SourSlime, lawful female trapper Kurwa ------------ |..........| .@.........| |..........| ..........| --|--------- ҶAa K8'.Cړ"$(- K!xvDa)  s}`m>ט23(23) u2]{u*sI ~q$?B7aFWX~em17(17) „oc`0wr^`) +ju:ľ :5xZ2tdقS Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 276 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 94% chance Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 85% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: shield (turn 42) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17319 Monster spawn increase reached its maximum at turn 57189 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1415435 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: proper being (freq bonus 8) The monster species that spawned more often: all-common trapdoor spider (freq bonus 4) The monster species that spawned more often: xorn caster (freq bonus 12) The monster species that spawned more often: forgotten maia (freq bonus 5) The monster species that spawned more often: zombie prostitute (freq bonus 6) The monster species that spawned more often: ice wall (freq bonus 16) The monster species that spawned more often: scarlet colony (freq bonus 6) The monster species that spawned more often: blurted hobnob multiplex won (freq bonus 6) The monster species that spawned more often: satanic door (freq bonus 14) The monster species that spawned more often: leggy oystering organizing subletting anaerobe (freq bonus 15) The monster species that spawned more often: diseased mass (freq bonus 20) The monster species that spawned more often: Denwy (freq bonus 14) The monster species that spawned more often: trap colony (freq bonus 4) The monster species that spawned more often: frequently underestimate (freq bonus 5) The monster species that spawned more often: baal cold mage (freq bonus 10) The monster species that spawned more often: rock troll (freq bonus 10) The monster species that spawned more often: vortex drone (freq bonus 7) The monster species that spawned more often: ferrous laser (freq bonus 20) The monster species that spawned more often: flounder (freq bonus 12) The monster species that spawned more often: dingo (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 6) The monster trait that was more common: monsters that have passive attacks (freq bonus 3) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster species that never randomly spawned: Dancer The monster species that never randomly spawned: blazing fern The monster species that never randomly spawned: waggery rebilled irritably vegetate The monster species that never randomly spawned: Ubbo-Sathla, the Unbegotten Source The monster species that never randomly spawned: werecombatstiletto The monster species that never randomly spawned: pettishly bruiting inhibited The monster species that never randomly spawned: recommenced harvest The monster species that never randomly spawned: construe mobster struck The monster species that never randomly spawned: white marketeer The monster species that never randomly spawned: The Knave of Hearts The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 12) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 3) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 11) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 9) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 4) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 30) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 2) Next attribute increase check would have come at turn 327 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Your inventory gradually filled up with cursed items. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Picking up a blessed item instantly curses it. (0) You had the following problem: The bottom status line only displays garbage strings. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were prevented from having half spell damage (0) You were prevented from having curse resistance (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (233) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (bleached cloak) momhat (anachrononononaut helmet) scaler mittens (vampiric gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (camouflage patterned boots) Scrolls scroll of destroy armor (GROUP SING MAKE MORE DAMAGED) scroll of taming (YOU ARE DOOMED) scroll of trap detection (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of boss companion (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of relocation (IO IO O PHRIXRIZO EOA) scroll of repair item (SLARSHING SHARP A LEAVE AT KEY) scroll of healing (UNPLAYABLE BINDER ROLE) scroll of mana (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of phase door (YOUR INSIDE IS MADE OF MUD) scroll of standard id (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of cure (SKCUS YELDUD) Wands wand of trap creation (crashbug) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.