Ununennium, chaotic female angelic Prostitute /-\ |A| \-/ [Ununenniu the Light Girl] St10 Dx11 Co7 In7 Wi6 Ch14 ProAngFemCha Dlvl:1 $28 HP-4(19) Pw9(9) AC9 Xp1/4 T194 Latest messages The steam vortex engulfs you! You are burning to a crisp! [-4 -> 15] You are burning to a crisp! [-1 -> 14] Your attack doesn't seem to harm the steam vortex. You claw the steam vortex. You curse at the steam vortex. You are burning to a crisp! [-5 -> 9] The steam vortex misses. Unknown command ' '. Your attack doesn't seem to harm the steam vortex. You miss it. You curse at the steam vortex. You are burning to a crisp! [-7 -> 2] Warning: HP low! You are burning to a crisp! You die... Your inventory Weapons a - an uncursed +0 inka shackle (weapon in hand) {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} c - an uncursed +0 pistol {8} d - 50 uncursed +1 bullets (in quiver) {1} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 32% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 77% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21880 Monster spawn increase reached its maximum at turn 60230 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 74375 The monster class that cannot be genocided was kobold The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: wimpy hireling (freq bonus 24) The monster species that spawned more often: natsukemono (freq bonus 24) The monster species that spawned more often: simulating arabesque (freq bonus 9) The monster species that spawned more often: chibi ninja (freq bonus 20) The monster species that spawned more often: pesky devilfish (freq bonus 3) The monster species that spawned more often: blue-red stalk (freq bonus 9) The monster species that spawned more often: rope golem (freq bonus 24) The monster species that spawned more often: sword fighter (freq bonus 24) The monster species that spawned more often: sun rabbit (freq bonus 4) The monster species that spawned more often: bang gang guy (freq bonus 60) The monster species that spawned more often: swarm centipede (freq bonus 15) The monster species that spawned more often: gray mushroom (freq bonus 4) The monster species that spawned more often: scarlet warp patch (freq bonus 12) The monster species that spawned more often: octopode (freq bonus 6) The monster species that spawned more often: gnome badass (freq bonus 24) The monster species that spawned more often: water phalanx (freq bonus 18) The monster species that spawned more often: agent black fungus (freq bonus 6) The monster species that spawned more often: shimmering warp fungus (freq bonus 24) The monster species that spawned more often: fuguh sephirah (freq bonus 6) The monster species that spawned more often: ant lieutenant (freq bonus 6) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 6) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 12) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 3) The monster species that never randomly spawned: thieving type The monster species that never randomly spawned: aligned kop The monster species that never randomly spawned: yawning trove The monster species that never randomly spawned: azure force fungus The monster species that never randomly spawned: seven of spades The monster species that never randomly spawned: formatting daemon The monster species that never randomly spawned: petty gnoll shaman The monster species that never randomly spawned: citywide snooting estate The monster species that never randomly spawned: wild wolf The monster species that never randomly spawned: judgment initiating The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 21) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 26) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 29) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 16) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 78) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 20) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 5) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 10) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 6) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 20) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 3) Next attribute increase check would have come at turn 1531 Strength training was 8 Dexterity training was 4 Wisdom training was 1 Constitution training was 12 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having stunnopathy (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1274 points of nutrition remaining You could fly You were swallowed by a steam vortex Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (176) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) turn undead 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (KEJU HIRWI) scroll of mana (MANANNANMACLIR) scroll of phase door (COPAC DE INUNDATII) scroll of standard id (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of cure (FALLBACK PANICBUTTON GETOUTOFJAILCARD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 6 jackals a drains rat Elif (0 times) 0 steam vortices (1 created) 0 New Kops (1 created) a kobold zombie 0 newts (1 created) 0 small item troves (1 created) 13 creatures born. 8 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (25 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Ununennium the Prostitute... You died in The Dungeons of Doom on dungeon level 1 with 42 points, and 28 pieces of gold, after 194 moves. Killer: a monster (steam vortex) You were level 1 with a maximum of 19 hit points when you died. You reached the 298th place on the top 10000 list. No Points Name Hp [max] 1 18170045 Bluescreen-Cav-Pha-Fem-Cha ascended to demigoddess-hood. 506 [636] 2 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 3 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 296 44 Bluescreen-Loc-Kha-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (cross-eyed mage). - [17] 297 44 mr0t-Unt-Cor-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (tasloi zombie). - [25] *298 42 Ununennium-Pro-Ang-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (steam vortex). - [19] 299 34 Solarflare-Zyb-Tro-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 20 [20] 300 33 ziratha-Jes-Hob-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a wand of bubblebeam. - [14]