¢j  Player: TokyoDataNetwork Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-05-24.07:03:30.ttyrec Time: (1779606210) Sun May 24 07:03:30 2026 ¢j> This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ¢ju@ WShall I pick a character's race, role, gender and alignment for you? [ynq] ¢j@ y¢jP NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--¢j FĿ|@d*¢j~ [TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC7 Exp1 T1 It is written in the Book of the Robbers:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Robbers seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Low Worker, have been heralded from birth as the instrument of the Robbers. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny ¢j! ahas come. For the sake of us all: Go bravely with the Robbers!--More--¢jj Ŀ|@d*¢j1FĿ|@d*¢j01][TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC7 Exp1 T1Hello TokyoDataNetwork, welcome to SlashEMExtended! You are a neutral female stairseeker matrayser Supermarket Cashier.--More-- ¢jJ1You are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Ţj2" gĿ | IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--ƢjwfĿ |   @ d* Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--Ǣj[y ĿAttention, main weather broadcast coming in:Ǣj[#The sky is cloudy.Ǣj\[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC7 Exp1 T1--More--Ȣj& The moon is waxing tonight.[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T1ˢj  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ˢj,[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T1ˢj-2You are not wearing any armor.[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T1(Press , when at target location. For instructions type a ?)̢j [TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T1̢j& 2You are not wearing any armor.[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T1(Press , when at target location. For instructions type a ?)͢jv[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T1͢jJ2You are not wearing any armor.[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T1(Press , when at target location. For instructions type a ?)΢j[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T1΢jz2You are not wearing any armor.[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T1(Press , when at target location. For instructions type a ?)Ϣj~Done.[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T1Тj1cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--Ѣjy FĿ|@d*Ѣj i[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC10 Exp1 T1Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ԣj nĿ |   @ d* Turn the number pad on? [yn] (n) עjD yNumber pad is ON now. You should add the following line to your configuration file to have it be turned on by default: OPTIONS=number_pad:2--More--٢j [TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T1٢j2You are not wearing any armor.[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T1(Press , when at target location. For instructions type a ?)ݢjI Done.[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T1ߢj2 8[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T2@<dߢj You hear a door open.[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T3jI[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T3 [TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T4@j @jŚ[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T4The wolf picks up 6 stones {0}.[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T5dj' j -You have no ammunition readied!--More--j2What do you want to throw? [$ or ?*] j?T 0You don't have that object.--More--j2What do you want to throw? [$ or ?*] j j| Never mind.[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T5jK jUnknown command ' '.[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T5j<You don't have anything to drink.--More--j[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T5jQUnknown command '^I'.[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T5j! [TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T5j4 cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--jÆ[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC10 Exp1 T5Ŀ@Ŀ<dj)t Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) jL + Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) j(8 +Really quit? WARNING: this will erase your game permanently! [yes/no]? jnj~;oj j} [TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T5jA cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--j( [TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC10 Exp1 T5Ŀ@Ŀ<dj cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--j[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC10 Exp1 T5Ŀ@Ŀ<djIUnknown command ' '.[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T5 jh[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T5 jS /You don't have anything to drink.--More-- jM [TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T5 j Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) j+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) j U+[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC10 Exp1 T5Ŀ@Ŀ<dj> /You don't have anything to drink.--More--jK [TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T5j_ cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--j [TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC10 Exp1 T5Ŀ@Ŀ<dj  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) j + Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) j0+Really quit? WARNING: this will erase your game permanently! [yes/no]? jdtj& j^$yj$ j%[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i  18(18)  Pw 13(13)  AC10 Exp1 T5#j cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--#j[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC10 Exp1 T5Ŀ@Ŀ<d$j Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) %j + Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) 'j> +Really quit? WARNING: this will erase your game permanently! [yes/no]? )jy)j e)j s*j]w[TokyoData the Low Worker  18(18)  Pw 13(13)*jk2Ŀ@Ŀ<d*jk[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC10 Exp1 T5DYWYPI? Oops... it seems your inventory was empty!