N_K Player: Staubsauger Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-17.20:06:41.ttyrec Time: (1602965201) Sat Oct 17 20:06:41 2020 N_K NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. N__ Restoring save file...N_ --More--N_8-----|#...-------------###....||............###|....#....d.......|--+--##|...........|###|..@........+#-------------##-----------+-#|...........|##|...........|#######-.....<......#|...........||...........|-------------N_>Staubsauger the Hatamoto St:17 Dx:16 Co:18 In:9 Wi:9 Ch:6 Lawful Dlvl:1 $:3 HP:15(15) Pw:2(2) AC:4 Xp:1Konnichi wa Staubsauger, the human Samurai, welcome back to NetHack!--More--N_EQBe careful! New moon tonight.Staubsauger the Hatamoto St:17 Dx:16 Co:18 In:9 Wi:9 Ch:6 Lawful Dlvl:1 $:3 HP:15(15) Pw:2(2) AC:4 Xp:1N_QX %.@d.N_e =You stop. Hachi is in the way!.dN_B.@N_/.@.dN_N .@.@d.N_< ..d@N_.d.@N_Z.@N_w .d.@N_ .d.@N_3"This door is locked.N_0This door is locked.N_͍ 0This door is locked.N_*In what direction? N_$cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) --More--N_*Staubsauger the Hatamoto St:17 Dx:16 Co:18 In:9 Wi:9 Ch:6 Lawful Dlvl:1 $:3 HP:15(15) Pw:2(2) AC:4 Xp:1-----|#...-------------###....||............###|....#............|--+--##|...........|###|.......d..@+#-------------##-----------+-#|...........|##|...........|#######-.....<......#|...........||...........|-------------N_ In what direction? N_PN_`QCAs you kick the door, it crashes open!.d.N_(*In what direction? N_6You kick at empty space..dN_o&.d@#N_|p%.d@:#N_.You kill the newt!.#N_ "d#@N_#@#N_.#@#N_##@#N_7 ###@##N_-##@d#.N_LSAd@##?.>.|--N_O #@N_P&#d@#+N_#d@N_{: IThe door opens.#---..||N_.C-#@|..*--N_cp-@|-N_) I..@h - a scroll labeled VERR YED HORRE.@N_=There is nothing here to pick up.N_N_Qd.@N_ .d.@N_05.d>@N_H /@.i - a white gem..d@N_Ad>@.N_8.d.@.N_h.d.@N_Ʈ @dN_ڮ /You swap places with Hachi.d.N_d,d@.>.N_v #`@.dN_]b ,You are not wearing any rings.N_P @You don't know any spells right now.N_N_m0 Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)N_{  +N_tE  -N_ Staubsauger the Hatamoto St:17 Dx:16 Co:18 In:9 Wi:9 Ch:6 Lawful Dlvl:1 $:3 HP:15(15) Pw:2(2) AC:4 Xp:1-----|#...-------------###....||............###|....#............|--+--##|...........|###|...........+#-------------##-----------.-###|...........|#####|...........|##########`#####-.....<......##-.-@-|...........|#-..d||...........||..>|-------------|...|-----e - an uncursed rustproof +0 splint mail (being worn).N_f >.@.d.@.dN_GRe - an uncursed rustproof +0 splint mail (being worn).N_`  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)O_qStaubsauger the Hatamoto St:17 Dx:16 Co:18 In:9 Wi:9 Ch:6 Lawful Dlvl:1 $:3 HP:15(15) Pw:2(2) AC:4 Xp:1-----|#...-------------###....||............###|....#............|--+--##|...........|###|...........+#-------------##-----------.-###|...........|#####|...........|##########`#####-.....<......##-.-.-|...........|#-...||...........||@.>|-------------|d..|-----e - an uncursed rustproof +0 splint mail (being worn).O_ae - an uncursed rustproof +0 splint mail (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) O_{-----|#...----###....|....###|....#...|--+--##O_ De - an uncursed rustproof +0 splint mail (being worn).O_  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) O_-----|#...----###....|....###|....#...|--+--##O_e - an uncursed rustproof +0 splint mail (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) O_ -----|#...------###....|......###|....#.....|--+--##.....|### O_re - an uncursed rustproof +0 splint mail (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) O_F-----|#...------###....|......###|....#.....|--+--##.....|### O_q$ e - an uncursed rustproof +0 splint mail (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Gems/Stones  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) O_ -----|#...###....|##|....#--+--######-------------#####|...........|####|...........|#######`#####-.....<......##-.-.-|...........|#-...||...........