fe Player: Ulvin Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-12-18.15:36:03.ttyrec Time: (1702913763) Mon Dec 18 15:36:03 2023 fe4[?1049hThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. feQWShall I pick a character's race, role, gender and alignment for you? [ynq] feQyfeNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--feVcĿd+@%!r+fe@k[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw Dlvl:1 $200 HP 16(16)  Pw 4(4)  AC5 Exp1 T1  It is written in the Book of Danzai:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Danzai seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Cash Stealer, have been heralded from birth as the instrument of Danzai. You are destined to recover the Amulet for your deifeskty, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Danzai!--More--feCfe}Hello Ulvin, welcome to SlashEMExtended! You are a lawful female peacemaker Pickpocket.--More--feO2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ge Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More-- ge A  Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 125x45. If you haven't already, open your terminal settings NOW and change it to 125x45 or you'll keep wondering why the bottom status line disappears or gets cut off when it gets too long! Use exactly 125x45 for best results, any other dimensions and it won't work properly!--More--gepE' gejL[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T1 The victorian underwear shapes your figure, but it isn't very practical to fight in.ge-The moon is waxing tonight.ge 0Unknown command ' '.--More--ge]MYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) "ges~NnTurn the number pad on? [yn] (n) #geUb n[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T1 'ge80Unknown command ' '.--More--(geMYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) )ge NnTurn the number pad on? [yn] (n) *gen[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T1 +ger[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T1 ,ge  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) 0ge +SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged thes0geke various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau d0geZesigned overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. A scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous --More--3geB modifications.  Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown3gex , Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot to3ge ?ok this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLASH V6, are known to exist. --More--5ge,The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. eo1HSLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest version being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. H5gee has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. --More--5ge Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. JNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, eF ;1HMike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and 5ger Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, --More--6geؑDavid Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaa6ge'rden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and Nethack 3.4 to create SLASH'EM 0.0.7 The Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel 6geS J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert --More--6ge0 Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke  Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell 6ge!1 Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn Le6ge12Roy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting Mike Gallop  Irina Rempt-Drijfhout Mike Passaretti --More--7gev [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw Dlvl:1 $200 HP 16(16)  Pw 4(4)  AC5 Exp1 T1 Ŀd+@%!r+8ge  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ;geA+Specify unknown object by cursor? [ynq] (q) >geX q[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T1 Age [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T1 Bge!  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Dge + Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual imaDge3 ge of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * ADgeD ; gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue. --More--Egem A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  Ege case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a coEgemmand does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door. --More--Ege:  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more obEge; ject  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems inEgeA; f inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command. --More--Ege  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  wEge(  Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  Ege;  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended --More--Fge  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed bFgeRy number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and HaFgeeppy Hacking!--More--FgeK[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw Dlvl:1 $200 HP 16(16)  Pw 4(4)  AC5 Exp1 T1 Ŀd+@%!r+Fgek"Unknown command ' '.--More--Gge8MYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ige{5 'yIge[8 nIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T1 LgeM Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Oge +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_OgeF pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history geV 1;1H^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door --More--PgeC call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) ge8;1Hq quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold Pge count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--PgeKeyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit siPge܈\t down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--Pge [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw Dlvl:1 $200 HP 16(16)  Pw 4(4)  AC5 Exp1 T1 Ŀd+@%!r+QgeE Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Uge~+ Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of nUgeOnethack (SIGINT) Command keys: ^d kick something ^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level ^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells --More--UgeN , pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : look at an object ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types O show option settings, possibly change them P put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered ge m;1H^ show the type of a trap _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver i show your inventory o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat --More--UgeԂ:M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a location M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone M-s sit down M-t perform a technique M-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--Vge[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw Dlvl:1 $200 HP 16(16)  Pw 4(4)  AC5 Exp1 T1 Ŀd+@%!r+Vge  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Wge + NETHACK GENERAL PUBLIC LICENSE  (Copyright 1989 M. Stephenson)  (Based on the BISON general public license,  copyright 1988 Richard M. Stallman)  Everyone is permitted to copy and distribute verbatim copies of this  license, but changing it is not allowed. You can also use this wording to  make the terms for other programs.  The license agreements of most software companies keep you at the mercy of those companies. By contrast, our general public license is intended to give everyone the right to share NetHack. To make sure that you get the rights we want you to have, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrWgeK ender the rights. Hence this license agreement.  Specifically, we want to make sure that you have the right to give away copies of NetHack, that you receive source code or else can get it if you want it, that you can change NetHack or use pieces of it in new free programs, and that you know you can do these things.  To make sure that everyone has such rights, we have to forbid you to deprive anyone else of these rights. For example, if you distribute copies of NetHack, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must tell them their rights.  Also, for our own protection, we must make certain that everyone finds out that there is no warranty for NetHack. If NetHack is modified by someone else and passed on, we want its recipients to know that what they have is not what we distributed. Wgen Z[34;1H Therefore we (Mike Stephenson and other holders of NetHack copyrights) make the following terms which say what you must do to be allowed to distribute or change NetHack.  COPYING POLICIES  1. You may copy and distribute verbatim copies of NetHack source code as you receive it, in any medium, provided that you keep intact the notices on all files that refer to copyrights, to this License Agreement, and to the absence of any warranty; and give any other recipients of the NetHack --More--Xge&Oprogram a copy of this License Agreement along with the program.  2. You may modify your copy or copies of NetHack or any portion of it, and copy and distribute such modifications under the terms of Paragraph 1 above (including distributing this License Agreement), provided that you also do the following:  a) cause the modified files to carry prominent notices stating that you  changed the files and the date of any change; and  b) cause the whole of any work that you distribute or publish, that in  whole or in part contains or is a derivative of NetHack or any part  thereof, to be licensed at no charge to all third parties on terms  identical to those contained in this License Agreement (except that you  may choose to grant more extensive warranty protection to some or all  third parties, at your option)  c) You may charge a distribution fee for the physical act XgeOof  transferring a copy, and you may at your option offer warranty protection  in exchange for a fee.  3. You may copy and distribute NetHack (or a portion or derivative of it, under Paragraph 2) in object code or executable form under the terms of Paragraphs 1 and 2 above provided that you also do one of the following:  a) accompany it with the complete machine-readable source code, which  must be distributed under the terms of Paragraphs 1 and 2 above; or,  b) accompany it with full information as to how to obtain the complete  machine-readable source code from an appropriate archive site. (This  alternative is allowed only for noncommercial distribution.) For these purposes, complete source code means either the full source distribution as originally released over Usenet or updated copies of the files in this distribution used to create the object code or executable.XgeOD  4. You may not copy, sublicense, distribute or transfer NetHack except as expressly provided under this License Agreement. Any attempt otherwise to copy, sublicense, distribute or transfer NetHack is void and your rights to use the program under this License agreement shall be automatically terminated. However, parties who have received computer software programs from you with this License Agreement will not have their licenses terminated so long as such parties remain in full compliance. --More--XgejStated plainly: You are permitted to modify NetHack, or otherwise use parts of NetHack, provided that you comply with the conditions specified above; in particular, your modified NetHack or program containing parts of NetHack must remain freely available as provided in this License Agreement. In other words, go ahead and share NetHack, but don't try to stop anyone else from sharing it farther.--More--Xgej[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw Dlvl:1 $200 HP 16(16)  Pw 4(4)  AC5 Exp1 T1 Ŀd+@%!r+Yge2Specify unknown object by cursor? [ynq] (q) [gezn syPlease move the cursor to an unknown object.(For instructions type a ?)]geK]ge ^ge_ge\_geE _ge Done.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T1 age[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T2 @<age/ :[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T2 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T3 @rdbgezb/@bgevh[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T3 The little dog bites the rabbit.bgeg|The rabbit is killed!;<dbge~#The little dog eats a tripe ration {0}.