Vis, lawful male gnomish Thalmor ------------ |..........| |..........|# #+####### |.....>..@@-, #,,,,,,,# |..........|, #######,## #####-.---------- #,,,# #,,,,,,,,# ---.-###,####,### --...--,,,# #,# |.>--..,###---)- |.|#|.|## --...-- |.---.. +.....|### --...-- |......,,# ----- |<....|### |.....| --...-- ----- [Vis the Heretic Hunter] St11 Dx7 Co11 In13 Wi14 Ch7 ThaGnoMalLaw Dlvl:2 $37 HP-9(59) Pw60(60) AC4 Exp7 T950 Latest messages [-5 -> 32] The novice warrior Endarker swings his two-handed sword. The novice warrior Endarker misses. The novice warrior Endarker touches you! [-1 -> 31] That felt evil and sinister! Unknown command ' '. You miss the novice warrior Endarker. The novice warrior Endarker swings his two-handed sword. The novice warrior Endarker hits you! [-9 -> 22] The novice warrior Endarker swings his two-handed sword. The novice warrior Endarker hits you! [-16 -> 6] Warning: HP low! Your elven mithril-coat deflects the novice warrior Endarker's attack. Unknown command ' '. The novice warrior Endarker swings his two-handed sword. The novice warrior Endarker hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +3 dark elven arrows (in quiver) {26} q - an uncursed +1 silver mace named Dethanc (weapon in hand) {12} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles m - a cursed egg {1} p - an uncursed eucalyptus leaf {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 3 uncursed scrolls of standard id {3} i - an uncursed scroll of cure {1} Potions n - a blessed potion of paralysis {1} Gems o - an uncursed +0 worthless piece of yellowish brown glass {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 268 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 41 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 89% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Monster spawn increase started at turn 73430 Monster spawn increase reached its maximum at turn 99801 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 627396 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: Cerberus (freq bonus 7) The monster species that spawned more often: noisy turret (freq bonus 4) The monster species that spawned more often: giant black frog (freq bonus 4) The monster species that spawned more often: sunflower (freq bonus 10) The monster species that spawned more often: mutated rothe (freq bonus 5) The monster species that spawned more often: hell crawler (freq bonus 3) The monster species that spawned more often: skeletal dragon (freq bonus 8) The monster species that spawned more often: cursed stalk (freq bonus 6) The monster species that spawned more often: skeleton troll (freq bonus 5) The monster species that spawned more often: real dark hound (freq bonus 4) The monster species that spawned more often: ice lady (freq bonus 3) The monster species that spawned more often: powerful idiot (freq bonus 4) The monster species that spawned more often: powerful idiot (freq bonus 10) The monster species that spawned more often: elder gazer (freq bonus 16) The monster species that spawned more often: ultra white rat (freq bonus 5) The monster species that spawned more often: battle bunny (freq bonus 8) The monster species that spawned more often: deceiving patch (freq bonus 3) The monster species that spawned more often: odorous woman (freq bonus 16) The monster species that spawned more often: red slime (freq bonus 10) The monster species that spawned more often: undead mahou shoujo (freq bonus 4) The monster species that never randomly spawned: raticate The monster species that never randomly spawned: red hulk The monster species that never randomly spawned: tear patch The monster species that never randomly spawned: stronger gnome warrior The monster species that never randomly spawned: Melanie's hugging boot The monster species that never randomly spawned: dancing candle flame The monster species that never randomly spawned: flesheater The monster species that never randomly spawned: functioning babelfish The monster species that never randomly spawned: water mold The monster species that never randomly spawned: fake spore The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 22) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 3) Next attribute increase check would have come at turn 1756 Strength training was 11 Dexterity training was 21 Wisdom training was 2 Constitution training was 23 You were sleep resistant You saw invisible You had infravision You had 1139 points of nutrition remaining You were stealthy You aggravated monsters You were unlucky (-4) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status vanish 7 R LIMIT(0) appraisal 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) dazzle 3X LIMIT(0) tinker 1 R LIMIT(0) Vanquished creatures a jackal 0 stoats (1 created) 0 dingos (1 created) a floating eye 0 mini gremlins (1 created) a wimp 0 group hobbits (1 created) a dwarf 0 force dwarves (1 created) a large hobbit a dwarven wizard an imp a small group kobold 0 large kobolds (1 created) 0 leprechauns (1 created) 0 goblins (2 created) 0 rabbits (1 created) 0 white unicorns (1 created) 0 larvae (1 created) 0 mohats (1 created) 0 baby silver dragons (1 created) a deathmold 0 yellow spores (1 created) 0 golden patches (1 created) a cyan fungus 2 sub-gnomes (4 created) 2 gnomes (7 created) a gnome stalker 0 panotties (1 created) a gnome lord (2 created) a gnomish wizard a gnomish mana wizard 0 deep gnomes (1 created) a mummy (3 created) 0 kobold mummies (1 created) 0 cat mummies (1 created) 2 gnome mummies a newt zombie a gnome zombie 0 bound spirits (1 created) 0 orc zombies (1 created) a blabbering otaku a filthy street urchin a battle-scarred veteran 0 battle scarred ronins (1 created) an immunizer 0 dark spearwomen (1 created) 0 novice warriors (1 created) 0 thalmors (1 created) 0 shopkeepers (1 created) 0 tortoises (6 created) 0 slithy tortoises (2 created) 2 hata-hatas (3 created) 2 hata-matas (3 created) 0 rouge jellyfish (2 created) 0 pikes (1 created) a large eel a jellyfish (4 created) a tuna 0 thick jellyfish (1 created) 0 babelfish (2 created) 0 atlanteans (1 created) 0 newts (14 created) 0 twens (9 created) 0 gray twens (2 created) 0 geckos (16 created) 0 leopard frogs (3 created) 0 baby cave lizards (2 created) 0 archaeopteryxes (1 created) 0 deminewts (6 created) a demitwen (6 created) 0 iguanas (17 created) 0 rhaumbusuns (1 created) 0 little tyrannosauri (1 created) 0 red koopas (1 created) 0 lizards (7 created) 0 hidden lizards (2 created) 0 lizard-eels (1 created) 0 master newts (1 created) 0 huge lizards (1 created) 0 piles of copper coins (30 created) 0 piles of silver coins (22 created) 0 gold mimics (3 created) 0 creeping copper coinses (1 created) 0 fake coinses (2 created) 0 piles of killer coins (2 created) 0 piles of flying coins (2 created) 0 glittergolds (1 created) 0 rusty coinses (1 created) 0 piles of killer gold coins (1 created) 0 large piles of killer coins (2 created) 0 large piles of porter coins (1 created) 0 gem troves (1 created) 35 creatures vanquished. 251 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 67 times You killed 34 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (69 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (18 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (22 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Vis the Thalmor... You died in The Dungeons of Doom on dungeon level 2 with 3256 points, and 37 pieces of gold, after 950 moves. Killer: novice warrior You were level 7 with a maximum of 59 hit points when you died. You reached the 687th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 685 4015 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 13. Killed by a burned out kogepan. - [79] 686 3534 Disprezzo-Gun-Vam-Mal-Cha quit in The Dungeons of Doom on level 6. 61 [61] *687 3256 Vis-Tha-Gno-Mal-Law died in The Dungeons of Doom on level 2 [max 4]. Killed by a novice warrior. - [59] 688 3104 hothraxxa-Sam-Alc-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a bronze firebird. - [56] 689 3102 firemonkey-Arc-Ven-Mal-Law died in The Dungeons of Doom on level 7. Killed by a karakasa. - [18]