SourSlime, lawful female trapper Kurwa --.-- |@..| |...- |...| |...| ...| ----- [SourSlime the Cheap Sex Slave] St12 Dx7 Co11 In5 Wi4 Ch13 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-14 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. -`Tū1Z, You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: stealth You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 118 Wand drop chance was reduced to 87% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: quarterstaff (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25757 Monster spawn increase reached its maximum at turn 51321 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2653827 The monster class that cannot be genocided was light The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: locker expansion (freq bonus 6) The monster species that spawned more often: green cube (freq bonus 14) The monster species that spawned more often: mumbling cloud (freq bonus 24) The monster species that spawned more often: bullywug warrior (freq bonus 32) The monster species that spawned more often: ancient yellow dragon (freq bonus 4) The monster species that spawned more often: fire turret (freq bonus 4) The monster species that spawned more often: Null, the Living Void (freq bonus 10) The monster species that spawned more often: wereeel (freq bonus 3) The monster species that spawned more often: brown patch (freq bonus 12) The monster species that spawned more often: half-troll (freq bonus 14) The monster species that spawned more often: crimson force patch (freq bonus 10) The monster species that spawned more often: Corina's stiletto boot (freq bonus 3) The monster species that spawned more often: sentient mochi (freq bonus 3) The monster species that spawned more often: houndoom (freq bonus 14) The monster species that spawned more often: juju zombi (freq bonus 5) The monster species that spawned more often: sizzle naga hatchling (freq bonus 8) The monster species that spawned more often: phaser warp patch (freq bonus 64) The monster species that spawned more often: gravity growth (freq bonus 36) The monster species that spawned more often: water sprite (freq bonus 9) The monster species that spawned more often: cooled dependently romanticized sidearm (freq bonus 108) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 6) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 15) The monster trait that was more common: monsters that buzz (freq bonus 3) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster species that never randomly spawned: edgy mushroom The monster species that never randomly spawned: labelled samisen The monster species that never randomly spawned: giant green dragonfly The monster species that never randomly spawned: soberer mild The monster species that never randomly spawned: Marius The monster species that never randomly spawned: jester The monster species that never randomly spawned: lion-shaped golem The monster species that never randomly spawned: ore couatl The monster species that never randomly spawned: teasingly definable The monster species that never randomly spawned: blue dragon The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 6) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 26) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 10) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 12) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 4) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 3) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 95) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: latency trap (freq bonus 4) Next attribute increase check would have come at turn 3321 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Tiles that you're walking on automatically become unlit. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: The bottom status line only updates if you explicitly tell it to do so. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were more likely to have your items stolen (0) You were prevented from having stealth (0) You were prevented from having corrosivity (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (301) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (asbestos cloak) momhat (filtered helmet) scaler mittens (transparent gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (area boots) Scrolls scroll of destroy armor (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of taming (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of trap detection (A ZA Z0 9) scroll of boss companion (MORAL RISE WHEN BURN) scroll of relocation (DUCTUM ADIS) scroll of repair item (YKEN PACK) scroll of healing (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of mana (ABOR EFECTOR) scroll of phase door (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of standard id (LLIYLLATNEMTONMAI) scroll of cure (PUTO FER LO) Wands wand of trap creation (locust) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.