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T4 fge@:fge=There is a wall in the way![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T4 gge+Pick an object.ggehgehgehge igeY[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T4 ige$[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T4 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T5 @;jgeAD[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T5 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T6 @;djgex There is a wall in the way![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T6 kgeykgezThere is a wall in the way![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T6 lgePlgea`;You hit the mussle.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T6 dlgeb'The mussle bites you!lgee[Ulvin the Cash Steal er] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  15(16)  Pw 4(4)  AC5 Exp1 T6 [-1 -> 15][Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T7 mge_tmgev;You hit the mussle.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T7 dmge{>The mussle misses.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  16(16)  Pw 4(4)  AC5 Exp1 T8 dngeAXngeT[Critical hit!nge[6You kill the mussle!%ngea`+[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T8 Welcome to experience level 2.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T8 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T9 dqgesR[[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T9 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T10 @drge0b#@rge6H[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T10 The little dog picks up a spellbook {0}.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T11 dtgeF[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T11 #@+<dtge3H#You hear a door open.tgeXThe little dog drops a spellbook {0}.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T12 d+tgeY [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T12 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T13 ##@#duge+DThere is a wall in the way![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T13 ugeD m@uge?B You see here a moldy spellbook {0}.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T13 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T14 vge +@vge[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T14 The little dog eats a mussle corpse {500}.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T15 vge s[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T15 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T16 d@#wgebThere is a wall in the way![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T16 wge;wgeThere is a wall in the way![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T16 xgexge6There is a wall in the way![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T16 xge M[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T16 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T17 @#ygeO$There is a wall in the way![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T17 zgev![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T17 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T18 @dzgeN F[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T18 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T19 @d{gec@{geP7You see here a moldy spellbook {0}.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T19 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T20 d{gel{geThere is a wall in the way![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T20 {ge {ge There is a wall in the way![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T20 |geu|geYou displaced the little dog.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T20 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T21 +d@|ge t[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T21 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T22 #@}geJV[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T22 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T23 ##@#}geIr There is a wall in the way![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T23 ~gei[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T23 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T24 d@#~ge$ X[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T24 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T25 @#gej[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T25 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T26 @#geZ[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T26 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T27 @#ge1 _[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T27 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T28 @##ge*There is a wall in the way![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T28 geI G[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T28 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T29 @#ge: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_gepad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history e1;1H^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door --More--ge| C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) e| 8;1Hq quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold ge}  count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--gekKeyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sige\t down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--geD[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw Dlvl:1 $200 HP 22(22)  Pw 11(11)  AC5 Exp2 T37 ###Ŀ####+<#!+#+##########e!F5m#####/@###%+geAFSgeJO2Specify unknown object by cursor? [ynq] (q) gei vyPlease move the cursor to an unknown object.(For instructions type a ?)ge+] ge-gejge geձ Done.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T37 geASpecify unknown object by cursor? [ynq] (q) ge,h vyPlease move the cursor to an unknown object.(For instructions type a ?)geG ge2Cgegege>o geqr Done.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T37 geR  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ge|+What command? ge ge3/ Show what type of thing a symbol corresponds to[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T37 ge ASpecify unknown object by cursor? [ynq] (q) geEvyPlease move the cursor to an unknown object.(For instructions type a ?)gepgeɵ gegegege< ge4Y ge]Done.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T37 ge [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T37 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T38 ?