp1 T8  3(3)  Pw 1(1)  AC10 Exp1 T9 ,,@~#~d¤GMW’ V 3(3)  Pw 1(1)  AC10 Exp1 T9  3(3)  Pw 1(1)  AC10 Exp1 T10  3(3)  Pw 1(1)  AC10 Exp1 T11 ##@~d~#<~¤GMW`ö 3(3)  Pw 1(1)  AC10 Exp1 T11 „GMWåg 3(3)  Pw 1(1)  AC10 Exp1 T11 „GMW§Æ  3(3)  Pw 1(1)  AC10 Exp1 T11 „GMWš“ 3(3)  Pw 1(1)  AC10 Exp1 T11  3(3)  Pw 1(1)  AC10 Exp1 T12 #,,@d~~¦GMW;¦… 3(3)  Pw 1(1)  AC10 Exp1 T12  3(3)  Pw 1(1)  AC10 Exp1 T13 ###@d,¦GMWøt 3(3)  Pw 1(1)  AC10 Exp1 T13 ¦GMW›¦ 3(3)  Pw 1(1)  AC10 Exp1 T13 ¦GMW   3(3)  Pw 1(1)  AC10 Exp1 T13  3(3)  Pw 1(1)  AC10 Exp1 T14  3(3)  Pw 1(1)  AC10 Exp1 T15 ,d@,,¦GMW[%  3(3)  Pw 1(1)  AC10 Exp1 T15  3(3)  Pw 1(1)  AC10 Exp1 T16 d#,,@#,¦GMWZ• 3(3)  Pw 1(1)  AC10 Exp1 T16 §GMWL"uYou stop. Your little dog is in the way! 3(3)  Pw 1(1)  AC10 Exp1 T16  3(3)  Pw 1(1)  AC10 Exp1 T17 ,§GMW.³ 3(3)  Pw 1(1)  AC10 Exp1 T17  3(3)  Pw 1(1)  AC10 Exp1 T18  3(3)  Pw 1(1)  AC10 Exp1 T19 #,#@,§GMW0a“ 3(3)  Pw 1(1)  AC10 Exp1 T19  3(3)  Pw 1(1)  AC10 Exp1 T20 #,#@,,,§GMW³ń – 3(3)  Pw 1(1)  AC10 Exp1 T20  3(3)  Pw 1(1)  AC10 Exp1 T21 #,#@,,§GMWw * 3(3)  Pw 1(1)  AC10 Exp1 T21  3(3)  Pw 1(1)  AC10 Exp1 T22  3(3)  Pw 1(1)  AC10 Exp1 T23 #,#@,,§GMW¼˜ 3(3)  Pw 1(1)  AC10 Exp1 T23  3(3)  Pw 1(1)  AC10 Exp1 T24 #d#@,,ØGMW@æYou displaced your little dog. 3(3)  Pw 1(1)  AC10 Exp1 T24  3(3)  Pw 1(1)  AC10 Exp1 T25 +,#@,,ØGMWt· 3(3)  Pw 1(1)  AC10 Exp1 T25  3(3)  Pw 1(1)  AC10 Exp1 T26  3(3)  Pw 1(1)  AC10 Exp1 T27 ###@,,ØGMW§ œ 3(3)  Pw 1(1)  AC10 Exp1 T27 ØGMW™Č ¶That door is closed. 3(3)  Pw 1(1)  AC10 Exp1 T27 ©GMW+ĆThat door is closed. 3(3)  Pw 1(1)  AC10 Exp1 T27 ŖGMWe23In what direction? [hykulnjb><] «GMW{ĻFWHAMMM!!! 3(3)  Pw 1(1)  AC10 Exp1 T27  3(3)  Pw 1(1)  AC10 Exp1 T28 «GMW„ū3In what direction? [hykulnjb><] «GMW±\ FWHAMMM!!! 3(3)  Pw 1(1)  AC10 Exp1 T28  3(3)  Pw 1(1)  AC10 Exp1 T29 ¬GMWe3In what direction? [hykulnjb><] ¬GMW½å ˜As you kick the door, it crashes open! 3(3)  Pw 1(1)  AC10 Exp1 T29 lqqqqqqqx~~~~~~~x~~~~~~~~~~~~~~~~~~~ddx~~~~~~~~~,x~~~~~~~x~~~~~x~~~mqqq 3(3)  Pw 1(1)  AC10 Exp1 T30 The little dog misses the jackal. 3(3)  Pw 1(1)  AC10 Exp1 T31 ­GMW¤Ź g~ 3(3)  Pw 1(1)  AC10 Exp1 T31 You hear some noises. 