|O_{GRe - an uncursed rustproof +0 splint mail (being worn).O_e - an uncursed rustproof +0 splint mail (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) O_-----|#...----###....|....###|....#...|--+--##O_Q Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)O_$+O_ Staubsauger the Hatamoto St:17 Dx:16 Co:18 In:9 Wi:9 Ch:6 Lawful Dlvl:1 $:3 HP:15(15) Pw:2(2) AC:4 Xp:1-----|#...-------------###....||............###|....#............|--+--##|...........|###|...........+#-------------##-----------.-###|...........|#####|...........|##########`#####-.....<......##-.-.-|...........|#-...||...........||@.>|-------------|d..|-----!O_@..d"O_O0What do you want to drop? [$a-i or ?*] $O_=F Coins $ - 3 gold pieces Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 27 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn) Comestibles f - a gunyoki Scrolls g - a scroll labeled ASHPD SODALG h - a scroll labeled VERR YED HORRE Gems/Stones i - a white gem(end) 'O_b7+-----|#...-------------###....||............###|....#............|--+--##|...........|###|...........+#-------------##-----------.-###|...........|#####|...........|##########`#####-.....<......##-.-.-|...........|#-@..||...........||..>|-------------|.d.|You drop a white gem.d.(O_ Bd@You swap places with Hachi.)O_ #*d.@*O_SD@.*O_ @.*O_Y 3You see here a white gem..d-O_d.@.-O_7 #d*.@.O_).d@..O_e:@dYou swap places with Hachi..O_+You see here a white gem..O_G d@..O_.@/O_ga@*.1O_ .@1O_S .d.@1O_'%d*>@2O_#m+.d@.2O_<<@>Hachi picks up a white gem..d2O_?s @.d2O_t 7You try to move the boulder, but in vain.3O_H 5O_n4d@You swap places with Hachi.5O_o3Hachi drops a white gem.*5O_"d.@5O_> @@>Hachi picks up a white gem..d5O_@d5O_G;You swap places with Hachi..d6O_ !8O_ .d@>.8O_ F@.Hachi drops a white gem.*d8O_-9O_.@9O_6You see here a white gem.d.>:O_@.d*:O_g7You try to move the boulder, but in vain.:O_ EYou try to move the boulder, but in vain.;O_8} O_tN#@.Hachi picks up a white gem.d.>O_2#@..>O_ #@d?O_d7You try to move the boulder, but in vain.?O__{EYou try to move the boulder, but in vain.?O_? @d.@O_ ##@d#@O_@d##AO_Jvd@AO_vCYou swap places with Hachi.###dAO_#@#AO_ ##@d#BO_d@##BO_#@dBO_ The door resists!BO_F BO_ 2The door opens.|d#CO_6@#dCO_@d#CO_P@d|CO_f G@d.Hachi drops a white gem.*dCO_y&.@.dDO_>.@#d.DO_| .@#.DO_s d#@:EO_ :*You kill the newt!.d#EO_d#@#EO_W .#@#EO_n .#@#FO_O#@#FO_Q@####@###########@FO_z-------#####@.....|#|.....|..$.?|....|....|...|----GO_Z8.@||.+.|..---GO_N.@GO_+ .@HO_z\.@HO_T  .@HO_ (You see here 2 gold pieces.JO_c JO_w: $:5$ - 2 gold pieces.@KO_.@KO_o1.@You see here an unlabeled scroll.KO_ KO_ 'j - an unlabeled scroll.@LO_.@LO_ .@LO_ .@MO_ҥ@.MO_b@.MO_x@.MO_ @.NO_A@.NO_%The door opens.d-NO_n*..d#@.NO_.@-OO_|j-.##@OO_k&####@PO_@.PO_ .@PO_ .@QO_{@.QO_@.QO_R%@.QO_N @.QO_L @.QO_ K d@.RO_ @.RO_v&.d@.RO_}@.RO_ '@d..SO_@.d.SO_ @.d.TO_@..dTO_5Md@-TO_TMThe jackal bites! HP:13.dTO_\k VO_ ##@VO_:-@.dVO_;5d-.d...@.....WO_h&d..d<@WO_.d.d...@WO_1.dd.d.@WO_5..d-d.d.@XO_ʱ'...d|-------------|...|-----pO_$e - an uncursed rustproof +0 splint mail (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) sO_ r-------######......|-----#####|.....||#...#############|.....|------###..*.||.....|......###|....##-.....|.....|--|--##|.....|.....|#####-------vO_ZYIn what direction? wO_:'Never mind.wO_z Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)zO_ X++++++++++{O_Wf Staubsauger the Hatamoto St:17 Dx:16 Co:18 In:9 Wi:9 Ch:6 Lawful Dlvl:1 $:5 HP:9(15) Pw:2(2) AC:4 Xp:1-------######......|-----#####|.....||#...#############|.....|-------------###..*.||.....||............###|....##-.....|............|--|--##|.....||...........|#####-------|...........+##-------------##-----------.-######|...........|######|........@..|###########`#####-.....<.d....##-.-.-|........d..|#-...||...........||..>|-------------|...|-----e - an uncursed rustproof +0 splint mail (being worn).Unknown command '~'.}O_*In what direction? ~O_ cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) --More--O_ҐS-------######......