SmY,! Player: Swordthegy Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-07-18.00:18:48.ttyrec Time: (1500337128) Tue Jul 18 00:18:48 2017 SmYb!Teons of Doom   on level 9 [max 22]. Killed by a housecat. - [129]  0 Swordthegy-Wiz-Hum-Fem-Neu died in The Dungeons of   Doom on level 1. Killed by a sewer rat. - [12] 14 221574 pyite-Arc-Hum-Mal-Neu died in The Wyrm Caves on level 22 [max 25]. Killed by a blue dragon. - [88] 15 219542 kivla-Hea-Gno-Fem-Neu died in Chaotic Quest on level 19 [max 20]. Killed by invisible Vecna. - [120] SmY3 NetHack, Copyright 1985-2015  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.0 Unix, built Jun 18 23:23:10 2017.  See license for details. SmYb XShall I pick a character's race, role, gender and alignment for you? [ynaq] SmY& n name: Swordthegy  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * - Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) SmYF+ name: Swordthegy  role: Wizard  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human e - elf g - gnome o - orc * - Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) SmYN =+ name: Swordthegy  role: Wizard  race: human  gender: choosing now  alignment: not yet specified Pick a gender or sex  m - male f - female * - Random  ? - Pick another role first / - Pick another race first [ - Pick alignment first q - Quit(end) SmYA (+ name: Swordthegy  role: Wizard  race: human  gender: male  alignment: choosing now Pick an alignment or creed  n - neutral c - chaotic * - Random  ? - Pick another role first / - Pick another race first " - Pick another gender first q - Quit(end) SmY3+ name: Swordthegy  role: Wizard  race: human  gender: male  alignment: neutral Is this ok? [ynq]  Swordthegy, neutral male human Wizard  y + Yes; start game n - No; choose role again q - Quit(end) SmY b-SmYZ ---+---......||......+.@f..|------ Swordthegy the Evoker  St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral Dlvl:1 $:0 HP:12(12) Pw:8(8) AC:9 Xp:1  It is written in the Book of Thoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as tSmY;[ he instrument of Thoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Thoth!--More--TmY$TmYV^aHello Swordthegy, welcome to NetHack! You are a neutral male human Wizard.TmYٺ b - an uncursed +0 cloak of magic resistance (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) TmYpNTmY\b - an uncursed +0 cloak of magic resistance (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) TmYSmTmYcF--@....+<|#TmY1 . Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - List of extended commands. j - The NetHack license. k - Support information. (end) TmY + NetHack Options Help: Set options as OPTIONS= in /dgldir/userdata/Swordthegy/nethack/Swordthegy.nh360rc or use `NETHACKOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): acoustics, altmeta, ascii_map, autodig, autoopen, autopickup, autoquiver, blind, bones, checkpoint, clicklook, cmdassist, color, confirm, dark_room, eight_bit_tty, extmenu, female, fixinv, fullscreen, help, hilite_pet, hilite_pile, hitpointbar, ignintr, implicit_uncursed, large_font, legacy, lit_corridor, lootabc, mail, mention_walls, menucolors, menu_oTmY bjsyms, mouse_support, news, nudist, null, perm_invent, pickup_thrown, popup_dialog, preload_tiles, pushweapon, rest_on_space, safe_pet, selectsaved, showborn, showexp, showrace, showscore, silent, softkeyboard, sortpack, sparkle, splash_screen, standout, statuscolors, tiled_map, time, tombstone, toptenwin, travel, use_darkgray, use_inverse, verbose, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - deprecated (use S_boulder in sym file instead), `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (firsTmY t) dog (e.g., dogname:Fang), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, --More--TmYZ Swordthegy the Evoker  St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral Dlvl:1 $:0 HP:12(12) Pw:8(8) AC:9 Xp:1 ---+---......