Vis, neutral male human Supermarket Cashier ---- --- |..--------- -..------.. |..*..).[%). ........)@. --.--------.. ........°.. |...| ...... ------.-- |..|...| ---..|.-- |......| |.-..--- -,... #|..- |.(| |).| |..| --..| |...| |<.-- --- [Vis the Shift Worker] St8 Dx7 Co25 In5 Wi17 Ch22 SupHumMalNeu Min:4 $943 HP-8(48) Pw13(13) AC3 Exp4 T1015 Latest messages Unknown command ' '. You hit the gnome lord. The gnome lord swings his crossbow. The gnome lord hits you! [-4 -> 22] The goblin mummy claws you! [-6 -> 17] You hear some noises in the distance. The gnome lord picks up a crossbow bolt {1}. The gnome lord picks up a scroll of healing {1}. You hit the gnome lord. The gnome lord picks up a little blue vest {20}. The gnome lord reads a scroll of healing {1}! The gnome lord looks better. Unknown command ' '. Your banded mail deflects the novice medium wall's attack. The novice medium wall just misses! You hear a flinging sound. You are hit by a crossbow bolt! You die... Your inventory Weapons a - an uncursed +1 knife (weapon in hand) {2} x - 2 uncursed +0 orcish spears {24} Armor b - an uncursed +1 leather jacket {12} c - an uncursed +0 pair of low boots (being worn) {4} r - an uncursed +0 banded mail (being worn) {160} z - an uncursed +0 dwarvish cloak {4} A - a cursed -4 pair of iron shoes {20} Comestibles d - 5 uncursed food rations {5} n - an uncursed lichen corpse {20} s - an uncursed porter lichen corpse {20} t - a blessed apple {1} B - an uncursed pancake {1} Scrolls i - 6 uncursed scrolls of healing {6} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Potions f - 3 uncursed potions of fruit juice {3} g - 2 uncursed potions of booze {2} p - a cursed potion of object detection {1} u - an uncursed potion of sleeping {1} Wands v - an uncursed wand of cold (0:4) {1} y - an uncursed wand of slow monster (4:4) {1} C - an uncursed wand of draining (0:0) {1} Tools e - an uncursed tin opener (alternate weapon; not wielded) {1} h - an uncursed oil lamp {1} q - a blessed tallow candle {1} w - a cursed brass lantern {1} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 14 You carried 0 sins Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 66% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 96330 Monster spawn increase reached its maximum at turn 108949 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 253755 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: amusing type (freq bonus 6) The monster species that spawned more often: boo (freq bonus 12) The monster species that spawned more often: anubite (freq bonus 12) The monster species that spawned more often: Dagon (freq bonus 10) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 12) The monster species that spawned more often: Xixot (freq bonus 12) The monster species that spawned more often: gnome mummy (freq bonus 5) The monster species that spawned more often: radiant colony (freq bonus 14) The monster species that spawned more often: elf champion (freq bonus 5) The monster species that spawned more often: adult silver dragon (freq bonus 14) The monster species that spawned more often: yakuza (freq bonus 6) The monster species that spawned more often: ill warp fungus (freq bonus 10) The monster species that spawned more often: ferrous colony (freq bonus 5) The monster species that spawned more often: opal stalk (freq bonus 6) The monster species that spawned more often: cribo (freq bonus 5) The monster species that spawned more often: animated ice cubes (freq bonus 8) The monster species that spawned more often: great unclean one (freq bonus 6) The monster species that spawned more often: ultimate destruction dino (freq bonus 5) The monster species that spawned more often: lava dragon (freq bonus 14) The monster species that spawned more often: cutting terror (freq bonus 7) The monster species that never randomly spawned: high-elven ranger The monster species that never randomly spawned: ninja lord The monster species that never randomly spawned: broken shadow The monster species that never randomly spawned: venom spore The monster species that never randomly spawned: large scroll trove The monster species that never randomly spawned: colorless force fungus The monster species that never randomly spawned: giant orange frog The monster species that never randomly spawned: hunting wolf The monster species that never randomly spawned: shimmering growth The monster species that never randomly spawned: desert stalk The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 26) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 39) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 2) Next attribute increase check would have come at turn 1758 Strength training was 25 Dexterity training was 21 Wisdom training was 0 Constitution training was 6 You were sleep resistant You had 1524 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Robbers You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Vanquished creatures 0 wolves (1 created) 0 wimps (1 created) a dwarf 0 camo dwarves (1 created) a kobold a hidden kobold a kobolt 0 small kappas (1 created) a group goblin a cave goblin 0 sewer rats (2 created) 0 giant garbage rats (3 created) 0 cave spiders (1 created) an alien spore 2 lichens (4 created) a porter lichen a spore lichen 2 yellow mushrooms (1 created) 0 blink colonies (1 created) 0 orange fungi (1 created) 0 shriekers (1 created) a sub-gnome a gnome 0 gnome thieves (1 created) an intermediate gnome 2 gnome lords (4 created) a gnomish wizard 0 gnome warriors (1 created) 0 little giants (1 created) a mummy 0 goblin mummies (1 created) a small snake a grid xorn 0 kobold zombies (2 created) a gnome zombie (2 created) an archer a friendly adventurer an elderly gentleman 0 busy-looking merchants (1 created) 0 woodsmen (1 created) 0 angbanders (1 created) 0 shopkeepers (1 created) 0 tortoises (5 created) 0 slithy tortoises (1 created) 0 hata-hatas (2 created) 0 jellyfish (1 created) an iguana a novice medium wall (3 created) a small turret 29 creatures vanquished. 67 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 32 times You killed 13 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (52 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Vis the Supermarket Cashier... You died in The Gnomish Mines on dungeon level 4 with 1247 points, and 943 pieces of gold, after 1015 moves. Killer: a crossbow bolt You were level 4 with a maximum of 48 hit points when you died. You reached the 879th place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 877 1263 Paiki-Wan-Ang-Mal-Law quit in The Dungeons of Doom on level 2. 65 [66] 878 1253 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 11. Killed by a giant black mouse. - [59] *879 1247 Vis-Sup-Hum-Mal-Neu died in The Gnomish Mines on level 4. Killed by a crossbow bolt. - [48] 880 1238 noty-Wiz-Hum-Mal-Law died in The Gnomish Mines on level 4. Killed by a ya. - [64] 881 1220 AmyBSOD-Mys-Rod-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a baby sapphire dragon, while fainted from lack of food. - [66]