|-----#####|.....||#...#############|.....|-------------###..*.||.....||............###|....##-.....|............|--|--##|.....||...........|#####-------|...........+##-------------##-----------.-######|...........|######|........@..|###########`#####-.....<.d....##-.-.-|........d..|#-...||...........||..>|-------------|...|-----Staubsauger the Hatamoto St:17 Dx:16 Co:18 In:9 Wi:9 Ch:6 Lawful Dlvl:1 $:5 HP:9(15) Pw:2(2) AC:4 Xp:1Never mind.O_ Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)O_Staubsauger the Hatamoto St:17 Dx:16 Co:18 In:9 Wi:9 Ch:6 Lawful Dlvl:1 $:5 HP:9(15) Pw:2(2) AC:4 Xp:1-------######......|-----#####|.....||#...#############|.....|-------------###..*.||.....||............###|....##-.....|............|--|--##|.....||...........|#####-------|...........+##-------------##-----------.-######|...........|######|........@..|###########`#####-.....<.d....##-.-.-|........d..|#-...||...........||..>|-------------|...|-----e - an uncursed rustproof +0 splint mail (being worn).Unknown command '~'.O_C Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)O_hStaubsauger the Hatamoto St:17 Dx:16 Co:18 In:9 Wi:9 Ch:6 Lawful Dlvl:1 $:5 HP:9(15) Pw:2(2) AC:4 Xp:1-------######......|-----#####|.....||#...#############|.....|-------------###..*.||.....||............###|....##-.....|............|--|--##|.....||...........|#####-------|...........+##-------------##-----------.-######|...........|######|........@..|###########`#####-.....<.d....##-.-.-|........d..|#-...||...........||..>|-------------|...|-----e - an uncursed rustproof +0 splint mail (being worn).Unknown command '~'.O_{5 Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)O_ a - color [false]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)O_+O_~;+O_JC+O_+O_  a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)O_+O_y+O_n -O_% name [Staubsauger]  role [Samurai]  race [human]  gender [male]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)O_c a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [default]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)O_PDStaubsauger the Hatamoto St:17 Dx:16 Co:18 In:9 Wi:9 Ch:6 Lawful Dlvl:1 $:5 HP:9(15) Pw:2(2) AC:4 Xp:1-------######......|-----#####|.....||#...#############|.....|-------------###..*.||.....||............###|....##-.....|............|--|--##|.....||...........|#####-------|...........+##-------------##-----------.-######|...........|##_DC####|........@..|###########`#####-.....<.d....##-.-.-|........d..|#-...||...........||..>|-------------|...|-----O_X.@The jackal bites! HP:8O_CTHachi misses the jackal.Hachi misses the jackal.O_t&id@You swap places with Hachi.O_&MThe jackal bites! HP:7--More--O_?XHachi bites the jackal.The jackal is killed!.O_L.d@O_e?.@.dO_|:@.d.O_+y @.O_ a@.d..You hear bubbling water.O_V\d@...O_N@...dO_O@.d.O_H.@.dO_ų@.@.dO_K.@.dO_ .@O_-| HP:8.@d..O_ J.@.dO_ * G.@d.O_}k#d.@#.O_T ....#.d.@....O_YU y..............#.@#d##........#..........##...........#....................O_t ............@....d....##O_>]............#@.O_MP..#-@#O_>/d.@O_7 =-d.@O_Cd@..O_;@.dO_sc@.....dO_L@.d.O_@h HP:9@..dO_D#@.d.....O_~ #@.d.................O_ EYou hear someone counting money.#@####....#......You hear someone counting money.###.....#@###@###O_΀ H###..d@######O_s-You hit the jackal.O_Bs#The jackal misses!O_dQYou miss the jackal.The jackal misses!O_f ?You kill the jackal!#O_ Y HP:10(15) Pw:2(2) AC:4 Xp:1#@##O_` #@##O_3#@##O_"E@#####.....O_ @.#O_@.O_<@.O_#@O_P#@.#@..O_V.#@#.O_` .###.............#@...........O_a  HP:11#@##..............@##........O_U-@.#.O_x.@O_b!@...O_Hdd.#@..........#.O_l n.@.....O_m  HP:12............#...........#..........##........#@#O_m h######@#O_ao ---#...#|..#|...#|..{|#|...@#-----P_`--.|.||#@.#P_$@.P_ +{@P_lPick an object.P_ P_fountainP_71floor of a roomP_1floor of a roomP_mo 1floor of a roomP_ P_ #wallP_$wallP_gK$wallP_6floor of a roomP_U0P_~$@.P_H1@{P_w $@.P_ $@. P_; HP:13@. P_J@. P_n##@... P_C@........ P_`e N------|....@#|..{.|#-----#########.......... P_] 5@.##- P_c/.@ P_e! @.P_jC /@{P_.@P_" HP:14P_<+You find a hidden door.P_.8@{P_].@P_#{@P_ !This door is locked.P_ .This door is locked.P_.This door is locked.P_Wv )In what direction? P_.o P_o;As you kick the door, it crashes open!.P_[..@##P_šV....@P_D...#######@#P_LE>####@##P_] 2You hear some noises in the distance.P_a? P_# HP:15P_e:9You hear the footsteps of a guard on patrol.P_ P_6##@#P_D##@P_1Q#@#P_A*#@###P_z6##@##P_ ##@$P_)bK#@#$P_Q[##@###$P_c \#@##%P_ڴ4##@%P_pzZ#@##&P_k@#You find a hidden passage.'P_c'######----|$$||@$|----'P_'*You see here 96 gold pieces.(P_R%g@$You see here 135 gold pieces.(P_` 1$@(P_` +You see here 107 gold pieces.*P_n9$@*P_*You see here 98 gold pieces.,P_2 x $:103 HP:15(15) Pw:2(2) AC:4 Xp:1$ - 98 gold pieces.@-P_6RZ@.You see here 107 gold pieces..P_] $:210$ - 107 gold pieces.@.P_/P_<@./P_=+You see here 135 gold pieces./P_f/P_gO $:345$ - 135 gold pieces.@0P_V.@You see here 96 gold pieces.0P_\ $:441$ - 96 gold pieces.@1P_ 4P_o$@.4P_s F@Suddenly one of the Vault's guards enters!--More--9P_5"Hello stranger, who are you?" - P_z) R?P_ u?P_Ƿ d@P_i@P__ >"I don't know you."--More--BP_T"Most likely all your gold was stolen from this vault."--More--GP_~4"Please drop that gold and follow me."KP_1" 9Really attack the guard? [yn] (n) NP_2PP_Z?What do you want to drop? [$a-hj or ?*] RP_*2 Coins $ - 441 gold pieces Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 27 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn) Comestibles f - a gunyoki Scrolls g - a scroll labeled ASHPD SODALG h - a scroll labeled VERR YED HORRE j - an unlabeled scroll(end) VP_ٺ+-------######......|-----#####|.....||#...#############|.....|-------------###..*.||.....||............###|....##-.....|............|--|--##|.....||...........|#####-------|...........+##-------------##-----------.-######|...........|######|P_,8;5;0m...........|###########`#####-.....<......##-.-.-|...........|----#-...||...........|@@.||..>|-------------|..|You drop 441 gold pieces. $:0 HP:15(15) Pw:2(2) AC:4 Xp:1XP_9$@YP_$@.YP_$mYou see here 441 gold pieces.The guard drinks a cloudy potion!--More--_P_aU /The guard seems more experienced.bP_ 1$@cP_/.@eP_Î/There is nothing here to pick up.eP_=There is nothing here to pick up.eP_ =There is nothing here to pick up.fP_t{=There is nothing here to pick up.fP_l=There is nothing here to pick up.gP_ %@.gP_~>.hP_: O@.You see here 441 gold pieces.iP_?@@$jP_#jP_7#@..kP_B@@#.kP_D# +Really attack the guard? [yn] (n) mP_ nP_7#oP_( 4@#@##pP_GD@#@##qP_9N@#.qP_& ?@# |qP_5"#rP_>@@##rP_ _@#@## sP_0#sP_o#@##Suddenly, the guard disappears.sP_`^tP_A@##tP_9 y##@#...#................tP_ #@ .# .... .. The corridor disappears.uP_H@#..........uP_sp ........#..........#.........@.................vP_^....#@#....vP_K7+#@.#vP_ :#.@#vP_^ ....#.@....You hear a slow drip.wP_>%........#..........@.........#.................wP_D#@..........You hear bubbling water.wP_W ##@#..#..............wP_| `#@###xP_+ 5##@xP_Ӱ^#@##xP_A $#@#yP_ ..............#.@##yP_x............@....#....##yP_d ]............#@.yP_+P..#-@#zP_h..#@.#zP_............@-.{P_............#....@....##{P_..............#.#@#{P_#####...........#...........##..........@#......................{P_ ....#.@....}P_5 ^....#@#....~P_+#@.#~P_.@.~P_@.~P_ "@...~P_/@<~P_/"@...~P_x0#@..P_c....#@-....P_[##@#........#..........#####............................P_{........@#####P_T(@.##P_TY*d@..P_ Ud@..P_<*#@.P_,6#@..P_..###..............@###..................................P_3-@.#.P_i.@P_.@P_.@P_X,The door opens.-P_ >..@#P_........-@##P_n.........#@#P_r ..........................########@##.P_5Q#@##P_j<###@####P_p........................@#####P_t....................@.#P_)@.....P_y)@.....P_W $@.P_ $@.P_4#@.#P_ӳn.@.....P_!.........#..........@..........##........P_...#.########@#P_#..#..#...#..#...@#P_ E..#@.#P_t$@.P_ 1@{P_$@.P_/ $@.P_s##@.....P_*0@........P_1#@###..........P_3....