_MP_ Player: Totoro Game: Slash'EM SLethe Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-09-03.01:56:47.ttyrec Time: (1599098207) Thu Sep 3 01:56:47 2020 _MP_-j)0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Restoring save file...Totoro the Evoker St:10 Dx:13 Co:11 In:17 Wi:10 Ch:9 Neutral Dlvl:1 $:0 HP: 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575You return to level 1 in The Dungeons of Doom.--More--`MP_r M(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0~~~~~~(B@(0~~~~~~~~x(B(0x~~~~(Bf(0~~~~~~~~~x(B(0~~~~~~~~~~~~~~~x(B(0mqqqqqqqqqqqqqqj(BTotoro the Evoker St:10 Dx:13 Co:11 In:17 Wi:10 Ch:9 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/0 Wt:338/575Hello Totoro, the doppelganger Wizard, welcome back to SlashEM!--More--aMP_G/You are lucky! Full moon tonight.bMP_m Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - an uncursed scroll of identify j - an uncursed scroll of enchant armor k - an uncursed scroll of light Spellbooks l - a blessed spellbook of sleep (0:4) m - a blessed spellbook of resist poison (0:2) n - a blessed spellbook of light (0:2) o - a blessed spellbook of healing (0:4) Potions f - an uncursed potion of booze g - an uncursed potion of fruit juice h - an uncursed potion of invulnerability Rings d - an uncursed ring of free action e - an uncursed +3 ring of increase damage Wands c - a wand of undead turning (0:8)(end) dMP_ (0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0~~~~~~(B@(0~~~~~~~~x(B(0x~~~~(Bf(0~~~~~~~~~x(B(0~~~~~~~~~~~~~~~x(B(0mqqqqqqqqqqqqqqj(B Totoro the Evoker St:10 Dx:13 Co:11 In:17 Wi:10 Ch:9 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/0 Wt:338/575fMP_l  Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - an uncursed scroll of identify j - an uncursed scroll of enchant armor k - an uncursed scroll of light Spellbooks l - a blessed spellbook of sleep (0:4) m - a blessed spellbook of resist poison (0:2) n - a blessed spellbook of light (0:2) o - a blessed spellbook of healing (0:4) Potions f - an uncursed potion of booze g - an uncursed potion of fruit juice h - an uncursed potion of invulnerability Rings d - an uncursed ring of free action e - an uncursed +3 ring of increase damage Wands c - a wand of undead turning (0:8)(end) hMP_(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0~~~~~~(B@(0~~~~~~~~x(B(0x~~~~(Bf(0~~~~~~~~~x(B(0~~~~~~~~~~~~~~~x(B(0mqqqqqqqqqqqqqqj(B Totoro the Evoker St:10 Dx:13 Co:11 In:17 Wi:10 Ch:9 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/0 Wt:338/575hMP_ !Unknown command ' '.xMP_ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [false]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)|MP_> +}MP_ a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [false]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [false]  w - timed_delay [true] (2 of 4)MP_  +MP_t a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [Totoro]  role [Wizard]  race [doppelganger]  gender [female]  align [neutral]  altkeyhandler [unknown]  catname [Eoui]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)MP_Z1+MP_.  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)MP_+MP_a: +MP_T= Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) MP_*)+(0qqqqqqqqqk~~~~~~~~~x(B@(0~~~~~~~~x(B[?1l> Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spell book h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) MP_ +MP_5 +MP_| +MP_ +MP_+MP_w+MP_+MP_+5(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0~~~~~~(B@(0~~~~~~~~x(B(0x~~~~(Bf(0~~~~~~~~~x(B(0~~~~~~~~~~~~~~~x(B(0mqqqqqqqqqqqqqqj(BTotoro the Evoker St:10 Dx:13 Co:11 In:17 Wi:10 Ch:9 Neutral Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(10) Dlvl:1 $:0 HP:10(10) Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:1 (0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0~~~~~~(B@(0~~~~~~~~x(B(0x~~~~(Bf(0~~~~~~~~~x(B(0~~~~~~~~~~~~~~~x(B(0mqqqqqqqqqqqqqqj(BMP_q 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:2 @<MP_E 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:3 @f(0~(BMP_  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:4 @(0~~(BfMP_  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:5 @f(0~(BMP_t 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:6 (0~(Bf@(0~~(B(0~~~~~(B(0qqqqq(BMP_ 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:7 #@(0~(B#MP_L-(0~(B(0lqqqqqqqqqq(B(0~(B(0x~(B$(0~~~~~~~~~(B#@(0x(B0# 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:7 MP_c^  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:8 MP_x 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:9 #@##MP_4  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:10 #####@#(0~~~~(B(0qqq(BMP_2 (0~~(B#########@##### 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:14 MP_ߝ  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:18 (0~~(B#####@####(0~(B#MP_ɳ # 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:19 (0k(B@#(0~~~~~~~~~~x(B##(0x~(B#(0m(B+MP_J@(0~(B##(0~(BSomething is written here in the dust.Use "r." to read it.@(0~~(B(0j(B 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:21 MP_ b@(0~~~~(Bf(0~~~~(B--More--MP_L79 gold pieces.79 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:28 (0~~(BfMP_ 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:29 (0~(B@f(0~(BMP_ 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:30 (0~(B@(0~(Bf(0~(BMP_=  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:31 (0~(B@f(0~(BMP_[  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:32 (0~(B@f(0~(B(0~(BMP_ 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:33 f(0~(B@(0~(BxMP_  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:34 (0~~(Bf@xxMP_$ 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:35 (0~~(B@fxx(0~(BMP_}P(0~(B@Something is written here in the dust.MP_hUse "r." to read it. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:35 --More--MP_kyThe grid bug bites!x(0~(BEoui misses the grid bug.--More--MP_4Eoui bites the grid bug.The grid bug is killed! 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:36 (0~(BMP_/3 <What do you want to read? [dei-o or ?*.] MP_?Something is written here in the dust.You read: "ac ? ra?i m". 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:36 MP_iLUnavailable command '^J'. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:36 MP_)@(0~(Bx(0~(B 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:36 Eoui misses the grid bug. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:37 MP_D@x(0~(B 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:37 Eoui misses the grid bug.Eoui misses the grid bug. