SourSlime, lawful female trapper Kurwa [SourSlime the Cheap Sex Slave] St15 Dx3 Co8 In9 Wi4 Ch8 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-9 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 611 Tool identification only worked 5 times out of 55 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 88% The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: flail (turn 46) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40095 Monster spawn increase reached its maximum at turn 66698 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 143648 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: anti-paladin (freq bonus 60) The monster species that spawned more often: angst plagiarize craggy (freq bonus 18) The monster species that spawned more often: ring mimic (freq bonus 24) The monster species that spawned more often: mussier conformism (freq bonus 10) The monster species that spawned more often: haunted helmet (freq bonus 28) The monster species that spawned more often: normal dwarf (freq bonus 36) The monster species that spawned more often: weak guard (freq bonus 24) The monster species that spawned more often: spirit drinker (freq bonus 24) The monster species that spawned more often: Conquest (freq bonus 18) The monster species that spawned more often: iodizing humanitarian electrocardiogram unsatisfying cooeeing (freq bonus 12) The monster species that spawned more often: Demonic Angel (freq bonus 28) The monster species that spawned more often: archfiend of Gilfer (freq bonus 18) The monster species that spawned more often: Sonja (freq bonus 20) The monster species that spawned more often: walking corpse (freq bonus 7) The monster species that spawned more often: translucent jelly (freq bonus 18) The monster species that spawned more often: giant chameleon (freq bonus 30) The monster species that spawned more often: lubricating angola (freq bonus 15) The monster species that spawned more often: flagstone circulation (freq bonus 10) The monster species that spawned more often: giant lamprey (freq bonus 9) The monster species that spawned more often: red beetle (freq bonus 12) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 20) The monster trait that was more common: monsters that make loud noise (freq bonus 6) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 3) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 8) The monster species that never randomly spawned: flaming trove The monster species that never randomly spawned: jade monk The monster species that never randomly spawned: huh The monster species that never randomly spawned: swung reconditioning The monster species that never randomly spawned: Marike's worn-out sneaker The monster species that never randomly spawned: Arle Nadja The monster species that never randomly spawned: river moccasin The monster species that never randomly spawned: manavoid turret The monster species that never randomly spawned: giant koala The monster species that never randomly spawned: falling growth The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 8) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 12) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 6) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 22) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 21) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 14) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 7) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 5) Next attribute increase check would have come at turn 388 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Tiles that you're walking on automatically become unlit. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: The main game display did not update automatically. (0) You had the following problem: Killing monsters caused them to respawn somewhere on the level. (0) You were in a ghost world (0) You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (cyan cloak) momhat (frequent helmet) scaler mittens (spiky gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (battle boots) Scrolls scroll of destroy armor (UNNETHACK LEVELPORT CHANGE IS BULLSHIT) scroll of taming (MAKE ATTACK WHEN BATTLE) scroll of trap detection (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of boss companion (NO FAIL ATTACKING BY SUMMER) scroll of relocation (DUBYA CHENEY SATAN) scroll of repair item (EDGE PROTECTION) scroll of healing (SCHELLENOE KONTENOE) scroll of mana (FINGER OF DEATH SELFZAP) scroll of phase door (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS) scroll of standard id (IBFALABLO) scroll of cure (AIR ELEMENTAL SPEED BEHOLDER) Wands wand of trap creation (ectoplasm) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 54 points, Since you escaped early, the score list will not be checked.