--More--,jl;Do you want to see your attributes? [ynq] (n) ,jE\ nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: EXP boost. Scroll identification only worked 100 times out of 129. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 14. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 32. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 129. Monsters only dropped their musable items with 92% chance. Monsters only dropped their equipment with 85% chance. Scroll drop chance was reduced to 96%. Implant drop chance was reduced to 91%. Potion drop chance was reduced to 99%. Tool drop chance was reduced to 78%. Shop item generation was reduced to 95%. Musable item,j\ generation frequency had a negative bias of 10%. Monster death drops spawned with only 85% chance. --More---jMastering the following skill taught you the hidden power: matter spells. The following skill was trained at half the usual rate: two-weapon combat. The following skill was trained at one fifth the usual rate: crossbow. The following skill was limited to basic proficiency: squeaking. The following skill was limited to skilled proficiency: knife. The following skill was limited to expert proficiency: quarterstaff. The following skill became untrainable if you tried to train it too early: sling (turn 11). The following skill became untrainable after a while: morning star (turn 54236). Monster spawn rate multiplier was currently 102. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'cuddle bundle'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5004 turns ago. Your areol-jpa diameter was 19. Monster spawn increase would have started at turn 139507. Monster spawn increase had reached its maximum at turn 430890. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 4641. Your limit for ascension was at turn 903176. --More--The monster class that cannot be genocided was archfiend. The monster species that was spawned more often: maud stalk (freq bonus 2). The monster species that was spawned more often: phonologist eclat (freq bonus 6).The monster species that was spawned more often: wererustmonster (freq bonus 4).The monster species that was spawned more often: hallucinated sparkiest (freq bonus 11). The monster species that was spawned more often: ophthalmology glycogen (freq bonus 12). The monster species that was spawned more often: chicken-hearted potato (freq bonus 6). The monster species that -jwas spawned more often: cobalt grue (freq bonus 8). The monster species that was spawned more often: ashmen lovelessly (freq bonus 4).The monster species that was spawned more often: disgustedly handfasted (freq bonus 16). The monster species that was spawned more often: ashen patch (freq bonus 45). The monster species that was spawned more often: middle-earthian Olog-hai (freq bonus 10). The monster species that was spawned more often: three ate guy (freq bonus 2). The monster species that was spawned more often: insectic armored (freq bonus 16). --More--The monster species that was spawned more often: remonstrating wedding millinery (freq bonus 12). The monster species that was spawned more often: chemurgy fusibly (freq bonus 6).The monster species that was spawned more often: teskill vortex (freq bonus 8). The monster species that was spawned more often: ring permamimic (freq bonus [7-j;1H12). The monster species that was spawned more often: payola motoric (freq bonus 8). The monster species that was spawned more often: longingly odored (freq bonus 8).The monster species that was spawned more often: red nightmare (freq bonus 12). The monster trait that was more common: silent monsters (freq bonus 2). The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2). The monster trait that was more common: monsters who always say 'wolloh' (freq bonus 2). The monster trait that was more common: monsters that can cast spells (freq bonus 2). The monster trait that was more common: monsters that like to mimic objects (freq bonus 7). The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2). The monster trait that was more common: monsters that are always female (freq --More--bonus 2). The m-j0onster trait that was more common: monsters with poison resistance (freq bonus 1). The monster trait that was more common: monsters that eat meat (freq bonus 2). The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 3). The monster species that was never randomly spawned: parasitic wall-hugger. The monster species that was never randomly spawned: areola patch. The monster species that was never randomly spawned: Ahtu, Avatar of Nyarlathotep. The monster species that was never randomly spawned: taurus giant. The monster species that was never randomly spawned: acceding rancidifying. The monster species that was never randomly spawned: shrewd galax trusty painting. The monster species that was never randomly spawned: shell. The monster species that was never randomly spawned: acetaldehyde compressor. The monster species that was never randomly spawned: deadly coins. [18;-jZ1HThe monster species that was never randomly spawned: klarotik. The monster class that was always generated with extra speed: major demon. The RNG hath decreed that this