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:38 MP_ x(0~(B@ 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:38 Eoui misses the grid bug. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:39 MP_YYx(0~(B(0~(B@ 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:39 Eoui misses the grid bug.Eoui misses the grid bug. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:40 MP_k(0~(Bx@(0~(B 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:40 Eoui bites the grid bug.The grid bug is killed! 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:41 (0~(BMP_/"@(0~(BSomething is written here in the dust.Use "r." to read it. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:42 (0~(B(0~(BfMP_1 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:43 (0~(BfMP_<  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:44 +f(0~~(BMP_/K  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:45 f(0~(BMP_3s 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:46 (0~(BMP_"b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:47 MP_ b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:48 MP_2&In what direction? [47896321><] MP_lxWHAMMM!!! 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:49 MP_A 3In what direction? [47896321><] MP_f As you kick the door, it crashes open! 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:50 (0~(BfMP_  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:51 @f(0~(BMP_-What do you want to drop? [$a-o or ?*] MP_B>0  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:51 You drop 79 gold pieces {1}. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:52 MP_h 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:52 MP_A?b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:53 MP_Kb 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:54 MP_]}  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:55 f(0~(BMP_n  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:56 (0~(Bf(0~(BMP_< 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:57 (0~(BfMP_  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:58 f(0~(B(0~(BMP_bS 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:59 f(0~(BMP_  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:60 (0~(B(0~(BfMP_(  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:61 (0~(BfMP_4 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:62 f(0~(B(0~(BMP_+  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:63 (0~(BfMP_ 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:64 #(0~(BMP_ b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:65 MP_{b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:66 MP_(0$MP_#MP_̞@MP_q#MP_B0MP_C#MP_*MP_ 0MP_ #MP_R @MP_ #MP_ 0MP_ #MP_*MP_!0MP_?#MP_N@MP_#MP_\0MP_##MP_d*MP_@You feel a wrenching sensation. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:67 MP_]FThis is a vault teleport, usable once only.--More--MP_+wJump in? [yn] (n) MP_L yYou jump onto the teleportation trap.#(0lqqk(B (0x(B$@(0x(B (0x(B$$(0x(B (0mqqj(B139 HP: 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:67 139 gold pieces. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:339/575 T:68 MP_ @(0~(B121 gold pieces.260 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:341/575 T:69 MP_:(0~(B@131 gold pieces.391 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:342/575 T:70 MP_(0~(B@105 gold pieces.46 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:71 MP_' Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} Armor b - an uncursed +0 cloak of magic resistance (being worn) {10} Scrolls i - an uncursed scroll of identify {5} j - an uncursed scroll of enchant armor {5} k - an uncursed scroll of light {5} Spellbooks l - a blessed spellbook of sleep (0:4) {50} m - a blessed spellbook of resist poison (0:2) {50} n - a blessed spellbook of light (0:2) {50} o - a blessed spellbook of healing (0:4) {50} Potions f - an uncursed potion of booze {20} g - an uncursed potion of fruit juice {20} h - an uncursed potion of invulnerability {20} Rings d - an uncursed ring of free action {3} e - an uncursed +3 ring of increase damage {3} Wands c - a wand of undead turningMP_( (0:8) {7}(end) MP_N (0lqqqqqqqqqqqqqqk(B#(0x~~~~~~~~~~~~~~x(B(0lqqqqqqqqq(B$(0k(B#(0~~~~~~(B<(0~~~~~~~~x(B(0x~~~~~~~~~~~(B###########(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~x(B#########0#(0~~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~(B#(0mqqqqqqqqqqqqqqj(B(0m(B+(0qqq~qqqqqj(B Totoro the Evoker St:10 Dx:13 Co:11 In:17 Wi:10 Ch:9 Neutral Dlvl:1 $:496 HP: Dlvl:1 $:496 HP:10(10) Dlvl:1 $:496 HP:10(10) Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:71  P_*O X4;1H 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:71 MP_ |Unknown command ' '. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:71 MP_2N h 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:71 MP_Ÿb 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:72 MP_8b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:73 MP_ b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:74 MP_ b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:75 MP_( b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:76 MP_B 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:77 @(0~(BMP_oC b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:78 MP_R)b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:79 MP_5qb 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:80 MP_kb 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:81 MP_# b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:82 MP_b b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:83 MP_><b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:84 MP_b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:85 MP_B b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:86 MP_K b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:87 MP_~b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:88 MP_b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:89 MP_ b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:90 MP_P b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:91 MP_b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:92 MP_b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:93 MP_N 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:94 @(0~(BMP_a b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:95 MP_+b 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:96 MP_@ 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:343/575 T:97 Suddenly one of the Vault's guards enters!