3(3)  Pw 1(1)  AC10 Exp1 T32 ®GMWOā_You displaced your little dog. 3(3)  Pw 1(1)  AC10 Exp1 T32  3(3)  Pw 1(1)  AC10 Exp1 T33 qqq~~~%x@,~xd~~~~~~~~~~~~~qqqqqq®GMW41Š 3(3)  Pw 1(1)  AC10 Exp1 T33  3(3)  Pw 1(1)  AC10 Exp1 T34  3(3)  Pw 1(1)  AC10 Exp1 T35 kdx%@~,,x~x~xqjÆGMWt†¦@~You see here a jackal corpse {300}. 3(3)  Pw 1(1)  AC10 Exp1 T35  3(3)  Pw 1(1)  AC10 Exp1 T36 ~~d°GMWŸ2 5What do you want to eat? [* or ,] ±GMWļ« € eat what?  Comestibles ('%') a - a jackal corpse {300}(end) ²GMWSĪ K+²GMW¬Ņ This jackal corpse tastes terrible! 3(3)  Pw 1(1)  AC10 Exp1 T36  3(3)  Pw 1(1)  AC10 Exp1 T37  3(3)  Pw 1(1)  AC10 Exp1 T38  3(3)  Pw 1(1)  AC10 Exp1 T39  3(3)  Pw 1(1)  AC10 Exp1 T40 ~~~~~~dYou finish eating the jackal corpse. 3(3)  Pw 1(1) [²GMWŻŅ YK AC10 Exp1 T41 d~³GMWZ $ 3(3)  Pw 1(1)  AC10 Exp1 T41  3(3)  Pw 1(1)  AC10 Exp1 T42  3(3)  Pw 1(1)  AC10 Exp1 T43 ~d@~~³GMWõƒ •You displaced your little dog. 3(3)  Pw 1(1)  AC10 Exp1 T43  3(3)  Pw 1(1)  AC10 Exp1 T44 d~@~³GMW-– v 3(3)  Pw 1(1)  AC10 Exp1 T44  3(3)  Pw 1(1)  AC10 Exp1 T45 d~@~³GMWÆ®  3(3)  Pw 1(1)  AC10 Exp1 T45  3(3)  Pw 1(1)  AC10 Exp1 T46  3(3)  Pw 1(1)  AC10 Exp1 T47 ~~d~@~“GMWåqp 3(3)  Pw 1(1)  AC10 Exp1 T47  3(3)  Pw 1(1)  AC10 Exp1 T48 d~@~“GMW³}p 3(3)  Pw 1(1)  AC10 Exp1 T48  3(3)  Pw 1(1)  AC10 Exp1 T49 d~@~“GMWEŽ% 3(3)  Pw 1(1)  AC10 Exp1 T49  3(3)  Pw 1(1)  AC10 Exp1 T50  3(3)  Pw 1(1)  AC10 Exp1 T51 ~~@~d~“GMWh” d 3(3)  Pw 1(1)  AC10 Exp1 T51  3(3)  Pw 1(1)  AC10 Exp1 T52 @~~“GMW P 3(3)  Pw 1(1)  AC10 Exp1 T52  3(3)  Pw 1(1)  AC10 Exp1 T53 ~@“GMWŌCŽ 3(3)  Pw 1(1)  AC10 Exp1 T53  3(3)  Pw 1(1)  AC10 Exp1 T54  3(3)  Pw 1(1)  AC10 Exp1 T55 @~µGMWœt¬ 3(3)  Pw 1(1)  AC10 Exp1 T55 ,,@~, 3(3)  Pw 1(1)  AC10 Exp1 T56 You hear gently lapping water.µGMWcF‚ 3(3)  Pw 1(1)  AC10 Exp1 T56  3(3)  Pw 1(1)  AC10 Exp1 T57 #,@~`µGMWČ·# 3(3)  Pw 1(1)  AC10 Exp1 T57  3(3)  Pw 1(1)  AC10 Exp1 T58  3(3)  Pw 1(1)  AC10 Exp1 T59 ##@d#,µGMWęČœ 3(3)  Pw 1(1)  AC10 Exp1 T59 µGMW7Åœ 3(3)  Pw 1(1)  AC10 Exp1 T59 ¶GMWĪĢœ 3(3)  Pw 1(1)  AC10 Exp1 T59 ¶GMWK^œ 3(3)  Pw 1(1)  AC10 Exp1 T59 ¶GMW% æWith great effort you move the boulder. 