SourSlime, lawful female trapper Kurwa ---+------- |.........| |......... |.......### |.......### |.......### ----------- [SourSlime the Cheap Sex Slave] St10 Dx6 Co13 In8 Wi5 Ch17 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-15 Xp1/0 T1 Latest messages )¤Òzê ÕR‘·•fBk ˆ$û­ºF $‡‘à™í!#‘S}Û¸R-Ii You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: quad attacks You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Musable item generation frequency had a negative bias of 54% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: martial arts (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39793 Monster spawn increase reached its maximum at turn 65514 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 414288 The monster class that cannot be genocided was worm The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: mean robber (freq bonus 6) The monster species that spawned more often: Ujiblex (freq bonus 36) The monster species that spawned more often: hungry warp patch (freq bonus 12) The monster species that spawned more often: human thief (freq bonus 12) The monster species that spawned more often: Aleax (freq bonus 4) The monster species that spawned more often: radiation eye (freq bonus 4) The monster species that spawned more often: generated flying fish (freq bonus 30) The monster species that spawned more often: ordinary coronal (freq bonus 18) The monster species that spawned more often: egotrapper (freq bonus 11) The monster species that spawned more often: Rame Duck (freq bonus 6) The monster species that spawned more often: snarliest rewrought (freq bonus 4) The monster species that spawned more often: snap-dragon-fly (freq bonus 9) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 12) The monster species that spawned more often: pseudodragon (freq bonus 6) The monster species that spawned more often: serpent-necked lioness (freq bonus 3) The monster species that spawned more often: young white dragon (freq bonus 4) The monster species that spawned more often: trap mushroom (freq bonus 4) The monster species that spawned more often: promodern regularizer mestiza (freq bonus 2) The monster species that spawned more often: menis (freq bonus 15) The monster species that spawned more often: redepositing canister (freq bonus 6) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 10) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster species that never randomly spawned: stone-cold horror The monster species that never randomly spawned: real devilfish The monster species that never randomly spawned: explodestool The monster species that never randomly spawned: muttony odorized remilitarized The monster species that never randomly spawned: arphexad The monster species that never randomly spawned: cerulean colony The monster species that never randomly spawned: enhanced chicken The monster species that never randomly spawned: force couatl The monster species that never randomly spawned: newt mummy The monster species that never randomly spawned: axletree illusionary The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 38) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 139) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 20) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 10) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 3) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 3) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 2) Next attribute increase check would have come at turn 423 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Your immediate surroundings are obscured by a gray shroud. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: You can't walk in the same direction twice in a row. (0) You had the following problem: Your spells became red. (0) You had the following problem: Item destruction may happen randomly. (0) You had the following problem: Monsters will occasionally use very unfair attacks on you. (0) You were in a ghost world (0) You were prevented from having quad attacks (0) You were prevented from having burnopathy (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (396) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (mantle of coat) momhat stone (gemmed helmet) scaler mittens (transparent gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (tightly fitting boots) Scrolls scroll of destroy armor (THAPSATE STHRAITO) scroll of taming (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) scroll of trap detection (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of boss companion (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of relocation (FASUN SEEEEP) scroll of repair item (APONEUROSISPLANTARIS) scroll of healing (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of mana (THERESA FLAUSCHEBUESCHEL MAY) scroll of phase door (LENS ALITUS) scroll of standard id (NO FAIL ATTACKING BY SUMMER) scroll of cure (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) Wands wand of trap creation (vajra ring) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.