--More--MP_`u."Hello stranger, who are you?" - MP_ CMP_rMP_B6oMP_c <"I don't know you."--More--MP_ S"Most likely all your gold was stolen from this vault."--More--MP_ 3"Please drop that gold and follow me."MP_M :What do you want to drop? [$a-o or ?*] MP_}0 HP: 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:97 You drop 496 gold pieces {5}. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:98 MP_}  10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:99 $@(0~(BMP_}t 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:100 (0~(B@#MP_] 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:101 (0~(B@#MP_Z t 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:102 #@#MP_ 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:103 ##@#MP_:@ 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:104 ##@#MP_]K 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:105 ##@#MP_/###@# 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:105 Suddenly, the guard disappears. 10(10)  Pw:12(12) AC:8 Xp:1/0 Wt:338/575 T:106 :MP_(You kill the newt! 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:107 %MP_d ###@You see here a newt corpse {10}. 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:108 MP_6What do you want to eat? [* or ,] MP_uv eat what?  Comestibles a - a newt corpse {10}(end) MP_ˈ+(0qqqqqk~~~~~x(BBlecch! Rotten food! 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:109 MP_l  10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:110 #@#(0x(B #MP_f  10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:111 #@###MP_#@#### 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:112 MP_  10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:118 @######MP_>z c 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:119 MP_dc 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:120 MP_c 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:121 MP_c 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:122 MP_$ c 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:123 MP_ c 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:124 MP_vc 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:125 MP_( 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:125 You hear some noises in the distance. 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:126 MP_^i 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:127 MP_^ c 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:128 MP_ c 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:129 MP_^Zc 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:130 MP_l 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:131 +MP_”c 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:132 MP_$ c 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:133 MP_#@# 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:133 MP_d########@# 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:140 MP_d  10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:146 ######@+MP_&In what direction? [47896321><] MP_This door is locked. 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:146 MP_E4In what direction? [47896321><] MP_>This door is locked. 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:146 MP_##@## 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:147 MP_#@######### 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:154 MP_g  10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:159 @#####MP_L&In what direction? [47896321><] MP_\This door is locked. 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:159 MP_3In what direction? [47896321><] MP_4}This door is locked. 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:159 MP_I 3In what direction? [47896321><] MP_ yWHAMMM!!! 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:160 MP_3In what direction? [47896321><] MP_ yWHAMMM!!! 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:161 MP_k3In what direction? [47896321><] MP_,As you kick the door, it crashes open! 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:162 (0lqqqq(B(0x~~~~(B(0x~~~~~~(B(0x~~~~(B(0x~~(B(0mqq(BMP_o 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:163 (0q(B(0~x(B@#(0~x(B(0~~~(B(0qqq(BMP_H 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:164 (0k(B@(0~(B##(0x(B(0j(BMP_Q  10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:165 (0~(B@##MP_ |(0~(B###@# 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:168 MP_MQ########@# 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:175 MP_$  10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:179 ####@MP_/&In what direction? [47896321><] MP_{WHAMMM!!! 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:180 MP_I4In what direction? [47896321><] MP_B{WHAMMM!!! 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:181 MP_4In what direction? [47896321><] MP_=As you kick the door, it crashes open! 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:182 (0qq(B+(0qqqk(B(0~~~~~~~~x(B(0~~~~~~x(B(0~~~~x(B(0qqqqj(BMP_N 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:183 #(0l~(B##@(0x~(B(0~~~(B(0qqq(BMP_8 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:184 #(0~(B@(0x(B(0m(BMP_7 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:185 (0~(B@MP_^  10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:186 (0~(B@MP_} 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:187 (0~(B@MP_°&In what direction? [47896321><] MP_{WHAMMM!!! 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:188 MP_o(4In what direction? [47896321><] MP_{WHAMMM!!! 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:189 MP_d 4In what direction? [47896321><] MP_Z {WHAMMM!!! 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:190 MP_E4In what direction? [47896321><] MP_ {WHAMMM!!! 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:191 MP_;w4In what direction? [47896321><] MP_As you kick the door, it crashes open! 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:192 (0~(B:MP_4  10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:193 @(0~(BMP_Ԡ  10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:194 (0~(B:MP_Լ d 10(10)  Pw:12(12) AC:8 Xp:1/1 Wt:338/575 T:195 MP_You kill the newt! 