@#...########P_(@.##P_@.P_.@P_=#{@P_jR..@##P_V....@P_...#######@####@#P_H>####@##P_*<+You find a hidden door.P_ P_gfThe door resists!P_ P_2tThe door opens.|........... ------P_}? #-@- |... |..| |..| |.|-P_[## -|--- @.| P_E .@P_- .@P_I.@P_@.@P_8.@P_J .@P_Ň@.P_@.P_.? @.P_ 9You hear the footsteps of a guard on patrol.P_ !dP_O\/|dP_I (.dP_ %.dP_,!You miss the jackal.P_ .You miss the jackal.P_ >The jackal bites! HP:14P_#9You kill the jackal!.P_-@.P_/#@.P_#@.P_%_##@.. P_^f@|........P_&g##@######## ............ HP:15P_gy......@########P_>.@.##P_7#@.P_D 3.@##P_3.@.P_....#..########@#........##@.......P_You hear the footsteps of a guard on patrol.#@.......P_P##.@..P_)E .@P_iF.@P_+.@P_~.@P_.@P_ .@P_1 k..#.@#P_@Mm........@P_M}#..@..#P_O~...#.@###########.#.........@..........#..........##........P_^Pd.#@...d...P_& V#.@#..dP_ A.@d.P_}Gd@..P_Ew 9d..@P_A.d@P_8@dP_PYou swap places with Hachi.d.P_uU@d..P_, ........@#...d......P_wt.@#........P_...###@...............###...........................P_ #.@P_#@.P_m:#@dP_mN..@#..dP_ l.@#d....P_D A...######@#..P_ k####@#..########P_ ######@.....###.....................P_@#.@....P_.@P_s .@P_Ѳ .@P_.@P_&eh..#@.#P_............@-.P_9{................#.....#....####...........#...........##..........@#......................P_+#@.#P_h@.P_@.P_0o @.P_FG @.P_ɥ @.P_g@<P_ h@..P_hH#@...dP_....#@-d......P_9#@........#..........#####............................P_M.......@#####You see here a white gem.P_F 8...@*P_'@.#P_Oq@.P_::.@##P_9a K..|@#.......#############@#.......####@.....#@....P_U3##-@P_ ' .@P_\ .@P_J.@P_)%You descend the stairs.--More--P_ >------------|.........@||..$.......||..........|---------+-Staubsauger the Hatamoto St:17 Dx:16 Co:18 In:9 Wi:9 Ch:6 Lawful Dlvl:2 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1P_ P_d <@P_g@.P_V@.P_g-@..P_د@.P_F@.P_ @.P_s:@.P_:(You see here 3 gold pieces.P_MS0$@P_A.@P_NU.@P_s .@P_.@P_.@P_y.@P_; .@P_ -The door opens.|P_q...............@#P_B..........|@#P_ i.#@#P_[.####@##.P_[0..#####-@-)...{|.......|.......||...(.!.|---------P_] q#--.----|@..|+P_ .@P_q@.P_$@.P_ >@.You see here a nunchaku.P_<=k - a nunchaku.@P_ $.@P_ .@P_0=.@P_r.@P_M +{@P_2.@P_.@P_/?@.You see here a large box.P_X{`(@You hear someone cursing shoplifters.P_mp M.@You see here a puce potion.P_@l - a puce potion.@P_%@.P_?@.You see here a large box.P_Y -(@P_@.P_'You see here a large box.P_K 2(..@P_q @.P_ @.P_P_P(@P_E@.P_Z'You see here a large box.P_i.@(P_'.@P_B'You see here a large box.P_C(@.@P_.@P_D @.P_dw@.P_l4@.P_4'You see here a large box.P_CYou don't have anything else to put on.P_y-(@P_T?@.You see here a large box.P_?][There appears to be no shopkeeper here to receive your payment.P_d -(@P_b?@.You see here a large box.P_ CYou don't have anything else to put on.P_;You don't have anything else to put on.P_[There appears to be no shopkeeper here to receive your payment.P_-(@P_?@.You see here a large box.P_: run in direction until something  numberpad interesting is seen  G, same, except a bP_zranching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are P_ reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--P_/(General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeP_(yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--P_ra apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P pP_ruton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--P_?t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move viaP_@x a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--P_`Q Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name P_ R > synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--Q_aStaubsauger the Hatamoto St:17 Dx:16 Co:18 In:9 Wi:9 Ch:6 Lawful Dlvl:2 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1------------|.........<||..$.......||..........|----.-----|-########---.-----|....{..||.......+|.......||...@...|---------Q_6-@(Q_ E.@You see here a large box.Q_Nw-(@Q_v ?@.You see here a large box.Q_/ Q_ (@ Q_,@. Q_ -'You see here a large box. Q_ -(@ Q_ .