|--|.@........++.: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster mY H If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit quit end the gamTmY ge without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) --More--TmYC ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster mYD 1Hi invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--TmY(x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : loTmY,)ok look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-o offer offer TmYI)-a sacrifice to the gods --More-- UmYguSwordthegy the Evoker  St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral Dlvl:1 $:0 HP:12(12) Pw:8(8) AC:9 Xp:1 #---+---#...@..|--#|.....f....-+.<...||-----#-UmYU.@..fUmY.f@..UmYȕ !d@.fUmY&.d@f..UmY  Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - confuse monster 2 enchantment 0% 91%-100%(end) UmYE + St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:0 HP:12(12) Pw:3(8) AC:9 Xp:1 In what direction? UmYThe spell hits the jackal!You kill the jackal! St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:0 HP:12(12) Pw:3(8) AC:9 Xp:1 .f..'UmYp.f@*UmY .f.@+UmYV ..@kf,UmYmQYou miss the kobold.The kitten misses the kobold./UmYZ Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - confuse monster 2 enchantment 0% 91%-100%(end) 0UmY+You don't have enough energy to cast that spell.1UmYYou kill the kobold! St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:0 HP:12(12) Pw:3(8) AC:9 Xp:1 .f..2UmY St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:0 HP:12(12) Pw:5(8) AC:9 Xp:1 #f.@#.6UmY!4f..@.7UmY.@.f7UmY @.f.8UmY'@.f..:UmY[In what direction? ;UmY 7WHAMMM!!!f.=UmY'In what direction? =UmY5WHAMMM!!!.f>UmYGA'In what direction? >UmYv.%WHAMMM!!!?UmYY 'In what direction? @UmYKAs you kick the door, it crashes open!.BUmY%#@.DUmYd8#@.f..FUmYe}8###@#f.GUmY$1##@f.MUmY[%Df@You swap places with your kitten.#fNUmY "#f@OUmYn##@OUmY .d@PUmY .d.@SUmYQ  St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:0 HP:12(12) Pw:6(8) AC:9 Xp:1 ..fd@TUmY^..df@UUmY~ .@The kitten bites the jackal.The jackal is killed!f.The kitten eats a jackal corpse.YUmYB.@#ZUmY#@#ZUmY4B#@#\UmY#@#\UmY[9#.#@#.--\UmY0 ..f#@.-]UmYA!6-..#@|.-]UmYBF .@-UmY&..@UmY .@.-UmY{###@f.UmY..@fUmY0@f..UmYE@f.UmYAf@You swap places with your kitten...fUmYo f@You swap places with your kitten. St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:0 HP:12(12) Pw:7(8) AC:9 Xp:1 .f.UmY( .f@.UmY2O@fYou swap places with your kitten..f.UmY,##@..UmY .@UmYg.@UmY.@UmYڭ f.@##UmYu..f@#UmY6-f|@....|----UmY'V (|f.#@#UmYY#[f@#UmY (--..##@UmYAS>---...|.#@-UmY-|.@UmY .@UmYxV.@UmYL C@.n - a chain mail.f.UmY= St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:0 HP:12(12) Pw:8(8) AC:9 Xp:1 @.f..UmY!..@fUmYDf@You swap places with your kitten..fUmYA UmY B@fYou swap places with your kitten.f..UmY.@.fUmYf@...UmY .@..UmYoK@#fUmY @#fUmY^@#..UmYE#@fUmYw@#..UmYN@#UmYq@#UmYyK@-.UmY@.UmYco.@UmYAI @..UmY9 @.UmY@#UmYL #@#UmY ;#@#UmY$#@#UmY) #@#UmYB#@#UmY##@#UmY#@#UmYs#@UmY~#@#UmYŇ@#UmYs6 @#UmY##@#UmY6- ###@#UmY2 #@#UmY#@#UmY #@fUmY+@f#UmY@f#UmY9 Z|.##@#You hear a door open.##UmY%#@fUmY_aE----..|$|.+.f@#UmY (.#@##UmY .-..@#UmYC:||.|?..-@-#UmY |@--.UmYD@.UmYX/]@. St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:12(12) Pw:8(8) AC:9 Xp:1 $ - 70 gold pieces.@A bear trap closes on your foot! St:10 Dx:9 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:7(12) Pw:8(8) AC:9 Xp:1 UmYV8You are caught in a bear trap.UmYF UmYG_ f.UmY9)f.UmY<.The kitten suddenly disappears!