TestIgnore, chaotic male rodneyan Chaos Sorceror ------------ -..........| |..........| |....@.....| ----------.- ,,, ,`# [TestIgnor the Chaotic Dweller] St10 Dx8 Co7 In8 Wi6 Ch7 ChaRodMalCha S0 Dlvl:1 $0 HP16(16) Pw24(26) AC4 Xp1/0 T19 Latest messages Hello TestIgnore, welcome to SlashEMExtended! You are a chaotic male rodneyan Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You call upon your chemical knowledge. Nothing happens. (3x) In what direction? [47896321><] You hear a flinging sound. You are almost hit by a crude spear. You displaced Mr. X. Mr. X claws the grid xorn. The grid xorn undergoes a freakish metamorphosis! The grid xorn turns into a creeping spore! The creeping spore swallows Mr. X. Mr. X is covered in acid! It burns Mr. X! Mr. X is regurgitated! The creeping spore misses. You hear some noises. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets m - an uncursed amulet versus stone {1} Weapons e - an uncursed +0 silver mace (weapon in hand) {12} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - an uncursed scroll of enchant weapon {1} j - an uncursed scroll of magic mapping {1} k - an uncursed scroll of rumor {1} l - an uncursed scroll of message {1} x - 5 uncursed scrolls of healing {5} y - 4 uncursed scrolls of mana {4} z - 3 uncursed scrolls of phase door {3} A - 2 uncursed scrolls of standard id {2} B - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of resist random element (0:-1) {1} b - a blessed spellbook of chaos bolt (0:1) {1} c - a blessed spellbook of earthquake (0:3) {1} d - a blessed spellbook of selfdestruct (0:3) {1} s - an uncursed spellbook of knock (0:5) {1} t - an uncursed spellbook of command undead (0:5) {1} u - an uncursed spellbook of chemistry (0:5) {1} v - an uncursed spellbook of detect treasure (1:5) {1} w - an uncursed spellbook of blank paper (0:5) {1} Potions g - an uncursed potion of acid {1} h - an uncursed potion of object detection {1} Wands n - an uncursed wand of undead turning (0:10) {1} o - an uncursed wand of teleportation (0:2) {1} Gems q - 9 uncursed +0 silver slingstones r - a blessed +0 silver slingstone Final attributes You have transgressed Your alignment was -13 Your max alignment was 11 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 231 Potion identification only worked 3 times out of 28 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 92% Ring drop chance was reduced to 99% Wand drop chance was reduced to 87% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: javelin (turn 51) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36185 Monster spawn increase reached its maximum at turn 53423 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 86982 The monster class that cannot be genocided was ogre The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: zombified sentai (freq bonus 9) The monster species that spawned more often: Radio Kommissioner (freq bonus 24) The monster species that spawned more often: vortex (freq bonus 30) The monster species that spawned more often: Ursinal (freq bonus 48) The monster species that spawned more often: persian woman (freq bonus 8) The monster species that spawned more often: normal vortex (freq bonus 14) The monster species that spawned more often: chemical fungus (freq bonus 48) The monster species that spawned more often: Laura's 'sister' combat boot (freq bonus 12) The monster species that spawned more often: petty mountain nymph (freq bonus 24) The monster species that spawned more often: giant piranha (freq bonus 12) The monster species that spawned more often: numb trove (freq bonus 8) The monster species that spawned more often: charcoal force patch (freq bonus 12) The monster species that spawned more often: big gray unicorn (freq bonus 12) The monster species that spawned more often: baby bronze dragon (freq bonus 12) The monster species that spawned more often: magic-colored stalk (freq bonus 8) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 12) The monster species that spawned more often: dark spore (freq bonus 48) The monster species that spawned more often: undead unicorn (freq bonus 8) The monster species that spawned more often: yellow sentai (freq bonus 7) The monster species that spawned more often: holy fishing rod (freq bonus 12) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster species that never randomly spawned: Martin The monster species that never randomly spawned: dear deer lady The monster species that never randomly spawned: rotted chanter The monster species that never randomly spawned: larva The monster species that never randomly spawned: loud colony The monster species that never randomly spawned: rock piercer The monster species that never randomly spawned: Olog-hai gorgon The monster species that never randomly spawned: sparkling colony The monster species that never randomly spawned: mezzodaemon The monster species that never randomly spawned: difficult lich The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 16) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 14) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 59) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 12) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 21) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 19) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 6) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 3) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 6) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 5) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 6) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 3) Next attribute increase check would have come at turn 1135 Strength training was 1 Dexterity training was 0 Wisdom training was 5 Constitution training was 1 You were fire resistant You were poison resistant You were prevented from having polymorph control (0) You were prevented from having wonderlegs (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1435 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You had physical resistance You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (386) You survived Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 300% b - chaos bolt 5 chaos 95% 400% c - earthquake 7 chaos 99% 600% d - selfdestruct 6 chaos 98% 500% e - knock 1 matter 0% 110% f - command undead 5 attack 95% 400% g - chemistry 1 divine 0% 115% h - detect treasure 4 divine 90% 300% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus stone (nut) Armor robe of randomness (yellow robe) Scrolls scroll of enchant weapon (FPMAM) scroll of magic mapping (PERFORATORUP AS SKY) scroll of rumor (LA VIVME) scroll of message (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of healing (SHELL PROTECT KEY) scroll of mana (ETADPU CIMOC) scroll of phase door (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of standard id (SGURDNOEDAMTONSAWEMAGSIHT) scroll of cure (BLUE SCREEN OF DEATH) Spellbooks spellbook of resist random element (striped) spellbook of chaos bolt (heavenly) spellbook of earthquake (horrible) spellbook of selfdestruct (scintillating) spellbook of knock (chartreuse) spellbook of command undead (unwritten) spellbook of chemistry (garbage) spellbook of detect treasure (dark brown) spellbook of blank paper (plain) Potions potion of acid (silver) potion of object detection (violet-red) Wands wand of undead turning (tar) wand of teleportation (floating) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye TestIgnore the Chaos Sorceror... Youescaped from the dungeon with 150 points,