Sunhorse, chaotic female vampiric Convict ###### -------- `,,,,,# ##|...#..| -----------,##----------- #,.......| |..........,,,.....)....| #,|.#.$..|,## ##|.........|,,,|.........| #,|.```...,,, #`,..........|,,,+.......#.| #,---`----,##-----------,#|.........|,##|...^.....| #,# `,,,,# |.........|,#|..........,,,..........| #,# ####,##|..........,#|.........|###|.........| ------.-,########,#,..........|##----------- ----------- |...$...,,,,,,,,,,,,----------- |..%$#.|,##########,### #### |.....<|,# #,,,# #,,# |......|,# ###,###---#|--- |`.....-,# #,,,#|......| ##------------- --------## ##,#|......|##########,*K..........| #,,-.......,,,,,,,,,,,|K.....#....| ###--------###########|_B..%..K.... |...........| ------------- Sunhorse the Vampire Bat St10 Dx15 Co13 In21 Wi10 Ch7 ConVamFemCha Dlvl:1 $6 HP67(67) Pw34(34) AC5 HD5 Exp4 Wt1228/500 T633 Ftg Stn Snd Latest messages You bite the kestrel. You destroy it! The Keystone Kop wields a rubber hose {8}! Unknown command ' '. The kestrel bites you! [-2 -> 60] You bite the Keystone Kop. (2x) You bite the kestrel. (2x) Your bite was poisoned! You destroy it! The Keystone Kop misses. You bite the Keystone Kop. You miss it. The Keystone Kop hits you! [-6 -> 61] # yeah okay no: unknown extended command. Unknown command ' '. # Really quit [yes/no]? Your inventory Weapons g - 20 uncursed +0 darts {10} Scrolls b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} f - 5 uncursed scrolls of healing {5} h - a blessed scroll of teleportation {1} i - an uncursed scroll of identify {1} Rings a - an uncursed ring of warning {1} Iron balls j - a blessed +0 heavy iron ball {1200} Final attributes You have transgressed Your alignment was -28 Your max alignment was -8 You carried 21 sins Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 31 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 12% chance Ring drop chance was reduced to 95% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 25% Potion drop chance was reduced to 93% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27113 Monster spawn increase reached its maximum at turn 49270 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1268880 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: mean elven bastard (freq bonus 4) The monster species that spawned more often: domestic ogre (freq bonus 2) The monster species that spawned more often: ruby mold (freq bonus 3) The monster species that spawned more often: coal miner (freq bonus 7) The monster species that spawned more often: Linda (freq bonus 2) The monster species that spawned more often: phasing trapper (freq bonus 3) The monster species that spawned more often: greater ice cattle (freq bonus 8) The monster species that spawned more often: Oremorj, the Cyberdemon Lord (freq bonus 24) The monster species that spawned more often: creeping ruby gems (freq bonus 10) The monster species that spawned more often: spritzer (freq bonus 60) The monster species that spawned more often: porter magenta lichen (freq bonus 5) The monster species that spawned more often: crater warp patch (freq bonus 10) The monster species that spawned more often: reddish colony (freq bonus 8) The monster species that spawned more often: Gunnhild's General Store (freq bonus 12) The monster species that spawned more often: unholy corpse (freq bonus 3) The monster species that spawned more often: silver wraith (freq bonus 2) The monster species that spawned more often: slingshooter (freq bonus 5) The monster species that spawned more often: giant diamond dragonfly (freq bonus 8) The monster species that spawned more often: carrion creeper (freq bonus 3) The monster species that spawned more often: bank robber (freq bonus 6) The monster species that never randomly spawned: plasma force patch The monster species that never randomly spawned: dazzling smasher The monster species that never randomly spawned: crypt lich The monster species that never randomly spawned: large visor snake The monster species that never randomly spawned: shimmering growth The monster species that never randomly spawned: squirtle The monster species that never randomly spawned: psychic growth The monster species that never randomly spawned: female ronin The monster species that never randomly spawned: The Queen of Hearts The monster species that never randomly spawned: snaga sapper The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 17) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 13) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 156) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 14) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 36) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 17) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 7) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 13) Next attribute increase check would have come at turn 1001 Strength training was 5 Dexterity training was -10 Wisdom training was 4 Constitution training was 0 You were sleep resistant You were poison resistant You were immune to sickness You were stunned (0) You were punished You had -127 points of nutrition remaining You could fly You regenerated You were polymorphed into a vampire bat Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Tymora You could not have safely prayed (184) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) draw blood 4 R Prepared(0) Vanquished creatures an acid blob (2 created) a jackal a weasel a hidden kobold a small kobold (2 created) a sewer rat 2 scavengers 2 field voles a sand rat a serious rat a porter lichen 2 kestrels a Keystone Kop (4 created) 0 Keystone Officers (1 created) a karakasa a novice light wall a small turret 19 creatures vanquished. 25 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 8 times You killed 16 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (28 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Sunhorse the Convict... You quit in The Dungeons of Doom on dungeon level 1 with 454 points, and 6 pieces of gold, after 633 moves. Killer: quit You were level 4 with a maximum of 56 hit points when you quit. You reached the 181st place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 10087420 Janszobar-Wiz-Gno-Mal-Neu died in Gehennom on level 70 [max 72]. Killed by a blast of disintegration. 456 [531] 3 2061539 Janszobar-Wiz-Gno-Mal-Neu was poisoned in The Dungeons of Doom on level 16 [max 25]. Poisoned by a rusalka. 277 [277] 179 503 Andy-Abu-Aqu-Mal-Cha quit in The Gnomish Mines on level 4. 26 [32] 180 458 dig-Sam-Elf-Mal-Law quit in The Dungeons of Doom on level 2. 22 [46] *181 454 Sunhorse-Con-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 56 [56] 182 446 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 2. 68 [68] 183 426 Elronnd-Alt-Dop-Mal-Law died in The Dungeons of Doom on level 1. Killed by a hidden bomb. - [21]