^UmY UmYɞ St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:7(12) Pw:8(8) AC:9 Xp:1 Your leg feels better.UmYBfUmY4f.UmYrf..UmYThe kitten picks up a scroll. St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:8(12) Pw:8(8) AC:9 Xp:1 f[UmY3.f.UmYx0The kitten drops a scroll.?fUmY "..fUmY7 .f.UmYn f.UmY%} [fUmY## .fUmY,f..UmYߒ@f.The kitten picks up a scroll..fUmYR.fUmY_7The kitten drops a scroll..?fUmYn[fUmY}f..UmYP St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:9(12) Pw:8(8) AC:9 Xp:1 f?UmY..fUmYdf?UmY.fUmY c[fUmY"*f..UmY  f?UmY .fUmYĕ .fUmY5 [f.UmY: f.UmY .f?UmY .fUmYF* St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:10(12) Pw:8(8) AC:9 Xp:1 [f.UmYf.UmYt.f?UmY V.fUmY [fUmY}f.UmYf?.UmYl.fUmYRf?UmY f.UmY..fUmY?fUmYs [f.UmY(B .fUmY .fUmY  St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:11(12) Pw:8(8) AC:9 Xp:1 f..UmY f[UmYr .f?UmY?8f.UmYF .fUmYd.?fUmY a.fUmY@b)The crude dagger hits the kitten.).f).UmY.fUmYf.UmYG.fThe kitten picks up a crude dagger.UmY UmY<oThe kitten misses the goblin.UmY.oThe kitten bites the goblin.The goblin is killed!.fUmY f.UmYc St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:12(12) Pw:8(8) AC:9 Xp:1 f[.UmY :The kitten drops a crude dagger.)fUmY 3f)...fUmYր .[fUmY . f.UmY f.UmY .f)UmYB.[fUmYf..UmY>ef.)UmYV.fUmY1.fUmY"[fdUmYɴrd.The kitten misses the jackal.The kitten misses the jackal.UmYd.The kitten misses the jackal.The kitten bites the jackal.The jackal is killed!.UmYCf.UmY f.UmY f)UmY f.UmY%d ..fUmYT$ )fUmYI f.dUmYW $)fd.UmYAW(f.[d.UmY@The jackal bites! St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:10(12) Pw:8(8) AC:9 Xp:1 .fUmYXThe jackal just misses!The kitten bites the jackal.The jackal is killed!)fUmY St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:11(12) Pw:8(8) AC:9 Xp:1 UmYp.fUmYf..UmYf.UmYHf)[UmYĪ.fUmYf.UmYG .fUmY1 )fUmY= f.UmY{ "..fUmYP  St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:12(12) Pw:8(8) AC:9 Xp:1 f.UmYf.UmYf.UmY~.f)UmYa.fUmY[fUmY:.The kitten suddenly disappears!UmYf UmY :UmY:.UmYt:.UmYHThe newt bites! St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:10(12) Pw:8(8) AC:9 Xp:1 UmY UmYThe newt bites! St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:9(12) Pw:8(8) AC:9 Xp:1 UmY! UmYzThe newt bites! St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:7(12) Pw:8(8) AC:9 Xp:1 UmY$ UmYThe newt bites! St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:6(12) Pw:8(8) AC:9 Xp:1 UmY /The newt just misses!UmY?The newt bites! St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:4(12) Pw:8(8) AC:9 Xp:1 UmY| UmY5The newt bites! St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:3(12) Pw:8(8) AC:9 Xp:1 UmY UmY!dThe newt bites! St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:2(12) Pw:8(8) AC:9 Xp:1 UmY_0 St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:3(12) Pw:8(8) AC:9 Xp:1 UmYwThe newt bites! St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:2(12) Pw:8(8) AC:9 Xp:1 UmYThe newt bites! St:10 Dx:10 Co:14 In:18 Wi:13 Ch:14 Neutral  $:70 HP:0(12) Pw:8(8) AC:9 Xp:1 --More--UmY|: You die...--More--UmY FDo you want your possessions identified? [ynq] (n) UmY[ ?nDo you want to see your attributes? [ynq] (n) UmYDKnDo you want an account of creatures vanquished? [ynq] (n) UmY<nDo you want to see your conduct? [ynq] (n) UmY%DnDo you want to see the dungeon overview? [ynq] (n) UmYVn ----------  / \  / REST \  / IN \  / PEACE \  / \  | Swordthegy |  | 70 Au |  | killed by a newt |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Swordthegy the Wizard... You died in The Dungeons of Doom on dungeon level 1 with 91 points, and 70 pieces of gold, after 332 moves. You were level 1 with a maximum of 12 hit points whenUmYn1 you died. --More--UmY)  UmYS