@ Q_ .@ Q_~0@.@. Q_ @. Q_ 'You see here a large box. Q_6 .@( Q_d.@ Q_'You see here a large box. Q_ʰ  Q_ (@ Q_R#@. Q_h#'You see here a large box.Q_G(.@.@Q_S @.Q_+@.Q_D?@.You see here a large box.Q_@Q_y$(..@Q_;@.Q_> @.Q_@.Q_'You see here a large box.Q_-(@Q_K}?@.You see here a large box.Q_/ -(@Q_'R@.Q_yR'You see here a large box.Q_)Q_(@ Q_@. Q_'You see here a large box."Q_2(..@"Q_[@.#Q_C@.#Q_?@.You see here a large box.$Q_| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) %Q_< +------------|.........<||..$.......||..........|----.-----|-########---.-----|....{..|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a b%Q_ ranching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are %Q_@  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--&Q_General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repe&Q_Rat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list&Q_  your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--'Q_@t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via'Q_Ax a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--'Q_#. Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name 'Q_. > synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--.Q_ZYaStaubsauger the Hatamoto St:17 Dx:16 Co:18 In:9 Wi:9 Ch:6 Lawful Dlvl:2 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1------------|.........<||..$.......||..........|----.-----|-########---.-----|....{..||.......+|.......||...@...|---------0Q_Lv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) 1Q_------------|.........<||..$.......||..........|----.-----|-########---.-----|....{..|2Q_ X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) 4Q_i------------|.........<||..$.......||..........|----.-----|-####4Q_ #Unknown command '^_'.6Q_f What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) 6Q_T ------------|.........<||..$.......||..........|----.-----|-####8Q_W #Unknown command '^?'.9Q_::Q_ v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ;Q_------------|.........<||..$.......||..........|----.-----|-########---.-----|....{..|=Q_; v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ?Q_}------------|.........<||..$.......||..........|----.-----|-########---.-----|....{..|AQ_"Unknown command ' '.AQ_!i AQ_`& X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) BQ_ ------------|.........<||..$.......||..........|----.-----|-####DQ_v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) FQ_>2 ------------|.........<||..$.......||..........|----.-----|-########---.-----|....{..|GQ_f X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) GQ_; ------------|.........<||..$.......||..........|----.-----|-####HQ_› v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) JQ_------------|.........<||..$.......||..........|----.-----|-########---.-----|....{..|MQ_Hk(@You are beginning to feel hungry. HungryMQ_l NQ_s@.NQ_'You see here a large box.XQ_H[There appears to be no shopkeeper here to receive your payment.ZQ_ SThere appears to be no shopkeeper here to receive your payment.ZQ_,-You see here a large box.[Q_ECYou don't have anything else to put on.^Q_2(..@_Q_ @._Q_@._Q_?@.You see here a large box.aQ_4[aQ_x[$(..@aQ_#2 @.aQ_i @.aQ_` ?@.You see here a large box.bQ_9.@(cQ_ *=.@You see here a large box.cQ_-(@cQ_ .@dQ_F@.dQ_sN?@.You see here a large box.eQ_׫2(..@eQ_q I@...You see here a large box.eQ_! .@(fQ_50@.@.fQ_z ?...@You see here a large box.hQ_[ Voluntary challenges: You have gone without food. You have been an atheist. You have been illiterate. You have never genocided any monsters. You have never polymorphed an object. You have never changed form. You have used no wishes.--More--mQ_ >------------|.........<||..$.......||..........|----.-----|-#pQ_@$(..@rQ_bY@.rQ_| @.sQ_b@.sQ_'You see here a large box.tQ_(?[ Voluntary challenges: You have gone without food. You have been an atheist. You have been illiterate. You have never genocided any monsters. You have never polymorphed an object. You have never changed form. You have used no wishes.