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:196 (0~(BMP_60 j 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:196 MP_7 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:197 (0~(B@MP_\ 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:198 @(0~(BMP_q  10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:199 ##@(0~(BMP_K#0@###########(0~(B 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:203 MP_H  10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:206 ##@##MP_x 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:207 ##@##MP_:j  10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:208 ##@#MP_3  10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:209 f##@#MP_ 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:210 (0~(B(0~(B##@MP_ 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:211 f(0~(B@#MP__ 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:212 f(0~(B(0~(B@(0~(B##MP_; 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:213 (0~(B@f(0~(BMP_-  10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:214 @(0~(Bf(0~(B(0~(BMP_s 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:215 (0~(B@(0~(BMP_^ 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:216 f(0~(B@MP_ (0~(B@Something is written here in the dust.Use "r." to read it. 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:338/575 T:217 $fMP_E#@(0~(B79 gold pieces.79 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:339/575 T:218 f(0~~(BMP_ &#(0~(B@Something is written here in the dust.Use "r." to read it. 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:339/575 T:219 (0~(BfMP_ 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:339/575 T:220 f@#(0~~(B#MP_`Sc 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:339/575 T:220 MP_"C  10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:339/575 T:221 (0~(Bf#@##MP_J  10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:339/575 T:222 (0~(B###@#MP_Ӂ #####@# 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:339/575 T:224 MP_R ########@## 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:339/575 T:231 MP_$  10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:339/575 T:234 ####@+MP_b&In what direction? [47896321><] MP_ArThis door is locked. 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:339/575 T:234 MP_&; 4In what direction? [47896321><] MP_0T {WHAMMM!!! 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:339/575 T:235 NP_m4In what direction? [47896321><] NP_){WHAMMM!!! 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:339/575 T:236 NP_4In what direction? [47896321><] NP_C=As you kick the door, it crashes open! 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:339/575 T:237 (0qqqqqqqk(B(0~~(B>(0~~(B|(0~~a(B(0~(B_(0~~~~x(B(0qqqqqqj(BNP_ 10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:339/575 T:238 #(0l(B##@(0x~(B(0q(BNP_  10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:339/575 T:239 #(0~(B@(0m(BNP_  10(10)  Pw:12(12) AC:8 Xp:1/2 Wt:339/575 T:240 (0~(B@NP_tv Choose which spell to cast   Name Level Category Fail a - sleep 1 enchant 0% b - resist poison 1 protect 0% c - light 1 divine 0% d - healing 1 healing 0%(end) NP_ +(0lqqqqqqqqqqqqqqk(B#(0x~~~~~~~~~~~~~~xqqqq~k(B#(0~~~~~~(B<(0~~~~~~~~x~~~~~~(B###########(0x~~~~~~~~~~~~~~x~~~~~x(B#########0#(0~~~~~~~~~~~~~~~x(B 10(10)  Pw:7(12) AC:8 Xp:1/2 Wt:339/575 T:240 You feel healthy ..... for the moment at least. 10(10)  Pw:7(12) AC:8 Xp:1/2 Wt:339/575 T:241 --More--NP_,;.You hear someone counting money.NP_sx 10(10)  Pw:8(12) AC:8 Xp:1/2 Wt:339/575 T:242 >@NP_^  10(10)  Pw:8(12) AC:8 Xp:1/2 Wt:339/575 T:243 (0~(B@NP_(0~(B@Something is engraved here on the headstone.Use "r." to read it. 10(10)  Pw:8(12) AC:8 Xp:1/2 Wt:339/575 T:244 NP_  10(10)  Pw:8(12) AC:8 Xp:1/2 Wt:339/575 T:245 |@NP_QX 10(10)  Pw:8(12) AC:8 Xp:1/2 Wt:339/575 T:246 f(0~(B@NP_( 10(10)  Pw:8(12) AC:8 Xp:1/2 Wt:339/575 T:247 (0~(Bf(0~(B@#NP_! 10(10)  Pw:8(12) AC:8 Xp:1/2 Wt:339/575 T:248 (0~(Bf(0a(B@#(0~(BNP_.##(0~(B@(0~(B|(0~~a(B#####(0~(B 10(10)  Pw:8(12) AC:8 Xp:1/2 Wt:339/575 T:252 NP_- D  10(10)  Pw:8(12) AC:8 Xp:1/2 Wt:339/575 T:255 (0qqk(B(0~~x(B(0~~~~x(B#@(0~~~~~x(Bf(0~~~~x(B##(0qqqqj(BNP_ 10(10)  Pw:8(12) AC:8 Xp:1/2 Wt:339/575 T:256 (0qqq(B(0~~~(B(0x~(B##@#(0x~(B(0q(BNP_hu  10(10)  Pw:8(12) AC:8 Xp:1/2 Wt:339/575 T:257 (0l(B(0x(B#(0~(B@(0m(BNP_  10(10)  Pw:8(12) AC:8 Xp:1/2 Wt:339/575 T:258 f(0~(B@NP_ 10(10)  Pw:8(12) AC:8 Xp:1/2 Wt:339/575 T:259 (0~(B@(0~(BfNP_q  10(10)  Pw:8(12) AC:8 Xp:1/2 Wt:339/575 T:260 #@(0~(Bf(0~(BNP_  10(10)  Pw:8(12) AC:8 Xp:1/2 Wt:339/575 T:261 #@(0~(B(0~(Bf# NP_Kl 10(10)  Pw:9(12) AC:8 Xp:1/2 Wt:339/575 T:264 ##(0~(B#(0~~(B(0~~(B>d#@### 10(10)  Pw:9(12) AC:8 Xp:1/2 Wt:339/575 T:266 NP_  10(10)  Pw:9(12) AC:8 Xp:1/2 Wt:339/575 T:268 (0~~(Bd@## NP_\ 10(10)  Pw:9(12) AC:8 Xp:1/2 Wt:339/575 T:269 |d@## NP_{@(0a(B# 10(10)  Pw:9(12) AC:8 Xp:1/2 Wt:339/575 T:269 The jackal bites![1 pts.] 9(10)  Pw:9(12) AC:8 Xp:1/2 Wt:339/575 T:269  10(10)  Pw:9(12) AC:8 Xp:1/2 Wt:339/575 T:270  NP_You miss the jackal. 10(10)  Pw:9(12) AC:8 Xp:1/2 Wt:339/575 T:270 The jackal bites![1 pts.] 9(10)  Pw:9(12) AC:8 Xp:1/2 Wt:339/575 T:270  9(10)  Pw:9(12) AC:8 Xp:1/2 Wt:339/575 T:271  NP_7 You miss the jackal. 9(10)  Pw:9(12) AC:8 Xp:1/2 Wt:339/575 T:271 The jackal bites![2 pts.] 7(10)  Pw:9(12) AC:8 Xp:1/2 Wt:339/575 T:271  7(10)  Pw:9(12) AC:8 Xp:1/2 Wt:339/575 T:272  NP_You kill the jackal! 7(10)  Pw:9(12) AC:8 Xp:1/3 Wt:339/575 T:273 % NP_@(0~(BYou see here a jackal corpse {300}. 7(10)  Pw:9(12) AC:8 Xp:1/3 Wt:339/575 T:274 NP_ 6What do you want to eat? [* or ,] NP_ ]y eat what?  Comestibles a - a jackal corpse {300}(end) NP_}H+(0qqqqqqqqk~~~~~~~~x(BThis jackal corpse tastes terrible! 7(10)  Pw:9(12) AC:8 Xp:1/3 Wt:339/575 T:275  7(10)  Pw:9(12) AC:8 Xp:1/3 Wt:339/575 T:276  7(10)  Pw:9(12) AC:8 Xp:1/3 Wt:339/575 T:277  7(10)  Pw:9(12) AC:8 Xp:1/3 Wt:339/575 T:278  7(10)  Pw:9(12) AC:8 Xp:1/3 Wt:339/575 T:279  7(10)  Pw:9(12) AC:8 Xp:1/3 Wt:339/575 T:280  7(10)  Pw:9(12) AC:8 Xp:1/3 Wt:339/575 T:281 --More--NP_You finish eating the jackal corpse. 