SourSlime, lawful female trapper Kurwa I I I ---------- |........| |...@..... I +...I....| |........| |..[.....| ---------- [SourSlime the Cheap Sex Slave] St9 Dx10 Co5 In12 Wi3 Ch9 KurTrpFemLaw+JD Dlvl:1 $1 HP23(23) Pw17(17) AC-9 Exp1 T2 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello SourSlime, the ironman windinhabitant trapper Kurwa, welcome back to SlashEMExtended! Be careful! New moon tonight. Wait! There's something there you can't see! How many times do I have to say it? You're not supposed to be playing old and outdated versions! Play the current up-to-date version instead! If you have any complaints, get on the #em.slashem.me Freenode IRC channel. Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} Armor b - a cursed -25 evil dragon scale mail (being worn) {20} c - a cursed +0 eerie cloak (being worn) {4} d - a cursed +0 pair of scaler mittens (being worn) {4} e - a cursed -11 evil dragon scale shield (being worn) {20} f - a cursed +0 pair of red spell heels (being worn) {8} Scrolls g - an uncursed scroll of destroy armor {1} h - a blessed scroll of taming {1} i - an uncursed scroll of trap detection {1} j - a blessed scroll of boss companion {1} k - an uncursed scroll of relocation {1} l - 5 uncursed scrolls of repair item {5} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} Wands p - an uncursed wand of trap creation (0:0) {1} Gems m - a cursed +10 fleece stone n - a cursed +10 speedbug stone o - a cursed +10 covetous stone Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: half spell damage You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 32 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 66% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 94% Monster death drops spawned with only 99% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71610 Monster spawn increase reached its maximum at turn 110872 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 123006 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: orange stalk (freq bonus 8) The monster species that spawned more often: aggressive kudzu (freq bonus 12) The monster species that spawned more often: Rodney's Sister (freq bonus 96) The monster species that spawned more often: packer rat (freq bonus 2) The monster species that spawned more often: crackling blob (freq bonus 9) The monster species that spawned more often: yukinko (freq bonus 8) The monster species that spawned more often: shadow (freq bonus 6) The monster species that spawned more often: grey icky thing (freq bonus 18) The monster species that spawned more often: yellow force fungus (freq bonus 9) The monster species that spawned more often: loud warp patch (freq bonus 6) The monster species that spawned more often: Lukas's bodyguard (freq bonus 20) The monster species that spawned more often: wolf (freq bonus 72) The monster species that spawned more often: graduate kobold (freq bonus 12) The monster species that spawned more often: reflection (freq bonus 2) The monster species that spawned more often: basilisk (freq bonus 40) The monster species that spawned more often: nondescript fungus (freq bonus 16) The monster species that spawned more often: blue-red patch (freq bonus 5) The monster species that spawned more often: giant killer bee (freq bonus 30) The monster species that spawned more often: frybone (freq bonus 2) The monster species that spawned more often: joy porn star (freq bonus 48) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 6) The monster species that never randomly spawned: ruby force patch The monster species that never randomly spawned: jumping ego kraken The monster species that never randomly spawned: fucker troll The monster species that never randomly spawned: karakasa The monster species that never randomly spawned: northern shin smasher The monster species that never randomly spawned: gray blob The monster species that never randomly spawned: black locust The monster species that never randomly spawned: Ruea's plateau boot The monster species that never randomly spawned: Mister PHP Book The monster species that never randomly spawned: time warp fungus The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 37) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 9) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 14) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 5) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 4) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 2) Next attribute increase check would have come at turn 309 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had a hearing break. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became pink. (0) You had the following problem: The game will spawn fake invisible monster markers. (0) You had the following problem: Your spells became red. (0) You had the following problem: Your techniques didn't work. (0) You were in a ghost world (0) You were prevented from having manaleech (0) You were prevented from having half spell damage (0) Your chance to block was 0% You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Dec 1 00:14:03 2017. You could have safely prayed (142) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (concrete cloak) momhat (twisted visor helmet) scaler mittens (warped gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (gentle boots) Scrolls scroll of destroy armor (EVIL STUNT IS MORE POWER) scroll of taming (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of trap detection (USED IT FALLED BUT ELF HEAL NEXT) scroll of boss companion (KRUIEMEDISYNE) scroll of relocation (APOKRAR DONENIGHT) scroll of repair item (EN SNORING HEALTHITS LOWERED) scroll of healing (NAMEEXPERIENCEGOLDTIME) scroll of mana (LOOK EN WITH EYES TO LOW ATTACK) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of cure (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) Wands wand of trap creation (leek) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 foxes (1 created) 0 scavengers (1 created) 0 lichens (1 created) 0 sub-gnomes (1 created) 0 grid xorns (1 created) 0 elf zombies (1 created) 0 twens (2 created) Jennifer (0 times) 10 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You died in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 2 moves. Killer: died You were level 1 with a maximum of 23 hit points when you died. You reached the 385th place on the top 10000 list. No Points Name Hp [max] 1 3460191 Bluescreen-Jes-Nav-Fem-Cha died on the Plane of Earth. Shot herself with a death ray. 330 [424] 2 1677213 ziratha-Ele-Dev-Fem-Cha died in The Sunless Sea on level 28 [max 29]. Burned by molten lava. - [253] 3 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 383 1 stonewall-Pri-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] 384 1 Elronnd-Sam-Red-Fem-Law quit in The Dungeons of Doom on level 1. 29 [29] *385 1 SourSlime-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 1. Killed by a died. 23 [23]