Sunhorse, neutral male segfaulting Knight ----- |...+ |...| |.@.| |u..| |...| |...| -.-+- [Sunhorse the Gallant] St14 Dx7 Co14 In10 Wi9 Ch6 KniSegMalNeu S0 Dlvl:1 $0 HP21(21) Pw12(12) AC-6 Xp1/0 Wt404/1500 T1 Latest messages Salutations Sunhorse, welcome to SlashEMExtended! You are a neutral male segfaulting Knight. ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - a blessed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - 31 uncursed apples {18} h - 24 uncursed carrots {16} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 354 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 87% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21190 Monster spawn increase reached its maximum at turn 64348 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1598112 The monster class that cannot be genocided was (null) The monster class that was spawned more often: unicorn or horse (freq bonus 3) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: maud agent (freq bonus 18) The monster species that spawned more often: reddish spore (freq bonus 9) The monster species that spawned more often: ancient turret (freq bonus 4) The monster species that spawned more often: enemy trooper (freq bonus 6) The monster species that spawned more often: goddamn rusalka (freq bonus 5) The monster species that spawned more often: Mailie (freq bonus 72) The monster species that spawned more often: weapon imp (freq bonus 7) The monster species that spawned more often: anthrazite mold (freq bonus 20) The monster species that spawned more often: deathly visage (freq bonus 14) The monster species that spawned more often: Sir Lorimer (freq bonus 5) The monster species that spawned more often: giant shoggoth (freq bonus 4) The monster species that spawned more often: bot (freq bonus 4) The monster species that spawned more often: Juen's leather peep-toe (freq bonus 12) The monster species that spawned more often: old cyan dragon (freq bonus 14) The monster species that spawned more often: shoo turret (freq bonus 4) The monster species that spawned more often: bramble force fungus (freq bonus 11) The monster species that spawned more often: Amy BSOD (freq bonus 14) The monster species that spawned more often: octarine growth (freq bonus 10) The monster species that spawned more often: flaming buckyball (freq bonus 12) The monster species that spawned more often: porter deactivator vortex (freq bonus 30) The monster species that never randomly spawned: aquatic hound The monster species that never randomly spawned: tree stalk The monster species that never randomly spawned: salamander The monster species that never randomly spawned: teacher The monster species that never randomly spawned: farting queen The monster species that never randomly spawned: moldy fungus The monster species that never randomly spawned: eight of spades The monster species that never randomly spawned: bloodgill The monster species that never randomly spawned: sadistic girl The monster species that never randomly spawned: Mac Moneysac The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 7) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 68) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 33) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 14) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 8) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 7) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 12) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 8) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 5) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 11) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 1) Next attribute increase check would have come at turn 2056 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your chance to block was 35% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Brigit You could not have safely prayed (194) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 evasive sewer rats (2 created) 0 ponies (1 created) 0 grid bugs (1 created) 0 newts (1 created) 0 creatures vanquished. 5 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Sunhorse the Knight... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 21 hit points when you escaped. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 10087420 Janszobar-Wiz-Gno-Mal-Neu died in Gehennom on level 70 [max 72]. Killed by a blast of disintegration. 456 [531] 3 2061539 Janszobar-Wiz-Gno-Mal-Neu was poisoned in The Dungeons of Doom on level 16 [max 25]. Poisoned by a rusalka. 277 [277] 4 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 5 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 6 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 7 826222 Elronnd-Wiz-Rod-Fem-Cha died in Gehennom on level 65. Killed by an icy touch. - [1] 8 808496 Lorskel-Bar-Vam-Mal-Cha died in The Dungeons of Doom on level 24. Killed by a monster (hallucinogen-distorted prick fist). - [346] 9 713691 Elronnd-Wiz-Rod-Fem-Law died in The Quest on level 24 [max 19]. Killed by a monster (nonexistant cop). - [156] 10 608036 Elronnd-Wiz-Rod-Mal-Cha died in The Dungeons of Doom on level 19 [max 20]. Killed by a monster (cave error). - [189] 196 454 Sunhorse-Con-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 56 [56] 611 1 sharkeye-Fen-Bat-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] 612 1 billy2-Mys-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 13 [13] * 0 Sunhorse-Kni-Seg-Mal-Neu escaped the dungeon [max level 1]. 21 [21]