@gey[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T38 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T39 @geD-[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T39 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T40 @ge2Specify unknown object by cursor? [ynq] (q) geZvyPlease move the cursor to an unknown object.(For instructions type a ?)gegeDgeV ge)?7Can't find dungeon feature '/'.geNge ge7Can't find dungeon feature '/'.gêgeIMge' ge&7Can't find dungeon feature '/'.gegezgeg gege2ge]gegeO ge_>Unknown direction: 'q' (use hjkl or .).--More--ge ge< Use [hjkl] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. Press Escape when you're done. --More--geVgec-< Use [hjkl] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. Press Escape when you're done. --More--geEVge4 ge[ ge+ge ge a wall--More--geE-Pick an object.ger geR` a doorway or the floor of a room or the dark part of a room or ice or snow or ash or sand or a paved floor or a highway or grass or nether mist or a floor of the crypt (floor of a room)--More--geE: Pick an object.ge geo geA geL geU  a doorway or the floor of a room or the dark part of a room or ice or snow or ash or sand or a paved floor or a highway or grass or nether mist or a floor of the crypt (floor of a room)--More--gez: Pick an object.ge_T ge/ geX geY  a wall--More--ge8-Pick an object.ge >Unknown direction: 'q' (use hjkl or .).--More--gege*?Unknown direction: '^?' (use hjkl or .).--More--ge geѿ[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T40 ge>} /You don't have anything to drink.--More--ge$[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T40 geV.What do you want to ready? [- bg or ?*] ge ge Never mind.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T40 geh+Really save? [yn] (n) ge n[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw Dlvl:1 $200 HP 22(22)  Pw 11(11)  AC5 Exp2 T40 ###Ŀ####+<#!+#+##########ge [m####/?@##%ge  +ge'[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T40 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T41 @ge[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T41 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T42 @gey P@ge QYou see here a scroll labeled WINDING FIERCE TO ATTACK MESS ENEMY {0}.[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T42 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T43 dge~ p[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T43 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T44 @dge[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T44 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T45 @?dgec|[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T45 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T46 @gevT[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T46 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T47 @ge T[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T47 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T48 @ge a[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T48 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T49 @geThere is a wall in the way![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T49 ge!lM[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T49 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T50 @ge9E[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T50 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T51 @geMl[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T51 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T52 @geQ[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T52 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T53 +@ge N[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T53 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T54 @ge Z[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T54 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T55 @ge>[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T55 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T56 @gen5[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T56 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T57 @geD[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T57 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T58 @geI Y[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T58 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T59 @ge% b[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T59 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T60 @ge>[There is a wall in the way![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T60 ge¶ge˺There is a wall in the way![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T60 gegeThere is a wall in the way![Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T60 geÐ-[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T60 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T61 @ge 3[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T61 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T62 @ge/[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T62 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T63 @gey[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T63 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T64 d@ge[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T64 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T65 @gecmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--ge[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw Dlvl:1 $200 HP 22(22)  Pw 11(11)  AC5 Exp2 T65 ###Ŀ#@###<#!+#+###+#####ge[38;5;5m######/?##%eSm+ge[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T65 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw  22(22)  Pw 11(11)  AC5 Exp2 T66 @ge=Beware, there will be no return! Still climb? [yn] (n) gel y[Ulvin the Cash Stealer  22(22)  Pw 11(11) geL$ ###Ŀ####@#!+#+###+###########ge) /?