Vis, neutral male alchemist Scientist --------- -----.......+ |...........|## |.......#....,# -----#--------------- |...........|,# |...................| |%......-----,# #############|...................| -.---##--####,,, ,,,,,,,,,,,,,....................| #,,,, #,,# -#-#--#-.---######|...........--------- ###,## # ##,# |..........| |...........| #,,,# #,########|........... #-.-.-#--#-##-##### ##,### #,,,,,,,+,...........| #,,#,,,,,,,,,,,,,,# #,,# #=########|.{........# #,###############,### ------|--- +.......>..| #,# ##%,# |....II@.| ------------ #,# ##,# |(((((((.| --|----- ---|-- |(((.((((| ..%..<.| ########|....| |((((((.(| |......| ,,,,,,,,.....| ---------- .......# ########|....| -------- ------ [Vis the Advanced Practician] St8 Dx6 Co10 In7 Wi9 Ch7 SciAlcMalNeu Dlvl:2 $28 HP-8(59) Pw40(40) AC3 Exp6 T799 Latest messages You see here a saddle {1}. You see here a can of grease {1}. (2x) You see here a key {1}. Wait! There's something there you can't see! It gets angry! You hear a flinging sound. You are hit by a shotgun shell! [-23 -> 36] It hits you! [-13 -> 23] It hits you! [-7 -> 16] It hits you! [-5 -> 11] Warning: HP low! It hits you! [-5 -> 6] Warning: HP low! It hits you! You die... Your inventory Weapons a - 2 blessed +1 scalpels (wielded) (alternate weapon; not wielded) {4} w - a blessed +0 bullwhip {8} Armor b - an uncursed +5 pair of gauntlets of fumbling {4} c - an uncursed +5 lab coat (being worn) {4} n - an uncursed +5 pair of gauntlets of fumbling {4} o - an uncursed +5 lab coat {4} x - an uncursed +0 orcish helm (being worn) {12} B - an uncursed +0 missing cloak {4} Comestibles j - an uncursed Hacker's Food {1} k - a blessed Hacker's Food {1} A - an uncursed tin of hobgoblin meat {1} C - an uncursed senzu {1} Scrolls r - 6 uncursed scrolls of healing {6} s - 5 uncursed scrolls of mana {5} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} y - an uncursed scroll of teleportation {1} Spellbooks l - an uncursed spellbook of chemistry (0:5) {1} p - an uncursed spellbook of chemistry (0:5) {1} Potions d - 2 uncursed potions of radium {2} e - 2 uncursed potions of cyanide {2} f - 2 uncursed potions of paralysis {2} g - 2 uncursed potions of acid {2} h - 2 uncursed potions of sickness {2} Tools i - 6 uncursed bottles {6} m - an uncursed chemistry set (0:40) {20} q - an uncursed chemistry set (0:40) {20} z - an uncursed wax candle {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 16 You carried 0 sins Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 85% Wand drop chance was reduced to 72% Potion drop chance was reduced to 88% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 31486 Monster spawn increase reached its maximum at turn 54317 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 168055 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: disenchanter growth (freq bonus 6) The monster species that spawned more often: poison grue (freq bonus 4) The monster species that spawned more often: boa constrictor (freq bonus 16) The monster species that spawned more often: miltank (freq bonus 4) The monster species that spawned more often: novel growth (freq bonus 2) The monster species that spawned more often: bright violet stalk (freq bonus 18) The monster species that spawned more often: epidote fungus (freq bonus 4) The monster species that spawned more often: big dog (freq bonus 2) The monster species that spawned more often: storm caller (freq bonus 18) The monster species that spawned more often: lion man (freq bonus 6) The monster species that spawned more often: blue-red warp fungus (freq bonus 3) The monster species that spawned more often: big scroll trove (freq bonus 12) The monster species that spawned more often: smoke elemental (freq bonus 3) The monster species that spawned more often: bushy squirrel (freq bonus 6) The monster species that spawned more often: sniper turret (freq bonus 6) The monster species that spawned more often: purple starlit sky (freq bonus 2) The monster species that spawned more often: battle girl (freq bonus 6) The monster species that spawned more often: eastern mystic fox (freq bonus 5) The monster species that spawned more often: Sabrina (freq bonus 14) The monster species that spawned more often: master lich (freq bonus 6) The monster species that never randomly spawned: Sebastian The monster species that never randomly spawned: jet unicorn The monster species that never randomly spawned: permamimic The monster species that never randomly spawned: full-plated lich The monster species that never randomly spawned: greater giant kraken The monster species that never randomly spawned: greater plasma elemental The monster species that never randomly spawned: Grey-elf The monster species that never randomly spawned: Ronja The monster species that never randomly spawned: ethereal missingno The monster species that never randomly spawned: steam zombie The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 15) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 8) Next attribute increase check would have come at turn 2984 Strength training was 50 Dexterity training was 46 Wisdom training was 3 Constitution training was 33 You were poison resistant You were acid resistant You had 1426 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nikola Tesla, Erwin Schroedinger and Wernher von Braun Your deity was Erwin Schroedinger You could not have safely prayed (545) You are dead Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 93% Techniques known in the end Name Level Status research 6XR Not Ready(5340) tinker 6XR Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 74 times You killed 23 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (94 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Vis the Scientist...