item was never generated: penis pole (Weapons). The RNG hath decreed that this item was never generated: life saving stone (Gems). The RNG hath decreed that this item was never generated: disthene (Gems). --More--The RNG hath decreed that this item was never generated: trishula (Weapons). The RNG hath decreed that this item was never generated: chrome scourge (Chains). The RNG hath decreed that this item was never generated: volt rock (Spellbooks). The RNG hath decreed that this item was generated more often: fairy hat (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: beartrap (Tools, freq bonus 16). The RNG hath decreed that this item was generated more often: malachite (Gems, freq bonus -j20). The RNG hath decreed that this item was generated more often: cruncher helmet (Armor, freq bonus 16). The RNG hath decreed that this item was generated more often: Claudia's jewel (Gems, freq bonus 10). The RNG hath decreed that this item was generated more often: orcish shield (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: delight helmet (Armor, freq bonus 15). The RNG hath decreed that this item was generated more often: heavy celestial ball (Iron balls, freq bonus 5). The RNG hath decreed that this item was generated more often: elasthan chain (Chains, freq bonus 7). --More--The RNG hath decreed that this item was generated more often: inventory loss stone (Gems, freq bonus 10). The RNG hath decreed that this item was generated more often: worthless piece of green glass (Gems, freq bonus 6). The RNG hath decreed that this item was gene-jrated more often: caps stone (Gems, freq bonus 7). The RNG hath decreed that this item was generated more often: stealer stone (Gems, freq bonus 62). The RNG hath decreed that this item was generated more often: dream eater (Wands, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of vileness (Implants, freq bonus 10). The RNG hath decreed that this item was generated more often: wildhild bow (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: organoshield (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: lead unloader (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: tunnels (Spellbooks, freq bonus 2). The RNG hath decreed that this item was generated more often: chocoegg (Comestibles, freq bonus 10). The RNG hath decreed that this item class was -jgenerated more often: Amulets --More--(freq bonus 27). The RNG hath decreed that this item was always generated cursed: container kaboom stone (Gems). The RNG hath decreed that this item was always generated cursed: diskos (Weapons). The RNG hath decreed that this item was always generated cursed: cruncher helmet (Armor). The RNG hath decreed that this item was always generated cursed: failed exercise (Rings). The RNG hath decreed that this item was always generated cursed: atsuzoko boots (Armor). The RNG hath decreed that this item was always generated cursed: controversy code (Tools). The RNG hath decreed that this item was always generated cursed: Tanja's jewel (Gems). The RNG hath decreed that this trap was always invisible: totter trap. The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 6). The spell school whose books are m-j$ore common was matter spells (freq bonus 10). Trap randomization happened for 1 in 260 traps. Traps were spawned invisible 1 times in 84. Traps were extra hard to find 7% of the time. Next attribute increase check would have come at turn 487. --More---jOStrength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had not decided on your sexuality yet. You had 1496 points of nutrition remaining. You had teleportitis. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (544). You survived. --More---j(Ŀ@Ŀ<d[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC10 Exp1 T5Do you want to see your discoveries? [ynq] (n) -jn Discoveries   Armor  low boots (walking shoes)  Scrolls  scroll of return (STARS)  scroll of healing (OF COURSE THE ELDER PRIEST IS IMMUNE TO TIME STOP)  scroll of mana (SO LIEBER FLAUSCHIGER REGEN)  scroll of phase door (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY)  scroll of standard id (BIMMELBAHN DIE SICH EILZUG NENNT)  scroll of cure (VSP OAA RNU AKL NTI)  scroll of heal other (DER GLUECKSDRAHT)  * scroll of extra healing (ISAY INAY)  * scroll of greater mana restoration (PROTECTION RACKET IS BAD LMAO)  Potions  potion of fruit juice (symbio)  potion of booze (pale yellow)  potion of oil (suffous)  Tools  oil lamp (lamp)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom) (1 of 2) * faerie floss rhing (splash of ven-jEom)  * acid venom (splash of venom)  * physio venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)-j3Ŀ@Ŀ<d[TokyoData the Low Worker ] St5 Dx9 Co13 In5 Wi8 Ch18 SupMatFemNeu+i Dlvl:1 $500 HP 18(18)  Pw 13(13)  AC10 Exp1 T5Do you want an account of creatures vanquished? [ynq] (n) -jn Vanquished creatures:  0 pryf coyotes (1 created) 0 wolves (1 created) 0 tiny pigs (1 created) 0 little spiders (2 created) 0 fire@dragon children (1 created) 0 sharpwoodsmen (1 created) 0 huro troves (16 created)  23 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More---jDo you want to see your conduct? [ynq] (n) -jCnVoluntary challenges: You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You had your items stolen 16 times. You escaped past messages 1 time (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly). --More---jQ-Goodbye TokyoDataNetwork the Supermarket Cashier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 500 pieces of gold, after 5 moves. You were level 1 with a maximum of 18 hit points when you quit.--More---jR  -jJU7 Since you quit, the score list will not be checked.