--More--uQ_ >------------|.........<||..$.......||..........|----.-----|-#zQ_s/$(..@{Q_e - an uncursed rustproof +0 splint mail (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Comestibles e - Scrolls f - Potions  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) {Q_%S------------|.........<||..$.......||..........|----.-----|-########e - an uncursed rustproof +0 splint mail (being worn).{Q_Sj Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Comestibles e - Scrolls f - Potions  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) {Q_R------------|.........<||..$.......||..........|----.-----|-########e - an uncursed rustproof +0 splint mail (being worn).{Q_uSj Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Comestibles e - Scrolls f - Potions  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) |Q_ ------------|.........<||..$.......||..........|----.-----|-########~Q_I@...You see here a large box.~Q_z.@(~Q_ .@~Q__ 'You see here a large box.Q_Re - an uncursed rustproof +0 splint mail (being worn).Q__d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) Q_ Z------------|.........<||..$.......||..........|----.-----|-##Q_je - an uncursed rustproof +0 splint mail (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Comestibles e - Scrolls f - Potions  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) Q_& ------------|.........<||..$.......||..........|----.-----|-########Q_[e - an uncursed rustproof +0 splint mail (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) Q_pAC------------|.........<||..$.......||..........|----.-----|-#Q_QgRe - an uncursed rustproof +0 splint mail (being worn).Q_,4 Re - an uncursed rustproof +0 splint mail (being worn).Q_v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Q_\ +------------|.........<||..$.......||..........|----.-----|-########---.-----|....{..|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a bQ_\ ranching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are Q_\  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--Q_^ General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeQ_ yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--Q_ba apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P pQ_uton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--Q_y t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move viaQ_Ȳ x a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--Q_ Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name Q_e > synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--Q_IhStaubsauger the Hatamoto St:17 Dx:16 Co:18 In:9 Wi:9 Ch:6 Lawful Dlvl:2 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1 Hungry------------|.........<||..$.......||..........|----.-----|-########---.-----|....{..||.......+|.......||...@...|---------Q_ # Q_ lootQ_ EThere is a large box here, loot it? [ynq] (q) Q_ 6Hmmm, it turns out to be locked.Q_ -(@Q_ qIn what direction? Q_`oTHUD!You break open the lock!You trigger a trap!--More--Q_D Q_D  HP:4(15) Pw:2(2) AC:4 Xp:1 HungryQ_ F@.You see here a broken large box.Q_ ootQ_ LThere is a broken large box here, loot it? [ynq] (q) Q_$Q_%1You carefully open the large box...--More--Q_=e Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box  q + do nothing(end) Q_ +------------|.........<||..$.......||..........|----.-----|-####Q_E %The large box is empty.Q_c-(@Q_* .@Q_.@Q_2\$@.Q_e$@.Q_1 ,The door opens.-Q_f&.@#Q_$O.#-@#....Q_/l.#@...Q_%; HP:5##....@.......#......Q_};##@#########Q_;@.###########Q_;9--#@.|.Q_H-#.@.#.Q_G =-.@..Q_I HP:6.@.......@---Q_............@.----There's some graffiti on the floor here.--More--Q_>You read: "Only ?e?l wizard? ca? writc sc?c|ls.".Q_.Unknown command ' '.Q_6:...@.Q_ R---@....Q_b-.@....Q_%gT.@....Q_ ..@...Q_<A@....Q_d R..@...Q_j R..@...Q_Ce-..@...Q_}e-..@...Q_e-..@...Q_T e-..@|.|Q_$ P HP:7.@..|Q_ Z...@-+-Q_jn-The door opens.|Q_?..@.