Vis, lawful male asgardish Archeologist ------------- +`.........`| |.....`.....| |...-----.... |...|.{..@..| |..`|{@{|`..| ..).|.{ |...| |%..-----.... |.%...`.....| |`.........`| ------------- [Vis the Investigator] St18/01 Dx9 Co18 In17 Wi13 Ch6 ArcAsgMalLaw Dlvl:9 $217 HP125(126) Pw71(71) AC-1 Exp8 T1360 Sat Latest messages You feel that Quetzalcoatl is displeased. Unknown command ' '. You hit the Kop Kaptain! The Kop Kaptain hits you! [-4 -> 122] You hit the Kop Kaptain! The Kop Kaptain hits you! [-3 -> 119] You hit the Kop Kaptain! (2x) The Keystone Kop throws a runed spear! You are almost hit by a runed spear. Your elven mithril-coat deflects the Kop Kaptain's attack. Unknown command ' '. You kill the Kop Kaptain! Your fedora blocks the Keystone Kop's attack. You kill the Keystone Kop! You see here a Keystone Kop corpse {1450}. You see here a runed spear {12}. You see here a historic statue of a plains centaur {3750}. You die from your illness. Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} x - an uncursed +2 sling {2} y - an uncursed +0 partisan {32} A - an uncursed +1 magical paintbrush {3} Armor c - an uncursed +0 fedora (being worn) {2} L - a cursed +4 elven mithril-coat (being worn) {60} Comestibles d - 3 uncursed food rations {3} B - a blessed tripe ration {1} G - an uncursed tripe ration {1} H - an uncursed candy bar {1} Scrolls f - 2 uncursed scrolls of enchant weapon {2} g - a blessed scroll of magic mapping {1} m - 6 uncursed scrolls of healing {6} n - 6 uncursed scrolls of mana {6} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} w - an uncursed scroll of magic mapping {1} C - an uncursed scroll of consecration {1} D - a cursed scroll of stinking cloud {1} I - a blessed scroll of create monster {1} Z - a cursed scroll of teleportation {1} Spellbooks M - a blessed spellbook of magic missile (0:0) {1} Potions b - an uncursed potion of extra healing {1} t - 3 uncursed potions of speed {3} u - a blessed potion of full healing {1} z - an uncursed potion of oil {1} K - a blessed potion of monster detection {1} Y - an uncursed potion of restore ability {1} Rings e - an uncursed ring of poison resistance {1} Wands r - an uncursed wand of slow monster (0:4) {1} v - an uncursed wand of summon sexy girl (0:5) {1} Tools h - a blessed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:95) {1} k - an uncursed skeleton key {1} l - an uncursed blindfold {1} s - an uncursed sack {5} E - an uncursed can of grease (0:19) {1} F - an uncursed mirror {1} J - an uncursed tallow candle {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 4 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 77% Wand drop chance was reduced to 97% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 2 Monster spawn increase started at turn 29442 Monster spawn increase reached its maximum at turn 87482 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 373647 The monster class that cannot be genocided was light The monster class that was spawned more often: elemental (freq bonus 3) The monster species that spawned more often: cold bear (freq bonus 14) The monster species that spawned more often: coal miner (freq bonus 4) The monster species that spawned more often: Team Fortress pyro (freq bonus 24) The monster species that spawned more often: noisy turret (freq bonus 16) The monster species that spawned more often: fencer (freq bonus 10) The monster species that spawned more often: citykiller turret (freq bonus 5) The monster species that spawned more often: white jelly (freq bonus 12) The monster species that spawned more often: seahorse (freq bonus 10) The monster species that spawned more often: Dan Hibiki (freq bonus 8) The monster species that spawned more often: Naga Raja (freq bonus 4) The monster species that spawned more often: siena colony (freq bonus 10) The monster species that spawned more often: novice mage (freq bonus 7) The monster species that spawned more often: albino stalk (freq bonus 9) The monster species that spawned more often: dull force patch (freq bonus 5) The monster species that spawned more often: archer (freq bonus 16) The monster species that spawned more often: random horror (freq bonus 10) The monster species that spawned more often: vampiric colony (freq bonus 5) The monster species that spawned more often: Anselm (freq bonus 30) The monster species that spawned more often: empress naga (freq bonus 8) The monster species that spawned more often: sniper fiend (freq bonus 20) The monster species that never randomly spawned: air eye The monster species that never randomly spawned: Hanh's sexy pump The monster species that never randomly spawned: chameleon The monster species that never randomly spawned: ermine The monster species that never randomly spawned: t†ÓGó» ÐÖ The monster species that never randomly spawned: eldritch growth The monster species that never randomly spawned: nightmare troll The monster species that never randomly spawned: Simone's thick hugging boot The monster species that never randomly spawned: bloodshot icky thing The monster species that never randomly spawned: werebear The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 51) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 3) Next attribute increase check would have come at turn 2181 Strength training was 10 Dexterity training was 43 Wisdom training was 11 Constitution training was 6 You were fire resistant You were disintegration-resistant You had the following problem: You could not train skills. (115) You had 3723 points of nutrition remaining You were stealthy You were a werewolf You were fast You were lucky (1) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl Quetzalcoatl was angry with you (1) You could not have safely prayed (2080) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 87% b - freeze sphere 1 matter 10% 92% c - magic missile 3 attack 80% 99% Techniques known in the end Name Level Status research 8X Not Ready(1012) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 117 times You killed 48 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (69 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (74 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Vis the Archeologist...