##%+ge * K[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw Dlvl:1 $200 HP 22(22)  Pw 11(11)  AC5 Exp2 T66 Do you want your possessions identified? DYWYPI? [ynq] (n) gen Weapons a - 10 uncursed +0 daggers (wielded) {40} b - 2 uncursed +0 knives (alternate weapon; not wielded) {4} g - a blessed +1 fly swatter {4} Armor d - an uncursed +0 pair of regular gloves (being worn) {4} e - an uncursed +0 cloak of displacement (being worn) {4} f - a cursed +0 victorian underwear (being worn) {5} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - the uncursed scroll of cure named Magic for the Layman {0} o - an uncursed scroll of heal other {0} Spellbooks h - a blessed spellbook of charm monster (1:2) {0} Tools c - an uncursed lock pick {0} i - an uncursed expensive camera (6:86) {0}ge[C(end) ge ;Do you want to see your attributes? [ynq] (n) geyFinal Attributes: You were fervently aligned. Your alignment was 11. Your max alignment was 11. You carried 0 sins. You could not have this property at all: magic find. You could not have this property extrinsically: detect monsters. You could not have this property intrinsically: shock resistance. Potion identification only worked 3 times out of 9. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 21. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 20. Tool identification only worked 5 times out of 9. Scroll drop chance was reduced to 94%. Ring drop chance was reduced to 73%. Amulet drop chance was reduced to 91%. Potion drop chance was reduced to 96%. Armor drop chance was reduced to 86%. Food dropge chance was reduced to 95%. Shop item generation was reduced to 85%. Musable item generation frequency had a negative bias of 95%. Concealing monsters were spawned underneath items 94% of the time only. Monster death drops spawned with only 84% chance. Mastering the following skill taught you the hidden power: body spells. The following skill was trained at half the usual rate: attack spells. The following skill was limited to basic proficiency: riding. The following skill was limited to skilled proficiency: hammer. The following skill was limited to expert proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: elemental spells (turn 175). The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 80115). The following skill became harder to train at higher skill levels: martial arts. Monster spawn rate multiplier was currently ge100. Number of artifacts generated was 0. Number of fake artifacts generated was 2. Your hairstyle was 'bundle waterfall'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5065 turns ago. Your areola diameter was 31. Monster spawn increase would have started at turn 113144. Monster spawn increase had reached its maximum at turn 170555. --More--he In this game, Eevee's evolution was leafeon. Maximum amount of combined random monster spawn freqs was 4012. Your limit for ascension was at turn 3487850. The monster class that cannot be genocided was gnome. The monster species that was spawned more often: big bulletator S (freq bonus 12). The monster species that was spawned more often: betided legislative mustiest (freq bonus 18). The monster species that was spawned more often: manta rayarn (freq bonus 3). The monster species that was spawned more often: degenerate growth (freq bonus 12). The monster species that was spawned more often: continence fortification justing (freq bonus 2). The monster species that was spawned more often: toadstool irreproachably excepted bronchoscopy (freq bonus 12). The monster species that was spawned more often: crowfeet disarticulation (freq bonus 4). The monster species that was spawned more often: giant speckled tree frog (freq bonus 5). e 1HThe monster species that was spawned more often: jounin (freq bonus 10). The monster species that was spawned more often: abnormal mold (freq bonus 4). The monster species that was spawned more often: glyphic prancer (freq bonus 15). The monster species that was spawned more often: nontaxable retraced (freq bonus 2). The monster species that was spawned more often: Woodland-elf (freq bonus 36). The monster species that was spawned more often: pikaflare (freq bonus 2). The monster species that was spawned more often: slow wort (freq bonus 9). The monster species that was spawned more often: hangared shinbone (freq bonus 12). The monster species that was spawned more often: true weeping angel (freq bonus 4). The monster species that was spawned more often: distribute cow (freq bonus 8). The monster species that was spawned more often: orc annoyer (freq bonus 3). The monster species that was spawned more often: bewitched warp fungus (he3 freq bonus 12). The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 4). The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1). The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2). The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2). The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1). The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1). The monster species that was never randomly spawned: Iggy. The monster species that was never randomly spawned: qualifying unclasping eviler. The monster species that was never randomly spawned: unknown yruas. The monster species that was never randomly spawned: petty rattlesnake. The monster species that was neverhe=  randomly spawned: italian golem. The monster species that was never randomly spawned: glopping prefixing garbanzo. The monster species that was never randomly spawned: plasma mold. The monster species that was never randomly spawned: heroine mocassin. The monster species that was never randomly spawned: Popo Chambo. The monster species that was never randomly spawned: boss gurgler. The RNG hath decreed that this item was never generated: nano pick (Tools). The RNG hath decreed that this item was never generated: elm-et (Armor). The RNG hath decreed that this item was never generated: paranoia stone (Gems). The RNG hath decreed that this item was never generated: mushroom (Comestibles). --More--he The RNG hath decreed that this item was never generated: cure hallucination (Spellbooks). The RNG hath decreed that this item was never generated: dwarvish iron helm (Armor). The RNG hath decreed that this item was never generated: robe of stasis (Armor). The RNG hath decreed that this item was never generated: helm of fear (Armor). The RNG hath decreed that this item was never generated: vault cloak (Armor). The RNG hath decreed that this item was never generated: charging (Wands). The RNG hath decreed that this item was generated more often: nexus field (Spellbooks, freq bonus 13). The RNG hath decreed that this item was generated more often: asbestos javelin (Weapons, freq bonus 14). The RNG hath decreed that this item was generated more often: ancus (Weapons, freq bonus 19). The RNG hath decreed that this item was generated more often: confusion (Wands, freq bonus 56). The RNG hath decreed that this item was generated more often: ambuhe sh qatar (Weapons, freq bonus 16). The RNG hath decreed that this item was generated more often: Victoria combat boots (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: gauntlets of typing (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: wind bow (Weapons, freq bonus 12). The RNG hath decreed that this item was generated more often: radium (Potions, freq bonus 10). The RNG hath decreed that this item was generated more often: petstarve cloak (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: Klara platform sandals (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: hydra bow (Weapons, freq bonus 2). The RNG hath decreed that this item was generated more often: true sight (Spellbooks, freq bonus 11). The RNG hath decreed that this item was generated more often: enchant armor (Scrolls, freq bonus 9). The he RNG hath decreed that this item was generated more often: healing (Scrolls, freq bonus 5). The RNG hath decreed that this item was generated more often: BFG ammo (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: yellow spell stone (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: bo staff (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: resistance (Potions, freq bonus 5). The RNG hath decreed that this item was generated more often: gain level (Spellbooks, freq bonus 2). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 39). The RNG hath decreed that this item was always generated cursed: acid (Wands). The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (Armor). The RNG hath decreed that this item was always generated cursed: amulet of anti experience (Amulets). he The RNG hath decreed that this item was always generated cursed: chrome staff (Weapons). The RNG hath decreed that this trap was always invisible: stairs trap. The RNG hath decreed that this trap was generated more often: irina trap (freq bonus 1). Trap randomization happened for 1 in 407 traps. Traps were spawned invisible 1 times in 80. Traps were extra hard to find 6% of the time. Next attribute increase check would have come at turn 387. Strength training was 3. Dexterity training was 0. Wisdom training was 2. Constitution training was 4. Your sanity was 0. You had 1000 alla remaining. You were poison resistant. --More--he"You had not decided on your sexuality yet. You were prevented from having magic find (0). You were telepathic. You were being fucked over. You were warned. You were aware of the presence of topmodels. You had 1431 points of nutrition remaining. You were displaced. You were stealthy. You had polymorphitis. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (188). You survived. --More--he###Ŀ####@#!+#+###+###########[38;5;7heem/?##%+[38;5;he72m[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw Dlvl:1 $200 HP 22(22)  Pw 11(11)  AC5 Exp2 T66 Do you want to see your discoveries? [ynq] (n) he y Discoveries   Armor  regular gloves (uncanny gloves)  cloak of displacement (politician cloak)  Scrolls  scroll of healing (ANGEL WITH THE SAMPLE)  scroll of mana (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE)  scroll of phase door (ZROLYNE KUZROH)  scroll of standard id (WAWAE EHA)  scroll of cure (CHRISTIAN GREY KILLED ALL HIS SUBS)  scroll of heal other (WHAT DO YOU MEAN FLEECY IS NOT A COLOR OF COURSE IT IS)  * scroll of extra healing (COCKATRICE CORPSES ARE DELICIOUS)  * scroll of greater mana restoration (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN)  Spellbooks  spellbook of charm monster (visible)  Gems  * dilithium crystal (white)  * magicite crystal (blue)  * wonder stone (green)  * diamond (white)  * cirmocline stone (pink)  * ruby (red)  * spectrolite stone (darhe k blue)  * jacinth stone (orange)  * sapphire (blue)  * black opal (black)  * emerald (green)  * dioptase stone (radiant)  * morganite stone (pink)  * iolite stone (dark blue)  * turquoise stone (blue)  * orthoclase stone (yellow)  * citrine stone (yellow)  * andalusite stone (radiant)  * aquamarine stone (blue)  * peridot (radiant)  * charoite stone (violet)  * amber stone (yellowish brown)  * amazonite stone (green)  * sodalith stone (blue)  * tanzanite stone (dark blue)  * topaz stone (yellowish brown)  * vivianite stone (cyan) (1 of 12) he5 * epidote stone (green)  * jet stone (black)  * opal (white)  * chalcedon stone (cyan)  * chrysocolla stone (teal)  * grandidierite stone (dark blue)  * malachite (green)  * chrysoberyl stone (yellow)  * covelline stone (black)  * rose quartz stone (pink)  * garnet stone (red)  * kunzite stone (pink)  * amethyst stone (violet)  * spinel (red)  * cyan stone (teal)  * lapis lazuli (blue)  * jasper stone (red)  * moonstone (white)  * prehnite stone (radiant)  * fluorite stone (green)  * disthene stone (teal)  * apophyllite stone (teal)  * obsidian stone (black)  * larimar stone (dark blue)  * agate stone (orange)  * tourmaline (red)  * rhodochrosite stone (red)  * anhydrite stone (teal)  * halite stone (white)  * marble stone (black)  * morion stone (black)  * jade stone (green)  * worthle heass piece of white glass (white)  * worthless piece of blue glass (blue)  * worthless piece of red glass (red)  * worthless piece of yellowish brown glass (yellowish brown)  * worthless piece of orange glass (orange)  * worthless piece of yellow glass (yellow)  * worthless piece of black glass (black)  * worthless piece of pink glass (pink)  * worthless piece of cyan glass (cyan)  * worthless piece of teal glass (teal)  * worthless piece of green glass (green)  * worthless piece of radiant glass (radiant) (2 of 12) her * worthless piece of violet glass (violet)  * worthless piece of dark blue glass (dark blue)  * Elif's jewel (white)  * Madeleine's jewel (blue)  * Sandra's jewel (red)  * Nadja's jewel (yellowish brown)  * Solvejg's jewel (orange)  * Thai's jewel (yellow)  * Elena's jewel (black)  * Wendy's jewel (pink)  * Anastasia's jewel (cyan)  * Jessica's jewel (teal)  * Marlena's jewel (green)  * Tanja's jewel (green)  * Sonja's jewel (green)  * Rhea's jewel (green)  * Lara's jewel (green)  * Femmy's jewel (radiant)  * Natalje's jewel (violet)  * Jana's jewel (dark blue)  * Karin's jewel (white)  * Jeanetta's jewel (blue)  * Kati's jewel (red)  * Claudia's jewel (yellowish brown)  * Victoria's jewel (orange)  * Maurah's jewel (yellow)  * Juen's jewel (black)  * Kristina's jewel (pink)  * Sarah's jewel (cyan)  * Katha herina's jewel (teal)  * Julietta's jewel (green)  * Meltem's jewel (radiant)  * Melissa's jewel (violet)  * Patricia's jewel (dark blue)  * Ludgera's jewel (white)  * Yvonne's jewel (blue)  * Eveline's jewel (red)  * Nelly's jewel (yellowish brown)  * Arabella's jewel (orange)  * Ruea's jewel (yellow)  * Jette's jewel (black)  * Verena's jewel (pink)  * Lou's jewel (cyan)  * Anita's jewel (teal) (3 of 12) heN * Marike's jewel (green)  * Kristin's jewel (radiant)  * Henrietta's jewel (violet)  * Antje's jewel (dark blue)  * Almut's jewel (white)  * Anna's jewel (blue)  * Sing's jewel (red)  * Ina's jewel (yellowish brown)  * Antje's second jewel (dark blue)  * Julia's jewel (yellow)  * Nicole's jewel (black)  * Jennifer's jewel (pink)  * Natalia's jewel (cyan)  * Annemarie's jewel (teal)  * Gudrun's jewel (green)  * Lisa's jewel (radiant)  * Katrin's jewel (violet)  * Ella's jewel (dark blue)  * Larissa's jewel (white)  * Kerstin's jewel (blue)  * Manuela's jewel (red)  * Jil's jewel (yellowish brown)  * Bridghitte's jewel (orange)  * Laura's jewel (yellow)  * Nora's jewel (black)  * Susanne's jewel (pink)  * Rita's jewel (cyan)  * Janina's jewel (teal)  * Rosa's jewel (pink)  * Ksenia's jewel (teal)  * Ly heOdia's jewel (red)  * Conny's jewel (dark blue)  * Katia's jewel (yellowish brown)  * Mariya's jewel (green)  * Elise's jewel (radiant)  * Ronja's jewel (yellow)  * Ariane's jewel (black)  * Johanna's jewel (orange)  * Inge's jewel (cyan)  * Ruth's jewel (white)  * Magdalena's jewel (orange)  * Marleen's jewel (radiant)  * Klara's jewel (pink)  * Friederike's jewel (yellow) (4 of 12) heʡ  * Naomi's jewel (blue)  * Ute's jewel (teal)  * Jasieen's jewel (black)  * Yasaman's jewel (yellowish brown)  * May-Britt's jewel (dark blue)  * Nadine's jewel (black)  * Luisa's jewel (orange)  * Irina's jewel (violet)  * Liselotte's jewel (yellow)  * Greta's jewel (yellowish brown)  * Jane's jewel (dark blue)  * Sue Lyn's jewel (white)  * Charlotte's jewel (green)  * Hannah's jewel (pink)  * Little Marie's jewel (radiant)  * Dora's jewel (orange)  * luckstone (gray)  * healthstone (gray)  * manastone (gray)  * stone of magic resistance (gray)  * sleepstone (gray)  * loadboulder (gray)  * loadstone (gray)  * touchstone (gray)  * right mouse button stone (gray)  * display loss stone (gray)  * spell loss stone (gray)  * yellow spell stone (gray)  * auto destruct stone (gray)  * memory loss stone (gray) [31; he= 1H * inventory loss stone (gray)  * blacky stone (gray)  * menu bug stone (gray)  * speedbug stone (gray)  * superscroller stone (gray)  * free hand bug stone (gray)  * unidentify stone (gray)  * stone of thirst (gray)  * unlucky stone (gray)  * shades of grey stone (gray)  * stone of fainting (gray)  * stone of cursing (gray)  * stone of difficulty (gray)  * deafness stone (gray) (5 of 12) he2  * antimagic stone (gray)  * weakness stone (gray)  * rot thirteen stone (gray)  * bishop stone (gray)  * confusion stone (gray)  * dropbug stone (gray)  * DSTW stone (gray)  * status stone (gray)  * alignment stone (gray)  * stairstrap stone (gray)  * uninformation stone (gray)  * farlook stone (gray)  * respawn stone (gray)  * captcha stone (gray)  * nonsacred stone (gray)  * starvation stone (gray)  * dropless stone (gray)  * low effect stone (gray)  * inviso stone (gray)  * ghostly stone (gray)  * dehydrating stone (gray)  * stone of hate (gray)  * directional swap stone (gray)  * nonintrinsical stone (gray)  * dropcurse stone (gray)  * stone of naked stripping (gray)  * antilevel stone (gray)  * stealer stone (gray)  * rebel stone (gray)  * shit stone (gray)  * stone of misfiring (gray)  * he  stone of permanence (gray)  * stone of complete fuckup (gray)  * amnesia stone (gray)  * bigscript stone (gray)  * bank stone (gray)  * map stone (gray)  * technique stone (gray)  * disenchantment stone (gray)  * verisiert stone (gray)  * chaos terrain stone (gray)  * muteness stone (gray)  * engraving stone (gray)  * magic device stone (gray) (6 of 12) he2  * book stone (gray)  * level stone (gray)  * quiz stone (gray)  * stone of intrinsic loss (gray)  * blood loss stone (gray)  * bad effect stone (gray)  * trap creation stone (gray)  * stone of vulnerability (gray)  * item-teleporting stone (gray)  * metabolic stone (gray)  * stone of no return (gray)  * egostone (gray)  * fast forward stone (gray)  * rotten stone (gray)  * unskilled stone (gray)  * low stat stone (gray)  * training stone (gray)  * exercise stone (gray)  * turn limit stone (gray)  * weak sight stone (gray)  * chatter stone (gray)  * disconnect stone (gray)  * screw stone (gray)  * bossfight stone (gray)  * entire level stone (gray)  * bone stone (gray)  * autocurse stone (gray)  * highlevel stone (gray)  * spell memory stone (gray)  * sound effect stone (gray)  * time use stone (gray) he   * nastycurse stone (gray)  * real lie stone (gray)  * escape past stone (gray)  * pethate stone (gray)  * pet lashout stone (gray)  * petstarve stone (gray)  * petscrew stone (gray)  * tech loss stone (gray)  * proofloss stone (gray)  * un-invis stone (gray)  * detectation stone (gray)  * lootcut stone (gray)  * monster speed stone (gray) (7 of 12) hej * scaling stone (gray)  * inimical stone (gray)  * white spell stone (gray)  * greyout stone (gray)  * quasar stone (gray)  * mommy stone (gray)  * horror stone (gray)  * artificial stone (gray)  * wereform stone (gray)  * antiprayer stone (gray)  * evil patch stone (gray)  * hard mode stone (gray)  * secret attack stone (gray)  * eater stone (gray)  * covetous stone (gray)  * non-seeing stone (gray)  * darkmode stone (gray)  * unfindable stone (gray)  * homicide stone (gray)  * multitrapping stone (gray)  * wakeup call stone (gray)  * grayout stone (gray)  * gray center stone (gray)  * checkerboard stone (gray)  * clockwise stone (gray)  * counterclockwise stone (gray)  * lag stone (gray)  * blesscurse stone (gray)  * delight stone (gray)  * discharge stone (gray)  * trash stone (gray)  * fil hejtering stone (gray)  * deformatting stone (gray)  * flicker strip stone (gray)  * undressing stone (gray)  * hyper blue stone (gray)  * no-light stone (gray)  * paranoia stone (gray)  * fleece stone (gray)  * interruption stone (gray)  * dustbin stone (gray)  * battery stone (gray)  * butterfinger stone (gray)  * miscasting stone (gray) (8 of 12) he$ * message suppression stone (gray)  * stuck announcement stone (gray)  * storm stone (gray)  * maximum damage stone (gray)  * latency stone (gray)  * starlit sky stone (gray)  * trap knowledge stone (gray)  * highscore stone (gray)  * pink spell stone (gray)  * green spell stone (gray)  * EVC stone (gray)  * underlaid stone (gray)  * damage meter stone (gray)  * weight stone (gray)  * infofuck stone (gray)  * black spell stone (gray)  * cyan spell stone (gray)  * heap stone (gray)  * blue spell stone (gray)  * tron stone (gray)  * red spell stone (gray)  * too heavy stone (gray)  * elongated stone (gray)  * wrapover stone (gray)  * destruction stone (gray)  * melee prefix stone (gray)  * automore stone (gray)  * unfair attack stone (gray)  * bad part stone (gray)  * completely bad part stone (gray)  he"%* evil variant stone (gray)  * really bad stone (gray)  * covid stone (gray)  * blast stone (gray)  * orange spell stone (gray)  * violet spell stone (gray)  * longing stone (gray)  * cursed part stone (gray)  * quaversal stone (gray)  * appearance shuffling stone (gray)  * brown spell stone (gray)  * choiceless stone (gray)  * goldspell stone (gray)  * deprovement stone (gray) (9 of 12) he * initialization stone (gray)  * gushlush stone (gray)  * soiltype stone (gray)  * dangerous terrain stone (gray)  * fallout stone (gray)  * mojibake stone (gray)  * gravation stone (gray)  * uncalled stone (gray)  * exploding dice stone (gray)  * permacurse stone (gray)  * shrouded identity stone (gray)  * feeler gauge stone (gray)  * long screwup stone (gray)  * wing yellow stone (gray)  * life saving stone (gray)  * curseuse stone (gray)  * cut nutrition stone (gray)  * skill loss stone (gray)  * autopilot stone (gray)  * force stone (gray)  * monster glyph stone (gray)  * changing directive stone (gray)  * container kaboom stone (gray)  * option stone (gray)  * miscolor stone (gray)  * one rainbow stone (gray)  * colorshift stone (gray)  * top line stone (gray)  * caps stone (gray)  * un-knowledge stone he (gray)  * darkhance stone (gray)  * dschueueuet stone (gray)  * nopeskill stone (gray)  * steal degrade stone (gray)  * left inventory stone (gray)  * fluctuating speed stone (gray)  * tarmustrokingnora stone (gray)  * failure stone (gray)  * bright cyan spell stone (gray)  * frequentation spawn stone (gray)  * pet AI stone (gray)  * satan stone (gray)  * rememberance stone (gray)  * pokelie stone (gray) (10 of 12) he> * autopickup stone (gray)  * dywypi stone (gray)  * silver spell stone (gray)  * metal spell stone (gray)  * platinum spell stone (gray)  * manler stone (gray)  * doorning stone (gray)  * nownsible stone (gray)  * elm street stone (gray)  * monnoise stone (gray)  * rang call stone (gray)  * recurring spell loss stone (gray)  * anti training stone (gray)  * techout stone (gray)  * stat decay stone (gray)  * movemork stone (gray)  * sane treble stone (gray)  * statcrease stone (gray)  * simeout stone (gray)  * giant explorer stone (gray)  * trapwarp stone (gray)  * yawm stone (gray)  * chaoscradle stone (gray)  * tez stone (gray)  * bossgod stone (gray)  * ubergod stone (gray)  * too-good-go stone (gray)  * killer room stone (gray)  * funwall stone (gray)  * nasty stone (gray)  * salt chunk (gray) [32 he?;1H * whetstone (gray)  * small piece of unrefined mithril (gray)  * silver slingstone (gray)  * junk metal (gray)  * cobalt chunk (gray)  * bronze nugget (gray)  * steel slug (gray)  * talc (gray)  * graphite (gray)  * volcanic glass fragment (gray)  * conundrum nugget (gray)  * starlightstone (gray)  * flint stone (gray) (11 of 12) heї  * lead clump (gray)  * bone fragment (gray)  * meteor fragment (gray)  * amber fragment (gray)  * sling ammo (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (12 of 12) he ###Ŀ####@#!+#+###+###########[ he 1m/?##%+[38 he8 e;5;4m[Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw Dlvl:1 $200 HP 22(22)  Pw 11(11)  AC5 Exp2 T66 Do you want an account of creatures vanquished? [ynq] (n) hey Vanquished creatures:  0 techants (1 created) 0 pack jackals (1 created) 0 little dogs (1 created) 0 unimportant kobolds (2 created) 0 sillymondaines (1 created) 0 easy piercers (1 created) 0 little wild pigs (1 created) 0 kould rats (1 created) a rabbit 0 toxrats (1 created) 0 helpless spiders (1 created) 0 dork unicorns (1 created) 0 curn centaurs (1 created) 0 crawl dragons (1 created) 0 vulnerato lichens (1 created) 0 blink spores (1 created) 0 stroke gnomes (1 created) 0 little grey aliens (1 created) 0 casino chipsellers (1 created) 0 ant mummies (1 created) 0 shambling wights (1 created) 0 grumble wights (1 created) 0 rat zombies (2 created) 0 thief steals golds (1 created) 0 eh ghoheٗfsts (1 created) 0 beh ghosts (1 created) 0 fan golems (1 created) a mussle 0 nuuts (1 created) 0 poison creepers (1 created) 0 novice medium walls (1 created) 0 +1 nd walls (1 created) 0 tame speed 0 monsters (1 created) 0 ring gold bells (1 created) 0 newborn rub monsters (1 created) 0 constant broadcasts (1 created)  38 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--hė0 [Ulvin the Cash Stealer ] St9 Dx18 Co4 In8 Wi9 Ch13 PicPeaFemLaw Dlvl:1 $200 HP 22(22)  Pw 11(11)  AC5 Exp2 T66 Do you want to see your conduct? [ynq] (n) he my Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 3 times. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 11. You landed 1 critical hit.--More--heheGoodbye Ulvin the Pickpocket... You escaped from the dungeon with 60 points, and 200 pieces of gold, after 66 moves. You were level 2 with a maximum of 22 hit points when you escaped.--More--he[?1049l he heuYou made the top ten list! No Points Name Hp [max] 1 2066832 Tam IV-Qua-Grd-Mal-Neu died in Gehennom on level 54 [max 56]. Killed by a monster (cavern troll). - [424] 2 66166 Tam V-Qua-Grd-Mal-Law died in Space Base on level 49. Killed by a monster (weretroll). - [163] he 3 42634 Tam-Qua-Grd-Fem-Law died in Space Base on level 54. Killed by a lead pistol bullet. - [177] 8 1597 Wiinaange-Dia-Hum-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (gang guy). - [62] 9 311 Wiinaange-Aci-Sok-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster he (shaketiger). - [32]  10 60 Ulvin-Pic-Pea-Fem-Law escaped the dungeon [max level 1]. 22 [22]