RmY Player: Swordthegy Game: Slash'EM-0.0.8E0F1 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-07-18.00:13:54.ttyrec Time: (1500336834) Tue Jul 18 00:13:54 2017 RmYFMThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Shall I pick a character's race, role, gender and alignment for you? [ynq] RmY0nChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) RmYn [+Choosing Race Pick the race of your Wizard  d - doppelganger D - drow e - elf g - gnome h - hobbit H - human o - orc v - vampire * - Random q - Quit(end) RmYAe+Choosing Gender Pick the gender of your human Wizard  m - male f - female * - Random q - Quit(end) RmY4/+Choosing Alignment Pick the alignment of your female human Wizard  n - neutral c - chaotic * - Random q - Quit(end) RmY+---------|...dd..........||......@f--------..$.:|----Swordthegy the Evoker St:10 Dx:9 Co:13 In:18 Wi:10 Ch:12 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1/0 T:1   It is written in the Book of Thoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides hiRmYs time.  Your god Thoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Thoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Thoth!--More--RmY RmY1 [Hello Swordthegy, welcome to SlashEM! You are a neutral female human Wizard.RmYL Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) RmY nb - an uncursed +0 cloak of magic resistance (being worn). Drop what type of items?  a - All types b - Weapons c - Armor d - Scrolls e - Spellbooks f - Potions g - Rings h - Wands A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) RmY~ b - an uncursed +0 cloak of magic resistance (being worn). Drop what type of items?  a - All types b - Weapons c - Armor d - Scrolls e - Spellbooks f - Potions g - Rings h - Wands A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) RmYRb - an uncursed +0 cloak of magic resistance (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) RmY) b - an uncursed +0 cloak of magic resistance (being worn).(For instructions type a ?)RmY +&RmYޅ  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) RmYj + Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual imaRmY ge of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * ARmY gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell --More--RmYRjSwordthegy the Evoker St:10 Dx:9 Co:13 In:18 Wi:10 Ch:12 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1/0 T:1  ---------|...dd..........||......@f--------..$.:|----b - an uncursed +0 cloak of magic resistance (being worn).SmYFAutopickup: ON, for all objects.SmY>kDAutopickup: OFF.SmYWTAutopickup: ON, for all objects.SmY jDAutopickup: OFF.SmYO Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) SmY+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending o SmYn the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTR SmYL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: --More--%SmYd^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects [1%SmYd9;1H Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots --More--(SmY Swordthegy the Evoker St:10 Dx:9 Co:13 In:18 Wi:10 Ch:12 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1/0 T:1  ---------|...dd..........||......@f--------..$.:|----0SmYH2 .@<.5SmYO3 ..ddf@.:8SmYaReally save? [yn] (n) :SmY_ nSwordthegy the Evoker St:10 Dx:9 Co:13 In:18 Wi:10 Ch:12 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1/0 T:3  ---------|.............ddf||......@.--------..$.:|----;SmY2iThe kitten misses the jackal..d.The jackal bites!0 The kitten misses the jackal.4 =SmY7What do you want to zap? [c or ?*] ?SmY+H 9Never mind.ESmY/ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) FSmYn +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending oFSmY4o n the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRFSmYKo L-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: --More--dSmYQSwordthegy the Evoker St:10 Dx:9 Co:13 In:18 Wi:10 Ch:12 Neutral Dlvl:1 $:0 HP:10(12) Pw:6(6) AC:9 Xp:1/0 T:4  ---------|..............df||.....d@.--------..$..|----fSmY4F+What do you want to ready? [- or ?*] jSmYUYou already have no ammunition readied!lSmY-Q9What do you want to ready? [- or ?*] nSmY9Never mind.oSmYk&The kitten bites the jackal.The jackal is killed!%The jackal bites!8(12) Pw:6(6) AC:9 Xp:1/0 T:4  5 pSmYf.The kitten eats a jackal corpse.The jackal bites!7 6 pSmY The jackal bites!5 7 pSmYicThe jackal bites!3 8 qSmY The jackal bites!2 9 qSmY oThe jackal just misses!10 rSmY#The kitten misses the jackal.The jackal bites!1 1 rSmY;The kitten bites the jackal.The jackal is killed!2 f..sSmYU3 f.sSmYW4 ..fsSmYX25 f.sSmYb6 .f.sSmY~DO7 .fsSmY|8 .f.rsSmYDo9 f..rsSmY6The kitten bites the sewer rat..rThe kitten misses the sewer rat.20 sSmY~The kitten misses the sewer rat.1 .rsSmYq2.fThe sewer rat bites!1 The kitten just misses the sewer rat.2 sSmYThe kitten misses the sewer rat.The sewer rat bites!0 --More--uSmY"VYou die...uSmYp--More--vSmYk6GDo you want your possessions identified? [ynq] (n) xSmY@nDo you want to see your attributes? [ynq] (n) ySmYLnDo you want an account of creatures vanquished? [ynq] (n) ySmYo =nDo you want to see your conduct? [ynq] (n) zSmYn ----------  / \  / REST \  / IN \  / PEACE \  / \  | Swordthegy |  | 0 Au |  | killed by a |  | sewer rat |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Swordthegy the Wizard... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 22 moves. You were level 1 with a maximum of 12 hit points when you died. --More--{SmY;$