OjQ4 Player: TokyoDataNetwork Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-05-24.07:01:35.ttyrec Time: (1779606095) Sun May 24 07:01:35 2026 Oj This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Oj : WShall I pick a character's race, role, gender and alignment for you? [ynq] TjyUjbNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--Zj %'+@dZj`l [TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC6 Exp1 T1 It is written in the Book of Daevas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Daevas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Slave Trader, have been heralded from birth as the instrument of Daevas. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For Zjl Mthe sake of us all: Go bravely with Daevas!--More--ajF%'+@dbjHello TokyoDataNetwork, welcome to SlashEMExtended! You are a chaotic female engchip Slave Master.--More--fj  You are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--hjp IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--ijk ,Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--jjY(' jj3B:Attention, main weather broadcast coming in:jj$The sky is cloudy.jjB[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T1--More--oj )The moon is waxing tonight.qj 0Unknown command ' '.--More--sjqInvalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) sj$qnTurn the number pad on? [yn] (n) tjn[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T1wj Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) {j+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) ~jt[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T1j  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) j[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T1j,[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2djC ,What do you want to drop? [a-p or ?*] j jh Never mind.[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2jQ- 9What do you want to wield? [- or ?*] jbjNever mind.[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2j  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) jU [TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2j  You are not wearing any armor.[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2j2 j[4 There is a wall in the way![TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2j Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) j+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) j  +Really quit? WARNING: this will erase your game permanently! [yes/no]? jj2tj%yj3 j#j([TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2j,/You don't have anything to drink.--More--j:d [TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2jR64What do you want to use or apply? [ghi or ?*] jTfjgNever mind.[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2jY Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) j@ [TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2jB You are not wearing any armor.[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2jC There is a wall in the way![TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2j@ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) jO([TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2j)4You are not wearing any armor.[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2(Press , when at target location. For instructions type a ?)j [TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2j 4You are not wearing any armor.[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2(Press , when at target location. For instructions type a ?)jb[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2j d4You are not wearing any armor.[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2(Press , when at target location. For instructions type a ?)j[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2j4You are not wearing any armor.[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2(Press , when at target location. For instructions type a ?)je[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2j- +What do you want to eat? [a-f or ?*] jjNever mind.[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha  18(18)  Pw 11(11)  AC6 Exp1 T2j  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) jl + Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) jR+Really quit? WARNING: this will erase your game permanently! [yes/no]? j$< yjRejsjN4 y[TokyoData the Slave Trader  18(18)  Pw 11(11)j; %'+@dj [TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC6 Exp1 T2Do you want your possessions identified? DYWYPI? [ynq] (n) j Cn Comestibles a - 3 uncursed tripe rations {0} b - 5 uncursed food rations {0} c - 7 uncursed apples {0} d - 4 uncursed oranges {0} e - an uncursed tin of spinach {0} f - an uncursed tin of spinach {0} Scrolls j - a blessed scroll of taming {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Tools g - an uncursed leather leash {0} h - an uncursed leather saddle {0} i - an uncursed magic whistle {0}(end) j~ a+Do you want to see your attributes? [ynq] (n) jL nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: flying. You could not have this property extrinsically: diminished bleeding. You could not have this property intrinsically: warning. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 20. Implant identification only worked 1 times out of 80. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 19. Tool identification only worked 5 times out of 10. Scroll drop chance was reduced to 97%. Ring drop chance was reduced to 94%. Implant drop chance was reduced to 93%. Potion drop chance was reduced to 94%. Armor drop chance was reduced to 87%. Shop item generation was reduced to 87%. Concealing monsters were spawned unj M sderneath items 19% of the time only. Monster death drops spawned with only 97% chance. --More--j@ Mastering the following skill taught you the hidden power: javelin. The following skill was trained at half the usual rate: claw. The following skill was limited to skilled proficiency: spear. The following skill was limited to expert proficiency: symbiosis. The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 67). The following skill became untrainable after a while: orb (turn 11887). The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 46447). The following skill became harder to train at higher skill levels: whip. Monster spawn rate multiplier was currently 110. Number of artifacts generated was 1. Number of fake artifacts generated was 3. Your hairstyle was 'wing bundle'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5001 turns agojA t. Your areola diameter was 25. Monster spawn increase would have started at turn 176024. Monster spawn increase had reached its maximum at turn 623027. In this game, Eevee's evolution was insecteon. Maximum amount of combined random monster spawn freqs was 2427. Your limit for ascension was at turn 1180023. --More--jNThe monster class that cannot be genocided was bat or bird. The monster class that was spawned more often: jelly (freq bonus 2). The monster color that was spawned more often: transparent (freq bonus 2). The monster species that was spawned more often: stupidity overweight nutted (freq bonus 18). The monster species that was spawned more often: orwell roundup (freq bonus 18). The monster species that was spawned more often: orneriest destaining korsakoff (freq bonus 20). The monster species that was spawned more often: +1 gml wall (freq bonus 11). The monster species that was spawned more often: kobold vindicator (freq bonus 