Ununennium, neutral male monster Anachronist ---------## |......@.,} |.....@(| |.......| |...$...| |.......| --------- [Ununenniu the Survivor] St14 Dx6 Co17 In12 Wi11 Ch9 AnaMnsMalNeu+SX Dlvl:1 $0 HP13(13) Pw3(3) AC-5 Exp1 T586 Latest messages The jedi called Luke Skywalker the youngling picks up 5 gold pieces {0}. The jedi called Luke Skywalker the youngling drops 5 gold pieces. The jedi called Luke Skywalker the youngling picks up 5 gold pieces {0}. The jedi called Luke Skywalker the youngling drops 5 gold pieces. The jedi called Luke Skywalker the youngling picks up 5 gold pieces {0}. The jedi called Luke Skywalker the youngling drops 5 gold pieces. The jedi called Luke Skywalker the youngling picks up 5 gold pieces {0}. The jedi called Luke Skywalker the youngling drops 5 gold pieces. The jedi called Luke Skywalker the youngling picks up 5 gold pieces {0}. The jedi called Luke Skywalker the youngling drops 5 gold pieces. You hear bubbling water. The jedi called Luke Skywalker the youngling picks up a magic marker {0}. The jedi called Luke Skywalker the youngling drops a magic marker {0}. The jedi called Luke Skywalker the youngling picks up a magic marker {0}. The jedi called Luke Skywalker the youngling drops a magic marker {0}. The jedi called Luke Skywalker the youngling picks up 5 gold pieces {0}. The jedi called Luke Skywalker the youngling drops 5 gold pieces. Autopickup: ON, for all objects. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: telepathy You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 91% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: protection spells (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77900 Monster spawn increase reached its maximum at turn 94632 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2870088 The monster class that cannot be genocided was vortex The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: wench effulge (freq bonus 8) The monster species that spawned more often: fat minotaur (freq bonus 36) The monster species that spawned more often: epidote colony (freq bonus 12) The monster species that spawned more often: pseudo-nice crone (freq bonus 36) The monster species that spawned more often: sliding troll (freq bonus 9) The monster species that spawned more often: hungry warp patch (freq bonus 60) The monster species that spawned more often: iron draconian (freq bonus 12) The monster species that spawned more often: hiding rubber (freq bonus 14) The monster species that spawned more often: raging blaze (freq bonus 12) The monster species that spawned more often: icelandic gun chick (freq bonus 40) The monster species that spawned more often: petty leprechaun elder (freq bonus 12) The monster species that spawned more often: double birth (freq bonus 40) The monster species that spawned more often: bandersnatch boss (freq bonus 16) The monster species that spawned more often: Rodney's Sister (freq bonus 18) The monster species that spawned more often: Maurah's hugging boot (freq bonus 12) The monster species that spawned more often: ghost (freq bonus 6) The monster species that spawned more often: colluded fungus (freq bonus 5) The monster species that spawned more often: addict (freq bonus 5) The monster species that spawned more often: nautilus neer-do-well (freq bonus 5) The monster species that spawned more often: stout gelatinous cube (freq bonus 16) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster species that never randomly spawned: Ronja's block-heeled combat boot The monster species that never randomly spawned: bleeding laser The monster species that never randomly spawned: giant green bat The monster species that never randomly spawned: evasive riot breaker The monster species that never randomly spawned: gomi queen The monster species that never randomly spawned: red balrog The monster species that never randomly spawned: ash clan The monster species that never randomly spawned: eastern rainbowfly The monster species that never randomly spawned: splash sculpted biannual archiving The monster species that never randomly spawned: corpse fiend The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 10) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 23) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 13) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 51) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 5) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 9) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 57) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 4) Next attribute increase check would have come at turn 2367 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 You were magic-protected You were prevented from having telepathy (0) You were prevented from drunken boxing (0) You had 915 points of nutrition remaining You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Grome The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (ugly cloak) Scrolls scroll of healing (SGURDNOEDAMTONSAWEMAGSIHT) scroll of mana (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of phase door (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of standard id (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of cure (NEJZINITE EBAD NADVOR E LADNO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Basic) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Basic] (max Basic) (200 of 1600) missile weapons [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) lance [Basic] (max Basic) (200 of 1600) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Ununennium the Anachronist...