7(10)  Pw:9(12) AC:8 Xp:1/3 Wt:339/575 T:282 NP_y  7(10)  Pw:9(12) AC:8 Xp:1/3 Wt:339/575 T:283 (0~(B@NP_  7(10)  Pw:9(12) AC:8 Xp:1/3 Wt:339/575 T:284 @(0~(BNP_  8(10)  Pw:9(12) AC:8 Xp:1/3 Wt:339/575 T:285 @(0~(BNP_There is an altar to Ptah (lawful) here. 8(10)  Pw:9(12) AC:8 Xp:1/3 Wt:339/575 T:285 NP_M 8(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:286 @_NP_t  8(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:287 @(0~(BNP_ACount: 20NP_0 8(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:288  8(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:289  8(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:290  8(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:291  8(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:292  8(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:293  8(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:294  8(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:295  8(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:296  8(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:297  8(10)  PNP_1w:11(12) AC:8 Xp:1/3 Wt:339/575 T:298  8(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:299  9(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:300  9(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:301  9(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:302  9(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:303  9(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:304  9(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:305  9(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:306  9(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:307 (0~~(B|(0~~a(Bf(0~~~(BNP_k 9(10)  Pw:11(12) AC:8 Xp:1/3 Wt:339/575 T:307 NP_v  9(10)  Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:308 >f@_(0~(BNP_  9(10)  Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:309 @(0~(BfNP_ (0l~qqqqqqqk(B(0x~~~~~~~~x(B(0x~~~~~~~~x(B(0x~~~~~~~~x(B(0x~(Bf(0~~~~~~x(B(0x(B@(0~~~~~~~x(B(0mqqqqqqqqj(BTotoro the Evoker St:10 Dx:13 Co:11 In:17 Wi:10 Ch:9 Neutral Dlvl:2 $:79 HP: Dlvl:2 $:79 HP:9(10) Dlvl:2 $:79 HP:9(10) Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:309   9(10)  Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:310 (0~(B(0~(BfNP_ k 9(10)  Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:310 NP_0J  9(10)  Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:311 @f(0~(B<NP_X 9(10)  Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:312 @(0~(B(0~(Bf(0~(BNP_& 9(10)  Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:313 @(0~(Bf(0~(BNP_" 9(10)  Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:314 @f(0~(B(0~(BNP_K 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:315 #@f(0~(BNP_]  10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:316 ##@(0~(B(0~(BNP_G 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:321 #@######NP_A#@#### 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:322 NP_!  10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:328 (0~(B###@#######NP_V  10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:329 (0qqq(B(0~(B*(0~(B##!@###NP_t 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:330 (0qqq(B+(0qqk(B#(0x(B(0~~(B$(0~~~x(B#@(0~~~~~~~~x(B##(0x~~~~~~~~~x(B##(0qqqqqqq(B(0qj(BNP_Ic 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:339/575 T:331 (0l(B#@#(0~(B#(0m(BNP_%(0~(B@p - a brown potion {20}. 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/575 T:332  NP_F 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/575 T:333 @(0~(B!NP_(&In what direction? [47896321><] !NP_ *!NP_ (0~(B*!NP_(0~(B*!NP_ur(0~(B*!NP_Ds 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/575 T:334 *"NP_ 3In what direction? [47896321><] "NP_ *"NP_Y(0~(B*"NP_v(0~(B*"NP_6~(0~(B"NP_lHc 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/575 T:335 "NP_'3In what direction? [47896321><] "NP_@*#NP_(0~(B*#NP_(0~(B*#NP_pg(0~(B#NP_9c 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/575 T:336 #NP_n~ 3In what direction? [47896321><] #NP_ɻ *#NP_ߌ (0~(B*#NP_R (0~(B*#NP_#(0~(B#NP_c 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/575 T:337 $NP_Y3In what direction? [47896321><] $NP_*$NP_[](0~(B*$NP_) (0~(B*$NP_ (0~(B$NP_ c 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/575 T:338 %NP_w3In what direction? [47896321><] %NP_*%NP_(0~(B*%NP_(0~(B*%NP_Z(0~(B%NP_T+c 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/575 T:339 %NP_Н 3In what direction? [47896321><] %NP_ (0~(B*%NP_ (0~(B*%NP_(0~(B*&NP_ (0~(B&NP_z 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/575 T:340 f&NP_l3In what direction? [47896321><] &NP_|RDumb move! You strain a muscle.2  10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/475 T:340 (NP_ 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/475 T:341 (0~(Bf(NP_s 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/475 T:342 (0~(Bf(0~(B(NP_AA  10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/475 T:343 (0~(Bf(NP_  10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/475 T:344 (0~~(Bf)NP_c 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/475 T:345 )NP_ 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/475 T:346 *f(0~(B)NP_- 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/475 T:347 (0~(Bf)NP_?  10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/475 T:348 (0~~(Bf)NP_  10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/475 T:349 f(0~(B*NP_5f(0~(B(0~(B3  10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/475 T:350 Your leg feels somewhat better. 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/575 T:350 *NP_ 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/575 T:351 f(0~(Bx*NP_9 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/575 T:352 (0~(Bx,NP_m/(0~(B*@f 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/575 T:352 The grid bug bites! 10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/575 T:353 -NP_+  10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/575 T:354 @(0~(B(0~(Bxf(0~(B(0~(B/NP_P  10(10)  Pw:12(12) AC:8 Xp:1/3 Wt:359/575 T:355 xf(0~(B(0~(B1NP_]You kill the grid bug! 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:356 (0~(B*f2NP_D 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:357 @(0~(B(0~(Bf2NP_ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:358 (0~(B@f(0~~(B3NP_ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:359 (0~(B@(0~(Bf3NP_M 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:360 (0~(B@*f3NP_9V(0~(B@5 gold pieces.84 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:360 You see here 7 rocks. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:361 (0~(Bf3NP_V  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:362 *@f(0~(B(0~(B4NP_~  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:363 (0~~~~(Bf(0~(B(0~(B@5NP_ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:364 (0~(B*f(0~(B@5NP_R 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:365 (0~(Bf(0~(B@###5NP_` 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:366 (0~(Bf@6NP_(0~(B#@######## 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:371 6NP_  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:376 #f#@######7NP_ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:378 ##@###f#8NP_c 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:378 8NP_{O You displaced Eoui. