TWB0109, neutral female android Acid Mage ------------------------ |......................| |@.....................| |...d..................| |................<.....| .........--------.------ |........| ### -.-------- [TWB0109 the Oozer] St9 Dx14 Co14 In17 Wi4 Ch7 AciAndFemNeu+r Dlvl:1 $0 HP17(17) Pw19(19) AC4 Exp1 T43 Latest messages You stop. Your acid hound pup is in the way! You hear crashing rock. You slip on the ice. You hear crashing rock. You trip over your own feet. You displaced your acid hound pup. There is a wall in the way! (11x) You stop. Your acid hound pup is in the way! You slip and nearly fall. There is a wall in the way! (5x) What do you want to drink? [d or ?*] Never mind. What do you want to drink? [d or ?*] You don't have that object. What do you want to drink? [d or ?*] You don't have that object. What do you want to drink? [d or ?*] Never mind. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - a blessed finalized scroll of enchant armor {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of acid sphere (1:2) {0} i - a blessed finalized spellbook of acid stream (0:1) {0} Potions d - an uncursed finalized potion of sickness {0} Rings g - an uncursed ring of levitation {0} Wands f - an uncursed wand of acid (6:7) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 69% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 94% Tool drop chance was reduced to 92% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 96% of the time only The following skill was trained at half the usual rate: two-handed weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: scimitar The following skill became untrainable after a while: implants (turn 27844) The following skill became harder to train at higher skill levels: body spells Heavy curses were more common by 25% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71932 Monster spawn increase reached its maximum at turn 218623 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 729201 The monster class that cannot be genocided was blob The monster species that spawned more often: cramper (freq bonus 18) The monster species that spawned more often: ferrous star (freq bonus 12) The monster species that spawned more often: devastation tensest (freq bonus 4) The monster species that spawned more often: dwarf ruler (freq bonus 6) The monster species that spawned more often: young blue dragon (freq bonus 16) The monster species that spawned more often: hard warp patch (freq bonus 4) The monster species that spawned more often: unverified godly (freq bonus 24) The monster species that spawned more often: lightwhoosh wall (freq bonus 12) The monster species that spawned more often: snow elf (freq bonus 6) The monster species that spawned more often: vivid boomer (freq bonus 12) The monster species that spawned more often: uber stalkish (freq bonus 9) The monster species that spawned more often: house radbeetle (freq bonus 1) The monster species that spawned more often: real force fungus (freq bonus 6) The monster species that spawned more often: deepest one (freq bonus 18) The monster species that spawned more often: fossil paganism toting (freq bonus 3) The monster species that spawned more often: martial master (freq bonus 8) The monster species that spawned more often: rumb monster (freq bonus 8) The monster species that spawned more often: giant spellbook trove (freq bonus 3) The monster species that spawned more often: thorn warp fungus (freq bonus 3) The monster species that spawned more often: silver fungus (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters that drain your score (freq bonus 3) The monster trait that was more common: monsters with bleedout attacks (freq bonus 1) The monster species that never randomly spawned: rastered warp patch The monster species that never randomly spawned: large snake The monster species that never randomly spawned: feaubat The monster species that never randomly spawned: celled wort The monster species that never randomly spawned: withering turret The monster species that never randomly spawned: blowby hailed bluffing The monster species that never randomly spawned: Sabrain The monster species that never randomly spawned: loud force patch The monster species that never randomly spawned: gramme reminiscing eager slurp peculiarly penknife The monster species that never randomly spawned: master mind flayer The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: snow (tall) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 7) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 79) The RNG hath decreed that this item was generated more often: inferior material (EATING RAW SHOES SPEEDS YOU UP, freq bonus 20) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 18) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 6) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 5) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 11) The RNG hath decreed that this item was generated more often: exciting armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 80) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 49) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 10) Trap randomization happened for 1 in 100 traps Next attribute increase check would have come at turn 879 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having numbopathy (0) You had 1455 points of nutrition remaining You could survive without air You had resistance to death rays Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 + matter 0% 100% b - acid stream 4 + matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (THE AAAAASSIE) scroll of healing (BEARD BURGER MASTER) scroll of mana (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of phase door (SANTA CLAI) scroll of standard id (RAAWWWRRRR) scroll of cure (NV4 DISP DLL BSOD) * scroll of extra healing (PLAY THE VIOLIN DULY THE OPINION) * scroll of greater mana restoration (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) Spellbooks spellbook of acid sphere (sublime) spellbook of acid stream (soft) Potions potion of sickness (jasmine) Rings ring of levitation (shadowy) Wands wand of acid (ironwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 flightless birds (1 created) 0 acid hound pups (1 created) 0 goblins (1 created) 0 squirrelhorns (1 created) 0 spikespiders (1 created) 0 vulnerato lichens (1 created) 0 sub-gnomes (1 created) 0 rat zombies (1 created) 0 minighosts (1 created) 0 eh ghosts (1 created) 0 demonoids (1 created) 11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 4 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 16 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye TWB0109 the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 43 moves. Killer: quit You were level 1 with a maximum of 17 hit points when you quit. Since you quit, the score list will not be checked.