Vis, neutral male borg Archeologist ---.-- ----.$..---- -..........| |..........| ......@T...| .. |.......\..| --{-....---- ##-.---- [Vis the Digger] St8 Dx7 Co10 In6 Wi11 Ch7 ArcBorMalNeu Dlvl:4 $35 HP-1(17) Pw11(11) AC9 Exp1 T99 Latest messages You hear someone counting money. What do you want to use or apply? [ah-m or ?*] In what direction do you want to dig? [ykul>] You start digging downward. You hear the chime of a cash register. You dig a pit in the floor. What do you want to use or apply? [ah-m or ?*] In what direction do you want to dig? [ykul>] You start digging downward. You dig a hole through the floor. You fall through... You hit the trollor. The trollor wields a hilted polearm {20}! The trollor thrusts a hilted polearm. You are hit by a hilted polearm! [-15 -> 2] Warning: HP low! The trollor thrusts her hilted polearm. The trollor hits you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 282 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 43% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 90% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 39585 Monster spawn increase reached its maximum at turn 57002 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4270442 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: sea monster (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: turtle (freq bonus 4) The monster species that spawned more often: decayed corpse (freq bonus 3) The monster species that spawned more often: petro force patch (freq bonus 3) The monster species that spawned more often: drone warp fungus (freq bonus 20) The monster species that spawned more often: water colony (freq bonus 2) The monster species that spawned more often: Happosai (freq bonus 3) The monster species that spawned more often: komodo dragon (freq bonus 4) The monster species that spawned more often: land dragon (freq bonus 5) The monster species that spawned more often: quantum patch (freq bonus 2) The monster species that spawned more often: corpse archer (freq bonus 2) The monster species that spawned more often: clear slime (freq bonus 6) The monster species that spawned more often: rainbow unicorn (freq bonus 3) The monster species that spawned more often: irish wolfhound (freq bonus 6) The monster species that spawned more often: concrete elemental (freq bonus 5) The monster species that spawned more often: incantifier (freq bonus 2) The monster species that spawned more often: redditor (freq bonus 8) The monster species that spawned more often: energy growth (freq bonus 6) The monster species that spawned more often: lava lover (freq bonus 4) The monster species that spawned more often: yawning trove (freq bonus 6) The monster species that spawned more often: animated roller blade (freq bonus 2) The monster species that never randomly spawned: really big tarantula The monster species that never randomly spawned: death dog The monster species that never randomly spawned: evasive recluse spider The monster species that never randomly spawned: Kop The monster species that never randomly spawned: graveler The monster species that never randomly spawned: slow elemental The monster species that never randomly spawned: greater giant kraken The monster species that never randomly spawned: ill growth The monster species that never randomly spawned: baby glowing dragon The monster species that never randomly spawned: sand rat The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 6) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 6) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 17) Next attribute increase check would have come at turn 578 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 4 You were level-drain resistant You had infravision You had 1400 points of nutrition remaining You were stealthy You could survive without air You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (19) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status research 1X LIMIT(1390) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) appraisal 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Vis the Archeologist...