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:379 #f@#9NP_ٻY 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:385 #########@0(0~~(B##(0q(B:NP_yH 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:386 (0lqqqqqq(B(0~~~~~~~(B##(0x~~~~~~x(B#(0x~~~~(B(@#(0mqqqqq(B(0j(B;NP_ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:387 (0k(B(0x(B#@(0~(B#;NP_x@(0~(BYou see here a large box. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:359/575 T:388 NP_U+(0kxxx(B Take out what?  Wands a - a crystal wand {7}(end) ?NP_W +@NP_x9q - a crystal wand {7}. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:389 @NP_  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:391 @(0~(Bf((0~(BANP_@(0~~(Bf(0~(B(0~(B 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:392 ANP_5  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:393 f(0~(BANP_z  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:394 ##@f(0~~(BANP_  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:397 @#f#(0~~(BBNP_S ####@# 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:399 BNP_#&  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:400 f#CNP_/j d 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:400 DNP_You displaced Eoui. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:401 #@f#DNP_b= 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:402 #@###DNP_E 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:403 (0qqqqqqq(B(0~~~~~~~(B(0~~~~(B(0~~~~(B(0~~~(B(0~~(B#@##DNP_P o 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:404 (0lqq(B(0x~~(B(0x~~~~(B(0x~~~~~~(B(0x~~~~~~~~(B(0x~~~~~~~~~~(B@(0mqqqqqqqq(B+(0qq(B##DNP_5 c 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:404 DNP_Yc 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:404 ENP_c 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:404 ENP_ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:405 (0q(B(0~(B(0~(B(0x(B@#(0j(BENP_w  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:406 (0qk(B(0~x(B(0x(B@f##ENP_; 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:407 @(0~~(BFNP_cu 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:408 @(0~(BGNP_V&In what direction? [47896321><] GNP_n1The door resists! 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:409 GNP_w 3In what direction? [47896321><] GNP_k The door opens. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:410 (0a(BHNP_l3In what direction? [47896321><] HNP_p This door is already open. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:410 INP_8X 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:411 (0~(B@##INP_  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:412 (0a(B@#JNP_/6####@# 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:413 JNP_   10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:415 #@##KNP_,d 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:416 KNP_*u 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:417 #KNP_8 d 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:418 KNP_ d 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:419 LNP_Ad 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:420 LNP_E#@##(0~(B(0~(B 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:420 LNP_V  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:426 (0a(B#######f@(0~(B(0~~~~(B (0~~~~(B (0qqqq(BMNP_sb{ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:427 ##f(0q(B@(0k(B(0~(B(0~(B (0~(B(0x(B (0x~(B(0~x(B (0mq(B(0qj(BMNP_R  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:428 ## (0lqqqq(Bf (0x~(B_>@ (0x~(BNNP_f 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:429 (0~(B(0~(B@fNNP_p/ You stop. Eoui is in the way! 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:430 (0~(BONP_ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:431 @(0~(BONP_ 9 @(0~(BSomething is written here in the dust.Use "r." to read it. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:432 ONP_  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:433 @(0~(BPNP_s2s 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:434 @>PNP_{ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:435 @_QNP_> 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:436 (0~(B@QNP_ There is an altar to Anhur (chaotic) here. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:436 RNP_# 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:437 _@SNP_ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:440 f(0~~~(B@UNP_-yYou displaced Eoui. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:441 f@#(0~(BVNP_ (0~(B@# 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:441 VNP_ge  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:446 (0~(Bf####@nNP_(0~(Bf@### 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:448 nNP_  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:450 f(0~(B@##nNP_ Unavailable command '^J'. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:450 nNP_# 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:451 (0~(B@##foNP_ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:452 f@(0~(B#(0~~(BoNP_6W  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:453 ##@>f(0~(BpNP_##@####(0~(B(0~(B 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:455 pNP_  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:460 f@#########qNP_-d 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:460 qNP_E 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:461 @#f#qNP_f  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:462 @(0a(B##qNP_`  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:463 @(0~(BrNP_j 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:464 @(0~(BrNP_G 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:465 @#(0~(BrNP_ c 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:465 sNP_(0~(B####@# 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:469 sNP_7  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:475 (0~(B######@##tNP_͒ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:476 ###@#tNP_1 ##(0~(B@# 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:476 tNP_ (0~(Bf(0~~~~~~~~(B@ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:483 tNP_~  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:485 *(0~~(B@(0~(BfuNP_ c 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:485 uNP_You displaced Eoui. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:486 (0~(Bf(0~(B@uNP_  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:487 (0~(Bf@###vNP_% 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:488 (0~(B(0~(B#f@#vNP_ }####@# 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:490 vNP_s########@# 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:497 wNP_########@##(0~~(B{(0~~(B(0qqq(B 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:504 wNP_5a  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:505 xNP_1{ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:506 (0qqk(B(0~~(B+#(0~~~x(B#(0x~~~x(B#@(0~~~(B#(0x(B(0x(B(0j(BxNP_" 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:507 (0lq(B(0x(B((0x(B##(0~(B@#(0m(BxNP_)  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:508 (0~(B@yNP_- 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:509 @(0~(ByNP_g 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:510 @(0~(ByNP_ @(0~(BYou see here a key {3}. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:511 {NP_Qj 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:512 {NP_ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:513 (@|NP_]@(0~(BYou see here a key {3}. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:366/575 T:514 |NP_Mr - a key {3}. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:515 }NP_I 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:516 (0~(B@f{}NP_A 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:517 (0~(B@f(0~(B}NP_6 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:518 (0~~(Bf@(0~(B~NP_K 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:519 f(0~(B(0~(B@~NP_W # ~NP_ O dip~NP_ 9What do you want to dip? [a-r or ?*] NP_.P Weapons  a - a blessed +1 quarterstaff (weapon in hands) {40}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {10}  Scrolls  i - an uncursed scroll of identify {5}  j - an uncursed scroll of enchant armor {5}  k - an uncursed scroll of light {5}  Spellbooks  l - a blessed spellbook of sleep (0:4) {50}  m - a blessed spellbook of resist poison (0:2) {50}  n - a blessed spellbook of light (0:2) {50}  o - a blessed spellbook of healing (0:4) {50}  Potions  f - an uncursed potion of booze {20}  g - an uncursed potion of fruit juice {20}  h - an uncursed potion of invulnerability {20}  p - a brown potion {20}  Rings  d - an uncursed ring of free action {3}  e - an uncursed +3 ring of increase damage {3}  Wands  c - a wand of undead turning (0:8) {7} (1 NP_CPof 2)NP_xw+(0lqqqqqqqqqqqk(B(0x~~~~~~~~~~~x(B(0lqqqqqq(B+(0qqk(B(0x~~~~~~~~~~~~(B##########(0x~~~~~(B*(0~~~x(B(0x~~~~~~~~~~~x(B##(0~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B##(0x~~~~~~~~~x(B(0x~~~~~~~~~~~~(B#####(0mqqqqqqq~qj(B(0mqqqqqqqqaqqj(B###########################(0lqqqk(B######(0x~~~(B+#######(0x~~(Bf(0x(B##########NP_w(0x~~~x(B##(0lqqqqqqk(B#(0l~qqqqqqqk(B##(0~~~~~(B####(0~~~~~~~x(B##(0x~~~~~~~~x(B#(0x(B@(0~~x(B#(0x~~~~~~x(B#0(0x~~~~~~~~x(B(0mqqqj(B##(0x~~~~(B((0~~(B##(0x~~~~~~~~x(B (0lqqqqq~k(B(0mqqqqqqj(B(0x~~~~~~~~x(B (0x~(B_>(0~~~~(B#####(0x(B<(0~~~~~~~x(B (0x~~~~~~x(B(0mqqqqqqqqj(B (0x~~~~~~x(B (0mqqqqqqj(BTotoro the Evoker St:10 Dx:13 Co:11 In:17 Wi:10 Ch:9 NeutralNP_w Dlvl:2 $:84 HP: Dlvl:2 $:84 HP:10(10) Dlvl:2 $:84 HP:10(10) Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:519 Dip it into the fountain? [yn] (n) NP_! yNP_"Your potion of fruit juice dilutes. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:520 (0~~(BfNP_QR# NP_dipNP_9What do you want to dip? [a-r or ?*] NP_1Dip it into the fountain? [yn] (n) NP_\yYour diluted potion of fruit juice dilutes further.--More--NP_-TWater gushes forth from the overflowing fountain! 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:521 (0`(B(0~(BfNP_}Unavailable command '^J'. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:521 NP_ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:522 (0~~(B{@NP_+* 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:523 (0~(B@NP_ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:524 @#(0~(BNP_Q |(0~(B#@# 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:525 NP_:  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:530 ######@#NP_= #####@+# 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:532 NP_H u  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:533 fNP_;&In what direction? [47896321><] NP_The door resists! 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:534 ##NP_fp 4In what direction? [47896321><] NP_`The door opens. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:535 +(0qqk(B(0a~~~x(B(0~~x(B(0x(BNP_  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:536 (0l(B##@#(0x(Bf(0~~~(B(0qqqj(BNP_Vk 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:537 #(0a(B@(0~(BfNP_19 &In what direction? [47896321><] NP_ The door opens. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:538 (0a(Bf(0~(B(0~(BNP_  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:539 #@(0~(Bf(0~(BNP_Ú#@(0a(B(0~(B 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:539 NP_Lg  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:542 (0qqqqk(B(0~~~~x(B(0~~~~(B(0~(B|(0~~(B(0~~(B#(0~(B@f##(0a(B(0~(BNP_L 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:543 (0lq(B(0x~(B(0x~(B(0x(B(0x(B$(0~(B(0~(B#(0m(B@(0q(Bf##NP_ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:544 (0x(Bf@(0~~x(B(0~(B(0qqqj(B##NP_  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:545 f@(0~~(BNP_ō|(0~(B@ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:545 Eoui falls into a pit! 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:546 fNP_V(0~(B@29 gold pieces.113 HP: 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:547 NP_#i 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:547 NP_ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:548 @(0~(B:NP_=p 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:549 @(0~(BNP_Z@(0~(BSomething is engraved here on the headstone.Use "r." to read it. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:550 :(0~(BNP_$You just miss the gecko. 