3(3)  Pw 1(1)  AC10 Exp1 T59  3(3)  Pw 1(1)  AC10 Exp1 T60 ,,,@#`,¶GMW:Œ Ų,,,@,`, 3(3)  Pw 1(1)  AC10 Exp1 T60 You hear a door open. 3(3)  Pw 1(1)  AC10 Exp1 T61 d¶GMWz^L 3(3)  Pw 1(1)  AC10 Exp1 T61  3(3)  Pw 1(1)  AC10 Exp1 T62  3(3)  Pw 1(1)  AC10 Exp1 T63 ~,,,@,`#·GMWūĢ‘ 3(3)  Pw 1(1)  AC10 Exp1 T63  3(3)  Pw 1(1)  AC10 Exp1 T64 ,,,@``#·GMW0¦ 3(3)  Pw 1(1)  AC10 Exp1 T64  3(3)  Pw 1(1)  AC10 Exp1 T65 ,,,,@#`#·GMW†®- 3(3)  Pw 1(1)  AC10 Exp1 T65  3(3)  Pw 1(1)  AC10 Exp1 T66  3(3)  Pw 1(1)  AC10 Exp1 T67 ,,,@#`#·GMW¼ Ń 3(3)  Pw 1(1)  AC10 Exp1 T67  3(3)  Pw 1(1)  AC10 Exp1 T68 ,,@~a`#~~~mqqq·GMWÆ+ ĢYou try to move the boulder, but in vain. 3(3)  Pw 1(1)  AC10 Exp1 T68 ·GMW¼ŚYou try to move the boulder, but in vain. 3(3)  Pw 1(1)  AC10 Exp1 T68 øGMW"äŚYou try to move the boulder, but in vain. 3(3)  Pw 1(1)  AC10 Exp1 T68 øGMW3Š£ 3(3)  Pw 1(1)  AC10 Exp1 T68 øGMWøU  3(3)  Pw 1(1)  AC10 Exp1 T68 ¹GMWƒŪĢYou try to move the boulder, but in vain. 3(3)  Pw 1(1)  AC10 Exp1 T68 ŗGMW}ģ4In what direction? [hykulnjb><] ŗGMWaš_The door closes. 3(3)  Pw 1(1)  AC10 Exp1 T68  3(3)  Pw 1(1)  AC10 Exp1 T69 +ŗGMW£Ń 4In what direction? [hykulnjb><] »GMW_šÜWHAMMM!!! 3(3)  Pw 1(1)  AC10 Exp1 T69  3(3)  Pw 1(1)  AC10 Exp1 T70  3(3)  Pw 1(1)  AC10 Exp1 T71 »GMWFš4In what direction? [hykulnjb><] »GMW>Ō wAs you kick the door, it crashes open! 3(3)  Pw 1(1)  AC10 Exp1 T71  3(3)  Pw 1(1)  AC10 Exp1 T72 ~¼GMW'Ń  3(3)  Pw 1(1)  AC10 Exp1 T72  3(3)  Pw 1(1)  AC10 Exp1 T73 lqq+,x~~>x,x~~@xx#¼GMW9q- 3(3)  Pw 1(1)  AC10 Exp1 T73  3(3)  Pw 1(1)  AC10 Exp1 T74  3(3)  Pw 1(1)  AC10 Exp1 T75 k,@dj¼GMW¦‚w 3(3)  Pw 1(1)  AC10 Exp1 T75  3(3)  Pw 1(1)  AC10 Exp1 T76 @~~d½GMW7su 3(3)  Pw 1(1)  AC10 Exp1 T76  3(3)  Pw 1(1)  AC10 Exp1 T77 @d~½GMWąI)(For instructions type a ?)¾GMWf­ØDone. 3(3)  Pw 1(1)  AC10 Exp1 T77 ¾GMWpÕ ÅUnknown command ' '. 3(3)  Pw 1(1)  AC10 Exp1 T77 æGMW¹5SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancæGMWģ5įing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. --More--ĄGMWļėNetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. A scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  Headed by Mike StepheĄGMWģ¢nson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, --More--ĮGMW*>Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most