28). The monster species that was spawned more often: sluggish beam (freq bonus 8). The monster species that was spawned more often: cash jeffersonian costive (freq bonus 8). The monster species that was spawned more often: totally not a kraken (freq bonus 24). The monsj~ter species that was spawned more often: reluctancy aerobically (freq bonus 18). The monster species that was spawned more often: giant sapphire dragonfly (freq bonus 8). The monster species that was spawned more often: RNG lich (freq bonus 42). The monster species that was spawned more often: cancer dumfounding (freq bonus --More--j24). The monster species that was spawned more often: weoweo bulb (freq bonus 24). The monster species that was spawned more often: special force fungus (freq bonus 24). The monster species that was spawned more often: deceiving warp fungus (freq bonus 12). The monster species that was spawned more often: steam drill (freq bonus 14). The monster species that was spawned more often: medium luggage (freq bonus 16). The monster species that was spawned more often: war elf (freq bonus 112). The monster species that was spawned more often: young red dragon (freq bonus 10). The monster species that was spawned more often: giant piranha (freq bonus 12). The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 4). The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 3). The monster trait that was more cjpommon: monsters that wail (freq bonus 6). The monster trait that was more common: monsters who snore (freq bonus 3). The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 1). The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2). --More--j_ The monster species that was never randomly spawned: humans do not aegere you. The monster species that was never randomly spawned: girly dog. The monster species that was never randomly spawned: kielbasy story. The monster species that was never randomly spawned: spiky bulb. The monster species that was never randomly spawned: consenting colony. The monster species that was never randomly spawned: DQ slime. The monster species that was never randomly spawned: slow-ass force patch. The monster species that was never randomly spawned: redshirt. The monster species that was never randomly spawned: tenthly disservice. The monster species that was never randomly spawned: chasuble fatality. The RNG hath decreed that this item was never generated: summon undead (Scrolls). The RNG hath decreed that this item was never generated: extra skill point (Scrolls). The RNG hath decreed that this item was generated more often:j  fire-brigade heels (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: Ella wedge sandals (Armor, freq bonus 173). The RNG hath decreed that this item was generated more often: medium healing (Wands, freq bonus 8). The RNG hath decreed that this item was generated more often: tar chain mail (Armor, freq bonus 20). The RNG hath decreed that this item was generated more often: reduce damage --More--j(Rings, freq bonus 27). The RNG hath decreed that this item was generated more often: violet spell stone (Gems, freq bonus 18). The RNG hath decreed that this item was generated more often: remove blessing (Spellbooks, freq bonus 7). The RNG hath decreed that this item was generated more often: leather cloak (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: orb of charging (Tools, freq bonus 13). The RNG hath decreed that this item was generated more often: bullshit (Scrolls, freq bonus 14). The RNG hath decreed that this item was generated more often: mojibake stone (Gems, freq bonus 2). The RNG hath decreed that this item was generated more often: purple dragon scales (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: missing code (Scrolls, freq bonus 10). The RNG hath decreed that this item was generated more often: Julj1ia combat boots (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: steal degrade stone (Gems, freq bonus 2). The RNG hath decreed that this item was generated more often: executioner's mace (Weapons, freq bonus 7). --More--jf The RNG hath decreed that this item was generated more often: cobalt nunchiaku (Chains, freq bonus 2). The RNG hath decreed that this item was generated more often: good ESP helmet (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: droven helm (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: geolysis (Scrolls, freq bonus 3). The RNG hath decreed that this item was always generated cursed: implant of ages (Implants). The RNG hath decreed that this item was always generated cursed: mood (Rings). The RNG hath decreed that this item was always generated cursed: bronze plate mail (Armor). The RNG hath decreed that this item was always generated cursed: inferior bolt (Weapons). The RNG hath decreed that this item was always generated cursed: numbness (Potions). The RNG hath decreed that this item was always generated cursed: stj un monster (Spellbooks). The RNG hath decreed that this item was always generated cursed: pistol (Weapons). The RNG hath decreed that this item was always generated cursed: vampire blood (Potions). --More--jܺ The RNG hath decreed that this trap was always invisible: spreading trap. The RNG hath decreed that this trap was generated more often: trap of calling out (freq bonus 3). Trap randomization happened for 1 in 918 traps. Traps were spawned invisible 1 times in 100. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 2289. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were cold resistant. You had not decided on your sexuality yet. You were prevented from having flying (0). You had 1499 points of nutrition remaining. You aggravated monsters. You were aggravating monsters for 83886080 more turns. Your luck was zero. You had spell retention for remembering 40 spells. You could j _not have safely prayed (102). --More--You survived. --More--jd %'+@dj [TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC6 Exp1 T2Do you want to see your discoveries? [ynq] (n) j+n Discoveries   Scrolls  scroll of taming (MULEPUPUSCHE A BIG ONE)  scroll of healing (YOU PLAY NETHACK 25 HOURS PER DAY)  scroll of mana (HUGGING SOFT AND GENTLE)  scroll of phase door (JUNETHACK SHOULD HAVE RUN FOR 2 MONTHS RATHER THAN ONE  scroll of standard id (PC LOAD LETTER)  scroll of cure (ATTACK BY UNKNOWABLES MAYBE CANT DO)  scroll of heal other (ABRA KA DABRA)  * scroll of extra healing (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORR  * scroll of greater mana restoration (ASHPD)  Tools  leather leash (leash)  leather saddle (saddle)  magic whistle (whistle)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * physio venom (splash of venom)  * segfault venom (splash of venom) j^ [K(end) j;5%'+@dj~5[TokyoData the Slave Trader ] St9 Dx16 Co12 In6 Wi7 Ch4 SlaEngFemCha Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC6 Exp1 T2Do you want an account of creatures vanquished? [ynq] (n) jY6n Vanquished creatures:  0 big dogs (1 created) 0 shade jellies (1 created) 0 sewer rats (1 created) 0 easy opponents (1 created) 0 spread worms (1 created) 0 fan golems (1 created) 0 twens (1 created) 0 batman plants (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--jWDo you want to see your conduct? [ynq] (n) jA7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--jGoodbye TokyoDataNetwork the Slave Master... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 18 hit points when you quit.--More--jb j   j j7 Since you quit, the score list will not be checked.