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:551 NP_|@ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:551 The gecko bites![3 pts.] 7(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:551  7(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:552 NP_  7(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:553 #@(0~(B#NP_x  7(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:554 (0~(B@(0~(B:#NP_+/ 8(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:555 #(0~(B^@####### 8(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:560 NP_h  8(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:561 NP_e&In what direction? [47896321><] NP_EWHAMMM!!! 8(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:562 NP_\A 4In what direction? [47896321><] NP_ WHAMMM!!! 8(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:563 NP_u4In what direction? [47896321><] NP_N WHAMMM!!! 8(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:564 NP_V4In what direction? [47896321><] NP_WHAMMM!!! 8(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:565 NP_*f 4In what direction? [47896321><] NP_2WHAMMM!!! 8(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:566 NP_J 4In what direction? [47896321><] NP_ WHAMMM!!! 8(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:567 NP_w4In what direction? [47896321><] NP_* WHAMMM!!! 8(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:568 NP_4In what direction? [47896321><] NP_4eAs you kick the door, it crashes open! 8(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:569 (0~(BNP_L 9(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:570 @##NP_B 9(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:571 (0~(B#@NP_i 9(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:572 (0~(B@NP_* 9(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:573 (0~(B@NP_q 9(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:574 ##@(0~(B#NP_ 9(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:574  9(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:575 #@(0~(B#NP_Z  9(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:579 #########@0NP_y #@####### 9(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:581 NP_>L  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:585 @######### 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:588 NP_pa  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:589 NP_bd 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:590 NP_5ld 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:591 NP_Y 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:591  10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:592 NP_d 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:593 NP_f+ 10(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:593 NP_m *NP_You are hit by a rock.[3 pts.]*# 7(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:593 NP_ң  7(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:594 @ 7(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:594 NP_.G*NP_Z CYou are almost hit by a rock.*#NP_  7(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:595 @ 7(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:595 NP_ *NP_v You are hit by a rock.[3 pts.]*# 4(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:595 NP_?V %@--More--NP_You hear some noises in the distance. 4(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:596 NP_4In what direction? [47896321><] NP_WHAMMM!!! 4(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:597 NP_v4In what direction? [47896321><] NP_LAs you kick the door, it crashes open!(0~(B 4(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:597 *NP_[9You are hit by a rock.--More--NP_[3 pts.]*# 1(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:597 NP_}}  1(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:598 @NP_I# NP_u prayNP_% <Are you sure you want to pray? [yn] (n) NP_h^ ^yYou begin praying to Thoth.You are surrounded by a shimmering light. 1(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:599 h 1(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:599 --More--NP_ !The hobbit starts to attack you, but pulls back. 1(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:600  1(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:601 --More--NP_XYou finish your prayer.You feel that Thoth is satisfied.NP_fUnavailable command '^J'. 1(10)  Pw:12(12) AC:8 Xp:1/4 Wt:369/575 T:601 NP_| Choose which spell to cast   Name Level Category Fail a - sleep 1 enchant 0% b - resist poison 1 protect 0% c - light 1 divine 0% d - healing 1 healing 0%(end) NP_J+(0lqqqqqq(B+(0qqkx~~~~~(B*(0~~~x(B(0lqqqqqk~~~~~~~~~~x(B(0x~~~~~xx~~~~~~~~~x(B(0x~~~~~xmqqqqqqq~qj(B(0x~(B|(0~~~x(B########################(0lqqqk(B#(0~~~~(B^(0~x(B 1(10)  Pw:7(12) AC:8 Xp:1/4 Wt:369/575 T:601 In what direction? [47896321><] NP_(0q(BNP_h .The sleep ray hits the hobbit.--More--NP_R Mh2  1(10)  Pw:7(12) AC:8 Xp:1/4 Wt:369/600 T:602 You feel tough! 1(10)  Pw:7(12) AC:8 Xp:1/4 Wt:369/600 T:602 You must be leading a healthy life-style.NP_You hit the hobbit! 1(10)  Pw:7(12) AC:8 Xp:1/4 Wt:369/600 T:603 NP_5You kill the hobbit! 1(10)  Pw:7(12) AC:8 Xp:1/17 Wt:369/600 T:604 %NP_Y*@# Things that are here: a hobbit corpse {500} a sling {3} a leather armor {150}--More--NP_ (0lqqqqqk(B 1(10)  Pw:7(12) AC:8 Xp:1/17 Wt:369/600 T:605 fNP_1(What do you want to eat? [* or ,] NP_$ y eat what?  Comestibles a - a hobbit corpse {500}(end) NP_\ +(0lqqqqqk(B(0x~~~~~x(BThis hobbit corpse tastes terrible! 1(10)  Pw:7(12) AC:8 Xp:1/17 Wt:369/600 T:606  1(10)  Pw:7(12) AC:8 Xp:1/17 Wt:369/600 T:607  1(10)  Pw:7(12) AC:8 Xp:1/17 Wt:369/600 T:608  1(10)  Pw:7(12) AC:8 Xp:1/17 Wt:369/600 T:609  1(10)  Pw:7(12) AC:8 Xp:1/17 Wt:369/600 T:610  1(10)  Pw:7(12) AC:8 Xp:1/17 Wt:369/600 T:611  1(10)  Pw:7(12) AC:8 Xp:1/17 Wt:369/600 T:612  1(10)  Pw:7(12) AC:8 Xp:1/17 Wt:369/600 T:613  NP_ [31m1(10)  Pw:7(12) AC:8 Xp:1/17 Wt:369/600 T:614  2(10)  Pw:7(12) AC:8 Xp:1/17 Wt:369/600 T:615 #--More--NP_. You finish eating the hobbit corpse. 2(10)  Pw:9(12) AC:8 Xp:1/17 Wt:369/600 T:616 NP_)@)#You see here 2 rocks. 2(10)  Pw:9(12) AC:8 Xp:1/17 Wt:369/600 T:617 NP_K@* 2(10)  Pw:9(12) AC:8 Xp:1/17 Wt:369/600 T:617 You hear some noises in the distance. 2(10)  Pw:9(12) AC:8 Xp:1/17 Wt:369/600 T:618 NP_8 2(10)  Pw:9(12) AC:8 Xp:1/17 Wt:369/600 T:619 @(0~(BNP_' 2(10)  Pw:9(12) AC:8 Xp:1/17 Wt:369/600 T:620 @(0~(BNP_ 2(10)  Pw:9(12) AC:8 Xp:1/17 Wt:369/600 T:623 (0~(B(0~(B(0~(B@NP_& @(0~(B 2(10)  Pw:9(12) AC:8 Xp:1/17 Wt:369/600 T:623 NP_e  2(10)  Pw:9(12) AC:8 Xp:1/17 Wt:369/600 T:625 r@(0~(BNP_@1(0~~(B(0~(Bfr(0~~~(B@The rabbit bites![3 pts.] 0(10)  Pw:9(12) AC:8 Xp:1/17 Wt:369/600 T:627 --More--NP_ You die...NP_ > 0(10)--More--NP_݅MDo you want your possessions identified? [ynq] (n) NP_ q