-Q_T...@..Q_d R....@.Q_5|C...@Q_U...@#Q_g`..|@##Q_F#@#Q_M####@+That door is closed.Q_?0That door is closed.Q_'lThe door opens.|.@[/**)%%[??%=?%/*=!-------Q_?##-@-...||)[||?)||*||%|||"Irasshaimase, Staubsauger! Welcome to Akalapi's general store!"Q_q#---|-|.@@"Q_T `.@You see here a splint mail (for sale, 120 zorkmids).Q_ؘ8@[Q_SW#@..Q_) {#@|...Q_k HP:8##@#Q_E@###...@###Q_ Vd.@|#Q_cr....@..The jackal misses!Q_[ .....@...There's some graffiti on the floor here.--More--Q_l">You read: "Only ?e?l wizard? ca? writc sc?c|ls.".Q_t\...@..Q_<T...@..Q_)T...@..Q_ T...@..Q_ _ V.|@..-Q_Q2..@.Q_ @@...Q_7 ^#@..#.Q_܈E@...Q_#########@ St:16  HP:9You are beginning to feel weak. WeakQ_ t##@###@##Q_ #######......#.......@##.............Q_;&@-#Q_ @.Q_3@.Q_@.Q_@.Q_ $@.Q_n You hear the chime of a cash register.#@...Q_D#@..............Q_zF..#@#####........... HP:10(15) Pw:2(2) AC:4 Xp:1 Weak............@####Q_ o..............@|#Q_2#@.Q_n@.Q_Z @.Q_' @.Q_ @.Q_E@.Q_@.Q_8@.Q_(You see here 3 gold pieces.Q_ Q_&J $:3$ - 3 gold pieces.@Q_@ $@.Q_# @.Q_n .@Q_.@Q_s.@Q_x.@Q_ HP:11........@#Q_ۏ................@#Q_z.......##@Q_HW..#@#Q_}#I..##@Q_5D#You find a hidden passage.Q_Q_ |W..#@#Q_Z G#@#Q_W###@#Q_;##@##.......|..---Q_##@|..+.Q_ @#.|..|..|..|--Q_ 2u##-@-....Q_/ @##--.|@Q_ .@Q_$; HP:12@.Q_u[ .@Q_ @.Q_*The door opens.-Q_1&#@.Q_...#.#@-.Q_EYou faint from lack of food. Fainted DeafQ_1Q_QMYou regain consciousness. FaintingQ__e Z.@#.Q_^ HP:13##@.#....Q_\---+-------|..........||..........@##|..........|####|..........#..........##|.........----------Q_c-@.#|.|.|--Q_@.Q_l@.Q_@.Q_ @.Q_P@.Q_V@.Q_\p;@.You hear a door open.Q_/@.Q_û 2The door opens.|Q_'8 ##@..........Q_"@|............................Q_ HP:14##@##.........................................Q_O#@#######Q_-----------|.........|.......|.....+!..-@-#######Q_U|..|....|@.F....-.--------#Q_U(You see here a ruby potion.Q_ M@!dQ_ E.@You see here a ruby potion.Q_J "d-Q_ Om - a ruby potion.@d.Q_E;There is nothing here to pick up.Q_%d.Q_You faint from lack of food. Fainted Deaf  HP:15.d...Q_9d.The jackal bites! HP:14The jackal bites! HP:12--More--Q_n The jackal bites! HP:10The jackal bites! HP:8(15) Pw:2(2) AC:4 Xp:1 Fainted DeafThe jackal just misses!Q_n --More--Q_Q6 The jackal bites! HP:7The jackal bites! HP:6You regain consciousness. Fainting DeafQ_( Q_? OYou faint from lack of food. Fainted DeafQ_z The jackal bites! HP:5The jackal bites! HP:4--More--Q_ The jackal bites! HP:3The jackal bites! HP:1The jackal bites!--More--R_[ You die...R_ --More--R_dd HP:0Do you want your possessions identified? [ynq] (n) R_3 >Do you want to see your attributes? [ynq] (n) R_tKDo you want an account of creatures vanquished? [ynaq] (n) R_O;Do you want to see your conduct? [ynq] (n) R_vW CDo you want to see the dungeon overview? [ynq] (n) R_ ----------  / \  / REST \  / IN \  / PEACE \  / \  | Staubsauger |  | 3 Au |  | killed by a |  | jackal |  | |  | |  | 2020 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Sayonara Staubsauger the Samurai... You died in The Dungeons of Doom on dungeon level 2 with 77 points, and 3 pieces of gold, after 942 moves. You were level 1 with a maximum of 15 hit points when yR_6ou died. --More-- R_$--More-- R_b;  R_r R_uYou reached the 135th place on the top 2000 list. No Points Name Hp [max] 1 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] 2 2250742 elenko-Arc-Hum-Mal-Law ascended to demigod-hood. 332 [332] 3 258033 lichenfodd-Wiz-Elf-Fem-Cha died in Fort Ludios [max 24]. Killed by Croesus. - [88] R_ZvO 133 86 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a dart. - [10] 134 85 dvaria-Val-Hum-Fem-Law died in The Dungeons of Doom on level 2. Killed by a jackal. - [16] 135 77 Staubsauge-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 2. Killed by a jackal, while fainted from lack of food. - [15] 136 63 laorj-Mon-Hum-Mal-Law quit in The Dungeons of Doom on level 2. 14 [14] 137 61 ss-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a fox. - [12]