oĮGMWP>gf the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of --More--ĀGMWlj Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLASH V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. ThĀGMWī‰ ›is release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest version being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. --More--ĆGMWč Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. KevinĆGMWMč Ä later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. JNetHack (the Japanese version of NetHack) has been around since at least --More--ĒGMW8 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made theiĒGMWŽ8 Ór first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. --More--ÉGMW8J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maÉGMWa‚intained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. --More--ĢGMW¾ĘRon Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and Nethack 3.4 to create SLASH'EM 0.0.7 The Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  AĢGMWäĘĻlex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau --More--ŠGMW‡+ Benson I. Margulies John Rupley Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke  Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb ŠGMWÖ+Ą Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel WarŠGMW¹,¹ren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir --More--ŠGMW- š Helge Hafting Mike Gallop  Irina Rempt-Drijfhout Mike Passaretti --More--ŃGMWS¤Vis the Globule St8 Dx10 Co9 In9 Wi10 Ch4 SliMonFemLaw Dlvl:1 $0 HP 3(3)  Pw 1(1)  AC10 Exp1 T77 lqqqqqqqqqqkx~~~~~~~~~~x##,x~~~~~~~~~~x###,,~~~~~~~~~~~~,##,,x~~~~~~~~~~x,##,,x~~~~~~~~~~x,#,,,x~~~~~~~~~~x,#,,#x~~~~~~~~~~x,#`,#mqqqqqqqqqqj,#lqq+kŃGMWФs,####,#x~@>x,##,,,#x~d~~`##,lqqqqkx~~~x##,~~~~~xmqqqj##x~~<~xx~~~~xmqqqqjŅGMW½I/You don't have anything to drink.--More--ŅGMWˆŁ£ 3(3)  Pw 1(1)  AC10 Exp1 T77 ÖGMWc# ÖGMW’³quitÖGMW3> uitÖGMWډ it×GMWżd*Really quit [yes/no]? ŲGMWnvyŲGMWqK eŲGMW‰č sŁGMW!p 3(3)  Pw 1(1) lqqqqqqqqqqkx~~~~~~~~~~x##,x~~~~~~~~~~x###,,~~~~~~~~~~~~,##,,x~~~~~~~~~~x,##,,x~~~~~~~~~~x,#,,,x~~~~~~~~~~x,#,,#x~~~~~~~~~~x,#`,#mqqqqqqqqqqj,#lqq+k,####,#x~@>x[ŁGMW